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Wednesday, May 16th, 2012
Posted by Reeve at 11:50 AM EST

Final Fantasy VII Creators on its Development

Andriasang has posted some highlights from Famitsu's feature about Final Fantasy VII and its fifteenth anniversary, which includes interviews with Yoshinori Kitase, Kazushige Nojima, and Tetsuya Nomura. Among the revelations:

- 2D sprites were considered for the characters after it was decided to use 3D graphics for the game in general. Although this idea was more popular, they ended up going with polygon-based character models since they were more expressive. For a similar reason, this is why the field models are superdeformed as opposed to the normally-proportioned battle models.

- Producer Hironobu Sakaguchi was the creator of the materia system, while Tetsuya Nomura, in addition to being the character designer, was responsible for the game's limit breaks.

- Zack was added later in the game's development, as was Tifa, and both Tifa and Aerith were considered for the dramatic death scene. (These details had been originally revealed in previous interviews, but are still notable.)

- Cloud originally had slicked-back hair. And speaking of hair, the original scenario featured Aerith and Sephiroth as siblings, which explains their similar bangs.

For even more, here's the full article.

Also of interest is another piece on Andriasang about this Famitsu feature, in which it's made clear that Tetsuya Nomura is focused on making new titles rather than an FFVII remake. It also includes a detail about Yuffie: apparently, she was originally going to be featured on a wanted poster in Midgar prior to joining your party.

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