A quick note from KM: Hello! No, this isn't another update, it's more like a quick addition I'm putting here so that everyone will notice it. I'm asking that you guys DON'T E-MAIL ME ABOUT FF7 QUESTIONS anymore. I've answered so many e-mails I can't possibly count them all, and even though I stopped the US FF7 FAQ back in January, people still e-mail me constantly, and I don't have the time to answer it all. If you want to use my FF7 FAQ on a web page, go ahead. If you want to use this FAQ in any other way (such as in a publication or there is some sort of legal or credit issue,) then you MUST contact me first, but otherwise, that's it! You can't please everyone, which is a big reason why the FAQ won't be updated anymore! I'm not trying to be rude, but it gets a little tiring at times. I realize that there are some mistakes still in the FAQ that I never got around to correcting (the Emerald Weapon does damage equal to the materia that you wear, there is no use for the miniature soldiers, you cannot have chocobos that can fly, and any character who isn't in Disc 2 or 3 cannot be used without a GameShark code, and Bahamut Zero can be gotten from Cosmo Canyon, this is in the FAQ but no one notices [ditto with info. on how to get the Underwater Materia in the US version!]), but I've done this thing for more than a year now and I'm tired of FF7, geez! Besides, those of you who keep up on the legal side of things know that I have other reasons for not wanting to continue the FAQ.... Anyway, if you _do_ send me a question, your mail will be erased! I hate to end the FAQ on this sort of note, but that's how it is. - March 31, 1998 8888888888 8888888888 88888 88888 88888 88888 888 888 888 888 888 888 888 888 888 88 888 88 888 888 888 888 888 8 888 8 888 888 888 888 888 888 888 888 888 888 888 88 888 88 888 888 888 888 8888888 8888888 888 888 888 888 888 88 888 88 888 888 888 888 888 888 888 888 888 888 888 888 88 88 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 888 88888 888 888 88888 88888 888 88888 88888 =================================================================== F i n a l F a n t a s y 7 =================================================================== FINAL FANTASY VII FAQ v2.2 Part 2 of 2 - Extra Stuff You Should Know for the Sony PlayStation (import) by K. Megura Unpublished work Copyright 1997-1998 Kao Megura This FAQ is for private and personal use only. It can only be reproduced electronically, and if placed on a web page or site, may be altered as long as this disclaimer and the above copyright notice appears in full. This FAQ is not to be used for profitable/promotional purposes; this includes being used by publishers of magazines, guides, books, etc. or being incorporated into magazines, etc. in ANY way. This FAQ was created and is owned by me, Kao Megura . All copyrights and trademarks are acknowledged that are not specifically mentioned in this FAQ. Please give credit where it is due. The Final Fantasy series is (c) Square Soft and (c) Sony Entertainment of America. (Please note that this is the last revision of the Japanese FF7 FAQ. If you own a US copy of FF7, I have an English FAQ that you can find at most Final Fantasy-related sites, including my own homepage at: . I've had a lot of fun working on this guide and I appreciate everyone who contributed, but at this point, there's not much of a reason to continue this version of the FAQ now that the English release of FF7 is available.) This FAQ is divided into two parts: The Complete Walkthrough - You're not reading this file. It contains a guide for the entire game, and has information on how to play the game. Extra Stuff You Should Know - The file you're reading now. This file focuses on secrets in the game. In addition it has extensive lists of materia orbs, limit breaks, monsters and speculation concerning FF7 rumors. Both of these files can be found at the 'main' address (cgfm2's homepage) Other sites that carry this FAQ may not have both files, or may have older versions of the FAQ (it was just one file until v1.6). If you're asking why I split up this FAQ, it's because it was too big for me to edit on my computer.... ^_^; Both parts will be updated under the same revision number--you can find out which file was updated by looking under the 'Revision History' section. Some sections can be found in both files, simply for ease of use and to create a more uniform appearance. Newest revisions of this FAQ can be found at: Kao Megura's Home Page www.geocities.com/Tokyo/Pagoda/4610/ Otherwise, revisions of this FAQ can be found at: GameFAQs www.gamefaqs.com Square Net www.square.net Secrets of the Sega Sages www.segasages.com Astea's Page www.pconline.com/~astea/ Akuma's Manga/Video Game Page home1.gte.net/akuma/index.html My Japanese Playstation Game FAQ Page home.att.net/~edf91/ The NEW CronoRye www.cronorye.com OAK's FiNAL FANtASY VII PAGE members.aol.com/OAKtOWN510/ final.html I'm no longer accepting people's URLs! If you are a contributor and want to see your page up here, okay, but otherwise, nada. It seems like people just want to see their site's name in print.... Translations from important scenes from FF7 can be found at: Square Net www.square.net Some very good Game Shark codes for FF7 are located at: Game Shark Code Creator's Club www.htc.net/~brianj/gsccc/ =================================== CONTENTS - THE COMPLETE WALKTHROUGH =================================== 1. REVISION HISTORY 2. INTRODUCTION 3. WALKTHROUGH - DISC ONE a. Makoro Power Plant b. Midgar City c. Avalanche Base d. Return to the Makoro Plant e. Midgar City Slums f. Wall Market g. The Sewers / Train Yard Revisited h. Into The Sky i. Shin-Ra Headquarters j. Escape! k. Kalm Town / Chocobo Farm l. Mithril Mine / Junon Town m. Shin-Ra Boat n. Costa Del Sol / New Continent o. Gold Saucer p. Gongaga Town / Cosmo Canyon q. Return of Sephiroth r. The Inventor s. Betrayal t. The Temple u. Excavator's Site / The Forest v. Ancient City 4. WALKTHROUGH - DISC TWO a. The Cave b. Icicle Lodge c. Lost in the Snow d. The Crater / Tornado Labyrinth e. Junon Town Attacked! f. Where's Cloud? / North Corel Express g. Condor Fort h. Inside Cloud's Head i. 100 Leagues Under the Sea j. Underwater Adventure k. Cid's Rocket l. Return to the Ancient City / Midgar City Under Siege 5. WALKTHROUGH - DISC THREE a. Makou Pit 6. BONUS AREAS - Old Forest - Vincent's Waterfall - Bonus Materia Locations - Yuffie's Sub-Quest 7. PLAYING THE GAME - Terminology - Starting The Game - Controller Functions - Fighting Battles - World Map and the Area Map - List of Status Changes - Name Your Character - Visiting Towns and Shops - Having Fun 8. MAIN MENU 9. APPENDIX - Translations - Items and Equipment - Shopping List 10. SPECIAL THANKS 11. AUTHOR'S NOTE ====================================== CONTENTS - EXTRA STUFF YOU SHOULD KNOW ====================================== 12. REVISION HISTORY 13. INTRODUCTION 14. SECRETS AND STRATEGIES - Getting Yuffie Kisaragi - Getting Vincent Valentine - The Safe in Nivelheim - The Sleeping Man - Piano Trick - Key to Midgar City - Kamedouraku Flyers - All 7 Fever - FMV Viewing Trick - Always Run from Battles - Raising Chocobos - Uncharted Isles - Game Shark Codes 15. MISCELLANEOUS - The Characters - Materia Orbs - Huge Materia / Master Materia - Materia List - Enemy Skill List - Learning Limit Breaks - Ultimate Weapons - Limit Break List - Translations - Items and Equipment - Shopping List - Monster List - Rumors and Speculation - The Documents 16. SPECIAL THANKS 17. AUTHOR'S NOTE ++++++++++++++++++++++ 12. REVISION HISTORY ++++++++++++++++++++++ VERSION 2.2 (November 12, 1997) Minor corrections and URL changes. Just a reminder that this is the last revision of the FAQ, and that you should download my US FF7 FAQ if you need help in the game. VERSION 2.1 (August 19, 1997) Stuck the disclaimer back in part 1 of the FAQ, and made a few touch-ups. VERSION 2.0 (August 10th, 1997) More minor corrections. I think now I have everything covered :) VERSION 1.8 (August 8th, 1997) Added information Yuffie stealing 'disabled' materia, and made various corrections I forgot to add to v1.7 ^_^; VERSION 1.7 (August 4th, 1997) The Disc Two and Three Walkthroughs have been entirely re-written, and are now in English. In addition, the Monster List has been updated. More corrections have been made as well, in addition to extra information about the sub-quests, the URA battle, and more. The FF7 FAQ is more or less complete at this point (I didn't think I'd be saying that for a _long_ time). There are still some minor things to be fixed/added here and there, but this is the last major revision that I'll be making. VERSION 1.6x (July 10, 1997) A mini-update, I guess. Everything in the Disc 1 Walkthrough is now in English, and the Translations and Shopping List sections have been updated. Two new sections, Ultimate Weapons and Items and Equipment, have also been added, in addition to the various usual minor fixes. The 'Rumors and Speculation' section has also been updated. VERSION 1.6 (June 20, 1997) Finished the Materia List and revamped the 'Rumors and Speculation' section. Changed the order of some sections and updated lots of other stuff, including the Translation section. The Disc One walkthrough is now completely rewritten--Disc Two should be done by the next revision or so. Also added the initial release of the monster list. If you haven't noticed, the FAQ has been split into two files, too. Also updated the 'Earn Lots of AP' Game Shark code. VERSION 1.5x (June 1, 1997) Added the 'Materia Select' Game Shark code, in addition to some info. about the hidden (or at least undocumented) Materia Orbs; you may want to take a look at the 'Underwater Breath' materia. Also updated the Rumors and Speculation section, Materia List and added all remaining master AP scores for the Materia Orbs. VERSION 1.5 (May 31, 1997) Added the 'Item Select' Game Shark code! Fixed up minor changes made in later releases of v1.4 so everything is up to date at this point. Also added master AP scores for most of the materia in the Materia List. VERSION 1.4 (May 29, 1997) New sections have been added: 'Shopping List' (to make help with purchases), 'Learning Limit Breaks' (self-explanatory), and 'Translations' (a list of items, etc. and their translated names). Several sections have also been updated (like the Enemy Skills List and Materia list). I am currently re-playing the game to fix mistakes and clear up any poorly written sections; Disc 1 is a little over half complete and I will work on the other discs soon. As usual, more corrections and updates have been made (especially for my translations :)). I've added some Game Shark codes that were submitted to me in the 'Secrets and Strategies' section, as well as more info on the FMV Viewing Trick. Finally, the disclaimer has been tweaked a little (hopefully for the last time :)). VERSION 1.3 (May 6, 1997) Updated the Enemy Skills List, Materia List, and Raising Chocobos sections. Added information on other Bonus Areas and Cosmo Canyon. Added the 'Kamedouraku Flyers' and 'All 7 Fever' tricks, as well as the 'Infinite Limit Break Use' and 'Start with Gold Chocobo' Game Shark codes. There's also a new section, the Limit Break List. General updates and corrections have been made throughout the FAQ. Now that I have many of the 'correct' names for the items, locations, etc., most of the names in this FAQ have been changed. The disclaimer has also been changed somewhat. Keep an eye out for a complete listing of monsters and their abilities; the initial release will be added to this FAQ in an upcoming revision or be released separately. VERSION 1.2 (April 20th, 1997) Complete overhaul of the Enemy Skills list. How to get the Bahamut Zero materia, info. on red sub and events at Cosmo Canyon added. New ASCII title, and a new URL added (for those of you who want to understand this game's storyline). VERSION 1.1 (April 14th, 1997) Added the FMV Viewing Trick to the 'Secrets and Strategies' section. VERSION 1.0 (April 12th, 1997) The Disc Three walkthrough is done, making this version the 'official' release (since it now guides you through the whole game). Added the 'Piano Trick', explained how to get the Alexander Materia and how to reach the lower chest in the east wing of Sephiroth's Mansion. Altered the Introduction and Revision History sections a bit, and updated the Enemy Skill List and Materia Orbs sections. Also added how to get back into Midgar City. VERSION 0.4x (April 7th, 1997) Various corrections/updates, among them the 'Character Select' code and info. on the Sleeping Man, as well as the monster in section 4a. VERSION 0.4 (April 6th, 1997) The walkthrough for Disc Two is complete! This FAQ now provides a complete guide for both Disc 1 and 2 at this point. The guide for Disc 3 is currently underway. VERSION 0.3 (April 5th, 1997) Began work on Enemy Skill and Summon Materia charts. Fixed up some misc. info. and other things in the FAQ, and added the Mini-Battle game strategy to the 'Having Fun' section. Added 'Body Heat' Game Shark code, and more information concerning the 'Character Select' code. VERSION 0.2 (March 31st, 1997) Fixed information on the 'bug' Materia (it's actually Techniques of the Enemy). Added the 'Character Select' Game Shark code, which among other things, lets you play with Aerith AFTER Disc One or even use Sephiroth! The Disc Two Walkthrough has just been started and will be added in good time. VERSION 0.1 (March 28th, 1997) First release. Bare-bones walkthrough for Disc One and other basic information. Still more to add and correct. Contains the 'No Time Limit' Game Shark code. Began construction of VERSION 0.0 on February 14th, 1997. ++++++++++++++++++ 13. INTRODUCTION ++++++++++++++++++ "The town of Midgar is under the tight grip of Shin-Ra, the infamous conglomerate. The Shin-Ra Electric Power Company has been exploiting the life force of the planet, destroying its' precious nature. Meanwhile, the underground rebel force with a mission, Avalanche, managed to blow up Makon Furnace No. 1. Their goal is to destroy Shin-Ra and stop their atrocities. It turned out that Cloud, one of the former Shin-Ra soldiers, helped the explosion. Can just a handful of brave soldiers save the life of the planet? Shin-Ra is much too big an enemy to fight against. THE FATE OF THE PLANET IS ON THIS BATTLE." So begins Final Fantasy VII's saga, set in a futuristic world where swords and sorcery are combined with guns and machinery. This FAQ is designed to guide people through the game, providing not only a walkthrough for the adventures contained on each disc but also information on basic gameplay, secrets and tricks, and more. This FAQ is based entirely on the Japanese version of FF7. Therefore, some things in this guide may not apply to the English version of FF7 when it is released (presumably on September 7th, 1997). Furthermore, as the writer of this FAQ neither speaks nor understands Japanese, this guide is not 100% accurate. Although mistakes will be corrected in future revisions as soon as they are noticed, some parts of this guide are bound to be unclear on the subject or run the risk of supplying false info. Any Japanese names that you come across have either been submitted to me by someone else or I have translated them using a kana chart (and since I don't know the first thing about the Japanese language, my translations may not be correct). Now that I am doing item and name translations, (as of v1.3 onwards) this is more true than ever. If you see a translated name and would like to know the English equivalent, (assuming there is one) then please refer to the 'Translations' section for details. Whenever possible, I'll write NSS (Not So Sure) after anything that may be incorrect or unconfirmable. Furthermore, the I'll try to provide names of monsters, cities, locations, etc. when possible, but many things may be referred to as 'the big brown hut', 'the four-armed red frog monster', etc. because I don't know the exact name. This FAQ tries to be as understandable and clear as possible, but this is not always the case. Due to the size of this game, the FF7 FAQ will be revised whenever it is necessary, and can be found at: www.fortunecity.com/bally/orange/25/ You can find revisions elsewhere (look at the top of the FAQ). While I update the FAQ whenever I have the spare time, I can't guarantee that other places will have the latest revision. ++++++++++++++++++++++++++++ 14. SECRETS AND STRATEGIES ++++++++++++++++++++++++++++ ========================================================================= GETTING YUFFIE KISARAGI ========================================================================= You can get Yuffie in your party during any disc. If you're in Disc 1 and are riding around in the Buggy, that will work, too. The two places that she appears most often are the forests beyond the Gold Saucer (in the Gongaga Area), and the small wooded area near the Condor Fort. After a few battles, you'll fight Yuffie (seems to be a 1 in 15 chance, if you ask me). ------------------------------------------------------------------------- BOSS TIPS: MEI NO NINJA LV: 37 HP: 1950 MP: 280 Just attack, really. The Summon Materia 'Titan' works well. Yuffie can do all kinds of cool attacks during this time, but not once she joins you! Yuffie's level, HP and MP vary depending on what level your characters are at. ------------------------------------------------------------------------- When the battle ends, you'll be in a plain with Yuffie lying nearby. There's also a Save Point here. However, if you touch the Save Point, then go to your menu screen to save, Yuffie escapes and steals 200 gil! Don't worry, you can meet her again. You'll have to talk to her several times to get her to join. As she and you converse, she'll ask you several questions, and you can reply in two ways. To get her to join, respond like this: Bottom answer, Top answer, Bottom answer, Top answer, Bottom answer Put another way, respond using the second reply, then the first reply, then the second reply... and so on. After that, you can name her, and she'll hook up with Cloud and the rest of the gang. Note that if you choose the top answer for the last question she asks, you can name her, but she'll steal 700 gil from you and run away. You'll have to repeat the whole process if you want to get her in your party. ========================================================================= GETTING VINCENT VALENTINE ========================================================================= The second 'optional' (or hidden) character in the game, Vincent can also join your party during any disc. You'll need the gold key from the safe in Nivelheim's Shin-Ra Mansion (see below if you don't know how to open it). Go down to the pink cavern leading to Sephiroth's library (it's in the Shin-Ra Mansion, the entrance is in the stone wall in the eastern wing). Remember the door to the crypt you couldn't get through? You can now enter it. Stand at the foot of the purple coffin and hit O. The lid will fly off and Vincent will talk to you. Choose the bottom reply when he asks you a question. When the coffin closes, press O again. Choose the second (bottom) reply when Vincent poses another question, and you can name him. Then, try to leave the cavern and he'll join you. Vincent can join you from the first time you reach Nivelheim onwards (but not during Cloud's flashback). ========================================================================= THE SAFE IN NIVELHEIM ========================================================================= What most people forget when trying to open the safe is that it's just like a real combination lock...so you have to go in more than one direction when inputting the numbers. Furthermore, unless you're fast enough, you'll run out of time if you try any other combination. The code is: RIGHT TO 36, LEFT TO 10, RIGHT TO 59, RIGHT TO 97 This means that you hold right and scroll through the numbers, then hold left until you reach 10, then hold right for the last two numbers. Don't forget to press O to verify each entry. When the safe opens, a Summon Materia (Odin) pops out, and you are assaulted by a big goon (how'd he fit into that little safe?) ------------------------------------------------------------------------- BOSS TIPS: ROSUTONANBAA LV: 35 HP: 7000 MP: 300 This boss can be taken out just by attacking and using Limit Breaks. Magic spells (Flame, Cold, Lighting) that are at level 2 are also okay to use. Heal yourself and use Summon Materia (like 'Sumon Chocobo and Moogle', and you'll win in no time. Aside from physical attacks, all this guy can really do is use a Thunder 2 spell on you, but it only does 400-500 points of damage to one character, so it's nothing to worry about. Rarely, he does a double-fisted hammer punch to one character that averages 2200 points of damage, though, so pack in some Phoenix Tails before trying to tackle him. If you blow off his red half (the one that uses magic) his physical attacks become more aggressive, so keep your HP up. Likewise, if his purple half is destroyed first, the Lost Number will use more mid-level spells, like Quake 2, against your party. It is possible to kill this boss without either part of it dying (by stunning it using the 'Summon Chocobo and Moogle' spell). ------------------------------------------------------------------------- Not only do you get an item from the boss once you beat it (it's the manual for Red 13's Level 4 Limit Break, the Cosmo Memory), but there's also a gold key lying in the safe that you can grab (Chi x x no Key). Don't forget to take the Red Materia! Apparently, there's a paper in the lower room in the right wing of the mansion that hints at the correct combination for the safe, but someone like me can't read it :( Once you've read the paper, you can find hints throughout the house (by the piano, next to the chair in the bedroom, etc.) Refer to the Disc One Walkthrough for more information. Did the code still not work? Remember, the safe's lock is LIKE A REAL COMBINATION LOCK. So, when you're turning to 36, you can either land on it or creep up to it, but you can't hit 37 and go back. This applies to the rest of the digits, too; you can't go farther than the number you want. If you do (i.e. you go to 09 when trying to get to 10), you'll have to start all over again. ========================================================================= THE SLEEPING MAN ========================================================================= Get over 100 wins by fighting battles. To see how many wins you have, get in the Highwind or ride a Green, Blue, Black, or Gold Chocobo ever so slightly south and a little ways to the east of Midgar City, where you'll find a cave surrounded by mountains with a river nearby. Inside the cave is a sleeping fellow who (usually) tells you how many wins you've gotten so far. Not only do you need to have over 100 wins, but the last two digits have to be the same (100, 111, 255, 733, etc.) When you have the correct number of victories, talk to the sleeping man. He'll toss and turn, then give you an item (Mithril). Next, go to the house on the penninsula near the Gold Saucer (you should recognize it since it's full of weapons inside). Talk to the man in the house, and when he gives you a choice, pick the top option. You'll lose the Mithril, but you now have the choice of opening the long wooden chest by the bed to get a Gold Bracelet, or examining the metal lid on the upper floor at the end of the walkway to get the manual for Aerith's Level 4 Limit Break. It's probable that you can do this with less than 100 wins, but I'm not certain of that. Someone want to verify it for me? ========================================================================= PIANO TRICK ========================================================================= Go to Nivelheim (the town by the pointed mountains on the Western Continent). Enter Tifa's house (the second building on the right side) and head upstairs to where her piano is. Choose the bottom option, then the bottom option again to play it (you can't use the top option if you want the manual). Then, press: X, S, T, L1+T, L1+S, X, S, T, L1+X, O, X, S, X or* D, L, U, L1+T, L1+S, D, L, U, L1+X, R, D, L, D * You can also use a combination of buttons and direction presses. I'd like to stress that as far as I can determine, the result of playing the piano is random. Sometimes, nothing happens, other times, you'll find 1 gil, and other times, you'll find Tifa's Level 4 Limit Break Manual (keep reading). I'd also like to state that I've gotten her manual _without_ having Tifa in my party. I'm not sure how I did it, but I have a save file that proves it (see? see!) I thought I did it by playing the melody once, exiting out, playing it again, exiting out again, and then getting back on the piano and pressing L1+T. But, the way that you're _supposed_ to do it is to stick Tifa in your party, go to the piano, play it once using the 'button only' method, and she'll eventually find a letter from her master, Zangan (the caped guy you saw during the first Nivelheim flashback). Tifa will get the Final Heaven Limit Break Manual after reading his letter. ========================================================================= KEY TO MIDGAR CITY (AREA 5 KEY) ========================================================================= First talk to the man standing by the doors back at Midgar City. He won't appear until after you've gotten the Highwind and rescued Cloud from Mideel Village. Talk to him, then return to the excavator's village on the Northern Continent. Chat with the man by the door and pick the first option, then the second or third option. While you could place diggers and hunt for the Key yourself, if you want to cheat, go over to the destroyed plane atop the dinosaur's skull. See the one excavtor near the bottom of the screen? Near him is a tiny piece of metal sticking outwards; position yourself underneath it and press up so that your character is looking forward, then dig. You can use the Key to enter the locked gates near Area 7 and look around Midgar City. If you go into the church where you met Aerith, you can see her bending over the flowers; she'll flicker and disappear after a second. There's not a lot to do here, but if you go back to the Wall Market and go to the 'ITEM' building with the machine gun inside it, you can get Tifa's Ultimate Weapon by examining the computer before the gun fires upon you (you don't need Tifa to get the item). Also, remember the man in the gun shop that you bought the Zinc Batteries from to reach the Shin-Ra Building back in Disc 1? The man in the left side of the shop will sell you an accessory (Nusuzoku no Shoute) for 129,000 gil this time around. ========================================================================= KAMEDOURAKU FLYERS ========================================================================= There are six of these flyers scattered throughout the world. You can find them in the following locations: Flyer No. 1: Midgar City...the town next to Aerith's house. Go to the second floor of the southeastern building and look at the papers taped to the wall by the stairwell. Flyer No. 2: Shinra HQ...on the first floor, check out the board with the papers on it near the elevators. The only time you can read this flyer is at the beginning of the game or when you raid Midgar in Disc 2. Flyer No. 3: Gold Saucer...go to the Ghost Square and enter the hotel. Read the sign that says 'SHOP' next to the shop entrance. Flyer No. 4: Cosmo Canyon...check the left wood post of the Tigerlily Arms Shop. Flyer No. 5: Cosmo Canyon...the gold paper by the door on the second floor of the inn (the entrance is behind some hanging cloth near the bonfire). Flyer No. 6: Utai...the bottom floor of Yuffie's house; it's the wall scroll to the right of the doorway. You can't get there unless you've done the sub-quest (refer to the 'Bonus Areas' section). You don't have to find the flyers (they look like pieces of paper) in order. Whenever you have read all six of them, go to the restaurant in Utai (the large building in the southwestern corner of town). Talk to the barkeep and you'll get a Power Up, Guard Up, Magic Up, Mind Up, Speed Up, Luck Up, and a Last Elixir. ========================================================================= ALL 7 FEVER ========================================================================= As easy as this trick sounds, it's harder to perform than you might think. One of your characters has to have a current HP of 7777 (or a maximum and a current HP of 7777...I'm not sure yet). This can be done by getting injured, equipping materia, or raising levels. When that particular character enters a battle, the message 'Ooru 7 Fiibaa' (All 7 Fever) will appear. It will show up every time the 'fevered' character attacks, too. During this time, the person affected by the 'All 7 Fever' will make one _normal_ attack against each enemy when their Time Bar is filled, even if you have materia such as Slice Everybody or Everything Affect All equipped. However, assuming they don't miss, that person will always strike for 7777 damage, even if an enemy has special defenses. Furthermore, that person behaves as if he/she was berzerked (i.e. you can't select commands for them since they will do nothing but attack), and can take no other action (even if you're wearing a Counter materia). They can still lose HP or be affected by enemy abilties/magic/etc. There are two major drawbacks to this trick; your current HP drops to 1 point after the battle (it can be healed by normal means), and you can't repeat the trick unless you have 7777 HP exactly. Since I think your maximum HP has to be 7777 too, this means that you can't repeat that trick once you raise a level, since you will gain HP and it will affect the amount of HP a materia is adding/taking away from your 'real' total. This means that the only way to permanently keep this trick is to get really good at using materia orbs to customize your character's life, or by killing that character before the end of the battle so that they don't gain experience ^_^; ========================================================================= FMV VIEWING TRICK ========================================================================= All you FF7 owners out there should try this! Go to any point in the game with an FMV sequence (such as starting a new game--the part where Cloud runs up to the Makoro furnace). Open your PSX and put in another disc. When you continue playing (the game won't crash) the FMV sequence will be replaced with one from the disc! (Using the last example, put in Disc 3 and you'll see the sequence with the stone pillars rising from the center of the last level; it's the same