09/10/2009: "Dissidia's Western Version Was Made Easier"
Back in the day, Japanese companies would make the US and/or European versions of their games easier; in the case of Square, this was most notoriously done with Final Fantasy IV. This trend has lessened, but hasn't completely disappeared, and it seems Dissidia Final Fantasy may be the latest bit of evidence that it's still around.
In the Forums' Dissidia is OUT! thread (note: contains spoilers), Ex-SOLDIER, who had been playing the Japanese version of the game for months, began to notice gameplay differences between it and the English-language version. In addition to changes made to one of Cloud's attacks, he found certain things which ostensibly make the game easier than the Japanese original (some gameplay spoilers ahead).
Ex-SOLDIER posted:
Having played a bit more, I realise that the English release of Dissidia is very much "Easy Mode". You have only to complete 1 characters story to get Shade Impulse (In the japanese, its EVERY characters story), You're given quite a few moves ridiculously early, you can buy an accessory that levels you up, and you need only to complete normal Arcade Mode. Don't get me wrong, it's still really really enjoyable. I just find I'm breezing through it way too fast, partially because well, I've been playing the game for the past 9 months, so I know my way around it, but also because Square made the game generally easier.
"Easy" is probably the wrong word, as they have indeed changed some of the characters AI, and some of them have been giving me a lot of grief, English Dissidia is more like "Quick Mode"
Posted by Reeve at 08:28 AM EST