bit you see after killing Jenova Synthesis before fighting Sephiroth for the last time.) What's really weird is that you can keep playing the game with another disc in your system! I beat the whole first part of the game and the CD would load up the various levels! I don't know for sure, but I guess that means that the ENTIRE game is written on each disc (barring the FMV, obviously)! If you want to verify this, try starting up a save file from disc 3 and replace it with, say, the first disc. You can do the submarine/snowboard sequences, or go to any place you couldn't go to in the first disc--and all the data loads up! Going back to the trick, though, you can try this anywhere, and you usually get cool results. For instance, near the end of Disc 2, the Weapon monster rises up from the sea and attacks Midgar City--and gets decapitated by the Mako Cannon. I switched to the first disc before viewing the FMV and saw parts of the intro, and some parts from the FMV during/after Aerith's death! If you're fast, try switching the discs during the opening FMV when you start a new game; with Disc 2 inserted, it showed some more FMV of Aerith (this is when you return with Buugen Haagen to the Ancient City). Even stranger is the fact that you can still see text/graphics over the FMV in some cases, such as Cloud and the Avalanche member running offscreen just after the furnace explodes near the start of the first disc, or Cid talking to Cloud on his phone during the part where the Weapon attacks Midgar City (of course, this is over the FMV from the disc you've chosen). And as I mentioned before, you can play normally after the FMV is over, even with the other disc in your PSX! In earlier versions of this FAQ, I said that there was 'hidden' FMV of a silver car rotating around. Several people e-mailed me and informed me that you can normally view this in the Shinra HQ during Disc One. What's interesting, though, is that when I saw this FMV by using the trick above, I had switched Disc One with Disc Three (at the FMV with the bridge collapsing in Cloud's flashback). This means that it's on at least two of the three discs. Why it's there is another story. Also, the scene with the planets in Buugen Haagen's observatory (which is only in Disc 1) will also be partially displayed if you switch it with Disc 2 or 3. ========================================================================= ALWAYS RUN FROM BATTLES ========================================================================= Interestingly enough, you will instantly flee a battle if at least one character is petrified, stopped, or paralyzed while in the 'running' pose. So as long as you are not fighting a boss or have been ambushed (see the Running section for more detail), you can always escape simply by letting the enemy do one of the above attacks to you, or by doing it to yourself (via Spell Materia)! This is also useful if all your members are paralyzed, stopped, or whatever, and your last character is about to suffer a similar fate. Simply try to run away (even if you can't), and you'll escape the moment you are hit by the attack. The only exception to this trick is that if you are petrified and your other teammates are dead or petrified, then you will always lose. This doesn't work on boss battles, by the way. ========================================================================= RAISING CHOCOBOS ========================================================================= This section is based upon a summarized guide written by Nikki. Some information is also taken from a more detailed guide written by Crow. Their addresses can be found in the Special Thanks section near the end of the FF7 FAQ. You're going to need a lot of money, patience, and luck if you want to raise chocobos. The payoff is that you can breed chocobos that can fly, swim, climb over mountains and go to places normal vehicles can't reach. a) Go to the Chocobo Farm once you've accquired the Highwind. Enter the house (not the barn) and talk to the person there. Choose the first option, then choose the top choice. Doing this will let you purchase one of the stalls in the barn. You'll need to purchase all six, but they cost 10000 gil a pop. If you want, you can do the process with only four stalls, but you'll have to kick out the chocobos you don't need to make room for the newer ones. b) Leave and get on the airship. Fly to the northern continent and land near the lone house surrounded by grass (it's exactly to the northwest of the farm). Equip one character with a Steal (yellow) materia and keep walking around on the grass until you fight a large red reptile (Brachosaur?) Try to steal from him until you get a Karabu Fruit (you'll get a message with an exclamation mark if you stole something). Run away or beat him, then repeat the process three times so that you have three Karabu Fruits. You can also get this item from the same enemy if you go to the tip of the penninsula near the excavator's village on the Northern Continent where the dark grass is. c) Now, go to the chocobo tracks near the Gold Saucer (by the shore). Equip someone with a Chocobo Attract materia and walk along the tracks until you enter a battle with a Chocobo. Don't kill the chocobo, but do kill the other enemies. When the battle is over, press X to dismount and select the top option to make the chocobo return to the farm. d) Go to the tracks on the Southern Continent, near the forest where you found Cloud in Disc 2. Unlike the walking kind, you can get running chocobos here. Just repeat step (c) to catch one. Wait a second--save your game. If you didn't get the right type of chocobo (more about this in part e), you can reset the game and try again: the chocobo's gender is determined randomly each time, so you can end up with the correct gender if you keep resetting and naming the Chocobo until you get the one you want. e) Return to the chocobo farm. Talk to the guy standing still in the barn and choose the 3rd option, then the first choice twice. Name your chocobo, then repeat with the other bird. This will also place your chocobos in the stables. You can tell by their stance (walking or running) if they are the right type. To tell your chocobo's gender and race ranking (more on this later), go up to them in the barn and press O. Next to their name are two characters. The last character is the same, but the first character identifies the chocobo's gender: Female (me): | Male (o): | __ / --------- \/ / | / \ _/ | _/ ___| You'll want to make sure that the running chocobo is female and the walking chocobo is male. If you have a chocobo walking with his head down, put it in a stall, then talk to the man again and choose the 6th option from the top. Pick that chocobo and choose the top option twice, then the bottom option once to let that bird go so you can get another one. If the sex of the chocobo is wrong, just use the trick in the above section to change it. f) Do you have the correct type and gender? Talk to the man in the barn again and choose the fifth option from the top. Choose one of the chocobos by walking up to it and pressing O. Pick the top option, then repeat with the other chocobo. When you get another choice, pick the top option. A list will appear. Remember the items you stole from that reptile in the north? It will appear as the item 7th from the top (there should be a 3 next to it since you stole 3 items). Choose and and choose the top choice. g) Hopefully you got a green Chocobo! If you got a blue one or a yellow one, reset and try to mate the two chocobos again (repeat step f). You'll want a blue chocobo, but if you get one right now, it's harder to breed a green one -NSS-. Keep note of your chocobo's gender--it's important. h) At this point, you can't mate the yellow chocobos again or the green chocobo. If you don't want to wait, repeat steps (c) through (f) and try to breed a Blue Chocobo who is the opposite gender of your Green Chocobo. If you have time on your hands, though, waste it and come back later. You can re-breed your two yellow chocobos and try to get a Blue Chocobo. Either way, it will take _a lot_ of tries, but you save the trouble of capturing and renaming chocobos if you waste some time and just re-breed your two yellow birds. Remember the item that you used (Karabu Fruit), will now have a '2' next to it since you already used one. Don't worry, it will still stay in the same place on the menu. i) Okay! Now, you should have a Blue chocobo and a Green chocobo of opposite genders. If you caught another pair of yellow chocobos, you won't have any more stall space and you'll have to let the two yellow ones go. If you simply breeded them again, you'll still have two stalls left open. Since the Blue chocobo is a newborn, you'll need to waste some more time before you can breed it to the Green one. Hop in the Highwind and fly back to the house on the grassy patch in the Northern Continent. Talk to the purple geezer and choose the first option. He will offer to sell ou items; buy 40 of the ones that cost 5000 gil (Shirukisu Vegetable). Return to the Chocobo Farm and give ten of them to your blue chocobo and 10 to your green chocobo. You can do this by picking the fourth option when you talk to the man, then picking the Shirukisu Vegetable (it's the next to last one). Pick the chocobo you want to feed it to and press up or down on your controller to increase the number. Then press O twice to feed the chocobo. j) Go to the Gold Saucer (you can get there from the sky lift in North Corel). Go to the Chocobo Square, enter the main building, and talk to the girl in front of the 'STAFF ROOM' door. Choose the first option and pick either your green chocobo or your blue chocobo to race. Then pick the top choice two times and press Start at the next screen to start the race. The point of racing is to improve your chocobo's race ranking. Remember what happened when you checked your chocobo's stats? Underneath the gender was the race ranking. You need to improve it from a C to an A-class ranking, and you can do so by racing. It doesn't matter if you lose; just keep racing until you gain new classes. Refer to the chocobo-racing tips in section 3o if you need help, although it's easy to win the races using Automatic Sequence Mode. Every time you win a race, pick the top option to get an item, the bottom option twice to get an item, or the bottom option, then the top option to get some GP. Remember, to raise a class level, you have to come in first place (and even then you may need to get a high score such as 1-2 or 1-2 a few times before you'll gain a level). When you do raise a race ranking, the girl will tell you. You can see your chocobo's class every time you race it (at the screen before the race starts). Obviously, it will take quite a few races before you can hit class 'A' (it took me around 3 races to raise to the next class each time). k) Fun, wasn't it? Get back in the Highwind and return to the Chocobo Farm. Refer to step (f) and breed the blue and green chocobos together. With a little luck, you'll find a black chocobo in one of the empty stalls the following day. Yes, you may have used up your last piece of Karabu, but you won't need it anymore. Once again, take note of your black chocobo's gender. l) There's an elongated island with a forest on it northeast of the Chocobo Farm. Go into the forest and wander around until you run into a tiny monster wearing boxing gloves (Goblin). You can steal a Zeio Fruit off of it--you only need one. After you get it, fly to the chocobo tracks on the west edge of the Northern Continent and capture one; you can get the dashing kind here. Then go back to the farm, name your yellow Chocobo, and put it in the stalls. If it isn't the opposite gender of your black chocobo, reset and try the naming process again. Refer to step (e) if you forgot how to do this. m) You should have 20 Shirukisu Vegetables left, so feed 10 of them to the dashing yellow chocobo and 10 to your black chocobo (just like how you did it in step i). Now for the real fun part--you have to get an A-rank class for both the yellow and black chocobos! So, just repeat what you did back in step (j). It will take a while, but when they're both at race ranking A, leave the Gold Saucer and return to the Chococbo Farm. n) Now, breed your yellow and black chocobo together. This time, use the Zeio Fruit (it's at the very bottom of the list). Once again, refer to step (f) if you have trouble navigating the menus. It may have to retry a few times, but you'll end up with the gold chocobo eventually. Now you can go anywhere on the World Map! YELLOW CHOCOBOS can go anywhere you can normally get to on foot. The sole advantage is that a chocobo is a lot quicker than walking. BLUE CHOCOBOS can walk along rivers, but they can't go past waterfalls. They can also walk in shallow water, just like Cid's airplane could. GREEN CHOCOBOS can run over mountains, even the pointed mountains by Nivelheim. They can also dash over _most_ cliffs and drops. BLACK CHOCOBOS can walk along rivers and move around in shallow water. They can also run over mountains and cliffs. Unlike the blue or green chocobos, the black variety can go over any cliff or drop: even walk up or down waterfalls, enter the canyon surrounding the Ancient City, or walk _over_ the ice forest that you have to traverse in Disc 2 after the snowboard scene! GOLD CHOCOBOS can do everything a black chocobo can--they can also walk in the ocean, allowing you to go anywhere you want, even into the dirt pit surrounding the Gold Saucer (just like the Saucer vehicle). Truly the ultimate in transportation! In case you didn't know about it, you can rotate the chocobo you're viewing when using the various options in the Chocobo Farm by holding the R1 or L1 buttons :) Unlike chocobos that you capture and ride around on, the ones that you ride out from the Chocobo Farm are a little tamer. They'll stay where you get off them until you ride them again, and you can do this as much as you want and return them to the Farm whenever you want (although you can only have one chocobo out at a time). If you're riding a chocobo and you try to enter the Highwind, you'll find it in the 'Chocobo' area of the the ship. You'll automatically be riding the chocobo when you land the ship, too. ========================================================================= UNCHARTED ISLES ========================================================================= Head due south from Cosmo Canyon in the Highwind, then go a little to the west. You'll see an island that's part dirt, part grass, with a smaller grassy island nearby. This isle doesn't appear on the Map, but if you land the Highwind on the grassy plain and run around in the dirt long enough, you can fight Sabotenders (better known as Cactrots; those little cactus guys from FF3)! You can't get Rename Cards from them or anything like that, but it's kinda fun fighting them. Actually, the name of this island is 'Cactus Island' so it makes sense to find them here. To get to the second isle, head for the two islands near to each other on the northeastern edge of the map. Then go north (and a little more to the east), and you'll come across an oval-shaped island surrounded by mountains. There's a cave entrance here, but you can't land there in the Highwind. For more about the island, refer to the Bonus Areas part in section 6. The name of this place is 'Round Island'. ========================================================================= GAME SHARK CODES ========================================================================= I'm not much of a code-maker myself, but here are some cheats you might want to try. Remember, you need a Game Shark or a Pro Action Replay for these to work. Some people have reported problems with these codes (such as, these codes don't work with a PAR). FYI, I made these codes using a Game Shark with PAR software (version 1.98), so I really don't know why it wouldn't work on both devices. All of the codes in this FAQ were made by me, unless otherwise stated. If you want to reprint, submit, or display these codes, please give credit where it is due. If you want to submit a code, just tell me the code itself, what it does, and include any glitches/problems with the code. Oh, and please tell me the code's creator if you didn't make it yourself. Remember, these codes were made to work on the Japanese version of FF7--they _may_ work on the English-text version or Japanese re-released version, but I don't know for certain. FF7 MASTER CODE 80000000 - 0000 ----------------------------------------------------------------------- This is the cheat that lets you use other codes with this game. I don't know if it (and the other codes listed here) will work on every disc, but if a code doesn't, then I'll let you know. NO TIME LIMIT - 1ST POSITION 800F5E88 - FFFE ----------------------------------------------------------------------- With this code, anyone in the first position always has a full Time bar. This means that he or she can repeatedly choose commands and will do them as fast as he is able. The other two characters act normally. The plus side to this is that you can attack many times in a single turn of combat. Also, if you reach your Limit Break, you can repeatedly activate it as long as you start doing so before the first Limit Break begins. (As an example, I used an old file and was able to kill the boss of the Shinra Boat in the first round. This was possible because Barett already had a full Limit bar when the battle began. I rapidly selected Barett's Heavy Shot whenever the menu popped up. He did something like 20 Heavy Shots in a row.) While this is obviously useful when attacking or using Limit Breaks, you can't 'stockpile' Summon uses or Magic casting. Even if you select to summon, say, Ifrit nine times, you'll get a message for the subsequent 8 summons and nothing will happen. Similarly, if you choose to cast a spell five times but don't have enough MP, then you'll only use the spell until your MP runs out, at which point you get a message telling you so and nothing happens until your commands 'run out'. Just because you have a full Time bar doesn't give you extra initiative, either; enemies will still attack you when they are able (once you've stopped performing a command), and your allies will do whatever you told them to do (once again, as soon as you stop doing something). This code is especially useful if you're using the 'Control Enemy' Materia, since you can have them do whatever you want as many times as you want (as long as they don't get hit). CHARACTER SELECT - 3RD POSITION 8009B376 - FF0x ----------------------------------------------------------------------- Enter this code, but replace the last digit with one of the following: x = 0 - Cloud Strife 1 - Barett Wallace 2 - Tifa Rockheart 3 - Aerith Gainsborough 4 - Red 13 5 - Yuffie Kisaragi 6 - Cait Sith 7 - Vincent Valentine 8 - Cid Hiwind 9 - A - B - C - <'Nau Purintingu'> (Now Printing) D - <'Nau Purintingu'> (Now Printing) When you start the game, the character in your 3rd slot (position) will 'turn into' the character you've chosen. If the graphics are messed up, try entering and exiting the PHS screen to clear things up a bit. If the code doesn't work initially, try checking your character's stats in the PHS screen or switching that character in and out of the PHS screen. This code works much better if you use a new game or have a saved file in which the third character slot is empty. Basically, the code works like this: If you want to have any of the 'normal' characters, i.e. Cloud to Cid, then they'll usually start off at level 1. The game won't freeze or mess up if you talk to someone or if an event occurs, but if you're not supposed to have that character yet, they won't appear or interact with anyone. The sole exception to this is Aerith. Like Cloud, she cannot be removed from the party, or even the PHS system once she is put in reserve. Furthermore, the game WILL freeze or hang if you put her in her party once she's left for the last village, or if you have her join at any point from the end of Disc One onwards. What's really weird about this is that in some cases (like after the snowboarding event on Disc 2, when the party comes to in the snow), she DOES have her own dialogue (these seem to be 'any character' quotes, though). Those of you who want another code can try: PLAY AS AERITH - 3RD POSITION 801D3330 - 3313 ----------------------------------------------------------------------- It only lets you select Aerith, but seems to mess up less than the character select code. To choose her, go into the PHS screen, place your character on the 3rd person (who you don't have to remove), and press the O button twice (as if you were going to check his/her status). With this code, Aerith is 'invisible' during most events/ conversations and says nothing. As for the 'Character Select' code: Make sure that you don't have the same character in the third space that you're going to use with the first code (i.e. don't have Cait Sith in the third space and then enter a code for Cait Sith). The result is that you can make 'copies' of that character, but not select others. Unless you want to have, say, two Baretts--then put Barett in the first or second space and then use the Barett code in the third space. The special characters are the ones whose names are in brackets. While you probably recognize Young Cloud and Sephiroth from Cloud's flashback after reaching the World Map, the Chocobo and the two 'Nau Purintingu' portraits don't have any real stats, they'll just have Cloud's instead. The problem with the special characters is that you cannot turn another character into them, or their stats 'merge'. The result is that not only does that character not even appear, but they lose all their HP instantly (and don't appear, either) during battle sequences. Right now, Young Cloud and Sephiroth are the only 'special' characters that don't merge instantly. The Chocobo face appears when you try to raise Chocobos in the second disk, so that explains that. The character that I called 'Kanjimaru' is in fact translated as 'Now Printing' in English. Mr. Kelley (who translated the name) suggests that it was perhaps a test portrait made by the programmers (sort of a default portrait perhaps used before the actual portraits were drawn/decided upon), or simply a joke by the programmers, which makes sense as the portrait has no real stats, equipment, or anything else. So, to play with one of the special characters, you have to have a blank opening. I've been having some trouble 'creating' a blank space using the PHS system, so I was forced to find a file when there are two characters or less. The Shinra boat (Disc One) was the one file I had on hand to use, so it's the one I'll use in my example (the file's at the second Save Point, just before you meet with your friends and encounter Sephiroth). You could also start a new game since there's no one in the third position. If you can't get this code to work (especially with one of the special characters), try it with a blank space for optimum results. So, to test out one of the special characters at the Shinra boat, for example: Enter the code and start the game, then choose the file. Cloud will be at the top, and at the bottom will be the messed-up portrait and stats of either Young Cloud or Sephiroth. Go talk to Barett, in order to speed up events, then go meet your friends. When you're asked to pick new party members, kick out the 'special' character and take two other characters. This prevents the game from glitching in the next scene. Be sure to turn off the Game Shark so that your new allies won't suddenly 'become' Young Cloud or Sephiroth. Then, talk to one of your allies and remove your third member. Flick up the switch on the Game Shark, and you've got your special character! You can try them out in battle if you'd like in the hold below, but don't try to meet Sephiroth with Sephiroth in your party or the game will crash. For some strange reason, if Red 13 is your third member and you turn the switch on to enable the code just before the battle with Sephiroth's creature, the two won't merge and you can fight the boss with Sephiroth. Special notes about the characters: SEPHIROTH is still automatically controlled by the computer. However, you can de-equip and take his Materia for your own! Even better, you can use this code at the very start of the game to have Sephiroth accompany Cloud into the Shinra reactor! If you leave the code on and have him switch places with Cloud, you'll have three Sephiroths to fight with! (This does crash the game with a high rate, though). BTW, even if you remove Sephiroth's Materia, he can still cast magic in battle! If you start a new game with him as your character, you can't select Materia since you can't choose that option yet. While YOUNG CLOUD has a Limit Break, it (like Sephiroth's) doesn't really exist (it can't be used in battle, even if you try it with the 'Infinite Limit Break Use' code below). The CHOCOBO and both NOW PRINTINGS always act as if they are 'merged'. I have yet to find a way around this, so they are unplayable for the time being, even though you can get their portraits (I doubt you can play with either of them). Unfortunately, the code for VINCENT VALENTINE almost always results in a 'merged' (and hence, unplayable) version of Sephiroth, even if I activate him in a blank space. Once you get Vincent (normally), both this and the Sephiroth code give mixed results, at best. Even without Vincent, this code gives you some strange results. For instance, even though Sephiroth doesn't really have a Limit Break, the name that is given is Vincent's initial Break. As you can see, this code is far from perfect, and I haven't been able to test the codes fully. If you have trouble using these codes, remember that you MUST have a blank space to put one of the 'special' characters or the code won't work and both characters will merge. Also, don't be surprised if the game hangs, especially during character events, even if the code you're using is for one of the 'normal characters' (Aerith in particular). With both of these codes (characters & Aerith) it's a good idea for you to flip off the code after getting the character you want to lessen the chance of the game hanging. BODY HEAT ALWAYS STAYS AT 31 DEGREES 80074DC4 - 2000 ----------------------------------------------------------------------- This code has no effect on the game unless you go to the outside ledges of the Frozen Mountain. While there, your body heat will stay at a constant 31 degrees, and neither tapping the S button or being exposed to the cold air will have any affect to your temperature. This way, you can explore the mountain freely without worrying about passing out. The number may fluctuate a bit (it sometimes stops at 91), but your heat will still be unaffected. INFINITE LIMIT BREAK USE - 3RD POSITION 800F619C - 00FF ----------------------------------------------------------------------- As long as this code is activated, your Limit Bar instantly fills up and stays full until you use a Limit Break. It then immediately fills again, allowing you to use your Breaks as often as you'd like. The only side effect is that you can 'choose' Breaks that you don't really have--this has no affect on the actual game aside from wasting a turn and if you try to use one, you get a message telling you that you don't have enough MP. This code has no effect on Vincent after he's done any of his Breaks, and it doesn't allow characters to use Limit Breaks when they normally can't (Sephiroth, Young Cloud, Cait Sith , or characters who can't use them due to their status, such as petrification). I really want to get a '1st position' code so I could use it with the 'No Time Limit' code...imagine what you could do with that. In fact, I've been trying to get most of my codes to work for players in other positions, so maybe I'll have some new stuff for you coders to cheat with when the next revision is put up. START WITH GOLD CHOCOBO 800E54B4 - 0004 ----------------------------------------------------------------------- This code suffers from some MAJOR drawbacks, but at least it's usable. If I can tweak it enough to get a real chocobo select, then this code will be updated. When activated, it turns your chocobo into a gold chocobo. The color and type remain the same, but you can cross cliffs, mountains, rivers, shallow water, oceans, go up waterfalls, etc. (as if you were riding a gold chocobo). However, this code has it's share of flaws, namely: You can't do this with wild chocobos that you catch: you have to catch a chocobo, send it to the Chocobo Farm, name it and ride it out of the farm, _then_ activate the code. This effectively prevents you from using this code until about halfway through Disc 2 when the option of chocobo breeding is available to you, so you can't cheat wildly on the first disc and do things like skip to new areas, bypass levels, or grab the Knights of the Round Materia at such an early point in the game :( Secondly, you can't leave the World Map while the code is on, so you'll have to turn off the code before entering any area. When you come back out, the chocobo will have 'reverted' to normal, so you'll have to get back on and flip the switch up again to re-activate the code. Also, the code sometime glitches if you enter the dirt pit around the Gold Saucer. I had to have all the chocobo types before I could make this code in the first place, so it didn't help me much. :( ITEM SELECT 8009B4xx - yzzz ------------------------------------------------------------------------- This is THE code that I've been wanting to make since I bought this game, and I'm quite overjoyed to have it. I wish there were more secret items in the game, and I would have really liked to get some Key Items, but that's another code for another day. Don't forget that you can sell these items for loads of cash (as long as the switch is up), and you can use them to empower your characters (try the '-Appu' items) early on in the game. Enjoy! Please take note: As long as you follow the below guidelines (remember to be careful when putting in the two 'location' digits), this code should work. Several people have been complaining that they can't get the code to work--even the people with the same GS and version number as mine (1.98). If you've _carefully_ tried this code and can't get any results, then you may simply not be able to use the code on your game. I have NO IDEA what causes this and I'm sorry I can't offer more help to those with problems concerning this code or the Materia Select code (they both work in the same manner). And yes, saving your game with this code _will_ save the items into memory--you'll still have to be careful that you don't end up with the 'battle' glitch' described below. An example code would be 8009B4A8 - 202A for the Ghost Hand item, for those of you who don't understand how the x/y/z entries work. xx = Location where item appears on the Item Select Screen. You can change this number to enter the code multiple times to have multiple items of your choice, but you _must_ use EVEN numbers (i.e. C2, 9A, or 88) or the game may glitch. Also, if this code would put an item over an occupied space and not a blank one, the game may freeze or the item may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. y = No. of items; you'll have an infinite amount unless you turn the switch off (usually). The number you enter is converted to hexidecimal form (so what you put in won't correlate with the # of items you get). Keep in mind that 0 is a valid number and can be used. zzz = Item name: 000 = Potion 0A0 = Gatling Gun 001 = Hi Potion 0A1 = Assault Gun 002 = X Potion 0A2 = Cannonball 003 = Ether 0A3 = Atomic Scissor 004 = Ether Turbo 0A4 = Hard Vulcan 005 = Elixir 0A5 = Chainsaw 006 = Last Elixir 0A6 = Micro Razor 007 = Phoenix Tail 0A7 = A. M. Cannon 008 = Poison Neutralize 0A8 = Double Machine Gun 009 = Gold Needle 0A9 = Drill Arm 00A = Virgin's Kiss 0AA = Sold Bazooka 00B = (Uchide no Koduchi) 0AB = Rocket Punch 00C = (Yamabikoenmaku) 0AC = Enemy Launcher 00D = Stimulant 0AD = Pile Banker 00E = Tranquilizer 0AE = Maximum Ray 00F = Almighty Medicine 0AF = Missing Score 010 = Silent Smoke 0B0 = Mithril Clip 011 = Speed Drink 0B1 = Giyaman Hairpin 012 = (Ei x no Kusuri) 0B2 = Silver Baretta 013 = Vaccine 0B3 = Gold Baretta 014 = (Shurudan) 0B4 = Adamant Clip 015 = Bomb Fragment 0B5 = Crystal Comb 016 = Right Arm Bomb 0B6 = Magic Comb 017 = Gold Hourglass 0B7 = Platinum Baretta 018 = Death God's Kiss 0B8 = Battle Clip 019 = Spider Thread 0B9 = (Kanzashi) 01A = Dream Powder 0BA = Seraph Comb 01B = Silent Mask 0BB = Behimoth Horn 01C = Battle Gong 0BC = Spriggan Clip 01D = Delusion Washi Weed 0BD = Limited Moon 01E = Fire Dragon Fang 0BE = Guard Rod 01F = Fire Scroll 0BF = Mithril Rod 020 = Antarctic Wind 0C0 = Full Metal Rod 021 = Cold Binding Crystal 0C1 = Strike Rod 022 = Electric Shock Bird Horn 0C2 = Prism Rod 023 = Fast Thunder 0C3 = Aurora Rod 024 = Earth Drum 0C4 = Wizard Rod 025 = Earth Hammer 0C5 = Confusion/Vizier Rod 026 = Harmfulness Material 0C6 = Fairy Tail 027 = Molbol's Tentacle 0C7 = Umbrella 028 = Sand Star 0C8 = Princess Guard 029 = Vampire Fang 0C9 = Spear 02A = Ghost Hand 0CA = Slash Pike 02B = Basilisk's Nail 0CB = Trident 02C = Light Curtain 0CC = Pole Axe 02D = Moon Curtain 0CD = Partisan 02E = Reflection Mirror 0CE = Serpent Halberd 02F = Holy Torch 0CF = Javelin 030 = Big Bird Feather 0D0 = Glow Lance 031 = Sea Dragon Scale 0D1 = Mop 032 = (Mozu no Hayanie) 0D2 = Dragoon Lance 033 = Shorten 0D3 = (x ryuu x getsutou) 034 = Eye Medicine 0D4 = (Houtenga x geki) 035 = Fire Cocktail 0D5 = (Ronginusu) 036 = S Mine 0D6 = Venus Gospel 037 = 203 Million Bullet Shells 0D7 = Juuji Shuriken 038 = Gravity Ball 0D8 = Boomerang 039 = Space-Time Bullet 0D9 = Windmill 03A = (Ikasumi) 0DA = Crescent Moon Ring 03B = Numbness Needle 0DB = Hawk Eye 03C = Fang of Dragon Pair 0DC = Crystal Cross 03D = Witch's Cauldron 0DD = Wind Slasher 03E = Shirukisu Vegetable 0DE = Twin Viper 03F = Reigen Vegetable 0DF = Manji Shuriken 040 = Mimetto Vegetable 0E0 = Super Ball 041 = Kuriie Vegetable 0E1 = Fuuma Shuriken 042 = Pasaana Vegetable 0E2 = Rising Sun 043 = Tantaru Vegetable 0E3 = (Kari x) 044 = Karakka Vegetable 0E4 = Irreconcilable 045 = Gizaaru Vegetable 0E5 = Yellow Megaphone 046 = Tent 0E6 = Green Megaphone 047 = Power Up 0E7 = Blue Megaphone 048 = Guard Up 0E8 = Red Megaphone 049 = Magic Up 0E9 = Crystal Megaphone 04A = Mind Up 0EA = White Megaphone 04B = Speed Up 0EB = Black Megaphone 04C = Luck Up 0EC = Silver Megaphone 04D = Zeio Fruit 0ED = (Hou xx) 04E = Karabu Fruit 0EE = Gold Megaphone 04F = Porofu Fruit 0EF = (Totsu x rappa) 050 = Paramu Fruit 0F0 = Starlight Phone 051 = Rasan Fruit 0F1 = Marvelous Cheer 052 = Saraha Fruit 0F2 = Quicksilver 053 = Rujiru Fruit 0F3 = Super 054 = Pipio Fruit 0F4 = Landal 055 = Zinc Battery 0F5 = (Raiatto) 056 = Pocket Tissue 0F6 = Winchester 057 = S. U. W. G. C. S. Manual 0F7 = Peacemaker 058 = Catastrophe Manual 0F8 = (Bantorain) 059 = Final Heaven Manual 0F9 = Longbarrel R 05A = Great Word of God Manual 0FA = Silver Jewel Gun 05B = Cosmo Memory Manual 0FB = Sniper CR 05C = Universe Manual 0FC = Highbrow ST 05D = Chaos Manual 0FD = Outsider 05E = Highwind Manual 0FE = Death Penalty 05F = (1/35 Shin-Ra x) 0FF = Masamune 060 = Super Alloy Sweeper 100 = Bronze Bangle 061 = Masamune Blade 101 = Iron Bangle 062 = Save Crystal 102 = Titanium Bangle 063 = Dio's Exciting Fight Diary 103 = Mithril Bracelet 064 = Signed Colored Paper 104 = Carbon Bangle 065 = _My Life's Gambling_ 105 = Copper Bracelet 066 = 102 106 = Gold Bracelet 067 = 103 107 = Daia Bangle 068 = 104 108 = Crystal Bangle 069 = 105 109 = Platinum Bangle 06A = 106 10A = Rune Bracelet 06B = 107 10B = (Ejinkooto) 06C = 108 10C = Wizard Brace 06D = 109 10D = Adamant Bangle 06E = 110 10E = Gigas Bracelet 06F = 111 10F = Imperial Guard 070 = 112 110 = Aegis Bracelet 071 = 113 111 = Force Brace 072 = 114 112 = Warrior Bangle 073 = 115 113 = [Shin-Ra Relaxed Form Defense Tool] 074 = 116 114 = [Shin-Ra Armor Type Defend Tool Reform] 075 = 117 115 = Four Slot 076 = 118 116 = Ardent Flame Bracelet 077 = 119 117 = Aurora Bracelet 078 = 120 118 = Thunder Bracelet 079 = 121 119 = Dragon Bracelet 07A = 122 11A = Minerva Brace 07B = 123 11B = Escort Guard 07C = 124 11C = Myth Tear 07D = 125 11D = (Zaidorittsu) 07E = 126 11E = (xx wan x kei) 07F = 127 11F = Chocobo Bracelet 080 = Buster Sword 120 = Power Wrist 081 = Mithril Saber 121 = (Boudan Chokki) 082 = Hard Breaker 122 = Earring 083 = Butterfly Edge 123 = Talisman 084 = Enhance Sword 124 = Chocobo Feather 085 = Ogre Nix 125 = Charm 086 = Crystal Sword 126 = Champion Belt 087 = Force Eater 127 = Poison Ring 088 = Rune Blade 128 = Toughness Ring 089 = Murasame 129 = Sacred 08A = Nail Bat 12A = Star Pendant 08B = (Riku x syukichikou) 12B = Silver Edge Glasses 08C = Apocalypse 12C = Headband 08D = (Ten no Ganshou) 12D = Fairy Ring 08E = Ragnarok 12E = Jewel Ring 08F = Ultima Weapon 12F = White Cape 090 = Leather Glove 130 = Hermes' Shoes 091 = Metal Knuckle 131 = Peace Ring 092 = Mithril Claw 132 = Ribbon 093 = Grand Glove 133 = Flame Ring 094 = Tiger Fang 134 = Cold Ring 095 = Daia Knuckle 135 = Thunder Ring 096 = Dragon Claw 136 = Tetra-Element 097 = Crystal Glove 137 = Safety Bit 098 = Motor Drive 138 = Angry Ring 099 = Platinum Fist 139 = Cursed Ring 09A = Kaiser Knuckle 13A = Protection Ring 09B = Army Cotton Gloves 13B = Spirit Bell 09C = Over <-head> Throw 13C = Reflection Ring 09D = Master Fist 13D = Water Ring 09E = God Hand 13E = (Nusuzoku no Shoute) 09F = Premium Heart 13F = Hypno-Crown - Codes ending in 066 - 07F give you these items. As of right now, I don't know what their purpose is (they may be disabled Key Items, I think). - Codes ending in 080 - 08F are swords for Cloud. - Codes ending in 090 - 09F are claws for Tifa. - Codes ending in 0A0 - 0AF are cannons for Barett. - Codes ending in 0B0 - 0BD are combs for Red XIII. - Codes ending in 0BE - 0C8 are rods for Aerith. - Codes ending in 0C9 - 0D6 are spears for Cid. - Codes ending in 0D7 - 0E4 are shurikens for Yuffie. - Codes ending in 0E5 - 0F1 are megaphones for Cait Sith. - Codes ending in 0F2 - 0FE are handguns for Vincent. The code ending in 0FF looks like a gun, but it is in fact Sephiroth's Masamune blade. - Codes ending in 100 - 11F are defensive bracelets. - Codes ending in 120 - 13F are accessories you equip. - Codes ending in 140 - FFF are 'glitch' items that don't exist and have no purpose/effect on the game. If you have this code activated and you go into a battle, you may get a strange effect that prevents you from fighting the battle. As the battle begins, these messages will appear, one after the other: ¥·¡¼¥ó¡§¡ô¡ô ¡¿ ¥¨¥é¡¼¥³¡¼¥É¡§ ¡ô¡ô £Ì£±¡Ü£Ò£±¡Ü£Ó£Å£Ì£Å£Ã£Ô ¥Ç¥ê¥»¥Ã¥È¥·¥Æ¥Í ¥·¥¹¥Æ¥à¥¨¥é¡¼¥¬ xx ¥·¥Þ¥·¥¿ I think it would be translated as: xxx: ### / Error Occurred: ## L1+R1+SELECT x Reset xxx System Error x xx xxxx Should you press L1+R1+Select at any time, you're instantly taken out of the battle. While you don't gain AP, gil, or experience points or items, you don't lose anything, either. Not only can this be used to bypass normal battles, but it can be used during boss battles and the game will continue as if you had fought and beaten the boss! This is pure speculation on my part, but I think this is probably some sort of error checker/debugger that was used by the game's programmers to test battle sequences, probably to fix up any flaws in the 'Active Time Battle' system. This seems possible because the number seem to indicate your party's Agility compared to the enemies (I think). And assuming my translations are correct (assuming, mind you :)) it would make some sense. Keep in mind that this may still happen even with the code off. So, it's a good idea not to have this code on when you go into a battle. The best procedure would probably be to put in the codes for the items you want, then save your game and load it without using this code. Then, make sure that you don't have any spare items left in your menu (use them, sell them, or try 're-equipping' them to reduce the amount that you have--if you re-equip them you'll still keep one, but the others will vanish). Of course, if you don't want to fight any battles, then leave the code activated :) MATERIA SELECT 8009B6xx - 00yy ------------------------------------------------------------------------- Well well! Here's an interesting code. It works very much like the Item Select code above, except that you have to go into the Materia Screen. As long as the switch is up, you have an infinite number of whatever Materia you've selected. The only bad thing about this code is that it will sometimes start off the Materia orbs with 'beyond master' levels, meaning that you can use all their abilities, but you can't get another one by mastering it. xx = Location where the materia appears on the Materia Menu. You can change this number to enter the code multiple times to have multiple materia of your choice, but you _must_ use EVEN numbers (i.e. A0, C4, or 86) or the game may glitch. Also, if this code would put a materia over an occupied space and not a blank one, the game may freeze or the materia may not appear. Finally, try to keep the location range between 8_ and C_ or the game may crash. yy = Name of Materia: 00 = MP Up 2E = (glitch) 01 = HP Up 2F = (glitch) 02 = Speed 30 = Master Command 03 = Magical 31 = Flame 04 = Lucky 32 = Cold 05 = Experience Points Up 33 = Earth 06 = Gil Up 34 = Thunder 07 = Enemy Avoid 35 = Remedy 08 = Enemy Collect 36 = Medical Treatment 09 = Chocobo Collect 37 = Resurrect 0A = Advance Attack 38 = Seal 0B = Long Distance Attack 39 = Perplex 0C = Everything Affect All 3A = Transform 0D = Counter 3B = Seperation 0E = Slice Everybody 3C = Poison 0F = Continuous Slice 3D = Gravity 10 = Protect 3E = Barrier 11 = Underwater Breath * 3F = Mabarrier * 12 = HP/MP Replace 40 = Meteorite 13 = Double Magic 41 = Time 14 = Double Summon 42 = Reflect * 15 = Double Item 43 = (Rifuabu) * 16 = Booster * 44 = Annihilation 17 = Affect Everybody 45 = Sealed Off 18 = Command Counter 46 = Full Cure 19 = Magic Counter 47 = Shield 1A = MP Turbo 48 = Ultima 1B = MP Absorb 49 = Master Magic 1C = HP Absorb 4A = Chocobo & Moogle 1D = Attribute 4B = Shiva 1E = Additional Effect 4C = Ifrit 1F = Surprise Attack 4D = Titan 20 = Final Attack 4E = Ramuh 21 = Slice in Addition 4F = Odin 22 = Steal in Addition 50 = Leviathan 23 = Random Magic Strike 51 = Bahamut 24 = Steal 52 = Kujata 25 = See Through 53 = Alexander 26 = Law * 54 = Phoenix 27 = Throw 55 = Bahamut Reborn 28 = Metamorphosis 56 = Hades 29 = Certain Kill 57 = Chupon 2A = Manipulate 58 = Bahamut Form Zero 2B = Mimicry 59 = Knights of the Round 2C = Techniques of the Enemy *2 5A = Master Summon 2D = (glitch) 89 = (glitch) * Codes ending in 11, 16, 26, 3F, 42 and 43 are 'disabled' Materia that you can't normally get during the game. *2 With this code, the Teki no Waza orb will have all stars filled except for stars 1-8. - Codes ending in 00 - 0D, 10 and 12 are Independant Materia. - Codes ending in 0E, 0F and 17 - 23 are Combination Materia. - Codes ending in 13 - 15, 24, 25, 27 - 2C and 30 are Command Materia. - Codes ending in 31 - 3E, 40, 41, and 44 - 49 are Magic Materia. - Codes ending in 4A - 5A are Summon Materia. - Codes ending in 2D - 2F, 89 are game glitches and not real Materia. - However, equipping the '089' materia will raise most of your stats. to 255 and your MAX MP to 999, although your HP will be dramatically reduced. - All other codes (5B - FF, excluding 89) are game glitches and not real Materia. Here are materia charts for each of the 'disabled' materia. Please note that the abilities/AP levels of these materia tend to fluctuate, even if you put these in using the Game Shark, saved your game, and then played again without the GS codes on. Refer to the 'Main Menu' section of the first part of the FAQ for information on Materia descriptions, etc. ------------------------------------------------------------------------- MABARIA (Mabarrier) - Magic Materia 20000 AP 3 stars ------------------------------------------------------------------------- ¥Þ¥Ð¥ê¥¢ LV1: Mabarrier ¥Þ¥Ð¥ê¥¢ 24 Lessens magical damage LV2: Mabarrier ¥Þ¥Ð¥ê¥¢ 24 Lessens magical damage LV3: Mabarrier ¥Þ¥Ð¥ê¥¢ 24 Lessens magical damage This materia has its own description, Mabaria no.... Although it is just like other Magic Materia descriptions, note that the bracket-like quotes put around most magic spells are not used in this description (as in Mabaria instead of [Mabaria], sort of). Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05% Find: Use the 'Materia Select' Game Shark code (3F). ------------------------------------------------------------------------- RIFUREKU (Reflect) - Magic Materia 20000 AP 4 stars ------------------------------------------------------------------------- ¥ê¥Õ¥ì¥¯ LV1: Reflect ¥ê¥Õ¥ì¥¯ 30 Reflects most magic LV2: Wall ¥¦¥ª¡¼¥ë 58 Barrier and Mabarrier cast at once This materia has its own description, Rifureku no.... Although it is just like other Magic Materia descriptions, note that the bracket-like quotes put around most magic spells are not used in this description (as in Rifureku instead of [Rifureku], sort of). Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05% Find: Use the 'Materia Select' Game Shark code (42). ------------------------------------------------------------------------- RIFUABU (Reflect Wave?) - Magic Materia 60000 AP 3 stars ------------------------------------------------------------------------- ¥ê¥Õ¥¢¥Ö L1: -- -- -- L2: Wall ¥¦¥ª¡¼¥ë 58 Barrier and Mabarrier cast at once This materia has its own description, Uooru no.... Although it is just like other Magic Materia descriptions, note that the bracket-like quotes put around most magic spells are not used in this description (as in Uooru instead of [Uooru], sort of). Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05% Find: Use the 'Materia Select' Game Shark code (43). ------------------------------------------------------------------------- SUICHUU KOKYUU (Underwater Breath) - Independant Materia 1 star ------------------------------------------------------------------------- ¤¹¤¤¤Á¤å¤¦¤³¤­¤å¤¦ Has no description. It says it's ability is 'SuichuuKokyuu*' This materia seems to have no effect when equipped, nor does it affect anything or anyone at any point in the game, as far as I can tell. Unlike all other materia, it has only one star. I would assume that this Materia starts off mastered, but because of the Materia Select code, I have way over a million AP and I can't seem to make that number go down. It could be that you have to master it (just like other materia) but then it would be the only materia in the game that starts off with no mastered star levels. * The info. box will give the stats. of the last Materia the cursor was on should you move it around (unless it was last on an Independant Materia, in which case it will display 'SuichuuKokyuu' for the ability name). Find: Use the 'Materia Select' Game Shark code (11). NOTE: If you want to learn more about this materia, please refer to the 'Rumors and Speculation' and 'Documents' sections for more detailed conjecture. For those of you who keep asking, I've been to the Ancient City and _nothing_ happens. Believe me, I've experimented with this materia in just about every possible way and it doesn't seem to have any effect in the game. ------------------------------------------------------------------------- HOUSOKU (Law*) - Command Materia 20000 AP 2 stars ------------------------------------------------------------------------- ¤Û¤¦¤½¤¯ Has no description. LV1: ZENINAGE (Coin Toss) ¤¼¤Ë¤Ê¤² Just like the 'Zeninage' skill of the 'Nageru' materia. Although it doesn't say it, you also have the Nageru skill (Throw) in battle, too. Find: Use the 'Materia Select' Game Shark code (26). * Mr. Kelley points out that this is most likely a joke by the programmers. 'Law' is what lawyers deal with, and the listed skill given for this materia is Coin Toss. As in 'you have to throw away your money when dealing with lawyers'. ------------------------------------------------------------------------- BUUSUTAA (Booster) - Combination Materia 90000 AP 5 stars ------------------------------------------------------------------------- ¥Ö¡¼¥¹¥¿¡¼ Has no description. It says it's ability is 'Buusutaa'. So far, it doesn't seem to affect any Materia I equip it to. From the name, though, I'd imagine that it's supposed to increase the range/ effectiveness/power of the Materia that you combine it with or perhaps increase the amount of AP you earn for that Materia. Find: Use the 'Materia Select' Game Shark code (16). Here are some codes sent in by contributors: ALWAYS HAVE 9999999 GIL 8009B9F8 - 967F submitted by 8009B9FA - 0098 ----------------------------------------------------------------------- As long as this code is activated, you'll always have 9999999 gil, even if you win a battle or purchase something (you can turn the code off to spend and gain money normally, and it won't drop down to the original amount you had before you used this code). If you turn off the code and earn a lot of gil, the numbers may look a little buggy, but it's not a harmful effect and it won't do anything to your game (and the amount will appear normal when you're purchasing items from a shop). GAIN LOTS OF EXPERIENCE POINTS FROM BATTLES 8009BF70 - FFFF submitted by ----------------------------------------------------------------------- With this code turned on, you'll win much more EXP. from enemies than you would normally. You don't need to use this code to keep your new exp. levels, either, since you can save them into the game just as if you had earned them normally. I wonder how the 'Experience Up' materia would affect this code? GAIN LOTS OF ABILITY POINTS FROM BATTLES 8009BF74 - 0FFF submitted by ----------------------------------------------------------------------- This works pretty much like the above code; simply turn it on and when you win a battle, you'll always earn a ton of ability points (AP), usually 4000-8000 points per battle. You can save your game normally to keep any materia orbs that you've mastered or leveled-up, too, so you don't have to keep using this code. If you affix a Materia Orb to a weapon that increases the rate at which a materia levels-up (such as Cloud's Apocalypse weapon), then you'll gain double or triple the amount of AP that you would normally. A special thanks to Deuce for discovering that if you change the code to 8009BF74 - 8FFF, you will gain far more AP per battle (around 36800 points) than you would normally. +++++++++++++++++++ 15. MISCELLANEOUS +++++++++++++++++++ ========================================================================= THE CHARACTERS ========================================================================= Who's going to help Cloud fight against the Shin-Ra? Read on to discover friends (maybe even foes) who hook up with Cloud as the game progresses. AERITH GAINSBOROUGH (22 years old) A beautiful woman with a mysterious atmosphere. She met Cloud when she was selling flowers in (Midgar, and now she plays an important role in Cloud's adventure. She is better at magic attacks than attacking with weapons. BARETT WALLACE (35 years old) The leader of "Avalanche". His overwhelming power and a gun made especially for him would destroy anything. He lost his wife in the past and now lives for his little daughter, Marin. CAIT SITH (age unknown) No one knows where he is from. The way he talks lets us guess he is a male being. He gives life to the fat stuffed animal of Moogle and rides its back. His attacks during the battle are worth seeing; it is as though everything in a toy box were coming out. Fortune telling is his hobby, but what he says is never reliable. CID HIWIND (32 years old) A pilot who dreams like a boy. In the sky or on the water, no one steers better than him. He is dreaming of traveling the endless starry sky. A man always willing to face danger with a lance in his hand. He also has an amazing knowledge of mechanics. CLOUD STRIFE (21 years old) A former soldier of Shin-Ra. He is now a member of the rebel force "Avalanche", and is getting involved with battles that would decide the fate of the planet. There is nothing that his sword would not destroy. RED XIII (age unknown) Sex unknown. Red XIII has decidedly red fur and looks threatening, but has an intelligence level that is well beyond that of humans. The only thing known about Red XIII is that it attacks the enemy with its claws and fangs. A very mysterious beast. SEPHIROTH (age unknown) He was also a Shin-Ra soldier, and Cloud was under him. Only Shin-Ra's confidential files know his past. He was one of the best soldiers there. His long sword has an incredible power, and he is the only one who can use it. No one knows where he is now. TIFA ROCKHEART* (20 years old) An optimist who encourages the members of the party. Despite her cute appearance, she is a real martial arts fighter who only uses her fists. She is also an important member of "Avalanche". She has known Cloud since they were small and has feelings for him but still cannot tell him so. * It may be 'Lockheart', for all I know. VINCENT VALENTINE (27 years old) A guy with a dark, mysterious atmosphere. It seems that the past relation with Shin-Ra is making him travel with Cloud and others. It is known that his slim body possesses some kind of amazing power and abilities. YUFFIE KISARAGI (16 years old) She is a member of a Ninja family with long history, but she does not care much about it. She decided to join Cloud's party only because she wanted to get "something". She is a clever, selfish girl, but plays an important role in battles by using her Ninja tricks and skills. ========================================================================= MATERIA ORBS* ========================================================================= As you play the game, you'll find, buy, and be given Materia Orbs. When equipped, these orbs have various functions (like Relics from FF3), and become stronger as you use them (like the Classes from FF5j). There are five types of Materia: Green - Spell Materia. When equipped, you can cast spells like Thunder, Fire, Cure, Barrier, etc. Yellow - Command Materia. These give you the ability to Steal, Throw, Mimic, etc. Purple - Independent Materia. These will increase your scores, like Max HP or Speed. Blue - Support Materia. These augment the power of certain other Materia. For instance, the 'Select All' Materia, when combined with a Flame materia, lets you cast a fire spell on all foes. Red - Summon Materia. These let you summon monsters, like Chocobo, Shiva, Bahamut, or even Chupon! * My tv has some strange color properties. This means that when I mention a 'Purple Materia', it may actually be a Blue Materia. I didn't even realize this until after first releasing this FAQ, so try and bear with me, okay? I'll avoid incorrect naming in the future, but I may still get it wrong sometimes. Sorry! ^_^; You can equip Materia from the Main Menu, and mix and match them in any way you want. This is how they work: Weapons and bracelets have a certain number of 'holders' on them. You can equip one Materia per holder. So, if a sword has one holder and a bracelet has five holders, you can equip six Materia in all. The benefit to equipping a Materia is the skills/magic/etc. it gives you. The bad part is that equipping Materia tends to lower your statistics. While this is only temporary, you'll have to decide if you value skills or scores more when equipping certain Materia. To restore your stats. to normal, simply unequip the Materia you're using. You'll notice that some holders aren't connected, and some are (it looks something like this: 0=0 ). Connected holders are used to couple an Independent Materia with another Materia, since Independent Materia have no effect on their own. When you win a battle, you gain AP (Ability Points). Each Materia has a number of stars, representing its' 'levels'. All Materia start off at level 1, but can be increased to their max. level. The more level stars a Materia has, the stronger and more useful it becomes. To gain a star level, you have to gain a certain number of Ability Points, just like raising levels or learning Esper magic (in FF3). However, only Materia that you have equipped earn AP. Luckily, that Materia has the same number of points no matter who uses it. For example, let's say Cloud keeps the Summon Chocobo materia equipped for a long time, and manages to raise it to level 2. If Barett, who's never worn that Materia before, equips it, he can also use it at level 2 strength. When you do 'master' a Materia (by gaining all its' levels), you will instantly get another Materia of the same type! Even though it will begin at level 1 (i.e. unused), this means that you can have as many Ultima or Summon Bahamut materia as you want (for example), providing you max out the ones you already have beforehand. Be sure to sell off Materia that you don't need; if you have a full Materia list with no empty places and you master a materia that you have equipped, it will appear in a random location on the list, permanently erasing the Materia that was in it's place (guess the programmers at Square never bothered to check that out, did they?) You'll want to be careful if you have more than one of the same Materia, because you have to raise them seperately. And there's no point in giving two of the same Materia to the same person! Try to figure out what Materia works best with which person (i.e. give the MAX MP up Materia to a good magic-user, and give the Certain Kill materia to a character with low normal attack power). Also, take note of the way the holders look; if they don't have silver dots in them (like this: O=O or just O), then you can still equip Materia, but you can't level- up them since none of the AP you gain in battles will be distributed to the Materia in that weapon or item. The tradeoff is that such equipment is usually very strong. ========================================================================= HUGE MATERIA / MASTER MATERIA ========================================================================= From Disc 2 onwards, you have the chance to find and collect four 'Huge Materia'. They can be gotten from these locations: Blue Materia - North Corel. You have to save the town from being destroyed by a train during Disc 2. Yellow Materia - The other Huge Materia is located in the Condor Fort-- you can only get this during Disc 2. What you have to do is win the 'mini-battle' sequence atop the tower or you won't receive the Huge Materia. Green Materia* - Rocket Town. After you and Cid blast off in his ship, you'll have to enter the code command to free the huge Green Materia. If you can't save the Materia, it's lost for good. This quest can only be done during Disc 2. Red Materia - Red Submarine. If you were able to sink the red sub during the return trip to Junon Town in Disc 2, you can capture the huge Red Materia from the sunken submarine at any time during Discs 2 or 3. If you weren't able to stop the sub, then this Materia is permanently lost. * In one game, I tried beating every quest but Corel. I had three of the materia, Yellow, Green, and Red. I always thought the Blue Materia was part of the Rocket Town sub-quest, but I guess not. While you have to get two of the Huge Materia in order to make the game progress during Disc 2, you don't need to collect all four of them. However, you can get the powerful 'Master Materia' from the Huge Materia, as well as the strongest Bahamut summon materia, 'Bahamut Form Zero', so it's advisable that you try to find them all. You can receive the following materia from each Huge Materia: NAME DESCRIPTION PREREQUISITES Master Magic Cast any magic spell Huge Green materia and a 'master' level for all 21 magic materia. Master Command Use most commands Huge Yellow materia and a 'master' level for seven command materia (see below). Master Summon Use all summon spells Huge Red materia and a 'master' level for all 16 summon materia. Bahamut Form Zero A summon materia Huge Blue materia and the Bahamut and Bahamut Reborn summon materia orbs. Once you've fulfilled the prerequisites to get a certain master materia, simply return to Buugen Haagen's observatory in Cosmo Canyon and touch the correct Huge Materia (I hope you have the Huge Materia on you/have already taken it to the observatory in Cosmo Canyon beforehand!) Pick the first option and the screen will glow; pick the top option to get your master materia or the bottom option if you want to get that particular master materia later. You do have to have all the mastered materia on hand, but it doesn't matter whether they're equipped or not. If you're trying to get Bahamut Form Zero, then all you have to do is touch the huge blue materia and you'll automatically receive it after choosing the first option; you have to get this summon spell before you can receive the Master Summon materia. There's good news and bad news, though: - All of the Master materia do not have level stars, so you can't simply 'master' them and get a second Master Materia. Wearing one doesn't effect your statistics, either (so all of you who were hoping for a 'MAX MP +80%' or something like that will be disappointed!) - When you receive a Master materia, you lose all the materia that you mastered. This means that not only will you be left with a bunch of low-level materia (since you get another materia of the same type when you master it, remember?), but you'll have to master each of them if you want to get a second Master materia of that type. The good news is that if you have two mastered orbs of the same type (say, two Flames and you're trying to get the Master Magic materia), you'll only lose one and keep the other. So, if you have two mastered Kujata materia and you get a Master Summon materia and want another one, you'll only have to level-up 15 orbs instead of 16 since one is already mastered. Individual notes on the Master materia: - If you affix a combination materia like Affect All or Random Magic Strike to the Master Magic orb, it will affect all the spells! However, not all combination materia work with each spell. - When you master a Summon materia, you can call a particular summoned beast five times. With the Master Summon materia equipped, you can summon any beast an infinite number of times (providing you have the MP for it)! Like the Master Magic materia, Combination materia attached to this orb will affect all summon spells. - You only have to master the Steal, See Through, Throw, Metamorphosis, Certain Kill, Manipulate and Mimicry materia orbs in order to get the Master Command materia. This may sound good, but then again, all you get are the above abilities of those materia: this orb won't let you use other commands like Swordplay, Double Item, Techniques of the Enemy, or Continuous Slice, for example (but you can equip these seperately, if you like). - And of course, there are no Master Combination or Master Independant Materia :) ========================================================================= MATERIA LIST ========================================================================= This section lists each Materia and explains it's abilities and other information. A new addition to this section is 'AP to Master': this tells you how many AP you will need to master that materia. It's easy enough to check your current AP level in the Main Menu, but you can't figure out what the master amount of AP is until you're at the next to the last level--the reason for this addition. ===================== GREEN MATERIA - SPELL ===================== ------------------------------------------------------------------------- MATERIA NAME (Translated Name) AP TO MASTER # OF LEVEL STARS ------------------------------------------------------------------------- Name in Japanese Levels: Translated Name* MP Cost Effect when used Changes to status when Materia is equipped: Who has it when they first join you: Where you can buy it from: (may change depending on what Disc you're currently on) Where you can find it at: (* anything else you should know) * The translated name is often not the exact Japanese equivalent, but rather, what the _intended_ meaning is. For example, the -ra and -ga endings to some of the spells don't actually mean anything aside from denoting the strength of the spell. Because numbers were used in previous American FF games, I use '2' or '3' in the FAQ, although that isn't exactly a 'by the book' translation. For more details, please refer to the 'Translations' section. ------------------------------------------------------------------------- HONOO (Flame) 35000 AP 4 stars ------------------------------------------------------------------------- ¤Û¤Î¤ª ¡Ê±ê¡Ë LV1: Fire 1 ¥Õ¥¡¥¤¥¢ 4 Fire damage LV2: Fire 2 ¥Õ¥¡¥¤¥é 22 Fire damage x2 LV3: Fire 3 ¥Õ¥¡¥¤¥¬ 52 Fire damage x3 Status Changes: POWER -01 MAX HP -02% MAGIC +01 MAX MP +02% Initially equipped: Red 13 Purchase from: Wall Market, Costa Del Sol, Condor Fort, Mideel ------------------------------------------------------------------------- REIKI (Cold) 35000 AP 4 stars ------------------------------------------------------------------------- ¤ì¤¤¤­ ¡ÊÎä¡Ë LV1: Blizzard 1 ¥Ö¥ê¥¶¥É 4 Ice damage LV2: Blizzard 2 ¥Ö¥ê¥¶¥é 22 Ice damage x2 LV3: Blizzard 3 ¥Ö¥ê¥¶¥¬ 52 Ice damage x3 Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02% Initially equipped: Cloud Purchase from: Wall Market, Costa Del Sol, Mideel, Condor Fort ------------------------------------------------------------------------- IKAZUCHI (Thunder) 35000 AP 4 stars ------------------------------------------------------------------------- ¤¤¤«¤º¤Á ¡ÊÍë¡Ë LV1: Thunder ¥µ¥ó¥À¡¼ 4 Lightning (bolt) damage LV2: Thunder 2 ¥µ¥ó¥À¥é 22 Lightning (bolt) damage x2 LV3: Thunder 3 ¥µ¥ó¥À¥¬ 52 Lightning (bolt) damage x3 Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02% Initially equipped: Cloud Purchase from: Wall Market, Costa Del Sol, Mideel, Condor Fort ------------------------------------------------------------------------- DAICHI (Earth) 40000 AP 4 stars ------------------------------------------------------------------------- ¤À¤¤¤Á ¡ÊÅÚ¡Ë LV1: Quake ¥¯¥¨¥¤¥¯ 6 Earth damage LV2: Quake 2 ¥¯¥¨¥¤¥é 28 Earth damage x2 LV3: Quake 3 ¥¯¥¨¥¤¥¬ 68 Earth damage x3 Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02% Purchase from: Kalm Town, Costa Del Sol ------------------------------------------------------------------------- DOKU (Poison) 38000 AP 4 stars ------------------------------------------------------------------------- ¤É¤¯ ¡ÊÆÇ¡Ë LV1: Bio ¥Ð¥¤¥ª 8 Poison dmg., then continuous damage LV2: Bio 2 ¥Ð¥¤¥ª¥é 36 Poison dmg., then continuous damage x2 LV3: Bio 3 ¥Ð¥¤¥ª¥¬ 80 Poison dmg., then continuous damage x3 Status Changes: POWER -01 MAXHP -02% MAGIC +02 MAXMP +02% Purchase from: Kalm Town, Costa Del Sol Find: Shinra HQ -- 68th floor ------------------------------------------------------------------------- JUURYOKU (Gravity) 40000 AP 4 stars ------------------------------------------------------------------------- ¤¸¤å¡¼¤ê¤ç¤¯ ¡Ê½Å¡Ë LV1: Gravity ¥°¥é¥Ó¥Æ 14 Reduces current HP to 3/4* LV2: Gravity 2 ¥°¥é¥Ó¥é 33 Reduces current HP to 1/2 LV3: Gravity 3 ¥°¥é¥Ó¥¬ 48 Reduces current HP to 1/4 Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02% Purchase from: Costa Del Sol, Mideel Find: Cave below Cosmo Canyon after beating the boss. * If the description doesn't make sense, think of it like this: Gravity reduces current HP by 1/4, Gravity 2 reduces current HP by 1/2, and Gravity 3 reduces current HP by 3/4. Make sense now? ------------------------------------------------------------------------- INSEKI (Meteorite) 60000 AP 3 stars ------------------------------------------------------------------------- ¤¤¤ó¤»¤­ LV1: Comet ¥³¥á¥Ã¥È 70 Special damage x4 against one enemy LV2: Cometeo ¥³¥á¥Æ¥ª 110 Special damage x4 against all foes Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05% Find: Ancient City ------------------------------------------------------------------------- FUUIN (Sealed Off) 60000 AP 5 stars ------------------------------------------------------------------------- ¤Õ¤¦¤¤¤ó LV1: Freeze ¥Õ¥ê¡¼¥º 82 Ice damage + Stop (chance) LV2: Break ¥Ö¥ì¥¤¥¯ 86 Earth damage + Petrify (chance) LV3: Tornado ¥È¥ë¥Í¥É 90 Wind damage + Confyuu (chance) LV4: Flare ¥Õ¥ì¥¢ 100 Fire damage Status Changes: POWER -04 MAGIC +04 MAXHP -10% STRENGTH -02 MAGIC DEFENSE +02 MAXMP +10% Find: Mideel (see note *1) *1 Go to the town on the Southernmost Continent and feed the hyperactive boy's chocobo. You'll have to make sure that you have the proper seasoning on you (buy it for 1500 gil from the Chocobo Farm; it's the same one you use to learn Chocobockle; the 5th item from the top). Choose the top option when you examine the chocobo, then choose the 5th option (the next to last one), and you'll get this materia. You can still do it even after the town is partially destroyed. ------------------------------------------------------------------------- ALTEMA (Ultima) 100000 AP 3 stars ------------------------------------------------------------------------- ¥¢¥ë¥Æ¥Þ LV1: -- -- -- LV2: Ultima ¥¢¥ë¥Æ¥Þ 130 Special damage (heavy) to all foes Status Changes: POWER -04 MAGIC +04 MAXHP -10% STRENGTH -02 MAGIC DEFENSE +02 MAXMP +10% Purchase from: North Corel (see note *2) Find: North Corel *2 You get this for free if you save the town. If you fail, you can still buy it from a kid in one of the train cars for 50,000 gil. ------------------------------------------------------------------------- KAIFUKU (Recovery) 40000 AP 5 stars ------------------------------------------------------------------------- ¤«¤¤¤Õ¤¯ LV1: Cure ¥±¥¢¥ë 5 Recover lost HP LV2: Cure 2 ¥±¥¢¥ë¥é 24 Recover lost HP x1.5 LV3: Regene ¥ê¥¸¥§¥Í 30 Gain back some HP each round LV4: Cure 3 ¥±¥¢¥ë¥¬ 64 Recover lost HP x3 Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02% Purchase from: Midgar City -- Area 5, Wall Market, Mideel, Condor Fort Find: Makoro Furnace ------------------------------------------------------------------------- FULKEA (Full Cure) 100000 AP 3 stars ------------------------------------------------------------------------- ¥Õ¥ì¥±¥¢ LV1: -- -- -- LV2: Full Cure ¥Õ¥ì¥±¥¢ 99 Recover all lost HP Status Changes: POWER -04 MAGIC +04 MAXHP -10% STRENGTH -02 MAGIC DEFENSE +02 MAXMP +10% Find: Cosmo Canyon; behind the Item Shop (Disc 2+ only) ------------------------------------------------------------------------- CHIRYOU (Medical Treatment) 60000 AP 4 stars ------------------------------------------------------------------------- ¤Á¤ê¤ç¤¦ LV1: Poisona ¥Ý¥¤¥¾¥Ê 3 Cures Poison status LV2: Esuna ¥¨¥¹¥Ê 15 Cures any bad status LV3: Resist ¥ì¥¤¥º¥£¥¹¥È 120 Prevents status change Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02% Purchase from: Kalm Town, Gongaga Town, Junon Town ------------------------------------------------------------------------- SOSEI (Resurrect) 55000 AP 3 stars ------------------------------------------------------------------------- ¤½¤»¤¤ LV1: Raise ¥ì¥¤¥º 34 Come back to life with some HP LV2: Araise ¥¢¥ì¥¤¥º 100 Come back to life with all HP Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05% Purchase from: Junon Town, Costa Del Sol (Disc 2+) ------------------------------------------------------------------------- FUUJIRU (Seal) 20000 AP 3 stars ------------------------------------------------------------------------- ¤Õ¤¦¤¸¤ë LV1: Sleep ¥¹¥ê¥×¥ë 8 Enemy falls asleep LV2: Silence ¥µ¥¤¥ì¥¹ 24 Enemy is silenced Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02% Purchase from: Junon Town ------------------------------------------------------------------------- MADOWASU (Perplex) 30000 AP 3 stars ------------------------------------------------------------------------- ¤Þ¤É¤ï¤¹ LV1: Confuse ¥³¥ó¥Õ¥å 18 Enemy is confused LV2: Berserk ¥Ð¡¼¥µ¥¯ 28 Automatic attack/Attack Power goes up Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02% Purchase from: Cosmo Canyon (see note *3) *3 Berserk is useful against magic-casting enemies because they're forced to attack and can't use spells. You can also use this spell on yourself; while the ally can do nothing but attack, his attack power is greatly increased (but this is true for enemies hit with this spell, too). ------------------------------------------------------------------------- HENSHIN (Transform) 24000 AP 3 stars ------------------------------------------------------------------------- ¤Ø¤ó¤·¤ó LV1: Minimum ¥ß¥Ë¥Þ¥à 10 Body shrinks; stats./damage drop to 1. LV2: Toad ¥È¡¼¥É 14 Can do nothing but attack/ cast 'Toad' Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02% Initially equipped: Cait Sith Purchase from: North Corel, Cosmo Canyon, Gongaga Town, Mideel ------------------------------------------------------------------------- RIDATSU (Seperation) 30000 AP 3 stars ------------------------------------------------------------------------- ¤ê¤À¤Ä LV1: Escape ¥¨¥¹¥±¥× 16 Escape from battles (some exceptions) LV2: Degeon ¥Ç¥£¥¸¥ç¥ó 99 All enemies are banished (killed) Status Changes: POWER -01 MAXHP -02% MAGIC +01 MAXMP +02% Purchase from: Rocket Village (see note *4) *4 Yes, if you cast Degeon on yourself then you'll all die ^_^; ------------------------------------------------------------------------- JIKAN (Time) 42000 AP 4 stars ------------------------------------------------------------------------- ¤¸¤«¤ó LV1: Haste ¥Ø¥¤¥¹¥È 18 Time bar fills faster LV2: Slow ¥¹¥í¥¦ 20 Time bar fills slower LV3: Stop ¥¹¥È¥Ã¥× 34 Time bar can't fill for a short while Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05% Purchase from: Gongaga Town, Rocket Village ------------------------------------------------------------------------- BARIA (Barrier) 45000 AP 5 stars ------------------------------------------------------------------------- ¥Ð¥ê¥¢ LV1: Barrier ¥Ð¥ê¥¢ 16 Lessens physical damage LV2: Mabarrier ¥Þ¥Ð¥ê¥¢ 24 Lessens magical damage LV3: Reflect ¥ê¥Õ¥ì 30 Reflects most magic LV4: Wall ¥¦¥ª¡¼¥ë 58 Barrier and Mabarrier cast at once Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05% Purchase from: Rocket Village (see note *5) *5 Reflect reflects a magic spell to the opposite party (foe to ally, ally to foe) even if the caster and receiver are both allies or enemies. If a spell affects more than one person, only the people with Reflect will have the spell reflected. Unlike previous Final Fantasy games, a reflected spell (at least, if the reflective power is automatic or due to an accessory like the Reflect Ring) will bounce back and forth until it 'breaks through' a target's reflectiveness (which will still be there--it's not permanently removed) or misses. This is quite a change from the normal 'reflect one time' rule of other FF incarnations, and whether it was programmed in purposely or is a glitch remains to be seen. Riflek doesn't work against Juuryoku-type spells, Inseki-type spells, Ultima, Shield, Debarrier, or Dispel. ------------------------------------------------------------------------- SHOUMETSU (Annihilation) 45000 AP 4 stars ------------------------------------------------------------------------- ¤·¤ç¤¦¤á¤Ä LV1: Debarrier ¥Ç¥Ð¥ê¥¢ 12 Cancels Barrier spells LV2: Dispel ¥Ç¥£¥¹¥Ú¥ë 20 Cancels any magic LV3: Death ¥Ç¥¹ 30 Kills foe instantly Status Changes: POWER -02 MAGIC +02 MAXHP -05% STRENGTH -01 MAGIC DEFENSE +01 MAXMP +05% Purchase from: Condor Fort, Mideel (see note *6) *6 Dispel removes status-changing magics such as Wall, Haste, Slow, Regene, Toad, etc. It only affects the spells in use, but can remove more than one magical status at once. ------------------------------------------------------------------------- SHIIRUDO (Shield) 100000 AP 3 stars ------------------------------------------------------------------------- ¥·¡¼¥ë¥É LV1: -- -- -- LV2: Shield ¥·¡¼¥ë¥É 180 Ally becomes invincible for a while Status Changes: POWER -04 MAGIC +04 MAXHP -10% STRENGTH -02 MAGIC DEFENSE +02 MAXMP +10% Find: Makou Pit ------------------------------------------------------------------------- MASUTAA MAHOU (Master Magic) n/a no stars ------------------------------------------------------------------------- ¥Þ¥¹¥¿¡¼¤Þ¤Û¤¦ When equipped, you can cast ANY magic spell, providing you have enough MP. The spells are listed in this order: ¥±¥¢¥ë Cure ¥±¥¢¥ë¥é Cure 2 ¥±¥¢¥ë¥¬ Cure 3 ¥Ý¥¤¥¾¥Ê Poisona ¥¨¥¹¥Ê Esuna ¥ì¥º¥£¥¹¥È Resist ¥ì¥¤¥º Raise ¥¢¥ì¥¤¥º Araise ¥ê¥¸¥§¥Í Regene ¥Õ¥¡¥¤¥¢ Fire ¥Õ¥¡¥¤¥é Fire 2 ¥Õ¥¡¥¤¥¬ Fire 3 ¥Ö¥ê¥¶¥É Blizzard ¥Ö¥ê¥¶¥é Blizzard 2 ¥Ö¥ê¥¶¥¬ Blizzard 3 ¥µ¥ó¥À¡¼ Thunder ¥µ¥ó¥À¥é Thunder 2 ¥µ¥ó¥À¥¬ Thunder 3 ¥¯¥¨¥¤¥¯ Quake ¥¯¥¨¥¤¥é Quake 2 ¥¯¥¤¥¨¥¬ Quake 3 ¥Ð¥¤¥ª Bio ¥Ð¥¤¥ª¥é Bio 2 ¥Ð¥¤¥ª¥¬ Bio 3 ¥°¥é¥Ó¥Ç Gravity ¥°¥é¥Ó¥é Gravity 2 ¥°¥é¥Ó¥¬ Gravity 3 ¥¹¥ê¥×¥ë Sleep ¥³¥ó¥Õ¥å Confuse ¥µ¥¤¥ì¥¹ Silence ¥ß¥Ë¥Þ¥à Minimum ¥È¡¼¥É Toad ¥Ð¡¼¥µ¥¯ Berserk ¥Ø¥¤¥¹¥È Haste ¥¹¥í¥¦ Slow ¥¹¥È¥Ã¥× Stop ¥Ð¥ê¥¢ Barrier ¥Þ¥Ð¥ê¥¢ Mabarrier ¥ê¥Õ¥ì¥¯ Reflect ¥Ç¥Ð¥ê¥¢ Debarrier ¥Ç¥¹¥Ú¥ë Dispel ¥Ç¥¹ Death ¥¨¥¹¥±¥× Escape ¥Ç¥¸¥ç¥ó Degeon ¥¦¥ª¡¼¥ë Wall ¥³¥á¥Ã¥È Comet ¥³¥á¥Æ¥ª Cometeo ¥Õ¥ê¥¤¥º Freeze ¥Ö¥ì¥¤¥¯ Break ¥È¥ë¥Í¥É Tornado ¥Õ¥ì¥¢ Flare ¥Õ¥ì¥¯¥¢ Full Cure ¥·¡¼¥ì¥É Shield ¥¢¥ì¥Æ¥Þ Ultima Remember, using a combination materia together with the Master Magic materia will affect all your spells, but not all of them will be compatible with certain types of combination materia. ======================== YELLOW - COMMAND MATERIA ======================== ------------------------------------------------------------------------- NUSUMU (Steal) 50000 AP 3 stars ------------------------------------------------------------------------- ¤Ì¤¹¤à LV1: NUSUMU (Steal) ¤Ì¤¹¤à Attempt to steal an item from an enemy. It doesn't always work, and you can't steal if an enemy has no items. LV2: BUNDORU (Plunder) ¤Ö¤ó¤É¤ë As above, but you will attack and steal at the same time. Once you learn this, you can't use Nusumu. Status Changes: SPEED +02 Purchase: Kalm Town Find: After killing the boss when you fall into the sewers once you've rescued Tifa from Wall Market (Disc 1). ------------------------------------------------------------------------- NAGERU (Throw) 60000 AP 3 stars ------------------------------------------------------------------------- ¤Ê¤²¤ë LV1: NAGERU (Throw) ¤Ê¤²¤ë You can throw one of the weapons in your inventory at an enemy. You'll lose the weapon you throw, however. The only items you're allowed to throw are: swords (Cloud), rods (Aerith), cannons (Barett), shuriken (Yuffie), megaphones (Cait Sith), handguns (Vincent), and spears (Cid). You cannot throw a weapon an ally is equipped with. LV2: ZENINAGE (Coin Toss) ¤¼¤Ë¤Ê¤² Once you learn it, this command and Nageru switch constantly while the Battle Window is open. If you choose it, you must then decide how much money you will _keep_ by using the controller (just like purchasing a certain amount of items). No matter how much gil you toss, the maximum damage is always 9999. The ratio of gil to damage points is 10:1, so you'd better have a lot of money. Status Changes: STRENGTH +01 Intially Equipped: Yuffie Purchase: Condor Fort, Rocket Town ------------------------------------------------------------------------- RENZOKUGIRI (Continuous Slice) 150000 AP 3 stars ------------------------------------------------------------------------- ¤ì¤ó¤¾¤¯¤®¤ê LV1: RENZOKUGIRI (Continuous Slice) ¤ì¤ó¤¾¤¯¤®¤ê You can make make two physical attacks on one enemy. LV2: MIDAREUCHI (Random Hit) ¤ß¤À¤ì¤¦¤Á You can attack 4 times, but the damage you inflict is slightly lower than normal. Each enemy that you attack is picked at random. Status Changes: SPEED +02 Find: Wrecked Plane ------------------------------------------------------------------------- ZENTAIGIRI (Slice Everybody) 150000 AP 3 stars ------------------------------------------------------------------------- ¤¼¤ó¤¿¤¤¤®¤ê LV1: ZENTAIGIRI (Slice Everybody) ¤¼¤ó¤¿¤¤¤®¤ê You can make one attack which will hit all enemies. It's possible to hit and miss at the same time with this command. LV2: IAINUKI (Swordplay) ¤¤¤¢¤¤¤Ì¤­ All enemies facing you are instantly killed. This command doesn't always work. Find: Old Forest ------------------------------------------------------------------------- MIYABURU (See Through) 40000 AP 2 stars ------------------------------------------------------------------------- ¤ß¤ä¤Ö¤ë You're shown an enemy's HP, MP, experience level, and any weaknesses they may have. Furthermore, their current HP and MP rate is shown if you select them while the Help Window is activated. Not all enemies can be scanned with this command. Initially Equipped: Red 13 Purchase: Kalm Town, Junon Town Find: Midgar City -- Area 7 ------------------------------------------------------------------------- HENKA (Metamorphosis) 100000 AP 2 stars ------------------------------------------------------------------------- ¤Ø¤ó¤« This command makes you do a physical attack at roughly 2/3rds less damage. If your foe is killed with this hit, he will transform into an item for you to take. Not all enemies can be morphed. Find: At the Temple ------------------------------------------------------------------------- HISSATSU (Certain Kill) 40000 AP 2 stars ------------------------------------------------------------------------- ¤Ò¤Ã¤µ¤Ä When used, an ally will try to make a critical strike. This attack misses often, but still hits more frequently than a regular critical attack does. Status Changes: LUCK +01 Purchase: Condor Fort, Rocket Village Find: Area near Gongaga Town ------------------------------------------------------------------------- AYATSURU (Manipulate) 40000 AP 2 stars ------------------------------------------------------------------------- ¤¢¤ä¤Ä¤ë You can control an enemy with this command. If it works, your character can't do anything aside from controlling the enemy. Not all enemies can be controlled, and on top of that, this command doesn't always work. While an enemy is under your command, you can do nothing aside from direct it (you can't perform normal commands, only pick commands for the monster under your control). If you're using this materia and Subete Zentaika, you'll attempt to control all monsters, but you can only control one, no matter how successful you are :( Initially equipped: Cait Sith Purchase: Condor Fort, Rocket Village ------------------------------------------------------------------------- TEKI NO WAZA (Techniques of the Enemy) n/a 24 stars ------------------------------------------------------------------------- ¤Æ¤­¤Î¤ï¤¶ You can learn certain skills normally available only to your enemies with this materia equipped. To learn a skill, the enemy must use it on you (even if you dodge it or are killed by it), and you must then proceed to win the battle. Each time you gain a new skill, one of the 24 stars in the Materia Menu lights up and the skill's name is added to the gray box beneath it. Using enemy skills costs MP, in most cases. You can also check out Enemy Skills in the Magic Menu. Find: Shinra HQ -- 68th floor, after killing the boss. Ancient City (behind a bed), Chocobo Sennin's house (talk to the Green Chocobo), basement of Junon Town (the room with the soldiers). ------------------------------------------------------------------------- MONOMANE (Mimicry) 100000 AP 2 stars ------------------------------------------------------------------------- ¤â¤Î¤Þ¤Í You can mimic the last action one of your allies made when using this command, whether it was spell-casting, using up an item, activating a Command Materia, summoning a monster, changing rows, etc. You won't lose any HP, MP, items, or anything else that would be used up or depleted normally. Since Monomane mimics the last action made, you can skip through the other allies until it is your turn again to repeatedly imitate yourself. And while you can't mimic Limit Breaks, you can imitate your own Breaks. What's really cool about this materia is that you will imitate the person's combination materia, too. So if someone casts Faira, and it's combined with Mahou Midareuchi, then you will use Mahou Midareuchi as well when you mimic them without having to have it equipped! Find: One of the bonus areas...refer to section 5b. ------------------------------------------------------------------------- W MAHOU (Double Magic) 250000 AP 2 stars ------------------------------------------------------------------------- £×¤Þ¤Û¤¦ This command lets you cast two spells, one right after the other. MP consumption remains normal and you have to have enough for both spells. The great thing about this materia is that you can still use Mahou Midareuchi, Zentaika, Subete Zentaika, MP Turbo, or any other materia that affects magic along with this to affect both spells that you're casting. Find: Makou Pit. ------------------------------------------------------------------------- W SHOUKAN (Double Summon) 250000 AP 2 stars ------------------------------------------------------------------------- £×¤·¤ç¤¦¤«¤ó You can summon two monsters, one right after the other, when this Materia is equipped. You have to have enough MP to perform the summons, and if you've already called a monster the maximum number of times, you can't call it again using this command. Find: A prize you can buy at the Gold Saucer's Battle Square. ------------------------------------------------------------------------- W AITEMU (Double Item) 250000 AP 2 stars ------------------------------------------------------------------------- £×¥¢¥¤¥Æ¥à You can use two items, one right after the other, with this command. You must have enough items to use, though. Find: At the end of the passageway leading south when you raid Midgar City at the end of Disc 2. ------------------------------------------------------------------------- MASUTAA KOMANDO (Master Command) n/a no stars ------------------------------------------------------------------------- ¥Þ¥¹¥¿¡¼¥³¥Þ¥ó¥É When equipped, you can use the following commands in battle: Certain Kill, Coin Toss, Manipulate, Metamorphosis, Mimicry, See Through, Steal, and Throw. ============================ PURPLE - INDEPENDENT MATERIA ============================ Note that when more than one of the following Materia are worn, their bonus is culmulative: HP Up, MP Up, Lucky, Magical, and Speed. This means that you can wear more than one for an even higher increase in your scores (but you can only wear so many--try to equip lots of the same type of Materia and you'll see that your stats. remain the same. The rest of the Purple Materia (Gil Up, Teki Yose, etc.) have no additional effect of two or more of them are worn at once. The only exception is when you wear the Counter Materia; see below for details. ------------------------------------------------------------------------- HP APPU (HP Up) 50000 AP 5 stars ------------------------------------------------------------------------- £È£Ð¥¢¥Ã¥× LV1: HP 10% Up When equipped, your Maximum HP increases by the LV2: HP 20% Up listed amount, allowing you to gain back more HP. LV3: HP 30% Up Your HP cannot be raised above 9999, though, and you LV4: HP 40% Up lose your HP bonus when this materia is de-equipped. LV5: HP 50% Up Purchase: Cosmo Canyon or Mideel. ------------------------------------------------------------------------- MP APPU (MP Up) 50000 AP 5 stars ------------------------------------------------------------------------- £Í£Ð¥¢¥Ã¥× LV1: MP 10% Up When worn, your Maximum MP increases by the listed LV2: MP 20% Up amount, allowing you to gain back more MP. Your MP LV3: MP 30% Up cannot be raised above 999, though, and you lose the LV4: MP 40% Up MP bonus when this materia is taken off. LV5: MP 50% Up Purchase: Cosmo Canyon or Mideel. ------------------------------------------------------------------------- MPMP IREKAE (HP/MP Replace) 80000 AP 2 stars ------------------------------------------------------------------------- £È£Ð£Í£Ð¤¤¤ì¤«¤¨ This materia switches your maximum HP score with your maximum MP score. While this allows you to have up to 9999 MP, your HPs can never go beyond 999 while wearing this materia. Interestingly enough, equipping an 'HP Up' materia will increase your MP amount (up to 9999), and wearing a 'MP Up' materia will increase your maximum HP (but you still can't go beyond 999 Hit Points). Find: One of the bonus areas...refer to section 5b. ------------------------------------------------------------------------- RAKKII (Lucky) 100000 AP 5 stars ------------------------------------------------------------------------- ¥é¥Ã¥­¡¼ LV1: Luck 10% Up This materia raises your luck score (which helps LV2: Luck 20% Up determine your critical hit (Hissatsu) rate. If LV3: Luck 30% Up it is removed, your luck drops back to normal. LV4: Luck 40% Up LV5: Luck 50% Up Find: At the Temple. ------------------------------------------------------------------------- MAJIKARU (Magical) 50000 AP 5 stars ------------------------------------------------------------------------- ¥Þ¥¸¥«¥ë LV1: Magic 10% Up This materia raises your magic score (which helps LV2: Magic 20% Up rate the effectiveness of Mahou materia). When LV3: Magic 30% Up de-equipped, your magic score returns to normal. LV4: Magic 40% Up LV5: Magic 50% Up Find: Bottom of ladder in the cave beyond the Ancient City in Disc 2. ------------------------------------------------------------------------- SUPIIDO (Speed) 100000 AP 5 stars ------------------------------------------------------------------------- ¥¹¥Ô¡¼¥É LV1: Speed 10% Up This materia increases your speed rating (which LV2: Speed 20% Up determines, in part, battle initiative and your LV3: Speed 30% Up ability to dodge attacks). Should this materia LV4: Speed 40% Up be taken off, your speed will go back to it's LV5: Speed 50% Up former level. Find: A prize you can buy at the Gold Saucer's Battle Square. ------------------------------------------------------------------------- GIRU APPU (Gil Up) 150000 AP 3 stars ------------------------------------------------------------------------- ¥®¥ë¥¢¥Ã¥× LV1: Receive 1.5 times more gil than usual when you win a battle. LV2: Receive twice as more gil than usual when you win a battle. Status Changes: LUCK +01 Purchase: Gold Saucer's Wonder Square. ------------------------------------------------------------------------- KEIKENCHI UP (Experience Points Up) 150000 AP 3 stars ------------------------------------------------------------------------- ¤±¤¤¤±¤ó¤Á¥¢¥Ã¥× LV1: Receive 1.5 times more EXP than usual when you win a battle. LV2: Receive twice as more EXP than usual when you win a battle. Status Chagnes: LUCK +01 Purchase: Gold Saucer's Wonder Square. ------------------------------------------------------------------------- TEKI YOKE (Enemy Avoid) 50000 AP 3 stars ------------------------------------------------------------------------- ¤Æ¤­¤è¤± LV1: Enemy encounter rate drops to one-half. LV2: Enemy encounter rate drops to one-fourth. Status Changes: LUCK +01 Find: Receive as a prize if you did well in the chocobo races at the Gold Saucer. ------------------------------------------------------------------------- TEKI YOSE (Enemy Collect) 50000 AP 3 stars ------------------------------------------------------------------------- ¤Æ¤­¤è¤» LV1: Encounter enemies 1.5 times more often. LV2: Encounter enemies twice as often. Status Changes: LUCK -01 Find: A prize you can buy at the Gold Saucer's Battle Square. ------------------------------------------------------------------------- CHOKOBO YOSE (Chocobo Collect) 30000 AP 4 stars ------------------------------------------------------------------------- ¥Á¥ç¥³¥Ü¤è¤» Allows you to encounter chocobos while in areas with very light grass or with Chocobo tracks. LV1: Chocobo encounter rate is 2 times higher. LV2: Chocobo encounter rate is 4 times higher. LV3: Chocobo encounter rate is 8 times higher. Status Changes: LUCK +01 Purchase: The man in the chocobo stables at the Chocobo Farm. Find: Edge of the Chocobo pen at the Chocobo Farm (Disc 2+). ------------------------------------------------------------------------- SENSEI KOUGEKI (Advance Attack) 80000 AP 5 stars ------------------------------------------------------------------------- ¤»¤ó¤»¤¤¤³¤¦¤²¤­ LV1: Chance of attacking first is 12% When worn, this materia gives LV2: Chance of attacking first is 24% your party an increased chance LV3: Chance of attacking first is 36% of getting a free round of LV4: Chance of attacking first is 48% fighting, just as if you had made an initial attack. Status Changes: SPEED +02 Find: A prize you can buy at the Gold Saucer's Battle Square. ------------------------------------------------------------------------- ENKYORI KOUGEKI (Long Distance Attack) 80000 AP 2 stars ------------------------------------------------------------------------- ¤¨¤ó¤­¤ç¤ê¤³¤¦¤²¤­ You may attack from the back row without any reduction in your attack power. This materia has no effect if you are in the front row. Find: In the Mithril Mine. ------------------------------------------------------------------------- KABAU (Protect) 40000 AP 5 stars ------------------------------------------------------------------------- ¤«¤Ð¤¦ LV1: 20% Up The character wearing this Materia will block LV2: 40% Up an enemy's attack by standing in front of one of LV3: 60% Up his allies when they are attacked. It won't LV4: 80% Up always happen (unless you're at 100%), and that LV5: 100% Up ally will keep guarding even if his HPs are low. This only works when another ally is hit by a physical attack, not by magic or certain enemy abilties. Status Changes: STRENGTH +01 Find: In the garden next to Aerith's house. ------------------------------------------------------------------------- KAUNTAA (Counter) 100000 AP 5 stars ------------------------------------------------------------------------- ¥«¥¦¥ó¥¿¡¼ The character wearing this will counterattack using his weapon if he is targeted by an enemy (the attack doesn't have to be physical, and it doesn't have to be aimed specifically at the person wearing the Counter Materia. In fact, it doesn't even have to hit or do damage in order to trigger a counterattack). Damage is the same, just as if you had attacked normally (it's even possible to miss). A counterattack is made only against the enemy you hit; combining this materia with Subete Zentaika, Renzokugiri, or any other materia that affects your ability to attack will have no effect. However, I'm not sure how Enkyori Kougeki would affect this materia. The chance of you countering when hit raises at 20% per star. You won't counterattack your friends if they attack you, BTW. Note that the more of these that you wear, the more times you make a counterattack. So if you have 4 Counter materia equipped and an enemy hits you with a physical attack, you will strike that foe 4 times. Find: Caves behind Nivelheim, or you can receive it as a prize for winning the chocobo races held at the Gold Saucer. ------------------------------------------------------------------------- SUBETE ZENTAIKA (Everything Affect All) 160000 AP 5 stars ------------------------------------------------------------------------- ¤¹¤Ù¤Æ¤¼¤ó¤¿¤¤¤­ Like Zentaika, this materia allows you to target all allies or enemies instead of just one. However, the Subete Zentaika affects _every_ ability your character possesses. The ability must be a selectable one (in the Battle Window), and not an ability such as Counter or Cover. This Materia doesn't work with Summon Spells or the ability to use Items (even with W Item equipped). Find: Makou Pit. ========================== BLUE - COMBINATION MATERIA ========================== ------------------------------------------------------------------------- HP KYUUSHUU (HP Absorb) 100000 AP 2 stars ------------------------------------------------------------------------- £È£Ð¤­¤å¤¦¤·¤å¤¦ Every time you hit an enemy with magic, 1/10th of the damage you did is given back to you in the form of HPs. Find: Makou Pit. ------------------------------------------------------------------------- MP KYUUSHUU (MP Absorb) 100000 AP 2 stars ------------------------------------------------------------------------- £Í£Ð¤­¤å¤¦¤·¤å¤¦ Every time you hit an enemy with magic, 1/10th of the damage you did is given back to you in the form of MPs. Find: Chest in Uutai. ------------------------------------------------------------------------- MP TAABO (MP Turbo) 120000 AP 5 stars ------------------------------------------------------------------------- £Í£Ð¥¿¡¼¥Ü When paired with a Mahou or Summon materia, the MP cost raises by about 1/3rd the original amount. However, the effectiveness of the spell cast is increased by a third as well, whether it is damaged inflicted or HP restored. The only exception to this that I've found so far is the Knights of the Round materia--pair it to MP Turbo and the cost raises only 5 points, yet the amount of damage is still raised by a third. Find: In the Temple. ------------------------------------------------------------------------- ZENTAIKA (Affect Everybody) 35000 AP 5 stars ------------------------------------------------------------------------- ¤¼¤ó¤¿¤¤¤« When linked to a green materia, you will target that spell on all allies or enemies instead of just one. This allows you to hit them all with that spell. The more levels you raise this materia, the more times you can do this; after enough uses of that spell, you'll have to target one enemy again until the next battle. Note that Zentaika will not work with the following materia: Altema, Chiryou (Resist only), Fulkea, Fuuin, Inseki, Ridatsu, or Shield. Initially Equipped: Red 13 Purchase from: Condor Fort Find: Shinra HQ -- trade in one of the bags from the 'locked door' puzzle to get it. ------------------------------------------------------------------------- MAHOU MIDAREUCHI (Random Magic Strike) 200000 AP 5 stars ------------------------------------------------------------------------- ¤Þ¤Û¤¦¤ß¤À¤ì¤¦¤Á This can be combined with Spell or Summon Materia. When used, the spell strikes 4 times, with the target randomly chosen each time. The damage that spell would inflict is reduced, but the you only lose MP as if you had casted the spell once. The same applies if it is combined with a Summon Materia. This Materia works with every magic spell and summon skill except for Escape and Knights of the Round. Find: One of the bonus areas...refer to section 5b. ------------------------------------------------------------------------- FUIUCHI (Surprise Attack) 150000 AP 5 stars ------------------------------------------------------------------------- ¤Õ¤¤¤¦¤Á If you have a Mahou, Summon, or Command materia attached to the Fuiuchi materia, then the character wearing them will instantly use the attached materia before the allies or enemies can attack. However, there is only a small chance of this working, but you can increase it by raising this materia's levels. This materia doesn't work against enemies that are supposed to attack first (such as the armored tank that you fight after escaping from Shinra HQ in Disc One). Find: Receive as a prize if you did well in the chocobo races at the Gold Saucer. ------------------------------------------------------------------------- MAHOU KAUNTAA (Magic Counter) 300000 AP 5 stars ------------------------------------------------------------------------- ¤Þ¤Û¤¦¥«¥¦¥ó¥¿¡¼ Despite it's name, you can attach a Mahou or a Summon materia to this materia orb. If you are attacked, there is a chance that you will counterattack with whatever spell or Shoukan you have equipped, providing you have the MP for it. The chance of you making a counterattack increases 20% per level star you earn. If you have either the Master Magic or Master Summon materia equipped, the Shoukanjuu or magic spell used is determined randomly. Find: Receive as a prize if you did well in the chocobo races at the Gold Saucer. ------------------------------------------------------------------------- KOMANDO KAUNTAA (Command Counter) 100000 AP 5 stars ------------------------------------------------------------------------- ¥³¥Þ¥ó¥É¥«¥¦¥ó¥¿¡¼ This materia will only work if it is attached to a Command Materia. Furthermore, it will will only work with the following Materia: Ayatsuru, Henka, Hissatsu, Miyaburu, Monomane*, Nageru, and Nusumu. If you have the Master Command materia linked to this one, then one of the eight commands will be picked at random. When you are attacked by an enemy, you will counterattack with the command materia you have equipped. The chance of you counterattacking increases by 20% for each new level star you earn. If the command chosen is Nageru or Zeninage, then the item thrown/amount of gil thrown is randomly determined. * Since Monomane will make you imitate what you or your allies just did, you can use Monomane to counterattack with Renzokugiri, a Summon spell, or any other Materia ability. It's probably the best Materia to have when using the Command Counter because you can strike back with just about any ability you can think of. Find: Makou Pit. ------------------------------------------------------------------------- FAINARU ATTAKU (Final Attack) 160000 AP 5 stars ------------------------------------------------------------------------- ¥Õ¥¡¥¤¥Ê¥ë¥¢¥Ã¥¿¥¯ This works just like the ability that many of your enemies have; when your HP is reduced to 0, you will activate whatever Materia is attached to the Final Attack Materia, but that Materia has to be a Mahou, Shoukan, or Command materia. Be careful, though, since if one of your allies kills you, you'll attack them with the Materia you have equipped! You can equip a Materia like Sosei or Barrier to revive yourself or protect your party once you pass away, though, making this useful as both an offensive and defensive tactic. The more stars you've earned, the more times you can use this Materia when you are killed. Find: A prize you can win at the Gold Saucer's Battle Square, should you win the URA Battle. ------------------------------------------------------------------------- TSUIKAGIRI (Additional Slice) 200000 AP 2 stars ------------------------------------------------------------------------- ¤Ä¤¤¤«¤®¤ê After using the materia that this is combined with, you'll perform a single physical attack on the enemy affected by the materia. This means that if you use a materia on yourself (like Barrier), you'll attack yourself or your allies! Find: Look on the 'switching path' in the Mountain Crossroads area (it's where you can use your map in the 2nd disk, just before the snowfield). ------------------------------------------------------------------------- TSUIDENI NUSUMU (Steal in Addition*) 200000 AP 2 stars ------------------------------------------------------------------------- ¤Ä¤¤¤Ç¤Ë¤Ì¤¹¤à After using the materia that this is combined with, you'll attempt to steal from the enemy affected by the previous materia (you won't move or anything--you simply receive a message telling you if you were successful or not). Combining this with the Nusumu materia is obviously pointless unless you're having a hard time stealing from a particular foe. Find: In a cavern above Uutai (you need to be able to cross the fire-pits before you can reach it). * Could also be translated 'Steal while you are doing (action)'. ------------------------------------------------------------------------- TSUIKA KOUKA (Additional Effect) 100000 AP 2 stars ------------------------------------------------------------------------- ¤Ä¤¤¤«¤³¤¦¤« This materia is affect not only by which Mahou or Shoukan materia you combine it with, but if you affix it to your weapon or your bracelet. It takes the properties of the linked materia and gives your weapon or bracelet those properties. For example, equip Shiva on your paired bracelet holders and you are protected from Ice damage. Equip it and the Ikazuchi materia on your weapon's holders and your normal attacks will hit for lightning damage. Like Zokusei (below), not all materia will work with this combination materia. Find: Cosmo Canyon -- the cave that you and the old man explore. ------------------------------------------------------------------------- ZOKUSEI (Attribute) 80000 AP 4 stars ------------------------------------------------------------------------- ¤¾¤¯¤»¤¤ Like Tsuika Kouka, this materia affects the weapon or armor it is attached to as well as the materia it is combined with. Zokusei only works when paired with certain Mahou or Shoukan materia. If it is attached to a weapon, the type of damage you inflict is the same as the Materia combined with Zokusei (so if you have Phoenix attached to your weapon and it is combined with this materia, you'll hit for fire damage. And if you have Doku attached to you armor along with this materia, you will be protected from Poison attacks). This Materia has no additional power when linked with a weapon, but if it is combined with a bracelet, it has the following abilities: LV1: Damage inflicted is reduced to 1/2 if it is the corresponding type. LV2: No damage is received if it is the corresponding type. LV3: Gain HP if you are struck with the corresponding type of attack. Zokusei will only work when paired with these materia: MAHOU MATERIA SHOUKAN MATERIA Doku Alexander Titan Honou Ifrit Ramuh Ikazuchi Leviathan Juuryoku Phoenix Reiki Shiva Find: From Domino on the 62nd floor of the Shinra HQ. Also in either Tifa's house or the mountains behind Nivelheim (NSS). ==================== RED - SUMMON MATERIA ==================== All summon materia have five level stars. The more levels you raise, the more times you can summon that particular Shoukanjuu (Summoned Beast) during a battle. Unless mentioned, all summon attacks strike all enemies at once. ------------------------------------------------------------------------- CHYOKOBO & MOOGURI (Chocobo and Moogle) 35000 AP COST - 14 MP ------------------------------------------------------------------------- ¥Á¥ç¥³¥Ü¡õ¥â¡¼¥°¥ê Technique: HISSATSUWAZA!! (Ultimate Special Technique!!) Dash attack hitting for physical damage. Has a small chance of stunning your foes for several rounds. Technique: DEBUCHOKOBO (Fat Chocobo) Fat Chocobo performs squashing attack hitting for physical damage. Occurs 1/16th of the time. Status Changes: MAGIC +01 MAXHP -02% MAXMP +02% Find: Talk to the fenced in Chocobo at the Chocobo Farm. ------------------------------------------------------------------------- SHIVA 50000 AP COST - 32 MP ------------------------------------------------------------------------- ¥·¥ô¥¡ Technique: DAIYAMONDODASUTO (Diamond Dust) Attacks with frost blast for ice (Reiki) damage. Status Changes: MAGIC +01 MAXHP -02% MAXMP +02% Find: In the cave between the chocobo farm and Condor Fort (before Junon Town). ------------------------------------------------------------------------- IIFURITO (Ifrit) 50000 AP COST - 34 MP ------------------------------------------------------------------------- ¥¤¡¼¥Õ¥ê¥È Technique: JIGOKU NO KAEN (Flame of Hell) Flaming body check hitting for fire (Honou) damage. Status Changes: MAGIC +01 MAXHP -02% MAXMP +02% Find: After killing Jenova Birth on the Shinra Boat. ------------------------------------------------------------------------- TAITAN (Titan) 80000 AP COST - 46 MP ------------------------------------------------------------------------- ¥¿¥¤¥¿¥ó Technique: DAICHI NO DORI (Anger of Earth) Ground lift and crush hitting for earth (Daichi) damage. Status Changes: MAGIC +01 MAXHP -02% MAXMP +02% Find: Check the ruined machinery after the Shin-Ra minions leave in the village located before Cosmo Canyon. ------------------------------------------------------------------------- RAMUU (Ramuh) 70000 AP COST - 40 MP ------------------------------------------------------------------------- ¥é¥à¥¦ Technique: SABAKI NO IKAZUCHI (Lightning of Judgement) Lightning storm striking for thunder damage. Status Changes: MAGIC +01 MAXHP -02% MAXMP +02% Find: Alcove in Chocobo racer's room in the Golden Saucer. ------------------------------------------------------------------------- OODIIN (Odin) 90000 AP COST - 80 MP ------------------------------------------------------------------------- ¥ª¡¼¥Ç¥£¡¼¥ó Technique: ZANTETSUKEN (Iron-Cutting Sword) Slashes with sword, instantly killing all enemies. Technique: GUNGNIR NO YARI (Gungnir Spear) Impales one foe with spear for special damage (done only vs. foes that cannot be 'instantly killed', such as bosses). Status Changes: MAGIC +01 MAXHP -05% MAGIC DEFENSE +01 MAXMP +05% Find: After opening the safe and defeating the boss in the mansion in Nivelheim (where Vincent is found). ------------------------------------------------------------------------- REVAIASAN (Leviathan) 10000 AP COST - 78 MP ------------------------------------------------------------------------- ¥ì¥ô¥¡¥¤¥¢¥µ¥ó Technique: DAIKAISHOU (Great Ocean Collide) Summons tidal wave that hits for water damage. Status Changes: MAGIC +01 MAXHP -05% MAGIC DEFENSE +01 MAXMP +05% Find: Given to you after beating the Ashura-like monster at the top of the pagoda in Utai on the Westmost Continent. ------------------------------------------------------------------------- KUJATA 140000 AP COST - 110 MP ------------------------------------------------------------------------- ¥¯¥¸¥ã¥¿ Technique: TORAIDIZASUTAA (Tri-Disaster) Hits for three element damage (Honoo, Reiki, Ikazuchi). Status Changes: MAGIC +01 MAXHP -05% MAGIC DEFENSE +01 MAXMP +05% Find: Second screen of endless Forest on Northern Continent. ------------------------------------------------------------------------- BAHAMUUTO (Bahamut) 120000 AP COST - 100 MP ------------------------------------------------------------------------- ¥Ð¥Ï¥à¡¼¥È Technique: MEGAFUREA (Megaflare) Attacks with flare breath for special damage. Status Changes: MAGIC +01 MAXHP -05% MAGIC DEFENSE +01 MAXMP +05% Find: After beating the dragon in the Temple once you've met Sephiroth and the Temple starts to shake. ------------------------------------------------------------------------- AREKUSANDAA (Alexander) 150000 AP COST - 120 MP ------------------------------------------------------------------------- ¥¢¥ì¥¯¥µ¥ó¥À¡¼ Technique: SEINARU SHINPAN (Holy Judgment) Laser ray hitting for holy power damage. Status Changes: MAGIC +01 MAXHP -05% MAGIC DEFENSE +01 MAXMP +05% Find: In a cave on the east edge of the icy wasteland below the old man's shack on the Northern Continent. ------------------------------------------------------------------------- BAHAMUUTO KAI (Bahamut Reborn) 200000 AP COST - 140 MP ------------------------------------------------------------------------- ¥Ð¥Ï¥à¡¼¥È²þ Technique: GIGAFUREA (Gigaflare) Attacks with stronger flare breath for special damage. Status Changes: MAGIC +02 MAXHP -10% MAGIC DEFENSE +02 MAXMP +10% Find: Lying on path leading to first barrier at top of the crater in the Frozen Mountain. ------------------------------------------------------------------------- FENIKKUSU (Phoenix) 180000 AP COST - 180 MP ------------------------------------------------------------------------- ¥Õ¥§¥Ë¥Ã¥¯¥¹ Technique: TENSEI NO HONOO (Flame of Reincarnation) Causes fire damage to enemy and revives all dead allies (restores a dead character's HP to max). Status Changes: MAGIC +02 MAXHP -10% MAGIC DEFENSE +02 MAXMP +10% Find: Win the Mini-Battle at Condor Fort. ------------------------------------------------------------------------- HAADESU (Hades) 250000 AP COST - 150 MP ------------------------------------------------------------------------- ¥Ï¡¼¥Ç¥¹ Technique: ANKOKU NO KAMA (Cauldron of Darkness) Hades appears and summons a gas from within his cauldron which will affect enemies with various status ailments, in addition to inflicting poison damage. Status Changes: MAGIC +04 MAXHP -10% MAGIC DEFENSE +04 MAXMP +15% Find: Near the ruined helicopter in the sunken Shinra plane next to the Gold Saucer. ------------------------------------------------------------------------- BAHAMUUTO REISHIKI (Bahamut Form Zero) 250000 AP COST - 180 MP ------------------------------------------------------------------------- ¥Ð¥Ï¥à¡¼¥È£Ú£Å£Ò£Ï Technique: TEREAFUREA (Teraflare) Bahamut's ultimate form appears in outer space and eradicates all enemies with a super flare for special damage. This attack hits for around 8000-9999 damage. Status Changes: MAGIC +04 MAXHP -10% MAGIC DEFENSE +04 MAXMP +15% Find: Touch the floating blue stone in Cosmo Canyon after revisiting the Ancient City with the old man. You must have Bahamut and Bahamut Kai or you won't receive this materia. ------------------------------------------------------------------------- TYUPOON (Chupon) 250000 AP COST - 160 MP ------------------------------------------------------------------------- ¥Á¥å¥Ý¡¼¥ó Technique: TENCHI HOUKAI (Collapse of Heaven and Earth) Chupon creates a wind vortex, then turns the ground upside-down and all the enemies fall down into the sky :) This attack instantly kills foes, but it can miss. Status Changes: MAGIC +04 MAXHP -10% MAGIC DEFENSE +04 MAXMP +15% Find: In a bag on a branch across from three pink vines, in the third area of the Old Forest. ------------------------------------------------------------------------- NAITSUOBORAUNDO (Knights of the Round) 500000 AP COST - 250 MP ------------------------------------------------------------------------- ¥Ê¥¤¥Ä¥Ü¥é¥¦¥ó¥É Technique: ARUTIMETTOENDO (Ultimate End) King Arthur and his fellow knights (they don't look like knights to me) each take a turn attacking your opponents with all kinds of attacks (causing fire damage, ice damage, special damage, etc.) Status Changes: MAGIC +08 MAXHP -10% MAGIC DEFENSE +08 MAXMP +20% Find: In a cave on the uncharted island in the northeast corner of the map. You'll need the Gold Chocobo to reach it. ------------------------------------------------------------------------- MASUTAA SHOUKAN (Master Summon) n/a no stars ------------------------------------------------------------------------- ¥Þ¥¹¥¿¡¼¤·¤ç¤¦¤«¤ó When equipped, you can summon ANY Shoukanjuu. They are listed in this order: ¥Á¥ç¥³¥Ü¡õ¥â¡¼¥°¥ê Chocobo & Moogle ¥·¥ô¥¡ Shiva ¥¤¥Õ¥ê¡¼¥È Ifrit ¥é¥à¥¦ Ramuh ¥¿¥¤¥¿¥ó Titan ¥ª¡¼¥Ç¥£¡¼¥ó Odin ¥ì¥ô¥¡¥¤¥¢¥µ¥ó Leviathan ¥Ð¥Ï¥à¡¼¥È Bahamut ¥¯¥¸¥ã¥¿ Kujata ¥¢¥ì¥¯¥µ¥ó¥À¡¼ Alexander ¥Õ¥§¥Ë¥Ã¥¯¥¹ Phoenix ¥Ð¥Ï¥à¡¼¥È²þ Bahamut Reborn ¥Ï¡¼¥Ç¥¹ Hades ¥Á¥å¥Ý¡¼¥ó Chupon ¥Ð¥Ï¥à¡¼¥È£Ú£Å£Ò£Ï Bahamut Form Zero ¥Ê¥¤¥Ä¥ª¥Ö¥é¥¦¥ó¥É Knights... ========================================================================= ENEMY SKILL LIST ========================================================================= This section lists the enemy skills you can learn in numerical order. It also lists the amount of MP needed to use an enemy skill, the effect of that skill, and the locations of monsters you can learn them from. ------------------------------------------------------------------------- STAR 01 - KAERU NO UTA (Song of the Frog) COST - 5 MP ------------------------------------------------------------------------- ¥«¥¨¥ë¤Î¤¦¤¿ Effect: Transforms all foes into frogs and puts them to sleep. Learn: From the green frogs (Tatchimi) in the circular forest near Gongaga Town (also from the other forests nearby). Tip: You can control the enemy and make it use Kaeru no Uta on you (pick the bottom option). ------------------------------------------------------------------------- STAR 02 - LEVEL 4 JIBAKU (Level 4 Self-Destruct) COST - 10 MP ------------------------------------------------------------------------- ¥ì¥Ù¥ë£´¼«Çú Effect: All enemies with an experience level that is a multiple of 4 loses almost all their HP (you can't kill an enemy with this spell--the best you can do is reduce their HP to one point). In addition, they may be afflicted with the 'Minimum' status. Learn: Burrowing squirrel-like foes (Muu) found near the Chocobo Farm. Tip: You can't control this enemy, so you'll have to wait until they use it on you. ------------------------------------------------------------------------- STAR 03 - MAJIKKUHANMAA (Magic Hammer) COST - 3 MP ------------------------------------------------------------------------- ¥Þ¥¸¥Ã¥¯¥Ï¥ó¥Þ¡¼ Effect: Bop one foe on the head and gain up to 100 MP (assuming the monster has enough MP). Learn: Plant-like monsters (Ashigirisou) found on the tip of the Westernmost Continent (in the dark grass). Tip: You can control an Ashigiisou and have it use the Magic Hammer against one of your allies (choose the third option). ------------------------------------------------------------------------- STAR 04 - HOWAITOUINDO (White Wind) COST - 34 MP ------------------------------------------------------------------------- ¥Û¥ï¥¤¥È¥¦¥¤¥ó¥É Effect: Each ally regains lost HP and their status ailments are cured and dispelled. The amount of HP recovered depends on the current HP of the caster. Learn: The white and green cactus-like monsters (Zemzerett) in the grassy area by Junon Town , or from the winged serpents you fight if you're hit by a barrier at the Frozen Mountain. Tip: You can't learn White Wind from a Zemzerett unless you control it and make it use the skill on you (pick the bottom choice to do this). ------------------------------------------------------------------------- STAR 05 - MAITIGAADO (Mighty Guard) COST - 56 MP ------------------------------------------------------------------------- ¥Þ¥¤¥Á¥¬¡¼¥É Effect: Has the same effect as casting Haste, Barrier, and Mabarrier on all your allies. Learn: The spiky, shelled creatures with green tentacles (Beach Plug) that live on the shore near the Gongaga Town. Tip: The Beach Plug won't use Mighty Guard unless you control it and make it use the skill on one of your members (it's the middle option). ------------------------------------------------------------------------- STAR 06 - TENSHI NO SASAYAKI (Angel's Whisper) COST - 50 MP ------------------------------------------------------------------------- Å·»È¤Î¤µ¤µ¤ä¤­ Effect: An angel appears above one person and brings them back to life if they are dead. They also relieve any status ailments and dispel any bad effects. In addition HP is restored to the amount shown during the skill's use; however, this can be a bane to characters with high HP because if your life is higher than the amount shown, it is reduced to that amount. You'd think that this would be a great way to weaken enemies with more than 9999 HP, but it won't work on your opponents in this manner--it will only heal them, remove status ailments, etc. :( Learn: From the beckoning women in the yellow swimsuits (Polan Solita) you meet in the Makou Pit if you take the right path the first time you meet your friends. Tip: The easiest way to learn this skill is by controlling your enemy and picking the bottom option to make them use this skill on you. ------------------------------------------------------------------------- STAR 07 - DORAGONFOOSU (Dragon Force) COST - 19 MP ------------------------------------------------------------------------- ¥É¥é¥´¥ó¥Õ¥©¡¼¥¹ Effect: Increases your physical and magical defense rating. Learn: From the dragons (Dark Dragon) you meet during the descent into the Makou Pit. Tip: You can't learn this unless you control the Dark Dragon and have it use Dragon Force on one of you (pick the second choice). ------------------------------------------------------------------------- STAR 08 - DESUFOOSU (Death Force) COST - 3 MP ------------------------------------------------------------------------- ¥Ç¥¹¥Õ¥©¡¼¥ª¥¹ Effect: One ally becomes immune to instant death attacks (this doesn't protect you from dying if you lose all your HP). Learn: The huge tusked turtles (Adamantaimai) by the shoreline of the Westmost Continent. Tip: You can't learn this skill unless you control the turtle and make it use Death Force against you. To do this, choose the bottom option once it's under your control. ------------------------------------------------------------------------- STAR 09 - KAEN HOUSHA (Flame Blaster) COST - 10 MP ------------------------------------------------------------------------- ²Ð±êÊü¼Í Effect: A stream of fire burns one foe for fire (Honoo) damage. Learn: From any enemy that utilizes a fire breath attack. One of the earliest locations would be the room with the ladders and pipes where you fight the boss of the mountains behind Nivelheim; you can fight Dragons in that area that use Kaen Housha often. You can also learn it from the flying yellow monsters (Aakudoragon) in the Mithril Mine. Tip: While you could learn this skill by controlling a Dragon and picking the bottom choice to make it use this skill on you, chances are it will hit you with Kaen Housha as it's initial attack in the first place. The same goes for the flying Aakudoragons. ------------------------------------------------------------------------- STAR 10 - REEZAA (Laser) COST - 16 MP ------------------------------------------------------------------------- ¥ì¡¼¥¶¡¼ Effect: Reduces an enemy's HP by one-half. Learn: From the dragons (Dark Dragon) you meet during the descent into the Makou Pit. Tip: You can either let the Dark Dragon use this ability on you, or you can control it (using Ayatsuru), and pick the top option to make it use Laser on one of your allies. ------------------------------------------------------------------------- STAR 11 - MATORAMAJIKKU (Matora Magic) COST - 8 MP ------------------------------------------------------------------------- ¥Þ¥È¥é¥Þ¥¸¥Ã¥¯ Effect: Fire a pack of missiles at one enemy for magic damage. Learn: Machines with big feet and guns for arms (Sweeper Custom) around Junon Town. Or from the wheeled robo-creatures in the underwater part of Junon Town. Tip: To learn this skill from the Sweeper Custom, just control it and choose the last option. ------------------------------------------------------------------------- STAR 12 - KUSAI IKI (Smelly Breath) COST - 58 MP ------------------------------------------------------------------------- ½­¤¤Â© Effect: Inflict multiple status ailments upon all enemies, including Confusion, Frog, Minimum (Shrink), Mute, Poison, and Sleep. Learn: From the Mobol creatures (green guys with tentacles and really big mouths) living on the outside ledges in the Frozen Mountain. You can also meet them in the Makou Pit, if you take the right path the first time you run into your friends. Tip: Be sure to have some protective accessories equipped when trying to learn this skill or your party may be too weakened by the Smelly Breath to kill the Molbol or even escape! ------------------------------------------------------------------------- STAR 13 - BEETA (Beta) COST - 35 MP ------------------------------------------------------------------------- ¥Ù¡¼¥¿ Effect: A swirling red shape appears, surrounded by specks of white. All targets are hit for magic damage. Learn: The big shadow snake (Midgal Zuolm) in the marsh near the Chocobo Farm. Tip: This monster won't use Beta unless he's waving back and forth. To make him do that, inflict heavy damage on him. Then just wait until he uses Beta. If he still doesn't use it, take off a little bit of his life since he tends to use Beta more when he's near death. ------------------------------------------------------------------------- STAR 14 - AKUABURESU (Aqua Breath) COST - 34 MP ------------------------------------------------------------------------- ¥¢¥¯¥¢¥Ö¥ì¥¹ Effect: Blue bubbles strike all enemies for water damage. Learn: From the boss of the Ancient City , the winged chimera in the plains surrounding the Gold Saucer ; or from the floating sea-dragon creature (Saapando) in the sunken plane near the Gold Saucer. Tip: To pick up this skill, just control a Chimera and choose the bottom option to make it use Aqua Breath. ------------------------------------------------------------------------- STAR 15 - TORAIN (Tryne) COST - 20 MP ------------------------------------------------------------------------- ¥È¥é¥¤¥ó Effect: A Delta Force-like attack that hits all enemies for lighting (Ikazuchi) damage. Learn: The Ashura-like boss (Godo) of the pagoda's top floor in Utai. Also from the red spider/crab-like creature (Stilve) living inside the Frozen Mountain , or the spider-like boss (Materia Keeper) of the mountains behind Nivelheim. . Remember, the _only_ time you can learn this skill is while fighting one of the above monsters, so learn it while you still can! If you miss it, it's possible to learn it from the Stilves you meet in the Gold Saucer's Battle Square, though -NSS-. Tip: Actually, the Materia Keeper is more likely to use this against your characters than any other enemy that can use this skill. It's a good thing, too, since you can't control it. ------------------------------------------------------------------------- STAR 16 - MAJIKARUBURESU (Magical Breath) COST - 75 MP ------------------------------------------------------------------------- ¥Þ¥¸¥«¥ë¥Ö¥ì¥¹ Effect: Rainbow orbs hit all foes for fire, ice, and lighting damage. Learn: From the red spider/crab-like creatures (Stilve) living inside the Frozen Mountain. Also from the blue, leech-like enemies (Parasite) in the Makou Pit. Tip: To learn this skill from a Parasite quickly, control it and pick the last option to have it use Magical Breath on your allies. ------------------------------------------------------------------------- STAR 17 - ???? COST - 3 MP ------------------------------------------------------------------------- ¡©¡©¡©¡© Effect: A weight drops and hits for special damage. The amount is equal to the amount of damage the caster has received in battle. Learn: From the balance-like creatures (Judge) in Nivelheim. Also from the purple behemoths (Behemoth) you encounter when raiding Midgar City. Keep in mind that you won't actually learn this skill unless you take damage from it. Tip: The Judges will use this skill eventually. You can't control them, but they're easier to run into than the Behemoths. ------------------------------------------------------------------------- STAR 18 - GOBURIN PANCHI (Goblin Punch) COST - 0 MP ------------------------------------------------------------------------- ¥´¥Ö¥ê¥ó¥Ñ¥ó¥Á Effect: One foe is hit for physical damage. The damage inflicted is multiplied if your opponent has the same EXP level that you do. Learn: Imp-like monsters wearing boxing gloves :) (Goblin) found on the only forested island in the northeast area of the map. Tip: You can control the Goblins if you want (pick the middle option to use the Goblin Punch), but it's more likely that they'll hit you with it in the first place, so don't even bother and just let them strike first. ------------------------------------------------------------------------- STAR 19 - CHOKOBOKKURE (Chocobockle) COST - 3 MP ------------------------------------------------------------------------- ¥Á¥ç¥³¥Ü¥Ã¥¯¥ì Effect: A fat chocobo bounces around and hits one foe for special damage. This attack gains strength each time you flee from a battle. Learn: Go to the Chocobo Farm. Talk to the man in the barn and choose the first choice. The 5th item from the top costs 1500 gil; purchase three of them. Then go to the chocobo tracks on the Southern Continent near the forest. Equip yourself with a Chocobo Yose materia. When you encounter a chocobo, kill off all but one of the other enemies and use the item you bought 3 of on the chocobo (it looks like an orange squash). This will make the chocobo peck at the ground. At any time after that point (whether or not the chocobo is still pecking), use the Level 4 Jibaku enemy skill and you'll be hit by the Chocobockle. Tip: Make sure you're in the right location (the forest near Mideel); you can't learn this skill from any other type of Chocobo (these are the only ones who will be affected by Level 4 Jibaku). ------------------------------------------------------------------------- STAR 20 - REBERU 5 DESU (Level 5 Death) COST - 22 MP ------------------------------------------------------------------------- ¥ì¥Ù¥ë£µ¥Ç¥¹ Effect: Any enemy whose level is a multiple of 5 is instantly killed. Learn: From the blue, leech-like enemies (Parasite) in the Makou Pit. Tip: Simply use Control to command your foe and then choose the middle option if you want the Parasite to use Level 5 Death on one of your members. ------------------------------------------------------------------------- STAR 21 - SHI NO SENKOKU (Death Sentence) COST - 10 MP ------------------------------------------------------------------------- £Ø¤ÎÀë¹ð Effect: One enemy is Condemned (they die when the counter over their head reaches zero). Learn: The yellow, spiked enemies (Bound Fat) that live in front of and in the area behind the Ancient City. Tip: You could control these guys, but if you kill one it will counterattack with this skill so it may be easier to simply off one, especially if you don't have the Ayatsuru materia. If you do, then simply control them and pick the bottom option to use the Death Sentence. ------------------------------------------------------------------------- STAR 22 - SHI NO RUURETTO (Roulette of Death) COST - 6 MP ------------------------------------------------------------------------- £Ø¤Î¥ë¡¼¥ì¥Ã¥È Effect: One friend or foe is randomly killed. Learn: From the floating card-jesters (Death Dealer) in the Makou Pit if you take the right path the first time you meet your friends. Tip: You can control the Death Dealer and make him use Shi no Roulette on you by picking the second option when the enemy abilities window appears. If it kills one of your enemies, you'll have to try again until the pointer lands on you. ------------------------------------------------------------------------- STAR 23 - SHADOU FUREA (Shadow Flare) COST - 100 MP ------------------------------------------------------------------------- ¥·¥ã¥É¥¦¥Õ¥ì¥¢ Effect: A black flare hits a single opponent for magic damage. Learn: From the flying black dragon in Disc 3; it uses it as a counterattack before dying. Or, learn it from the Dragon Zombies in the Makou Pit. Tip: If you're fighting the flying dragon, just kill it and it will use the Shadow Flare on you. If you're trying to learn it from a Dragon Zombie, you'll have to wait until it uses it since you can't control them. ------------------------------------------------------------------------- STAR 24 - NANTOKA ??? (What???) COST - 110 MP ------------------------------------------------------------------------- ¤Ê¤ó¤È¤«¡©¡©¡© Effect: A star field and question mark appear; hits all enemies for physical damage. Learn: From the huge, multi-limbed bone dragons (Dragon Zombie) in the Makou Pit if you take the right path the first time you meet your friends. Tip: As the Dragon Zombies are uncontrollable, you'll simply have to keep fighting them until they use this skill on one of your characters. To learn an enemy skill, you must be equipped with a Teki no Waza (Learn Enemy Skill) yellow materia. When an enemy hits you with it's special skill, you will learn it, even if it misses or kills you. However, unless you win the battle, you won't keep the skill you've learned. There are 24 skills in all, and one of the 24 stars on the Materia Menu will light up as you get more enemy skills. Note that you can't learn a skill and then have your player cast it on another person with a Teki no Waza; they _must_ learn it from enemies. You'll know if you learned a skill because the character with the materia equipped will spin in a circle once and you'll get a message ending in an exclamation point. Keep in mind that if you're controlling a monster to learn a particular skill, you'll have to target the character wearing the Teki no Waza in order to learn the skill. For those of you who would like a more definitive guide, here is a list that shows the earliest point at which you can learn each skill as you play through the game: DISC ONE --------------------------------------------------------------- Matora Magic - from the Sweeper Customs after you've escaped from Midgar City. Level 4 Self-... - from the Muus in the area around the Chocobo Farm. Beta - from Midogaru Zuorumu, the snake you encounter after reaching the Chocobo Farm. Flame Blaster - from the Aakudoragons in the Mithril Mine (I tried to learn it from the Mootaabooru boss, but I couldn't get it, so....) White Wind - from the Zemzeretts in the Junon Area (land between the Condor Fort and Junon Town). Aqua Breath - use the Gold Saucer vehicle to get attacked by a Chimera in the dirt pit around the Saucer. Song of the Frog - the Tatchimis in the forests around Gongaga Town. Mighty Guard - the Beach Plugs on the shore near Gongaga Town. ???? - from the Judges in Sephiroth's Mansion in Nivelheim. Tryne - from the Materia Keeper boss of the Nivelheim mountain range. Death Force* - from the Adamantaimais on the shores of the Westermost Continent (once you have Cid's airplane). Magic Hammer* - from the Ashigiisous found in the dark, grassy areas of the Westernmost Continent (just before entering Utai). Death Sentence - from the Bound Fats found just before the Ancient City. * If Yuffie hasn't joined you yet, then you can get these skills without worry. But if she has joined your party, then she'll steal all your Materia, preventing you from learning these two skills until after you've completed her sub-quest and gotten your Teki no Waza materia back (along with the rest of your materia). DISC TWO -------------------------------------------------------------- Smelly Breath - from the Molbols while climbing up the Frozen Mountain. Magical Breath - from the Stilves inside the Frozen Mountain. Once you get the Highwind... Chocobockle - from the Chocobs found in the forest near Mideel. Goblin Punch - from the Goblins on the forested isle in the northeast part of the World Map. Shadow Flare - from the Ultima Weapon flying around in the sky. DISC THREE ------------------------------------------------------------ Dragon Force - from the Dark Dragons in the Makou Pit. Laser - from the Dark Dragons in the Makou Pit. Level 5 Death - from the Parasites in the Makou Pit. Angel's Whisper - from the Polan Solitas in the Makou Pit. Death Roulette - from the Death Dealers in the Makou Pit. What??? - from the Dragon Zombies in the Makou Pit (you can also learn Shadow Flare from them). ========================================================================= LEARNING LIMIT BREAKS ========================================================================= A lot of people don't know how the process to learn Limit Breaks works, or they may not know how to learn all the Breaks. Basically, the Limit Break mastery process goes like this: - Breaks are divided into four levels of power, and most characters have two Breaks per level, excluding level four (you only have one break for that level). - Each ally starts out with his first Level 1 break, so you don't have to fret over learning it. - But when you want to learn the second Limit Break of that particular level, you have to use the first break approximately: Ten times to get your second Level 1 break Eight times to get your second Level 2 break Six times to get you second Level 3 break You don't have to do this all in one battle, but you do have to kill the enemy your Break affects (if it is an attacking type of Break), Also, you do have to win the battle, since the new Limit Break you learn appears in the 'EXP/AP Gained' screen, although you don't have to be the one to kill the last opponent, as long as you killed at least one enemy with a Break. I'm a little unsure when it comes to non-attacking breaks...I think you just have to use them a certain number of times (see above). - Once you have your second Break, your goal is to reach the next level of power (and get that level's first Break in the process). To do this, your character has to win 40 battles _on his own_. This means that if the other characters kill the enemies and you do nothing or only inflict damage, you won't reach the next level. You have to win the battle using your abilities (attacking, magic, Limit Breaks, items, etc.), although it's okay if other characters damage that enemy before you kill it. - Finally, there is the Level 4 Limit Break. To learn it, you must have learned _all_ of that character's other breaks. Furthermore, you must have a special manual (you can tell what it is since it has the same name as the Limit Break). If you try to use the manual on another character, or on a character who has yet to learn all his or her breaks, you'll get a message in red and white. But when you have filled all the requirements, simply using the manual on the correct person will automatically give them their last Break (don't forget to set that person's level to 4 so that you can use it in battle :)) Here are the locations of each character's manual: CLOUD STRIFE You must earn 32,000 battle points at the Gold Saucer in _one visit_. You can then trade them in for the manual. BARETT WALLACE Get it from a lady wearing a hat in one of the buildings in North Corel after the train ride in Disc 2. TIFA ROCKHEART Go to Nivelheim and play the 'Highwind' theme twice on the piano in Tifa's house followed by L1+T (see section 8 for details). AERITH GAINSBOROUGH Get 1xx wins in battle (where xx are two matching digits). Then go to the cave where the sleeping man is and he'll give you the Mithril. Head to the blacksmith's house by the Gold Saucer, give him the Mithril, then climb up the stairs and examine the metal lid at the end of the walkway. Once you get the Highwind, doing this is a snap. But Aerith will have already left you by then. So, to get her manual while she's still in your party in Disc 1, do the following: Hop on the Gold Saucer Buggy. If you haven't gotten it yet, keep playing until you've finished the Gold Saucer area. Then pilot the Buggy _into_ Costa Del Sol. You'll enter the town as if you had walked into it. Go to the harbor and talk to the sailor by the boat. Choose the top option to pay 100 gil and you can then walk along the dock and enter a ship, which will return to Junon Town. Although there's not much new here, you will get a different reaction from most people because you're no longer dressed up as a guard. Anyway, once you exit the city (the fastest way is to take the helicopter-- refer to the end of section 4e for details), you'll find that you've brought the Buggy with you! From here, it's a simple matter of heading towards the river, crossing it at the ford below the waterfall, then heading up to the cave where the sleeping man is. And after getting the Mithril, you have to go _all_ the way back to the Eastern Continent so you can reach the blacksmith's house. Well, don't say I didn't warn you! RED XIII Go to Nivelheim and unlock the safe in the right wing of Sephiroth's Mansion (use the code in section 8 if you don't know how). You'll receive Red 13's manual from the boss when you defeat him. YUFFIE KISARAGI Return to Uutai after completing Yuffie's sub-quest. Head to the pagoda and beat the five bosses within--she'll get her manual once Godo is defeated in battle. VINCENT VALENTINE Once you have the submarine or a Green, Black, or Gold Chocobo, go to the waterfall in the middle of the Western Continent. If you enter the waterfall from the left side with Vincent in your party, he'll meet a girl from his past (Rukuresshia). You have to visit the falls twice, once during Disc 2 and again in Disc 3; it's during your second visit that you'll get his manual. Much to my surprise, I tried this and it _doesn't work_! I've heard from more than one source that this is the correct method, so if someone can tell me what I did wrong, it'd be appreciated. All I know is that I went to the room under the falls in Disc 3 and there's no one there, even when I stuck Vincent in my party. CID HIGHWIND After you get a submarine, go underwater and search for the wrecked plane near the southern part of the World Map, between the Western and Eastern continents. His manual is in one of the treasure chests inside the plane. - Note that Cait Sith only has two Limit Breaks; his inital one and one for Level 2. You still learn it the normal way you'd learn the first break of a new level. The same applies to Vincent, who has four Break levels but only one break per level. All other characters have two breaks a level (but only one break for Level 4). Limit Breaks become stronger and stronger as you play. This is due in part to your character's current level. Limit breaks that inflict damage become stronger depending on your Attack Power as well, even ones like Cait's Dice attack (in which the damage amount can vary), and Vincent's transformations (even though he doesn't use his guns). At the very least, equipping a strong weapon will add to the basic amount of damage a Limit Break can inflict*. * The only exception to this is Cait's Slot attack, when he summons a monster; damage is determined normally for this attack. Remember, if the Break doesn't inflict damage, it isn't affected by your character's Attack Power. ========================================================================= ULTIMATE WEAPONS ========================================================================= Truly the best in offensive weaponry, the Ultimate Weapons can make mincemeat out of even the strongest opponent (like there are any :)). How do you know if you got an Ultimate Weapon? Well: * The weapon will have eight connected Materia holders. * Materia attached to the weapon don't gain AP (the holders are black). * The weapon will power-up and do more damage after certain conditions are met. * The weapon (usually) has a higher Attack Power and Hit Rate than any other weapon. * The weapon's power won't decrease if you're using the Metamorphosis (Henka) materia. With other weapons, Attack Power is reduced by about 2/3rds when using this materia against an enemy. The sole exception to this is Aerith--her Ultimate Weapon has only seven slots, and you _can_ earn AP for Materia equipped to them. Also, another one of her weapons (the Umbrella), has a higher Attack Power than her Ultimate Weapon (the Princess Guard). Where you can find each weapon, and what you have to do to make it power-up, is listed below: CLOUD: ULTIMA WEAPON Location: Kill the Ultima Weapon (the big dragon) flying around in Disc 2/3. It will take a few tries as he will escape from battle several times before finally facing you. Condition: The more current HP you have, the more damage this weapon inflicts. (i.e. the closer your score is to the maximum amount, the higher the damage, regardless of defenses). BARETT: MISSING SCORE Location: Look on the landing near the Sister Ray during the raid on Midgar City in Disc 2 (if Vincent's not in your party, he'll be on the landing near the chest with the Ultimate Weapon in it). Condition: Equip materia on this weapon. The more AP a materia has, the higher the damage (so if you're wearing 8 mastered materia, Barett will do _lots_ of damage). TIFA: PREMIUM HEART Location: Return to Midgar City in Disc 2 or 3 and examine the computer in the Wall Market. It's in a room marked 'ITEM'. Condition: When Tifa performs her Limit Break, but gets a 'MISS' for one or more of the spinning wheels, her weapon powers-up. AERITH: PRINCESS GUARD Location: You can get it in the Temple, during the talking clock mini- game. This only has seven materia holders instead of eight, but it's still considered an Ultimate Weapon. Since Aerith has no Limit Breaks that inflict damage, I wonder if this weapon has any effect when you use a Limit Break (see below for details). Condition: 'This weapon (should) power-up when protecting an ally.' The English translation of this weapon's description, more or less. I guess this means that this weapon is stronger when Aerith is healing injured companions, or that it works only when she's defending with a Kabau (Protect) materia? RED 13: LIMITED MOON Location: Buugen Haagen will give this to Red 13 when he dies at Cosmo Canyon after the monster attacks Midgar City in Disc 2 (although you can get it in Disc 3, as well). Condition: The more current MP you have remaining (the closer you are to you maximum amount of MP), the stronger this weapon is. YUFFIE: FUGUTAITEN Loaction: Look in the Wrecked Plane in Disc 2 or 3. Condition: If an enemy's experience level is higher than Yuffie's, this weapon will power-up and do added damage. CAIT SITH: MARVELOUS CHEER Loaction: Search the lockers on the 64th floor of the Shinra HQ during your raid on Midgar City during Disc 2. You can get to the HQ by heading north along the underground rail passage. Condition: The more current MP you have remaining (the closer you are to you maximum amount of MP), the stronger this weapon is. VINCENT: DEATH PENALTY Location: You get this when you get his limit break manual (see above). Condition: The more enemies that Vincent kills (as in, he finishes them off, at least), the stronger this weapon becomes. This counts for all the enemies he's killed since he joined you, not the enemies he's defeated since getting this weapon (just like the way the computer determines damage for the Chocobockle Enemy Skill). CID: VENUS GOSPEL Location: Talk to the old man standing outside the house that's just left of the rocket launch pad (the same one who gave Cloud a sword in Disc 1). You can only do this after completing the 'Huge Materia' rocket sub-quest in Disc 2 or 3 (which means the rocket has been destroyed). After talking to the geezer three times in a row, he'll give Cid his Ultimate Weapon. Condition: The more current MP you have remaining (the closer you are to you maximum amount of MP), the stronger this weapon is. Finding these weapons can be hard or difficult; Cloud's weapon can be easily won from the Ultima Weapon monster, but Barett's weapon won't appear if he's not in your party, so it's easy to miss. I myself haven't been able to verify it, but it's been said that the power of your character's Limit Breaks are _greatly_ increased when he/she is wielding their 'Ultimate Weapon'. ========================================================================= LIMIT BREAK LIST ========================================================================= This is a list of each character's Limit Break, it's effect, and a brief description. The letters and numbers mean the Break Level and which one it is (i.e. B3/1 is Level 3, 1st Break). ============ Cloud Strife ============ ------------------------------------------------------------------------- B1/1: ¥Ö¥ì¥¤¥Ð¡¼ BUREIBAA (Braver) ------------------------------------------------------------------------- Cloud dashes forward and performs a diving slash against one opponent. ------------------------------------------------------------------------- B1/2: ¶§»Â¤ê KYOUGIRI (Cross Slash) ------------------------------------------------------------------------- Cloud's three slashes create a symbol over his enemy. When it fades away, that enemy is hit once. It also has a chance of paralyzing the hit foe. ------------------------------------------------------------------------- B2/1: ÇËÚè·â HAKOUGEKI ------------------------------------------------------------------------- Cloud sends a wave of green energy at the targeted foe. When it hits, smaller waves shoot outward to hit each remaining foe, although the damage is less than the first, big wave. ------------------------------------------------------------------------- B2/2: ¥¯¥é¥¤¥à¥Ï¥¶¡¼¥É KURAIMUHAZAADO ------------------------------------------------------------------------- Cloud sticks his sword into an enemy and then yanks it upwards while jumping for heavy damage. ------------------------------------------------------------------------- B3/1: ¥á¥Æ¥ª¥ì¥¤¥ó METEOREIN ------------------------------------------------------------------------- Cloud twirls his sword and leaps into the air. With one swing, he sends a shower of meteors down upon his foes, hitting 4 times. ------------------------------------------------------------------------- B3/2: ²èζÅÀâÍ GARYUUTENSEI ------------------------------------------------------------------------- Creating a light at the tip of his sword, Cloud throws a funnel of rising air that sucks in all opponents for an instant kill attack. Those that survive are dropped to the ground for further physical damage. ------------------------------------------------------------------------- B4/1: ĶµæÉð¿ÀÇƻ CHOKYUUBUSHINHAZAN ------------------------------------------------------------------------- A column of wind surrounds Cloud and his sword lights up. He then attacks all enemies for a total of 15 hits, finishing with a diving sword slash. The sword strikes cause physical damage, while the last strike hits all foes. ============== Barett Wallace ============== ------------------------------------------------------------------------- B1/1: ¥Ø¥Ó¡¼¥·¥ç¥Ã¥È HEBIISHOTTO (Heavy Shot) ------------------------------------------------------------------------- Collecting energy, Barett fires a huge fireball at one opponent. ------------------------------------------------------------------------- B1/2: ¥Þ¥¤¥ó¥É¥Ö¥ì¥¤¥¯ MAINDOBUREIKU ------------------------------------------------------------------------- Similar in appearance to the Heavy Shot, Barett launches a ball of azure energy at one opponent. While it inflicts no damage, it completely drains that enemy of MP. ------------------------------------------------------------------------- B2/1: ¥°¥ì¥Í¡¼¥É¥Ü¥à GURENEEDOBOMU ------------------------------------------------------------------------- Barett fires an invisible shot that explodes into a huge hemisphere of fire that damages all opponents. ------------------------------------------------------------------------- B2/2: ¥Ï¥ó¥Þ¡¼¥Ö¥í¥¦ HANMAABUROU ------------------------------------------------------------------------- Barett dashes forward and punches one enemy as purple waves emanate from his arm. If it misses, this attack causes no damage, but if it hits, the enemy is instantly killed. ------------------------------------------------------------------------- B3/1: ¥µ¥È¥é¥¤¥È¥Ó¡¼¥à SATORAITOBIIMU ------------------------------------------------------------------------- Barett locks on to his enemies and calls down beams of blue light to fry the opposition. This attack hits for special damage. ------------------------------------------------------------------------- B3/2: ¥¢¥ó¥¬¡¼¥Þ¥Ã¥¯¥¹ ANGAAMAKKUSU ------------------------------------------------------------------------- Using his weapon like a machine gun, Barett fires repeated rounds of ammunition at all opponents. ------------------------------------------------------------------------- B4/1: ¥«¥¿¥¹¥È¥í¥Õ¥£ KATASUTOROFI ------------------------------------------------------------------------- Steam erupts from Barett's weapon as he leaps into the air and fires an earth-scorching beam of yellow light at all his enemies. This attack hits ten times in all for special damage. =============== Tifa Rockheart* =============== ------------------------------------------------------------------------- B1/1: ¾¸ÂÇ¥é¥Ã¥·¥å SHOUDARASSHU ------------------------------------------------------------------------- A quick combination of punches. ------------------------------------------------------------------------- B1/2: ¥µ¥Þ¡¼¥½¥ë¥È SAMAASORUTO ------------------------------------------------------------------------- A somersault kick. ------------------------------------------------------------------------- B2/1: ¿åÌ̽³¤ê SUIMENSHOKARI ------------------------------------------------------------------------- A sweep kick that hits for water damage. ------------------------------------------------------------------------- B2/2: ¥á¥Æ¥ª¥É¥é¥¤¥ô METEODORAIVU ------------------------------------------------------------------------- A back-slam. ------------------------------------------------------------------------- B3/1: ¥É¥ë¥Õ¥£¥ó¥Ö¥í¥¦ DORUFINBUROU ------------------------------------------------------------------------- A rising uppercut accompanied by a geyser of water with a dolphin riding on top of it. ------------------------------------------------------------------------- B3/2: ¥á¥Æ¥ª¥¹¥È¥é¥¤¥¯ METEOSUTORAIKU ------------------------------------------------------------------------- Tifa grabs her opponent, jumps in the air, and body-slams them as a huge explosion appears. ------------------------------------------------------------------------- B4/1: ¥Õ¥¡¥¤¥Ê¥ë¥Ø¥ô¥ó FAINARUHEVUN ------------------------------------------------------------------------- Tifa strikes her enemy with a huge, exploding attack. * Tifa's Limit Break works like this; the more Limit Breaks she learns, the more slots appear in the slot machine that picks the skill she uses (the abilities listed above). When she gains a new Break, she is able to use a new attack. She can learn up to 10 slots total. When picking a slot, there are three outcomes: HIT, which makes Tifa perform one of the above attacks, YEAH!, which works like HIT but increases the damage inflicted, and MISS, which makes Tifa do nothing. Tifa will then proceed to perform all the moves you end up with in a row. She will randomly switch to a new enemy (or stay with the one she's attacking) for each new move. For some reason, Tifa never goes any farther than the Dolphin Blow when I use this Break, even if I get 7 'Yeah!' scores (since some of the slots have nothing on them but 'Miss'. Someone want to tell me why I can't get all the hits? =================== Aerith Gainsborough =================== ------------------------------------------------------------------------- B1/1: Ìþ¤·¤ÎÉ÷ YUSHI NO KAZE ------------------------------------------------------------------------- Aerith creates an encircling wind that restores a large amount of lost HP to herself and her friends. ------------------------------------------------------------------------- B1/2: ¼Ùµ¤Éõ°õ JAKIFUUIN ------------------------------------------------------------------------- Purple lights fly into all of Aerith's opponents. This attack causes no damage but has the same effect as 'Stop' and 'Silence' on all of them. ------------------------------------------------------------------------- B2/1: ÂçÃϤΩ¿á DAICHI NO IBUKI ------------------------------------------------------------------------- Streams of blue light wrap around the allies, curing status ailments. ------------------------------------------------------------------------- B2/2: Åܤê¤Îßà°õ DORI NO RAKUIN ------------------------------------------------------------------------- Aerith waves her staff, causing blue lightning to hit herself and her allies, followed by yellow, circular lights. This will instantly max out the other characters' Limit gauges. ------------------------------------------------------------------------- B3/1: À±¤Î¼é¸î HOSHI NO SHUGO ------------------------------------------------------------------------- Stars rotate around Aerith and her friends as the screen turns yellow, making them invincible for a short while. ------------------------------------------------------------------------- B3/2: À¸Ì¿¤Î¸ÝÆ° SEIMEI NO KODOU ------------------------------------------------------------------------- Aerith kneels and prays; every ally's status ailments are cured and they gain back all lost HP and MP. ------------------------------------------------------------------------- B4/1: Â礤¤Ê¤ëÊ¡²» OOINARUFUKUIN ------------------------------------------------------------------------- Rain falls upon Aerith and her companions. It is replaced by a bright sky where three angels can be seen floating around. All allies have their HP and MP restored, and are made invincible for a short time. ====== Red 13 ====== ------------------------------------------------------------------------- B1/1: ¥¹¥ì¥Ã¥É¥Õ¥¡¥ó¥° SUREDDOFANGU ------------------------------------------------------------------------- Swirls of blue energy surround Red 13, who tackles his opponent for physical damage. ------------------------------------------------------------------------- B1/2: ¥ë¥Ê¥Æ¥¤¥Ã¥¯¥Ï¥¤ RUNATIKKUHAI ------------------------------------------------------------------------- Sheets of yellow vapor shoot up from around Red 13 and his companions. It has the same affect as 'Haste'. Each ally is also 'powered up' (?). ------------------------------------------------------------------------- B2/1: ¥Ö¥é¥Ã¥É¥Õ¥¡¥ó¥° BURADDOFANGU ------------------------------------------------------------------------- Swirls of energy surround Red 13, who tackles his opponent. In addition to striking for physical damage, Red is healed for a small amount of HP and also gains back some MP as well. ------------------------------------------------------------------------- B2/2: ¥¹¥¿¡¼¥À¥¹¥È¥ì¥¤ SUTAADASUTOREI ------------------------------------------------------------------------- A field of stars replaces the background. Red 13 howls and a shower of blue lights rain down on all opponents striking twelve times. ------------------------------------------------------------------------- B3/1: ¥Ï¥¦¥ê¥ó¥°¥à¡¼¥ó HAURINGUMUUN ------------------------------------------------------------------------- A full moon appears, making Red 13 leap up and howl at it. He is affected by Berserk and Haste at the same time. ------------------------------------------------------------------------- B3/2: ¥¢¡¼¥¹¥ì¥¤¥ô AASUREIVU ------------------------------------------------------------------------- Red 13 attacks the enemy with jumping bites and claw scratches. Each time he attacks, balls of fire burst forth and shower over the enemy. This attack hits five times for physical and fire damage. ------------------------------------------------------------------------- B4/1: ¥³¥¹¥â¥á¥â¥ê¡¼ KOSUMOMEMORII ------------------------------------------------------------------------- Red 13 summons a flare into which a field of stars and balls of fire are absorbed. The flare then explodes in a ray of flame followed by an explosion that hits all foes for fire damage. =============== Yuffie Kisaragi =============== ------------------------------------------------------------------------- B1/1: ¼ÀÉ÷¿×Íë SHIPPUUJINRAI ------------------------------------------------------------------------- Yuffie slashes once with her weapon, causing no damage. A second slash mark then appears and her opponent is hit for physical damage. ------------------------------------------------------------------------- B1/2: ÌÀ¶À»ß¿å MEIKOUSHISUI ------------------------------------------------------------------------- Globes of water surround Yuffie and her companions. When they pop open, each character regains some HP. ------------------------------------------------------------------------- B2/1: È´»³³¸À¤ BATSUSANGAISEI ------------------------------------------------------------------------- Yuffie hits the ground and a line of blast waves heads towards her enemy. The ground buckles, then explodes, inflicting earth damage. ------------------------------------------------------------------------- B2/2: ·ìº× KETSUSEI ------------------------------------------------------------------------- The screen turns red and Yuffie hits all enemies with her weapon 10 times for physical damage. ------------------------------------------------------------------------- B3/1: ³»Âµ°ì¿¨ GAISHUUICHISHOKU ------------------------------------------------------------------------- Yuffie creates a blue light beneath all her opponents. A column of blue light bursts upward, hitting every one for special dmaage. ------------------------------------------------------------------------- B3/2: À¸¼ÔɬX SEISHAHITSUMETSU ------------------------------------------------------------------------- The screen turns blue as Yuffie leaps from enemy to enemy, striking for a total of 15 hits. With each hit, purple light flashes from her weapon. ------------------------------------------------------------------------- B4/1: ¿¹ÅùËü¾Ý SHINRABANSHOU ------------------------------------------------------------------------- Yuffie creates a swirling circular mass of red, purple, and white light. Out of it fires a large beam of white light that damages all enemies for special damage. ========= Cait Sith ========= ------------------------------------------------------------------------- B1/1: ¥À¥¤¥¹ DAISU ------------------------------------------------------------------------- Cait's stuffed moogle throws several dice to the ground. The score that is rolled determines how much damage the targeted enemy will receive. ------------------------------------------------------------------------- B2/1: ¥¹¥í¥Ã¥È SUROTTO ------------------------------------------------------------------------- A slot machine appears. Depending on what you pick, a different result will occur: ---------------------------------------------------------------------- - 3 bars ---------------------------------------------------------------------- Cait Sith randomly calls upon a summoned monster. ---------------------------------------------------------------------- - ¥È¥¤¥½¥ë¥¸¥ã¡¼ TOISORUJAA 3 crowns ---------------------------------------------------------------------- Six toy soldiers appear and fire at all enemies for special damage. ---------------------------------------------------------------------- - ¥â¡¼¥°¥ê¥À¥ó¥¹ MOOGURIDANSU 3 stars ---------------------------------------------------------------------- A moogle (from the 'Summon Chocobo & Moguri' spell) appears and does a dance that completely restores each members' HP and MP. ---------------------------------------------------------------------- - ¥é¥Ã¥­¡¼¥¬¡¼¥ë RAKKIIGAARU 3 hearts ---------------------------------------------------------------------- A cat-girl appears and all allies have a 100% hit rate (no chance of missing) for the rest of the battle. ---------------------------------------------------------------------- - ¹çÂÎ GATTAI 3 moogles ---------------------------------------------------------------------- Cait's allies disappear and his moogle grows twice as large, gaining 9999 HP and 999 MP. In this form, he can do anything but use Limit Breaks, and his attacks cause more damage. When the battle is over, everyone's current HP and MP drop to 1/3rd their former amount. He can't use this ability if there are less than 3 allies. ---------------------------------------------------------------------- - ¥¢¡¼¥ë¥ª¡¼¥Ð AARUOOBA 3 faces ---------------------------------------------------------------------- All enemies facing you are instantly killed. This ALWAYS works against any enemy. ---------------------------------------------------------------------- - ¥¸¥ç¥«¡¼¥Ç¥¹ JOKAADESU face, face, bar ---------------------------------------------------------------------- All allies are instantly killed. There's no way to avoid this, even with the help of accessories like the Safety Bit or an Enemy Skill such as Death Force. ---------------------------------------------------------------------- - ¥È¥¤¥Ü¥Ã¥¯¥¹ TOIBOKKUSU any other combination ---------------------------------------------------------------------- A random object is dropped on one enemy, inflicting physical damage. It can be a Hell House, Debu Chocobo, Magic Hammer, icicles, a boulder, or a Cometeo-like meteor attack. Just like when you attack normally, it's possible to hit for extra damage (like making a critical hit attack). ================== Vincent Valentine* ================== ------------------------------------------------------------------------- B1/1: ¥¬¥ê¥¢¥ó¥Ó¡¼¥¹¥È GARIANBIISUTO ------------------------------------------------------------------------- Vincent alters his form and becomes a horned, purple monster. - BAASAKA DANSU Vincent claws and bites one opponent. - BIISUTO FUREA Vincent throws golden orbs at all foes that hit for ice/lightning damage. ------------------------------------------------------------------------- B2/1: ¥Ç¥¹¥®¥¬¥¹ DESUGIGASU ------------------------------------------------------------------------- This metamorphosis changes Vincent into a Frankenstein's Monster. - GIGADANKU Vincent jumps and punches one enemy. - RAIBU SUPAAKU Vincent pounds his chest and fires electricity at all enemies, which strikes for lightning damage. ------------------------------------------------------------------------- B3/1: ¥Ø¥ë¥Þ¥¹¥«¡¼ HERUMASUKAA ------------------------------------------------------------------------- Vincent transforms into a Jason look-alike, complete with chainsaw and hockey mask. - SUPURATTA KONBO Vincent attacks 5 times with his saw. - NAITOMEA A poison gas with skulls flying out of it appears and afflicts an enemy with Silence, Sleep, and Toad ailments in addition to causing poison damage. ------------------------------------------------------------------------- B4/1: ¥«¥ª¥¹ KAOSU ------------------------------------------------------------------------- Vincent turns into a skull-faced demon with bat wings. - KAOSU SEIBAA Vincent slashes all foes with his wings. - SATAN INPAKUTO The ground rises in the shape of a skull and it's eyes flash, causing an instant death attack. The survivors are attacked by orange skulls that hit for special damage. * At the start of any of Vincent's Limit Breaks, his HP is doubled and is filled up to it's maximum amount. It returns to normal afterwards. Also, Vincent can still be affected by status changes while in another form (such as Minimum or Poison). While transformed, Vincent is uncontrollable and will randomly perform one of his form's two attacks when his Time bar is maxed out. ========== Cid Hiwind ========== ------------------------------------------------------------------------- B1/1: ¥Ö¥¦¥¹¥¿¥¸¥ã¥ó¥× BUUSUTOJANPU ------------------------------------------------------------------------- Cid performs a diving slash to one enemy. ------------------------------------------------------------------------- B1/2: ¥À¥¤¥Ê¥Þ¥¤¥È DAINAMAITO ------------------------------------------------------------------------- Using his cigarette, Cid lights a stick of dynamite and tosses it at his enemies, causing a damaging explosion. ------------------------------------------------------------------------- B2/1: ¥Ï¥¤¥Ñ¡¼¥¸¥ã¥ó¥× HAIPAAJANPU ------------------------------------------------------------------------- Cid spins into the sky and drives his weapon into the ground, which is covered in a blue light. Upon pulling it out, all enemies are damaged. ------------------------------------------------------------------------- B2/2: ¥É¥é¥´¥ó¥â¥Ã¥É DORAGONMODDO ------------------------------------------------------------------------- A serpent-like dragon flies from behind Cloud and encircles one enemy before flying away. HP and MP stolen from the target are given to Cid. ------------------------------------------------------------------------- B3/1: ¥É¥é¥´¥ó¥À¥¤¥ô DORAGONDAIVU ------------------------------------------------------------------------- Cid leaps in the air and comes down with his weapon 6 times, creating a column of multi-colored energy each time he lands that causes damage. ------------------------------------------------------------------------- B3/2: ÂçÍðÆ® DAIRANTOU ------------------------------------------------------------------------- Cid pokes and impales opponents with his weapon 8 times while dust rises around him. ------------------------------------------------------------------------- B4/1: ¥Ï¥¤¥¦¥¤¥ó¥É HAIUINDO ------------------------------------------------------------------------- Cid calls down a barrage of missiles (from the Highwind, I guess?) to strike all enemies repeatedly. =========== YOUNG CLOUD =========== ------------------------------------------------------------------------- B1/1: ¥À¥¤¥¹ DAISU ------------------------------------------------------------------------- Doesn't really exist; it's just a name (Cait's B1/1, in fact) ========= SEPHIROTH ========= ------------------------------------------------------------------------- B1/1: ¥¬¥ê¥¢¥ó¥Ó¡¼¥¹¥È GARIANBIISUTO ------------------------------------------------------------------------- Doesn't really exist; it's just a name (Vincent's B1/1, in fact) NOTES - Words in CAPS are the translated name. - Words in ( ) are the English name (from the FF7 demo disk). - Words in < > are the guessed English name. - 'x' means that I don't know the character and couldn't translate it. - 'Physical' is damage caused by your weapon which you can lessen using Barrier. 'Elemental' is element damage (fire, ice, lightning, etc.) that you can lessen using accessories and to which some enemies are immune. 'Special' damage is from an attack that can't be defended against/avoided by any means short of invincibility. - Yes, I used the GameShark to see Young Cloud and Sephiroth's Breaks. ========================================================================= TRANSLATIONS ========================================================================= This section contains a list of just about everything in the game that's worth translating--materia, spells, items, Limit Breaks, and the like. While you can find some of this information elsewhere, it's all in this one list so if you can't remember a name, you can simply go to this section to find out what you need. JAPANESE ROMAJI TRANSLATION ENGLISH TRANSLATION (Kana and Kanji) __________________________________________________________ SPELL MATERIA ¤Û¤Î¤ª Honoo Flame ¥Õ¥¡¥¤¥¢ Faia Fire ¥Õ¥¡¥¤¥é Faira Fire 2 ¥Õ¥¡¥¤¥¬ Faiga Fire 3 ¤ì¤¤¤­ Reiki Cold ¥Ö¥ê¥¶¥É Blizado Blizzard ¥Ö¥ê¥¶¥é Blizara Blizzard 2 ¥Ö¥ê¥¶¥¬ Blizaga Blizzard 3 ¤¤¤«¤º¤Á Ikazuchi Thunder ¥µ¥ó¥À¡¼ Sandaa Thunder ¥µ¥ó¥À¥é Sandara Thunder 2 ¥µ¥ó¥À¥¬ Sandaga Thunder 3 ¤À¤¤¤Á Daichi Earth ¥¯¥¨¥¤¥« Queku Quake ¥¯¥¨¥¤¥é Quera Quake 2 ¥¯¥¨¥¤¥¬ Quega Quake 3 ¤É¤¯ Doku Poison ¥Ð¥¤¥ª Bio Bio ¥Ð¥¤¥ª¥é Biora Bio 2 ¥Ð¥¤¥ª¥¬ Bioga Bio 3 ¤¸¤å¤¦¤ê¤ç¤¯ Juuryoku Gravity ¥°¥é¥Ó¥Ç Gravide Gravity ¥°¥é¥Ó¥é Gravira Gravity 2 ¥°¥é¥Ó¥¬ Graviga Gravity 3 ¤¤¤ó¤»¤­ Inseki Meteorite ¥³¥á¥Ã¥È Kometto Comet ¥³¥á¥Æ¥ª Kometeo Cometeo ¤Õ¤¦¤¤¤ó Fuuin Sealed Off ¥Õ¥ê¡¼¥º Furiizu Freeze ¥Ö¥ì¥¤¥¯ Bureiku Break ¥È¥ë¥Í¡¼¥É Torunedo Tornado ¥Õ¥ì¥¢ Furea Flare ¥¢¥ë¥Æ¥Þ Altema Ultima ¥¢¥ë¥Æ¥Þ Altema Ultima ¤«¤¤¤Õ¤¯ Kaifuku Recovery ¥±¥¢¥ë Keal Cure ¥±¥¢¥ë¥é Kealra Cure 2 ¥ê¥¸¥§¥Í Rijene Regene ¥±¥¢¥ë¥¬ Kealga Cure 3 ¥Õ¥ë¥±¥¢ Fulkea Full Cure ¥Õ¥ë¥±¥¢ Fulkea Full Cure ¤Á¤ê¤ç¤¦ Chiryou Medical Treatment ¥Ý¥¤¥¾¥Ê Poizona Poisona ¥¨¥¹¥Ê Esuna Almighty ¥ì¥·¥¹¥È Rezisuto Resist ¤½¤»¤¤ Sosei Resurrect ¥ì¥¤¥º Reizu Raise ¥¢¥ì¥¤¥º Areizu Araise ¤Õ¤¦¤¸¤ë Fuujiru Seal ¥¹¥ê¥×¥ë Suripuru Sleep ¥µ¥¤¥ì¥¹ Sairesu Silence ¤Þ¤É¤ï¤¹ Madowasu Perplex ¥³¥ó¥Õ¥å Konfyu Confuse ¥Ð¡¼¥µ¥¯ Baasaku Berserk ¤Ø¤ó¤·¤ó Henshin Transform ¥ß¥ó¥Þ¥à Minimamu Minimum ¥È¡¼¥É Toodo Toad ¤ê¤À¤Ä Ridatsu Seperation ¥¨¥¹¥±¡¼¥× Esukepu Escape ¥Ç¥¸¥ç¥ó Dejyon Degeon ¤¸¤«¤ó Jikan Time ¥Ø¥¤¥¹¥È Heisuto Haste ¥¹¥í¥¦ Surou Slow ¥¹¥È¥Ã¥× Sutoppu Stop ¥Ð¥ê¥¢ Baria Barrier ¥Ð¥ê¥¢ Baria Barrier ¥Þ¥Ð¥ê¥¢ Mabaria Mabarrier ¥ê¥Õ¥ì¥¯ Rifureku Reflect ¥¦¥©¡¼¥ë Uooru Wall ¤·¤ç¤¦¤á¤Ä Shoumetsu Annihilation ¥Ç¥Ð¥ê¥¢ Debaria Debarrier ¥Ç¥¹¥Ú¥ë Desuperu Dispel ¥Ç¥¹ Desu Death ¥·¡¼¥ë¥É Shiirudo Shield ¥·¡¼¥ë¥É Shiirudo Shield ¥Þ¥¹¥¿¡¼¤Þ¤Û¤¦ Masutaa Mahou Master Magic <¥Þ¥Ð¥ê¥¢> ¥Þ¥Ð¥ê¥¢ Mabaria Mabarrier ¥Þ¥Ð¥ê¥¢ Mabaria Mabarrier ¥Þ¥Ð¥ê¥¢ Mabaria Mabarrier ¥Þ¥Ð¥ê¥¢ Mabaria Mabarrier <¥ê¥Õ¥ì¥¯> ¥ê¥Õ¥ì¥¯ Rifureku Reflect ¥¦¥©¡¼¥ë Uooru Wall <¥ê¥Õ¥¢¥Ö> ¥¦¥©¡¼¥ë Uooru Wall ________________________________________________________ COMMAND MATERIA ¤Ì¤¦¤à Nusumu Steal ¤Ì¤¹¤à Nusumu Steal ¤Ö¤ó¤É¤ë Bundoru Plunder ¤Ê¤²¤ë Nageru Throw ¤Ê¤²¤ë Nageru Throw ¤¼¤Ë¤Ê¤² Zeninage Coin Toss ¤ì¤ó¤¾¤¯¤®¤ê Renzokugiri Continuous Slice ¤ì¤ó¤¾¤¯¤®¤ê Renzokugiri Continuous Slice ¤ß¤À¤ì¤¦¤Á Midareuchi Random Hit ¤¼¤ó¤¿¤¤¤®¤ê Zentaigiri Slice Everybody ¤¼¤ó¤¿¤¤¤®¤ê Zentaigiri Slice Everybody ¤¤¤¢¤¤¤Ì¤­ Iainuki Swordplay ¤ß¤ä¤Ö¤ë Miyaburu See Through ¤Ø¤ó¤« Henka Metamorphosis ¤Ò¤Ã¤µ¤Ä Hissatsu Certain Kill ¤¢¤ä¤Ä¤ë Ayatsuru Manipulate ¤Æ¤­¤Î¤ï¤¶ Teki no Waza Techniques of the Enemy ¥«¥¨¥ë¤Î¤¦¤¿ Kaeru no Uta Song of the Frog ¥ì¥Ù¥ë4¼«Çú Reberu 4 Jibaku Level 4 Self-Destruct ¥Þ¥¸¥Ã¥¯¥Ï¥ó¥Þ¡¼ Majikkuhanmaa Magic Hammer ¥Û¥ï¥¤¥È¥¦¥¤¥ó¥É Howaitouindo White Wind ¥Þ¥¤¥Á¥¬¡¼¥É Maitigaado Mighty Guard Å·»È¤Î¤µ¤µ¤ä¤­ Tenshi no Sasayaki Angel's Whisper ¥É¥é¥´¥ó¥Õ¥©¡¼¥¹ Doragonfoosu Dragon Force ¥Ç¥¹¥Õ¥©¡¼¥¹ Desufoosu Death Force ²Ð±êÊü¼Í Kaenhousha Flame Blaster ¥ì¡¼¥¶¡¼ Reezaa Laser ¥Þ¥È¥é¥Þ¥¸¥Ã¥¯ Matoramajikku Matora Magic ½­¤¤Â© Kusaiiki Smelly Breath ¥Ù¡¼¥¿ Beeta Beta ¥¢¥¯¥¢¥Ö¥ì¥¹ Akuaburesu Aqua Breath ¥È¥é¥¤¥ó Torain Tryne ¥Þ¥¸¥«¥ë¥Ö¥ì¥¹ Majikaruburesu Magical Breath ¡©¡©¡©¡© ???? ???? ¥´¥Ö¥ê¥ó¥Ñ¥ó¥Á Goburinpanchi Goblin Punch ¥Á¥ç¥³¥Ü¥Ã¥¯¥ì Chokobokkure Chocobockle ¥ì¥Ù¥ë5¥Ç¥¹ Reberu 5 Desu Level 5 Death »à¤ÎÀë¹ð Shi no Senkoku Death Sentence »à¤Î¥ë¡¼¥ì¥Ã¥È Shi no Ruuretto Roulette of Death ¥·¥ã¥É¥¦¥Õ¥ì¥¢ Shadoufurea Shadow Flare ¤Ê¤ó¤È¤«¡©¡©¡© Nantoka??? What??? ¤â¤ó¤Þ¤Í Monomane Mimicry W¤Þ¤Û¤¦ W Mahou Double Magic W¤·¤ç¤¦¤«¤ó W Shoukan Double Summon W¥¢¥¤¥Æ¥à W Aitemu Double Item ¥Þ¥¹¥¿¡¼¥³¥Þ¥ó¥É Masutaa Komando Master Command <¤Û¤¦¤½¤¯> ¤Ê¤²¤ë¡¿¤¼¤Ë¤Ê¤² Nageru/Zeninage Throw/Coin Toss ____________________________________________________ INDEPENDENT MATERIA MP¥¢¥Ã¥× HP Appu HP Up MP¥¢¥Ã¥× MP Appu MP Up HPMP¤¤¤ì¤«¤¨ HPMP Irekae HP/MP Replace ¥é¥Ã¥­¡¼ Rakkii Lucky ¥Þ¥¸¥«¥ë Majikaru Magical ¥¹¥Ô¡¼¥É Supiido Speed ¥®¥ë¥¢¥Ã¥× Giru Appu Gil Up ¥±¥¤¥±¥ó¥Á¥¢¥Ã¥× Keikenchi Appu Experience Points Up ¥Æ¥­¥è¥± Teki Yoke Enemy Avoid ¤Æ¤­¤è¤» Teki Yose Enemy Collect ¥Á¥ç¥³¥Ü¤è¤» Chokobo Yose Chocobo Collect ¤»¤ó¤»¤¤¤³¤¦¤²¤­ Sensei Kougeki Advance Attack ¤¨¤ó¤­¤ç¤ê¤³¤¦¤²¤­ Enkyori Kougeki Long Distance Attack ¥«¥Ð¥¦ Kabau Protect ¥«¥¦¥ó¥¿¡¼ Kauntaa Counter ¤¹¤Ù¤Æ¤¼¤ó¤¿¤¤¤« Subete Zentaika Everything Affect All <¤¹¤¤¤Á¤å¤¦¤³¤­¤å¤¦> ____________________________________________________ COMBINATION MATERIA MP¤­¤å¤¦¤·¤å¤¦ HP Kyuushuu HP Absorb MP¤­¤å¤¦¤·¤å¤¦ MP Kyuushuu MP Absorb HP¥¿¡¼¥Ü MP Taabo MP Turbo ¤¼¤ó¤¿¤¤¤« Zentaika Affect All ¤Þ¤Û¤¦¤ß¤À¤ì¤¦¤Á Mahou Midareuchi Random Magic Strike ¤Õ¤¤¤¦¤Á Fuiuchi Surprise Attack ¤Þ¤Û¤¦¥«¥¦¥ó¥¿¡¼ Mahou Kauntaa Magic Counter ¥³¥Þ¥ó¥É¥«¥¦¥ó¥¿¡¼ Komando Kauntaa Command Counter ¥Õ¥¡¥¤¥Ê¥ë¥¢¥Ã¥¿¥¯ Fainaru Attaku Final Attack ¤Ä¤¤¤«¤®¤ê Tsuika Giri Additional Slice ¤Ä¤¤¤Ç¤Ë¤Ì¤¹¤à Tsuideni Nusumu Steal in Addition ¤Ä¤¤¤«¤³¤¦¤« Tsuika Kouka Additional Effect ¤¾¤¯¤»¤¤ Zokusei Attribute <¥Ö¡¼¥¹¥¿¡¼> _________________________________________________________ SUMMON MATERIA ¥Á¥ç¥³¥Ü¡õ¥â¡¼¥°¥ê Chokobo & Mooguri Chocobo & Moogle ɬ»¦µ»!! Hissatsuwaza!! [Ultimate Special Technique!!] ¥Ç¥Ö¥Á¥ç¥³¥Ü Debuchokobo Fat Chocobo ¥·¥ô¥¡ Shiva Shiva ¥À¥¤¥ä¥â¥ó¥É¥À¥¹¥È Daiyamondodasuto Diamond Dust ¥¤¡¼¥Õ¥ê¥È Iifurito Ifrit ÃϹö¤Î²Ð±ê Jigoku no Kaen Flame of Hell ¥¿¥¤¥¿¥ó Taitan Titan ÂçÃϤÎÅܤê Daichi no Dori Anger of Earth ¥é¥à¥¦ Ramuu Ramuh º´ÇȤ­¤ÎÍë Sabaki no Ikazuchi Lighting of Judgment ¥ª¡¼¥Ç¥£¡¼¥ó Oodiin Odin ¥°¥ó¥°¥Ë¥ë¤ÎÁä Gunginir no Yari Gunginir Spear »ÂÅ´·õ Zantetsuken Iron-Cutting Sword ¥ì¥ô¥¡¥¤¥¢¥µ¥ó Revaiasan Leviathan Â糤¾× Daikaishou Great Ocean Collide ¥¯¥¸¥ã¥¿ Kujata Kujata ¥È¥é¥¤¥Ç¥£¥¶¥¹¥¿¡¼ Toraidizasutaa Tri-Disaster ¥Ð¥Ï¥à¡¼¥È Bahamuuto Bahamut ¥á¥¬¥Õ¥ì¥¢ Megafurea Megaflare ¥¢¥ì¥¯¥µ¥ó¥À¡¼ Arekusandaa Alexander À»¤Ê¤ë¿³È½ Seinaru Shinpan Holy Judgment ¥Ð¥Ï¥à¡¼¥È²þ Bahamuuto Kai Bahamut Reborn ¥®¥¬¥Õ¥ì¥¢ Gigafurea Gigaflare ¥Õ¥§¥Ë¥Ã¥¯¥¹ Fenikkusu Phoenix žÀ¸¤Î±ê Tensei no Honoo Flame of Reincarnation ¥Ï¡¼¥Ç¥¹ Haadesu Hades °Å¹õ¤Î³ø Ankoku no Kama Cauldron of Darkness ¥Ð¥Ï¥à¡¼¥ÈÎí¼° Bahamuuto Reishiki Bahamut Zero-Form ¥Æ¥é¥Õ¥ì¥¢ Terafurea Teraflare ¥Á¥å¥Ý¡¼¥ó Tyupoon Chupon Å·ÃÏÊø²õ Tenchi Houkai Collapse of Heaven & Earth ¥Ê¥¤¥Ä¥ª¥Ü¥é¥¦¥ó¥É Naitsuoboraundo Knights of the Round ¥¢¥ë¥Æ¥¤¥á¥Ã¥È¥¨¥ó¥É Arutimettoendo Ultimate End ¥Þ¥¹¥¿¡¼¤·¤ç¤¦¤«¤ó Masutaa Shoukan Master Summon __________________________________________________________________ ITEMS ¥Ý¡¼¥·¥ç¥ó Poosyon Potion ¥Ï¥¤¥Ý¡¼¥·¥ç¥ó Haipoosyon Hi Potion ¥¨¥¯¥¹¥Ý¡¼¥·¥ç¥ó Ekusupoosyon X-Potion ¥¨¡¼¥Æ¥ë Eeteru Ether ¥¨¡¼¥Æ¥ë¥¿¡¼¥Ü Eeterutaabo Ether Turbo ¥¨¥ê¥¯¥µ¡¼ Erikusaa Elixir ¥é¥¹¥È¥¨¥ê¥¯¥µ¡¼ Rasutoerikusaa Last Elixir ¥Õ¥§¥Ë¥Ã¥¯¥¹¤ÎÈø Fenikkusu no O Phoenix Tail ÆǾä· Dokushushi Poison Neutralize ¶â¤Î¿Ë Kin no Hari Gold Needle ²µ½÷¤Î¥­¥Ã¥¹ Otome no Kissu Virgin's Kiss ¤¦¤Á¤Ç¤Î¤³¤Å¤Á Uchide no Koduchi (cures Minimum status) ¤ä¤Þ¤Ó¤³¤¨¤ó¤Þ¤¯ Yamabikoenmaku (cures Sleep status) ¶½Ê³ºÞ Koufunzai Stimulant ÄÃÀÅºÞ Chinseitai Tranquilizer ËüǽÌô Mannoukusuri Almighty Medicine ¤±¤à¤ê¤À¤Þ Kemuridama Silent Smoke ¥¹¥Ô¡¼¥É¥É¥ê¥ó¥¯ Supiidodorinku Speed Drink ±Ñ X ¤ÎÌô Ei x no Kusuri (casts Mighty Guard?) ¥ï¥¯¥Á¥ó Wakuchin Vaccine ¼êÜØÃÆ Shurudan Hand Pomegranate Bullet ¥Ü¥à¤Î¤«¤±¤ë Bomu no Kakeru Bomb Fragment ¥Ü¥à¤Î±¦ÏÓ Bomu no Migiude Right Arm Bomb ¶â¤Îº½»þ·× Kin no Sunadokei Gold Hourglass »à¿À¤Î¥­¥Ã¥¹ Shishin no Kissu Death God's Kiss ¥¯¥â¤Î»å Kumo no Ito Spider Thread ¥É¥ê¡¼¥à¥Ñ¥¦¥À¡¼ Doriimupaudaa Dream Powder ¥µ¥¤¥ì¥ó¥È¥Þ¥¹¥¯ Sairentomasuku Silent Mask À襤¤Î¥´¥ó¥° Seni no Gongu Battle Gong ÏǤ路Áð Wakuwashisou Delusion Washi Weed ²Ðζ¤Î²ç Karyuu no Kiba Fire Dragon Fang ²Ð¤È¤ó Katon Fire Scroll Æî¶Ë¤ÎÉ÷ Nankyoku no Kaze Antarctic Wind Î䵤¤Î·ë¾½ Reiki no Ketsushou Cold Binding Crystal ÅÅ·âÄ»¤Î³Ñ Dengekitori no Tsuno Electric Shock Bird Horn Íë¿× Raijin Fast Thunder ÂçÃϤΥɥé¥à Daichi no Doramu Earth Drum ÂçÃϤΥϥó¥Þ¡¼ Daichi no Hanmaa Earth Hammer Í­³²Êª¼Á Yuugaibutsushitsu Harmfulness Material ¥â¥ë¥Ü¥ë¤Î¿¨¼ê Moruboru no Shokushu Molbol's Tentacle À±¤Îº½ Hoshi no Sa Sand Star ¥Ð¥ó¥Ñ¥¤¥¢¤Î²ç Banpaia no Kiba Vampire Fang ¥´¡¼¥¹¥È¥Ï¥ó¥É Goosutohando Ghost Hand ¥Ð¥º¥£¥ê¥¹¥¯¤ÎÄÞ Bazirisuku no Sou Basilisk's Nail ¸÷¤Î¥«¡¼¥Æ¥ó Hikari no Kaaten Curtain of Light ·î¤Î¥«¡¼¥Æ¥ó Tsuki no Kaaten Curtain of Moon È¿¼Í¥ß¥é¡¼ Hansha Miraa Reflection Mirror À»¤Ê¤ë¤È¡¼¤Á Seinarutoochi Holy Torch µðÄ»¤Î¥Ï¥Í Kyouchou no Hane Big Bird Feather ³¤Î¶¤Î¥¦¥í¥³ Kairyuu No Uroko Sea Dragon Scale ¥â¥º¤Î¤Ï¤ä¤Ë¤¨ Mozu no Hayanie (casts 'Toad') ¥Á¥Â¥Þ¡¼¥ë Chijimaaru Shorten ÌÜÌô Mokuyaku Eye Medicine ¥Õ¥¡¥¤¥¢¥«¥«¥Æ¥ë Faiakakateru Fire Cocktail S¥Þ¥¤¥ó S Main S Mine 203¥ß¥êˤÃÆ 203 Miri Houdan 203 Million Bullet Shells ½ÅÎϵå Jyuuryoku Kyuu Gravity Ball »ú¶õÃÆ Jikuudan Space-Time Bullet ¥¤¥«¥º¥ß Ikasumi (causes Paralysis) ¤·¤Ó¤ì¿Ë Shibirehari Numbness Needle ÁÐζ¤Î²ç Souryuu no Kiba Fang of Dragon Pair Ëâ½÷¤ÎÂç³ø Majo no Daifu Witch's Cauldron ¥·¥ë¥­¥¹¤ÎÌîºÚ Shirukisu no Yasai Shirukisu Vegetable ¥ì¥¤¥²¥ó¤ÎÌîºÚ Reigen no Yasai Reigen Vegetable ¥ß¥á¥Ã¥È¤ÎÌîºÚ Mimetto no Yasai Mimetto Vegetable ¥¯¥ê¡¼¥¨¤ÎÌîºÚ Kuriie no Yasai Kuriie Vegetable ¥Ñ¥µ¡¼¥Ê¤ÎÌîºÚ Pasaana no Yasai Pasaana Vegetable ¥¿¥ó¥¿¥ë¤ÎÌîºÚ Tantaru no Yasai Tantaru Vegetable ¥«¥é¥Ã¥«¤ÎÌîºÚ Karakka no Yasai Karakka Vegetable ¥®¥¶¡¼¥ë¤ÎÌîºÚ Gizaaru no Yasai Gizaaru Vegetable ¥Æ¥ó¥È Tento Tent ¥Ñ¥ï¡¼¥¢¥Ã¥× Pawaa Appu Power Up ¥¬¡¼¥É¥¢¥Ã¥× Gaado Appu Guard Up ¥Þ¥¸¥Ã¥¯¥¢¥Ã¥× Majikku Appu Magic Up ¥Þ¥¤¥ó¥É¥¢¥Ã¥× Maindo Apu Mind Up ¥¹¥Ô¡¼¥É¥¢¥Ã¥× Supiido Appu Speed Up ¥é¥Ã¥¯¥¢¥Ã¥× Rakku Appu Luck Up ¥¼¥¤¥ª¤Î¼Â Zeio no Mi Zeio Fruit ¥«¥é¥Ö¤Î¼Â Karabu no Mi Karabu Fruit ¥Ý¥í¥Õ¤Î¼Â Porofu no Mi Porofu Fruit ¥Ñ¥é¥à¤Î¼Â Paramu no Mi Paramu Fruit ¥é¥µ¥ó¤Î¼Â Rasan no Mi Rasan Fruit ¥µ¥é¥Ï¤Î¼Â Saraha no Mi Saraha Fruit ¥ë¥¸¥ë¤Î¼Â Rujiru no Mi Rujiru Fruit ¥Ô¥Ô¥ª¤Î¼Â Pipio no Mi Pipio Fruit ¥º¥£¥ó¥¯¥Ð¥Ã¥Æ¥ê¡¼ Zinkubatterii Zinc Battery ¥Ý¥±¥Ã¥È¥Æ¥£¥Ã¥·¥å Pokketo Tissyu Pocket Tissue ĶµæÉð¿ÀÇƻ Choukyuubushinhazan (see Notes section) - Cloud ¥«¥¿¥¹¥È¥í¥Õ¥£ Katasutorofi Catastrophe - Barett ¥Õ¥¡¥¤¥Ê¥ë¥Ø¥ô¥¡¥ó Fainaru Hevan Final Heaven - Tifa Â礤¤Ê¤ëÊ¡²» Ooinarufukuin Great Word of God - Aerith ¥³¥¹¥â¥á¥â¥ê¡¼ Kosumomemorii Cosmo Memory - Red 13 ¿¹ÍåËü¾Ý Shinrabanshou Universe - Yuffie ¥«¥ª¥¹ Kaosu Chaos - Vincent ¥Ï¥¤¥¦¥¤¥ó¥É Haiuindo Highwind - Cid 1/35¿ÀÍå X 1/35 Shinra x 1/35 Shin-Ra x Ķ¹ç¶â¥¹¥¤¡¼¥Ñ¡¼ Chogokin Suiipaa Super Alloy Sweeper ¥Þ¥µ¥à¥Í¥Ö¥ì¡¼¥É Masamune Bureedo Masamune Blade ¥»¡¼¥Ö¥¯¥ê¥¹¥¿¥ë Seebu Kurisutaru Save Crystal ¥Ç¥£¥ª·ãÌäÆüµ­ Dio Gekito Nikki Dio's Exciting Fight Diary ¥µ¥¤¥ó¿§»æ Sain Irogami Signed Colored Paper ¿ÍÀ¸¥Ð¥¯¥ÁÂǤÁ Jinsei Bakuchi Uchi _My Life's Gambling_ ________________________________________________________ CLOUD'S WEAPONS ¥Ð¥¹¥¿¡¼¥½¡¼¥É Basutaasoodo Buster Sword ¥ß¥¹¥ê¥ë¥»¥¤¥Ð¡¼ Misuriruseibaa Mithril Saber ¥Ï¡¼¥É¥Ö¥ì¥¤¥«¡¼ Haadobureikaa Hard Breaker ¥Ð¥¿¥Õ¥é¥¤¥¨¥Ã¥¸ Batafuraiejji Butterfly Edge ¥¨¥ó¥Ï¥ó¥¹¥½¡¼¥É Enhansusoodo Enhance Sword ¥ª¡¼¥¬¥Ë¥¯¥¹ Ooganikusu Ogre Nix ¥¯¥ê¥¹¥¿¥ë¥½¡¼¥É Kurisutarusoodo Crystal Sword ¥Õ¥©¡¼¥¹¥¤¡¼¥¿¡¼ Foosuiitaa Force Eater ¥ë¡¼¥ó¥Ö¥ì¥¤¥É Ruunbureido Rune Blade ¼±« Murasame Town Rain Å£¥Ð¥Ã¥È Teibatto Nail Bat Φ X ¼éµÈ¹Ô Riku x syukichikou [Land x Protect Good Luck Journey] ¥¢¥Ý¥«¥ê¥×¥¹ Apokaripusu Apocalypse Å·¤ÎÖÞðÀ Ten no Ganshou Heavenly Boulder Rain ¥é¥°¥Ê¥í¥¯ Ragunaroku Ragnarok ¥¢¥ë¥Æ¥Þ¥¦¥§¥Ý¥ó Arutemauepon Ultima Weapon _________________________________________________________ TIFA'S WEAPONS ¥ì¥¶¡¼¥°¥í¡¼¥Ö Rezaaguroobu Leather Glove ¥á¥¿¥ë¥Ê¥¯¥ë Metarunakkuru Metal Knuckle ¥ß¥¹¥ê¥ë¥¯¥í¡¼ Misurirukuroo Mithril Claw ¥°¥é¥ó¥É¥°¥é¥Ö Gurandogurabu Grand Glove ¥¿¥¤¥¬¡¼¥Õ¥¡¥ó¥° Taigaafangu Tiger Fang ¥À¥¤¥¢¥Ê¥Ã¥¯¥ë Daianakkuru Daia Knuckle ¥É¥é¥´¥ó¥¯¥í¡¼ Doragonkuroo Dragon Claw ¥¯¥ê¥¹¥¿¥ë¥°¥é¥Ö Kurisutarugurabu Crystal Glove ¥â¡¼¥¿¡¼¥É¥é¥¤¥Ö Mootaadoraibu Motor Drive ¥×¥é¥Á¥Ê¥Õ¥£¥¹¥È Purachinafisuto Platinum Fist ¥«¥¤¥¶¡¼¥Ê¥Ã¥¯¥ë Kaizaanakkuru Kaiser Knuckle ·³¼ê Gunte Army Cotton Gloves ¥ª¡¼¥Ð¡¼¥½¥¦¥ë Oobaasouru Over (-head) throw ¥Þ¥¹¥¿¡¼¥Õ¥£¥¹¥È Masutaafisuto Master Fist ¥´¥Ã¥É¥Ï¥ó¥É Goddohando God Hand ¥×¥ì¥ß¥¢¥à¥Ï¡¼¥È Puremiamuhaato Premium Heart _______________________________________________________ BARETT'S WEAPONS ¥¬¥È¥ê¥ó¥°¥¬¥ó Gatoringugan Gatling Gun ¥¢¥µ¥ë¥È¥¬¥ó Asarutogan Assault Gun ¥­¥ã¥Î¥ó¥Ü¡¼¥ë Kyanonbooru Cannonball ¥¢¥È¥ß¥Ã¥¯¥·¥¶¡¼ Atomikkushizaa Atomic Scissor ¥Ï¡¼¥É¥Ð¥ë¥«¥ó Haadobarukan Hard Vulcan ¥Á¥§¡¼¥ó¥½¡¼ Cheensoo Chainsaw ¥Þ¥¤¥¯¥í¥ì¡¼¥¶¡¼ Maikuroreezaa Micro Laser AM¥­¥ã¥Î¥ó A.M Kyanon A. M. Cannon W¥Þ¥·¥ó¥¬¥ó W Mashingan Double Machine Gun ¥É¥ê¥ë¥¢¡¼¥à Doriruaamu Drill Arm ¥½¥ê¥Ã¥É¥Ð¥º¡¼¥« Soriddobazuuka Solid Bazooka ¥í¥±¥Ã¥È¥Ñ¥ó¥Á Rokettopanchi Rocket Punch ¥¨¥Í¥ß¡¼¥é¥ó¥Á¥ã Enemiirancha Enemy Launcher ¥Ñ¥¤¥ë¥Ð¥ó¥«¡¼ Pairubankaa Pile Banker ¥Þ¥­¥·¥Þ¥à¥ì¥¤ Makishimamurei Maximum Ray ¥ß¥Ã¥·¥ó¥°¥¹¥³¥¢ Missingusukoa Missing Score _________________________________________________________RED 13'S WEAPONS ¥ß¥¹¥ê¥ë¥¯¥ê¥Ã¥× Misurirukurippu Mithril Clip ¥®¥ä¥Þ¥ó¥Ø¥¢¥Ô¥ó Giyamanheapin Giyaman Hairpin ¥·¥ë¥Ð¡¼¥Ð¥ì¥Ã¥¿ Shirubaabaretta Silver Baretta ¥´¡¼¥ë¥É¥Ð¥ì¥Ã¥¿ Goorudobaretta Gold Baretta ¥¢¥À¥Þ¥ó¥¯¥ê¥Ã¥× Adamankurippu Adamant Clip ¥¯¥ê¥¹¥¿¥ë¥³¡¼¥à Kurisutarukoomu Crystal Comb ¥Þ¥¸¥Ã¥¯¥³¡¼¥à Majikkukoomu Magic Comb ¥×¥é¥Á¥Ê¥Ð¥ì¥Ã¥¿ Purachinabaretta Platinum Baretta ¥»¥ó¥È¥¯¥ê¥Ã¥× Sentokurippu Battle Clip ¤«¤ó¤¶¤· Kanzashi (57/120/none) ¥»¥é¥Õ¥³¡¼¥à Serafukoomu Seraph Comb ¥Ù¥Ë¡¼¥â¥¹¥Û¥ó Beniimosuhon Behimoth Horn ¥¹¥×¥ê¥¬¥ó¥¯¥ê¥Ã¥× Supurigankurippu Spriggan Clip ¥ê¥ß¥Æ¥Ã¥É¥à¡¼¥ó Rimiteddomuun Limited Moon _______________________________________________________ AERITH'S WEAPONS ¥¬¡¼¥É¥í¥Ã¥É Gaadoroddo Guard Rod ¥ß¥¹¥ê¥ë¥í¥Ã¥É Misuriruroddo Mithril Rod ¥Õ¥ë¥á¥¿¥ë¥í¥Ã¥É Furumetaruroddo Full Metal Rod ¥¹¥È¥é¥¤¥¯¥í¥Ã¥É Sutoraikroddo Strike Rod ¥×¥ê¥º¥à¥í¥Ã¥É Purizumuroddo Prism Rod ¥ª¡¼¥í¥é¥í¥Ã¥É Oororaroddo Aurora Rod ¥¦¥£¥¶¡¼¥É¥í¥Ã¥É Uizaadoroddo Wizard Rod ¥¦¥¢¥¤¥¶¡¼¥í¥Ã¥É Waizaaroddo Confusion/Vizier Rod ¥Õ¥§¥¢¥ê¡¼¥Æ¥¤¥ë FEariiteiru Fairy Tail ¥¢¥ó¥Ö¥ì¥é Anburera Umbrella ¥×¥ê¥ó¥»¥¹¥¢¡¼¥É Purinsesugaado Princess Guard __________________________________________________________ CID'S WEAPONS ¥¹¥¤¥Ñ Supia Spear ¥¹¥é¥Ã¥·¥å¥Ñ¥¤¥¯ Surasshupaiku Slash Pike ¥È¥é¥¤¥Ç¥ó¥È Toraidento Trident ¥Ý¡¼¥ì¥¢¥Ã¥¯¥¹ Pooreakkusu Pole Axe ¥Ñ¥ì¥Á¥¬¥ó Paruchizan Partisan ¼ØÌ· Jahoko Serpent Halberd ¥¸¥ã¥Ù¥ê¥ó Jaberin Javelin ¥°¥í¡¼¥é¥ó¥¹ Gurooransu Glow Lance ¥â¥Ã¥× Moppu Mop ¥É¥é¥°¡¼¥ó¥é¥ó¥¹ Doraguunransu Dragoon Lance X ζ X ·îÅá x ryuu x getsutou x Dragon x Scimitar (?) ÊýÅ·²è X ·á Houtenga x geki [Direct Heaven Picture Halberd] ¥í¥ó¥®¥Ì¥¹ Ronginusu Long Noose ¥Ó¡¼¥¢¥ó¥¹¥´¥¹¥Ú¥ë Biiansugosuperu Venus Gospel _______________________________________________________ YUFFIE'S WEAPONS ½½»ú¼ê΢·õ Juuji Shuriken Cross Throwing Star ¥Ö¡¼¥á¥é¥ó Buumeran Boomerang É÷¼Ö Fuusha Windmill ±ß·îÎØ Engetsuwa Crescent Moon Ring ¥Û¡¼¥¯¥¢¥¤ Hookuai Hawk Eye ¥¯¥ê¥¹¥¿¥ë¥¯¥í¥¦ Kurisutarukurosu Crystal Cross É÷»Â¤ê Fuukiri Wind Slasher ¥·¡¼¥ó¥ô¥¡¥¤¥Ñ¡¼ Tsuinvaipaa Twin Viper Òļê΢·õ Manji Shuriken Manji Throwing Star ¥¹¡¼¥Ñ¡¼¥Ü¡¼¥ë Suupaabooru Super Ball É÷Ëâ¼ê΢·õ Fuuma Shuriken Wind Demon Throwing Star ¥é¥¤¥¸¥ó¥°¥µ¥ó Raijingusan Rising Sun Ô­¤ê X Kari x (90/116/4c/4s) ÉÔ¶æºÜÅ· Fugutaiten Irreconcilable ____________________________________________________ CAIT SITH'S WEAPONS ¥¤¥¨¥í¡¼¥á¥¬¥Û¥ó Ieroomegahon Yellow Megaphone ¥°¥ê¡¼¥ó¥á¥¬¥Û¥ó Guriinmegahon Green Megaphone ¥Ö¥ë¡¼¥á¥¬¥Û¥ó Buruumegahon Blue Megaphone ¥ì¥Ã¥É¥á¥¬¥Û¥ó Reddomegahon Red Megaphone ¥¯¥ê¥¹¥¿¥ë¥á¥¬¥Û¥ó Kurisutarumegahon Crystal Megaphone ¥Û¥ï¥¤¥È¥á¥¬¥Û¥ó Howaitomegahon White Megaphone ¥Ö¥é¥Ã¥¯¥á¥¬¥Û¥ó Burakkumegahon Black Megaphone ¥·¥ë¥Ð¡¼¥á¥¬¥Û¥ó Shirubaamegahon Silver Megaphone Ë¡ X X Hou xx (68/118/none) ¥´¡¼¥ë¥É¥á¥¬¥Û¥ó Goorudomegahon Gold Megaphone ÆÍ X ¥é¥Ã¥Ñ Totsu x rappa xx Rapper ¥¹¥¿¡¼¥é¥¤¥È¥Û¥ó Sutaaraitohon Starlight Phone ¥Þ¡¼¥Ù¥é¥¹¥Á¥¢¡¼ Maaberasuchiaa Marvelous Cheer ______________________________________________________ VINCENT'S WEAPONS ¥¯¥¤¥Ã¥¯¥·¥ë¥Ð¡¼ Kuikkushirubaa Quicksilver ¥¹¥Ñ¥¹ Supasu Super ¥é¥ó¥À¥ë Randaru Landal ¥é¥¤¥¢¥Ã¥È Raiatto (64/120/4c/2s) ¥¦¥£¥ó¥Á¥§¥¹¥¿¡¼ Winchesutaa Winchester ¥Ô¡¼¥¹¥á¡¼¥«¡¼ Piisumeekaa Peacemaker ¥Ð¥ó¥È¥é¥¤¥ó Bantorain (48/124/4c/APx2) ¥í¥ó¥²¥Ð¥¢¥ì¥ëR Rongebareru R Longbarrel Rifle ¶ä¶ÌŴˤ Gin Tama Teppou Silver Jewel Gun ¥¹¥Ê¥¤¥ÑCR Sunaipa CR Sniper CR ¥Ï¥¤¥Ö¥í¥¦ST Haiburou ST Highbrow ST ¥¢¥¦¥È¥µ¥¤¥À¡¼ Autosaidaa Outsider ¥Ç¥¹¥Ú¥Ê¥ë¥Á Desupenaruti Death Penalty _____________________________________________________ SEPHIROTH'S WEAPON Àµ½¡ Masamune Quick Blood Rain ______________________________________________________________ BRACELETS ¥Ö¥í¥ó¥º¥Ð¥ó¥°¥ë Buronzubanguru Bronze Bangle ¥¢¥¤¥¢¥ó¥Ð¥ó¥°¥ë Aianbanguru Iron Bangle ¥Á¥¿¥ó¥Ð¥ó¥°¥ë Chitanbanguru Titanium Bangle ¥ß¥¹¥ê¥ë¤ÎÏÓÎØ Misuriru no Udewa Mithril Bracelet ¥«¥¢¥Ü¥ó¥Ð¥ó¥°¥ë Kaabonbanguru Carbon Bangle ¶ä¤ÎÏÓÎØ Gin no Udewa Silver Bracelet ¶â¤ÎÏÓÎØ Kin no Udewa Gold Bracelet ¥À¥¤¥¢¥Ð¥ó¥°¥ë Daia Banguru Daia Bangle ¥¯¥ê¥¹¥¿¥ë¥Ð¥ó¥°¥ë Kurisutarubanguru Crystal Bangle ¥×¥é¥Á¥Ê¥Ð¥ó¥°¥ë Purachinabanguru Platinum Bangle ¥ë¡¼¥ó¤ÎÏÓÎØ Ruun no Udewa Rune Bracelet ¥¨¥¸¥ó¥³¡¼¥È Ejinkooto Age Coat ¥¦¥£¥¶¡¼¥É¥Ö¥ì¥¹ Uizaadoburesu Wizard Brace ¥¢¥À¥Þ¥ó¥Ð¥ó¥°¥ë Adamanbanguru Adamant Bangle ¥®¥¬¡¼¥¹¤ÎÏÓÎØ Gigaasu no Udewa Gigas Bracelet ¥¤¥ó¥Ú¥ê¥¢¥ë¥¬¡¼¥É Inperiarugaado Imperial Guard ¥¨¥¤¥¸¥¹¤ÎÏÓÎØ Eijisu no Udewa Aegis Bracelet ¥Õ¥©¡¼¥¹¥Ö¥ì¥¹ Foosuburesu Force Brace ¥¦¥©¡¼¥ê¥¢¥Ð¥ó¥°¥ë Uooriabanguru Warrior Bangle ¿ÀÍå°Â¼°Ëɶñ Shinrayasushikibougu [Shin-Ra Relaxed Form Defense Tool] ¿ÀÍå¹Ã·¿Ëɶñ²þ Shinrakoukeibougukai [Shin-Ra Armor Type Defend Tool Reform] ¥Õ¥©¥¦¥¹¥í¥Ã¥È Fousurotto Four Slot Îõ²Ð¤ÎÏÓ³ä Retsuka no Udewa Ardent Flame Bracelet ¶Ë¸÷¤ÎÏÓÎØ Kyokukou no Udewa Aurora Bracelet Å·Íë¤ÎÏÓÎØ Tenrai no Udewa Thunder Bracelet ¥É¥é¥´¥ó¤ÎÏÓÎØ Doragon no Udewa Dragon Bracelet ¥ß¥Í¥ë¥Ð¥Ö¥ì¥¹ Minerubaburesu Minerva Brace ¥¨¥¹¥³¡¼¥È¥¬¡¼¥É Esukootogaado Escort Guard ¥ß¥¹¥Æ¥£¡¼¥ë Misutiiru Myth Tear ¥¶¥¤¥É¥ê¥Ã¥Ä Zaidorittsu (100/15/98/18/none) X X ÏÓ X ·× xx wan x kei Gorgeous (?) ¥Á¥ç¥³¥Ü¤ÎÏÓÎØ Chokobo no Udewa Chocobo Bracelet ____________________________________________________________ ACCESSORIES ¥Ñ¥ï¡¼¥ê¥¹¥È Pawaarisuto Power Wrist ËÉÃÆ¥Á¥ç¥Ã¥­ Boudan Chokki (Strength +10) ¥¤¥ä¥ê¥ó¥° Iyaringu Earring ¥¿¥ê¥¹¥Þ¥ó Tarisuman Talisman ¥Á¥ç¥³¥Ü¤Î¤Ï¤Í Chokobo no Hane Chocobo Feather ¤ª¼é¤ê Omamori Charm ¥Á¥ã¥ó¥Ô¥ª¥ó¥Ù¥ë¥È Chanpionberuto Champion Belt ¥Ý¥¤¥º¥ó¥ê¥ó¥° Poizunringu Poison Ring ¥¿¥Õ¥Í¥¹¥ê¥ó¥° Tafunesuringu Toughness Ring ¥µ¡¼¥¯¥ì¥Ã¥È Saakuretto Sacred À±¤Î¥Ú¥ó¥À¥ó¥È Hoshi no Pendanto Star Pendant ¶ä±ï¥á¥¬¥Í Gin Fuchi Megane Silver Edge Glasses ¥Ï¥Á¥Þ¥­ Hachimaki Headband ¥Õ¥§¥¢¥ê¡¼¥ê¥ó¥° Feariiringu Fairy Ring ¥¸¥å¥¨¥ë¥ê¥ó¥° Jueruringu Jewel Ring ¥Ï¥ï¥¤¥È¥±¡¼¥× Howaitokeepu White Cape ¥¨¥ì¥á¥¹¤Î¤¯¤Ä Eremesu no Kutsu Hermes' Shoes °Â¤é¤®¤Î»ØÎØ Yasuragi no Yubiwa Peace Ring ¥ê¥Ü¥ó Ribon Ribbon ±ê¤Î¤ª¤Î»ØÎØ Honoo no Yubiwa Flame Ring Î䵤¤Î»ØÎØ Reiki no Yubiwa Cold Ring Íë¤Î»ØÎØ Ikazuchi no Yubiwa Thunder Ring ¥Æ¥È¥é¥¨¥ì¥á¥ó¥¿¥ë Tetoraerementaru Tetra-Elemental ¥»¡¼¥Õ¥Æ¥£¥Ó¥Ã¥È Seefutibitto Safety Bit Åܤê¤Î»ØÎØ Ikari no Yubiwa Angry Ring ¼ö¤¤¤Î»ØÎØ Jui no Yubiwa Cursed Ring ¼é¤ê¤Î»ØÎØ Mamori no Yubiwa Protection Ring ¥¿¥Þ¤Î¤¹¤º Tama no Suzu Spirit Bell ¥ê¥Õ¥ì¥¯¥È¥ê¥ó¥° Rifurekutoringu Reflector Ring ¿å¤Î»ØÎØ Mizu no Yubiwa Water Ring Åð²¤Î¾®¼ê Nusuzoku no Shoute Thief's Vulgar Little Hand? ¥Ò¥å¥×¥Î¥¯¥é¥¦¥ó Hyupunokuraun Hypno-Crown ___________________________________________________________ LIMIT BREAKS CLOUD STRIFE ¥Ö¥ì¥¤¥Ð¡¼ Bureibaa Braver ¶§»Â¤ê Kyougiri Evil Omen Slash ÇËÚè·â Hakougeki Breaking Clear Attack ¥¯¥é¥¤¥à¥Ï¥¶¡¼¥É Kuraimuhazaado Crime Hazard ¥á¥Æ¥ª¥ì¥¤¥ó Meteorein Meteo Rain ²èζÅÀâÍ Garyuutensei [Picture Dragon Finishing Touch] ĶµæÉð¿ÀÇƻ Chokyuubushinhazan [Hyper Study War God Supreme Murder] BARETT WALLACE ¥Ø¥Ó¡¼¥·¥ç¥Ã¥È Hebiishotto Heavy Shot ¥Þ¥¤¥ó¥É¥Ö¥ì¥¤¥¯ Maindobureiku Mind Break ¥°¥ì¥Í¡¼¥É¥Ü¥à Gureneedobomu Grenade Bomb ¥Ï¥ó¥Þ¡¼¥Ö¥í¥¦ Hanmaaburou Hammer Blow ¥µ¥È¥é¥¤¥È¥Ó¡¼¥à Satoraitobiimu Satellite Beam ¥¢¥ó¥¬¡¼¥Þ¥Ã¥¯¥¹ Angaamakkusu Anger Max ¥«¥¿¥¹¥È¥í¥Õ¥£ Katasutorofi Catastrophe TIFA ROCKHEART ¾¸ÂÇ¥é¥Ã¥·¥å Shoudarassyu Palm of Hand Strike Rush ¥µ¥Þ¡¼¥½¥ë¥È Samaasoruto Somersault ¿åÌ̽³¤ê Suimenshokari Water Surface Kick ¥á¥Æ¥ª¥É¥é¥¤¥ô Meteodoraivu Meteo Drive ¥É¥ë¥Õ¥£¥ó¥Ö¥í¥¦ Dorufinburou Dolphin Blow ¥á¥Æ¥ª¥¹¥È¥é¥¤¥¯ Meteosutoraiku Meteo Strike ¥Õ¥¡¥¤¥Ê¥ë¥Ø¥ô¥ó Fainaruhevun Final Heaven AERITH GAINSBOROUGH Ìþ¤·¤ÎÉ÷ Yushi no Kaze Healing Wind ¼Ùµ¤Éõ°õ Jakifuuin Wicked Spirit Sealed ÂçÃϤΩ¿á Daichi no Ibuki Earth's Breath Åܤê¤Îßà°õ Dori no Rakuin Angry Brand À±¤Î¼é¸î Hoshi no Shugo Guardian Star À¸Ì¿¤Î¸ÝÆ° Seimei no Kodou Life Beat Â礤¤Ê¤ëÊ¡²» Ooinarufukuin Great Word of God RED 13 / NANAKI ¥¹¥ì¥Ã¥É¥Õ¥¡¥ó¥° Sureddofangu Shred Fang ¥ë¥Ê¥Æ¥£¥Ã¥¯¥Ï¥¤ Runatikkuhai Lunatic High ¥Ö¥é¥Ã¥É¥Õ¥¡¥ó¥° Buraddofangu Blood Fang ¥¹¥¿¡¼¥À¥¹¥È¥ì¥¤ Sutaadasutorei Stardust Ray ¥Ï¥¦¥ê¥ó¥°¥à¡¼¥ó Hauringumuun Howling Moon ¥¢¡¼¥¹¥ì¥¤¥ô Aasureivu Earth Rave ¥³¥¹¥â¥á¥â¥ê¡¼ Kosumomemorii Cosmo Memory YUFFIE KISARAGI ¼ÀÉ÷¿×Íë Shippuujinrai Gale Thunderclap ÌÀ¶À»ß¿å Meikoushisui Clear Mirror, Still Water È´»³³¸À¤ Batsusangaisei Extract Mountain Cover World ·ìº× Ketsusei Blood Ritual ³»Âµ°ì¿¨ Gaishuuichisyoku Armored Sleeves' One Touch À¸¼ÔɬÌÇ Seishahitsumetsu All Living Human Must Perish ¿¹ÅùËü¾Ý Shinrabanshou Universe CAIT SITH ¥À¥¤¥¹ Daisu Dice ¥¹¥í¥Ã¥È Surotto Slot ¥È¥¤¥Ü¥Ã¥¯¥¹ Toibokkusu Toy Box ¥È¥¤¥½¥ë¥¸¥ã¡¼ Toisorujaa Toy Soldier ¥â¡¼¥°¥ê¥À¥ó¥¹ Mooguridansu Mogli Dance ¥é¥Ã¥­¡¼¥¬¡¼¥ë Rakkiigaaru Lucky Girl ¹çÂÎ Gattai Combine ¥¢¡¼¥ë¥ª¡¼¥Ð Aaruooba All Over ¥¸¥ç¥«¡¼¥Ç¥¹ Jokaadesu Death Joker VINCENT VALENTINE ¥¬¥ê¥¢¥ó¥Ó¡¼¥¹¥È Garianbiisuto Giant Beast ¥Ð¡¼¥µ¥«¥À¥ó¥¹ Baasakadansu Berzerker Dance ¥Ó¡¼¥¹¥È¥Õ¥ì¥¢ Biisutofurea Beast Flare ¥Ç¥¹¥®¥¬¥¹ Desugigasu Death Gigas ¥®¥¬¥À¥ó¥¯ Gigadanku Giga Dunk ¥é¥¤¥Ö¥¹¥Ñ¡¼¥¯ Raibusupaaku Life Spark ¥Ø¥ë¥Þ¥¹¥«¡¼ Herumasukaa Hell Masker ¥¹¥×¥é¥Ã¥¿¥³¥ó¥Ü Supurattakonbo Splatter Combo ¥Ê¥¤¥È¥á¥¢ Naitomea Nightmare ¥«¥ª¥¹ Kaosu Chaos ¥«¥ª¥¹¥»¥¤¥Ð¡¼ Kaosuseibaa Chaos Saber ¥µ¥¿¥ó¥¤¥ó¥Ñ¥¯¥È Satan Inpakuto Satan Impact CID HIWIND ¥Ö¥¦¥¹¥¿¥¸¥ã¥ó¥× Buusutojanpu Buster Jump ¥À¥¤¥Ê¥Þ¥¤¥È Dainamaito Dynamite ¥Ï¥¤¥Ñ¡¼¥¸¥ã¥ó¥× Haipaajanpu Hyper Jump ¥É¥é¥´¥ó¥â¥Ã¥É Doragonmoddo Dragon Murder ¥É¥é¥´¥ó¥À¥¤¥ô Dorgaondaivu Dragon Dive ÂçÍðÆ® Dairantou Big Fray ¥Ï¥¤¥¦¥¤¥ó¥É Haiuindo Highwind ¥À¥¤¥¹ Daisu -- (not a real Break) ¥¬¥ê¥¢¥ó¥Ó¡¼¥¹¥È Garianbiisuto -- (not a real Break) ________________________________________________________ ABOUT THIS LIST - Note that the romaji was not translated directly. In some cases, the actual kanji-to-romaji spellings are different from what I interpreted them as; I assume that both are correct. Below are the direct spellings as opposed to the spellings in the above list: Reiki = Burizado, Burizara, Burizaga Daichi = Kueiku, Kueira, Kueiga Doku = Baio, Baiora, Baioga Juuryoku = Gurabide, Gurabira, Gurabiga Kaifuku = Kearu, Kearura, Kearuga Fulkea = Furukea Altema = Arutema - Pretty much all of the kanji used in the spellings of the Limit Breaks were translated kanji by kanji (I'm horrible at pairing them). I know the names sound funky and make no sense, but I'm at a loss unless someone provides me with the actual translations. - Characters I weren't able to translate are replaced with an 'x'. Kanji that I couldn't display are replaced with an 'X'. - If an object's name is untranslated (such as 'xx no x'), then the effect (for items and accessories) or statistics (for weapons and bracelets) of that object will be given in parenthesis instead, so you can tell what the object is by what it does/how if affects you. The statistics are listed in this order: WEAPONS: (Attack Power/Hit Rate/Single Materia Holders/Connected Materia Holders/Gained AP Bonus) BRACELETS: (Defense Power/Evade Rate/Magic Defense Power/Magic Evade Rate/Single Materia Holders/Connected Materia Holders/Gained AP Bonus) - Words enclosed in [ ] take up two lines due to their size. - Finally, anything enclosed in < > is accessible/usable only with a Game Shark code. ______________________________________________________ TRANSLATION NOTES Tensei no Honoo / Flame of Reincarnation This is the literal translation. If your dead allies were revived as frogs, it might make sense :) But in this case, I think 'tensei' is supposed to mean 'ressurection' instead of 'reincarnation'. Shurudan / Hand Pomegranate Bullet Well, this is that actual kanji-by-kanji translation... If you look at the individual translations, you may think of a grenade. In Japanese, grenade is 'tekidan', which would fit the first and last kanji ('shu' and 'ru', since shu can also be 'te'), but not the middle one. Bomu no Migiude / Right Arm Bomb Okay, believe it or not, this item has appeared in other FF games with the exact same name. The only thing I can think of is that maybe this item is the right arm of the enemy you get it from (the little floating, self-destructing creatures that are also in other FF games). Wakiwashisou / Delusion Washi Weed If you spell 'washi' using kanji, it means a type of thin rice paper. I don't know what 'washi' is supposed to mean in this case, but think about it...a weed wrapped in paper that causes delusions? And 'sou' can also be translated as 'herb'. In other words, this is a joint! Nankyoku no Kaze / Antarctic Wind 'Nankyoku' literally means 'north pole', but this item has been translated as 'Antarctic' in previous FF games, so that's the word I used. Reiki no Ketsushou / Cold Binding Crystal This is my best guess for the translation. I'm sure that 'ketsushou' spelled differently is a real word, but I don't know the correct way to spell it in English. Dengekitori no Tsuno / Electric Shock Bird Horn You can win this item from the birds that cast thunder spells in the Uutai area, so 'dengeki' (electrick shock) and 'tori' (bird) seem to be correct. I think 'tsuno' implies the type of horn you use to make a sound (and summon others), not the horn of an animal. Yuugaibutsushitsu / Harmfulness Material As it is, the name basically means that this object has a harmful quality (it poisons enemies). As strange as this sounds, this is the actual implication of the kanji. Jikuudan / Space-Time Bullet 'Jikuu' is time and space, and 'dan' is bullet. What this has to do with casting a gravity-related spell is beyond me. I recall there being a magic series in FF5j called 'Jikuumahou' (Time-Space Magic) that a class of magic users could learn, and I think the gravity spells (Juuryoku) were part of that magic set. However, I haven't played FF5j in at least a year, so I'm not too sure. Souryuu no Kiba / Fang of Dragon Pair The literal translation of the kanji is 'Pair Dragon of Fang'. Usually, anything with 'no' in it is supposed to be rearranged, but even then, the name of this item doesn't make much sense. Of course, you do win it from Twin Head (a two-headed boss monster), so 'Dragon Pair' isn't _that_ far off from 'twin', I guess. Misuriru Seibaa / Mithril Saber 'Mithril' is not a real substance, but it's used in video games a lot. It was made up by a novelist named J. R. R. Tolkien, who published a series of fantasy books some time ago. 'Misuriru' is simply the romaji version of this word. Riku x syukichikou / ? With all but one kanji translated, you think I could figure this one out. As it is, none of the kanji go together, making the translation 'Land x Protect Good Luck Journey'. I have my guesses as to what this means, but until I can get the second kanji, I'm not going to hazard a translation. Daianakkuru / Daia Knuckle It would make sense if 'daia' were short for 'diamond', but I recall hearing somewhere that 'daia' is supposed to be an incredibly hard substance found in the Final Fantasy universe. Purachina Fist / Platinum Fist Like 'Chitanbanguru' (see below), 'purachina' is a real word that means 'platinum'. Since most people aren't familiar with it, I simply made a double translation and wrote it as 'platinum'. Pairubankaa / Pile Banker This weapon looks like a harpoon or grappling hook, yet it is not a projectile weapon. The translation 'Pile Banker' has no meaning, but then what could the name of this weapon be? Supurigankurippu / Spriggan Clip Does anyone know if 'spriggan' is a real word? That's what I translated 'supurigan' as, since I couldn't make it into any recognizable word. Waizaaroddo / Wizier/Confusion Rod I assume that 'waizaa' is translated as 'wizier' (also spelled with a 'v'). According to the online dictionary I use, it means 'confusion'. Since this weapon doesn't confuse enemies in battle, I chose to list both meanings until I can discover which one is appropriate. Fiariiteiru / Fairy Tail A play on words. What's given above is the exact translation, but 'tale' is pronounced the same way in English (as in 'fairy tale'). Get it? Ha, ha...ahem. Ronginusu / Long Noose My translation of this 'long noose' is probably wrong, but I can't think of any other translation that fits. Any ideas? Biiansugosuperu / Venus Gospel Yes, 'Venus Gospel' is the correct translation of this weapon's name. As is usual in Japanese games, two words having to deal with two distinctly different things (the worship of Greek gods and Christianity) have been put together to produce a nonsensical name. Juuji Shuriken / Cross Throwing Star This translation seems like it makes sense, but the individual kanji mean something like 'ten characters'. Anyone know more about this? Of interest only to me is the fact that the kanji for 'shuriken' translate individually as something like 'hand inside blade'. Manji Shuriken / Manji Throwing Star Unlike 'Cross Throwing Star', the manji symbol has no real meaning (at least not in present day terms). But before you get worked up, keep in mind that the first symbol is not a swastika. While they look similar, the manji is turned counter-clockwise, and was given it's name by Japanese Buddhists, who have used the symbol for centuries to mean good fortune and prosperity. Fuuma Shuriken / Wind Demon Throwing Star This translation would work, but a lot of people are familiar with Japanese words like 'shuriken', or the names of swords 'Masamune', 'Murasame', 'Muramasa', so this weapon and the other two may simply be more recognizable as 'Juuji/Manji/Fuuma Shuriken'. Fugutaiten / Irreconcilable The translation given is the direct one, but a more loose translation would be something like 'I'll never agree' or 'ever-clashing enemies'. Randaru, Raiatto, Bantorain I'm assuming that these names (given in romaji) have English equivalents (i.e. they're real guns). Anyone know which ones? Also, can anyone figure out what the CR in 'Sniper CR' and the ST in 'Highbrow ST' stand for? Gin Tama Teppou / Silver Jewel Gun The kanji for 'tama' means jewel or orb, but there's another kanji for 'tama' that means bullet. I think the latter one would have made more sense (as in Silver Bullet Gun), but I'm just translating what's there, so.... Masamune / Quick Blood Rain I heard this translation from someone else (can't remember who, but you get credit, of course). However, the translations of the two individual kanji end up meaning something like 'point of justice' as in, the sword- point of justice (see what I mean? This translation is sort of like gunslingers in the old West who made their own 'justice' by killing others. Doesn't make too much sense unless you know about these things). I don't know which one is correct, though. Chitanbanguru / Titanium Bangle This is something of a modified translation, since 'chitan' is a word in it's own right (it's Japanese for titanium). This kind of pairing ('real' Japanese words with romaji) is common in Japanese words and is a nightmare to translate if you don't realize that one word is in fact a 'genuine' word. Eijisu no Udewa / Aegis Bracelet I have no idea if 'eijisu' is the romaji version of 'aegis' or not, but it seems to fit. The word 'aegis' comes from Latin, and was a shield carried by the gods in Greek mythology. Shinrayasushikibougu / Shin-Ra Relaxed Form Defense Tool I couldn't make this into anything, so it's listed here translated kanji by kanji. Yes, the first two characters stand for 'Shin-Ra' as in the group that you're fighting against. I would assume that 'Relaxed Form' means that this bracelet is weaker than the other bracelet below? Shinrakoukeibougukai / Shin-Ra Armor Type Defend Tool Reform This item has pretty much the same story as the first one. From the meanings of the kanji, it seems as if this bracelet is a remade, stronger version of the 'shinrayasushikibougu'? Retsuka no Udewa / Ardent Flame Bracelet Literally, 'violent flame' bracelet. No matter how you translate it, I think retsuka is supposed to mean 'great fire' as in a bonfire or large blaze, but 'ardent flame' seemed to be the closest I could get without changing the meaning of the word. Kyokukou no Udewa / Aurora Bracelet Literally, 'pole light', or the Aurora Borealis (sp)? Together, the kanji for 'kyokukou' mean 'aurora'. Tenrai no Udewa / Thunder Bracelet Literally, 'heavenly/divine thunder', perhaps referring to the wrath or might of the gods. Together, the kanji for 'tenrai' mean 'thunder'. Misutiiru / Myth Tear I know this sounds wrong, but what else could you translate it as? Boudan Chokki / ? Well, the kanji for 'Boudan' translate loosely as 'bulletproof' (literally, 'protect bullet'), but I can't figure out what 'chokki' (in romaji) is supposed to mean. I assume it's an article of clothing or a piece of jewelry, but can't make any definite translations. Eremesu no Kutsu / Hermes' Shoes I thought this seemed correct, and it would fit according to the purpose of the item (it makes your Time Bar go faster, and Hermes was a Greek god said to be incredibly fast), but it doesn't sound exactly right. Tetoraerementaru / Tetra-Element For those of you who don't know, 'tetra-' is a prefix that means 'four', which is the reason why this accessory protects you from the four basic elements (fire, earth, etc.) Nusuzoku no Shoute / Thief's Vulgar Little Hand I doubt this is the correct translation, but the kanji used for this item all have meanings that sound right. Anyone care to translate this for me? Hyupunokuraun / Hypno-Crown 'Hypno' is short for 'hypnotic', which is obvious if you consider the effect of this item (you have a higher success rate when using the Control/Manipulate materia). Kyougiri / Evil Omen Slash This could also be 'Evil Behead', 'Bad Luck Murder' or 'Villan Kill', depending on how you translate the kanji 'kyou' and 'zan (ki)'. In the FF7 demo disc, this was translated as 'Cross Slash'--which is completely wrong. During the Break, Cloud actually slashes out the kanji for 'kyou' with his sword (Evil Omen). Hakougeki / Breaking Clear Attack I'm not sure if 'clear' is supposed to mean that there's nothing around, or that something can be seen clearly, but it makes sense when written along with the other words. Garyuutensei / Picture Dragon Finishing Touch There's a old story in which a boy gets a magical paintbrush that will make whatever he paints come to life. The boy becomes a successful artist by painting very lifelike pictures, which he always leaves incomplete so the drawing doesn't spring to life and leave the paper. To make a long story short, he finishes drawing a picture of a dragon but a drop of ink from his brush lands on the paper; right where the dragon' eye would be, completing the picture and revealing his secret to everyone else when the dragon flies away. ...What this has to do with Cloud's Limit Break is beyond me, but that's what the above kanji imply, so there you have it. Edmond Chiu suggests that Cloud is 'drawing' a picture with his sword, and the enemies act like the 'eyes' of the picture. Chokyuubushinhazan / Super Ultimate War God Champion Slash Sounds strange, doesn't it? All the kanji used to make up this word are seperate, although you can pair 'bu' and 'shin' together. My take on this is a little incomplete, but here's some of the possible meanings: Kanji Breakdown of Cloud's Level 4 Limit Break Chou Kyuu Bu Shin Ha Zan Transcend/Hyper Study War God/ Champion/Supreme Behead/Kill Super/Ultra Master Murder/Slash Together, 'Bushin' means 'Army God'. There is also a god of war called Ashura. If 'ha' were to mean 'champion', another implied meaning could be 'the War God's Champion', as in, this person (the champion) is the one who is attacking. I'm not sure about 'study'. Maybe it implies mastery through studying the art of fighting/war? Assuming the first kanji was 'transcend', it could mean 'Transcending Knowledge' as in beyond understanding/more important than the sum of all knowledge. However, Edmond Chiu (who knows a lot more about kanji than I do), suggests that the translation is "something like 'Super Ultimate War God Champion Slash.'" Sounds good to me. Shoudarassyu / Palm of Hand Strike Rush Well, rassyu (in romaji) translates as 'rush'. But the two kanji that make up 'shouda' have more than one meaning--I got 'palm of hand' from 'shou' and doubt if that's the correct translation (although it sounds good in English :). Hoshi no Shugo / Guardian Star 'Shugo' actually translates as 'protect' or 'safeguard', but it seemed to me that 'guardian' would make more sense when written with 'star'. I generally try to avoid putting my own spin on translations, so if you don't like what I've written, use one of the other examples. Seimei no Kodou / Life Beat Obviously, what this is supposed to mean is 'heart beat', but then again, 'life' and 'heart beat' are connected, so this isn't as strange as it looks. Ooinarufukuin / Great Word of God Another translation would be 'Great Gospel'. I wonder if this will be translated exactly when the English version of FF7 is released? :) Mekoushisui / Clear Mirror, Still Water Gaishuuichishoku / Armored Sleeves' One Touch Seishahitsumetsu / All Living Human Must Perish All these translations are according to Edmond Chiu, who explains that Square used the kanji for both literal and meaningful purposes. The literal translations are: Bright Mirror Stop Water, Armed Shoulder One Hit, and Life Person Inevitable Destroy. Anyone know what 'Extract Mountain Cover World' (Batsusangaisei) is supposed to mean? Dairantou / Big Fray Together 'ran' and tou' mean 'fray'. I prefer their seperate translations, which would make this word 'Big Riot War'. Sounds better, doesn't it? ========================================================================= ITEMS AND EQUIPMENT ========================================================================= This section contains a list of all the items, weapons, bracelets, and accessories in the game. It lists their names in Japanese and English, and explains the purpose or effect of each item. ------------------------------------------------------------------------- ITEM NAME TRANSLATION RANGE EFFECT WHEN USED ------------------------------------------------------------------------- ¥Ý¡¼¥·¥ç¥ó Potion 1 Restores 100 HP ¥Ï¥¤¥Ý¡¼¥·¥ç¥ó Hi Potion 1 Restores 500 HP ¥¨¥¯¥¹¥Ý¡¼¥·¥ç¥ó X Potion 1 Restores all lost HP ¥¨¡¼¥Æ¥ë Ether 1 Restores 100 MP ¥¨¡¼¥Æ¥ë¥¿¡¼¥Ü Ether Turbo 1 Restores all lost MP ¥¨¥ê¥¯¥µ¡¼ Elixir 1 Restores all lost HP/MP ¥é¥¹¥È¥¨¥ê¥¯¥µ¡¼ Last Elixir A Restores all lost HP/MP ¥Õ¥§¥Ë¥Ã¥¯¥¹¤ÎÈø Phoenix Tail 1 Revive with 1/10th HP ÆǾä· Poison Neutralizer 1 Cures 'Poison' status ¶â¤Î¿Ë Gold Needle 1 Cures 'Petrify' status ²µ½÷¤Î¥­¥Ã¥¹ Virgin's Kiss 1 Cures 'Toad' status ¤¦¤Á¤Ç¤Î¤³¤Å¤Á Uchide no Koduchi 1 Cures 'Minimum' status ¤ä¤Þ¤Ó¤³¤¨¤ó¤Þ¤¯ Yamabikoenmaku 1 Cures 'Sleep' status ¶½Ê³ºÞ Stimulant 1 Causes 'Anger' status, cures 'Sadness' status ÄÃÀÅºÞ Tranquilizer 1 Causes 'Sadness' status, cures 'Anger' status ËüǽÌô Almighty Medicine 1 Cures any status ailment ¤±¤à¤ê¤À¤Þ Silent Smoke A Escape from battle if used on allies or enemies ¥¹¥Ô¡¼¥É¥É¥ê¥ó¥¯ Speed Drink 1 Casts 'Haste' ±Ñ X ¤ÎÌô Ei x no Kusuri 1 Casts 'Mighty Guard' ¥ï¥¯¥Á¥ó Vaccine 1 Prevents status ailments ¼êÜØÃÆ Shurudan 1 Minor special damage ¥Ü¥à¤Î¤«¤±¤ë Bomb Fragment 1 Medium fire damage ¥Ü¥à¤Î±¦ÏÓ Right Arm Bomb 1 Heavy special damage ¶â¤Îº½»þ·× Gold Hourglass A Casts 'Stop' »à¿À¤Î¥­¥Ã¥¹ Death God's Kiss A Same effect as 'All Over' ¥¯¥â¤Î»å Spider Thread A Casts 'Slow' ¥É¥ê¡¼¥à¥Ñ¥¦¥À¡¼ Dream Powder A Casts 'Sleep' ¥µ¥¤¥ì¥ó¥È¥Þ¥¹¥¯ Silent Mask A Casts 'Silence' À襤¤Î¥´¥ó¥° Battle Gong A Casts 'Berserk' ÏǤ路Áð Delusion Washi Weed A Casts 'Confuse' ²Ðζ¤Î²ç Fire Dragon Fang A Casts 'Faira' ²Ð¤È¤ó Fire Scroll A Casts 'Faiga' Æî¶Ë¤ÎÉ÷ Antarctic Wind A Casts 'Blizara' Î䵤¤Î·ë¾½ Cold Binding Crystal A Casts 'Blizaga' ÅÅ·âÄ»¤Î³Ñ [Electric Shock Bird A Casts 'Sandara' Horn] Íë¿× Fast Thunder A Casts 'Sandaga' ÂçÃϤΥɥé¥à Earth Drum A Casts 'Quera' ÂçÃϤΥϥó¥Þ¡¼ Earth Hammer A Casts 'Quega' Í­³²Êª¼Á Harmfulness Material A Casts 'Biora' ¥â¥ë¥Ü¥ë¤Î¿¨¼ê Molbol's Tentacle A Casts 'Bioga' À±¤ÎX Sand Star A Casts 'Cometeo' ¥Ð¥ó¥Ñ¥¤¥¢¤Î²ç Vampire Fang 1 Gain HP stolen from target ¥´¡¼¥¹¥È¥Ï¥ó¥É Ghost Hand 1 Gain MP stolen from target ¥Ð¥º¥£¥ê¥¹¥¯¤ÎÄÞ Basilisk's Nail 1 Causes 'Petrify' ¸÷¤Î¥«¡¼¥Æ¥ó Light Curtain A Casts 'Barrier' ·î¤Î¥«¡¼¥Æ¥ó Moon Curtain A Casts 'Mabarrier' È¿¼Í¥ß¥é¡¼ Reflection Mirror A Casts 'Reflect' À»¤Ê¤ë¤È¡¼¤Á Holy Torch A Casts 'Dispel' µðÄ»¤Î¥Ï¥Í Big Bird Feather A Inflicts Wind damage ³¤Î¶¤Î¥¦¥í¥³ Sea Dragon Scale A Casts 'Aqua Breath' ¥â¥º¤Î¤Ï¤ä¤Ë¤¨ Mozu no Hayanie 1 Casts 'Toad' ¥Á¥Â¥Þ¡¼¥ë Shorten A Casts 'Minimum' ÌÜÌô Eye Medicine 1 Cures 'Dark' status ¥Õ¥¡¥¤¥¢¥«¥«¥Æ¥ë Fire Cocktail 1 Causes fire damage S¥Þ¥¤¥ó S Mine 1 Medium special damage 203¥ß¥êˤÃÆ [203 Million Bullet 1 Heavy special damage Shells] ½ÅÎϵå Gravity Ball 1 Casts 'Gravite' »ú¶õÃÆ Space-Time Bullet 1 Casts 'Gravira' ¥¤¥«¥º¥ß Ikasumi 1 Causes 'Dark' ¤·¤Ó¤ì¿Ë Numbness Needle 1 Causes 'Paralysis' ÁÐζ¤Î²ç Fang of Dragon Pair A Causes lightning damage Ëâ½÷¤ÎÂç³ø Witch's Cauldron 1 Casts 'Smelly Breath' ¥·¥ë¥­¥¹¤ÎÌîºÚ Shirukisu Vegetable C Speed, Stamina, and Kashiisa Up ¥ì¥¤¥²¥ó¤ÎÌîºÚ Reigen Vegetable C Stamina Up ¥ß¥á¥Ã¥È¤ÎÌîºÚ Mimetto Vegetable C (no effect)* ¥¯¥ê¡¼¥¨¤ÎÌîºÚ Kuriie Vegetable C Stamina Up ¥Ñ¥µ¡¼¥Ê¤ÎÌîºÚ Pasaana Vegetable C Kashiisa Up ¥¿¥ó¥¿¥ë¤ÎÌîºÚ Tantaru Vegetable C Stamina and Kashiisa Up ¥«¥é¥Ã¥«¤ÎÌîºÚ Karakka Vegetable C Kashiisa Up ¥®¥¶¡¼¥ë¤ÎÌîºÚ Gizaaru Vegetable C Stamina Up ¥Æ¥ó¥È Tent A Restores all lost HP/MP, only when touching a Save Point or in the World Map ¥Ñ¥ï¡¼¥¢¥Ã¥× Power Up 1 'Power' up by one point ¥¬¡¼¥É¥¢¥Ã¥× Guard Up 1 'Guard' up by one point ¥Þ¥¸¥Ã¥¯¥¢¥Ã¥× Magic Up 1 'Magic' up by one point ¥Þ¥¤¥ó¥É¥¢¥Ã¥× Mind Up 1 'Mind' up by one point ¥¹¥Ô¡¼¥É¥¢¥Ã¥× Speed Up 1 'Speed' up by one point ¥é¥Ã¥¯¥¢¥Ã¥× Luck Up 1 'Luck' up by one point ¥¼¥¤¥ª¤Î¼Â Zeio Fruit - Used to breed chocobos ¥«¥é¥Ö¤Î¼Â Karabu Fruit - Used to breed chocobos ¥Ý¥í¥Õ¤Î¼Â Porofu Fruit - Used to breed chocobos ¥Ñ¥é¥à¤Î¼Â Paramu Fruit - Used to breed chocobos ¥é¥µ¥ó¤Î¼Â Rasan Fruit - Used to breed chocobos ¥µ¥é¥Ï¤Î¼Â Saraha Fruit - Used to breed chocobos ¥ë¥¸¥ë¤Î¼Â Rujiru Fruit - Used to breed chocobos ¥Ô¥Ô¥ª¤Î¼Â Pipio Fruit - Used to breed chocobos ¥º¥£¥ó¥¯¥Ð¥Ã¥Æ¥ê¡¼ Zinc Battery - Used in Midgar, Disc One ¥Ý¥±¥Ã¥È¥Æ¥£¥Ã¥·¥å Pocket Tissue - ĶµæÉð¿ÀÇƻ S. U. W. G. C. S. M Lv.4 Limit Break - Cloud ¥«¥¿¥¹¥È¥í¥Õ¥£ Catastrophe M Lv.4 Limit Break - Barett ¥Õ¥¡¥¤¥Ê¥ë¥Ø¥ô¥¡¥ó Final Heaven M Lv.4 Limit Break - Tifa Â礤¤Ê¤ëÊ¡²» Great Word of God M Lv.4 Limit Break - Aerith ¥³¥¹¥â¥á¥â¥ê¡¼ Cosmo Memory M Lv.4 Limit Break - Red 13 ¿¹ÍåËü¾Ý Universe M Lv.4 Limit Break - Yuffie ¥«¥ª¥¹ Chaos M Lv.4 Limit Break - Vincent ¥Ï¥¤¥¦¥¤¥ó¥É Highwind M Lv.4 Limit Break - Cid 1/35¿ÀÍå 1/35 Shin-Ra x - Part of a set of twelve? Ķ¹ç¶â¥¹¥¤¡¼¥Ñ¡¼ Super Alloy Sweeper - (no purpose) ¥Þ¥µ¥à¥Í¥Ö¥ì¡¼¥É Masamune Blade - (no purpose) ¥»¡¼¥Ö¥¯¥ê¥¹¥¿¥ë Save Crystal - Make a save point one time only in the Makou Pit ¥Ç¥£¥ª·ãÌäÆüµ­ [Dio's Exciting Fight - (no purpose) Diary] ¥µ¥¤¥ó¿§»æ Signed Colored Paper - (no purpose) ¿ÍÀ¸¥Ð¥¯¥ÁÂǤÁ _My Life's Gambling_ - (no purpose) 1 = Affects one target only. A = Affects all targets (all allies or all enemies). C = Only Affects chocobos that you've captured in Disc 2 or 3. If used in battle, these items restore 100 HP to the target. M = This is the manual required for a character to learn his or her 4th Level (also called Ultimate) Limit Break. * = This item has no effect when used on Chocobos, but it can be used to get the Fuuin materia and can be used in conjuction with a Teki no Waza materia to learn the Enemy Skill 'Chocobockle'. ------------------------------------------------------------------------- WEAPON NAME TRANSLATION ATK. HIT. HOLDERS AP ------------------------------------------------------------------------- CLOUD - SWORDS _________________________________________________________ ¥Ð¥¹¥¿¡¼¥½¡¼¥É Buster Sword 18 96 2c ¥ß¥¹¥ê¥ë¥»¥¤¥Ð¡¼ Mithril Saber 23 98 2c/1s ¥Ï¡¼¥É¥Ö¥ì¥¤¥«¡¼ Hard Breaker 32 98 2c/2s ¥Ð¥¿¥Õ¥é¥¤¥¨¥Ã¥¸ Butterfly Edge 39 100 4c ¥¨¥ó¥Ï¥ó¥¹¥½¡¼¥É Enhance Sword 43 107 8c ¥ª¡¼¥¬¥Ë¥¯¥¹ Ogre Nix 62 103 4c/2s ¥¯¥ê¥¹¥¿¥ë¥½¡¼¥É Crystal Sword 76 105 6c ¥Õ¥©¡¼¥¹¥¤¡¼¥¿¡¼ Force Eater 36 100 3s APx2 ¥ë¡¼¥ó¥Ö¥ì¥¤¥É Rune Blade 40 108 4s APx2 ¼±« Murasame 51 100 4c/1s Å£¥Ð¥Ã¥È Nail Bat 70 100 none Φ X ¼éµÈ¹Ô Riku x syukichikou 56 100 2s ¥¢¥Ý¥«¥ê¥×¥¹ Apocalypse 88 110 3s APx3 Å·¤Î´àðÀ Ten no Ganshou 93 100 6s ¥é¥°¥Ê¥í¥¯ Ragnarok 97 105 6c ¥¢¥ë¥Æ¥Þ¥¦¥§¥Ý¥ó Ultima Weapon 100 110 8c APx0 TIFA - GLOVES __________________________________________________________ ¥ì¥¶¡¼¥°¥í¡¼¥Ö Leather Glove 13 99 1s ¥á¥¿¥ë¥Ê¥¯¥ë Metal Knuckle 18 102 2c ¥ß¥¹¥ê¥ë¥¯¥í¡¼ Mithril Claw 24 106 2c/1s ¥°¥é¥ó¥É¥°¥é¥Ö Grand Glove 31 110 2c/2s ¥¿¥¤¥¬¡¼¥Õ¥¡¥ó¥° Tiger Fang 38 110 4c ¥À¥¤¥¢¥Ê¥Ã¥¯¥ë Daia Knuckle 51 112 4c/1s ¥É¥é¥´¥ó¥¯¥í¡¼ Dragon Claw 62 114 4c/2s ¥¯¥ê¥¹¥¿¥ë¥°¥é¥Ö Crystal Glove 75 115 6c ¥â¡¼¥¿¡¼¥É¥é¥¤¥Ö Motor Drive 27 106 3s APx2 ¥×¥é¥Á¥Ê¥Õ¥£¥¹¥È Platinum Fist 30 108 4s APx2 ¥«¥¤¥¶¡¼¥Ê¥Ã¥¯¥ë Kaiser Knuckle 44 110 2c/6s ·³¼ê Army Cotton Gloves 68 114 none ¥ª¡¼¥Ð¡¼¥½¥¦¥ë Over (-head) throw 28 106 4s APx2 ¥Þ¥¹¥¿¡¼¥Õ¥£¥¹¥È Master Fist 38 108 6s ¥´¥Ã¥É¥Ï¥ó¥É God Hand 86 255 4c ¥×¥ì¥ß¥¢¥à¥Ï¡¼¥È Premium Heart 99 112 8c APx0 - The Overthrow will 'power-up' when Tifa is in critical condition (i.e. near death). - The Master Fist will power-up when Tifa is suffering from a status ailment. (NSS) BARETT - CANNONS _______________________________________________________ ¥¬¥È¥ê¥ó¥°¥¬¥ó Gatling Gun 14 97 1s ¥¢¥µ¥ë¥È¥¬¥ó Assault Gun 17 98 2c ¥­¥ã¥Î¥ó¥Ü¡¼¥ë Cannonball 23 98 2c/1s ¥¢¥È¥ß¥Ã¥¯¥·¥¶¡¼ Atomic Scissor 32 99 2c/2s ¥Ï¡¼¥É¥Ð¥ë¥«¥ó Hard Vulcan 39 100 4c ¥Á¥§¡¼¥ó¥½¡¼ Chainsaw 52 100 4c/1s ¥Þ¥¤¥¯¥í¥ì¡¼¥¶¡¼ Micro Laser 63 101 4c/2s AM¥­¥ã¥Î¥ó A. M. Cannon 77 103 6c W¥Þ¥·¥ó¥¬¥ó Double Machine Gun 30 100 3s APx2 ¥É¥ê¥ë¥¢¡¼¥à Drill Arm 37 97 4s APx2 ¥½¥ê¥Ã¥É¥Ð¥º¡¼¥« Solid Bazooka 61 100 8c ¥í¥±¥Ã¥È¥Ñ¥ó¥Á Rocket Punch 62 110 none ¥¨¥Í¥ß¡¼¥é¥ó¥Á¥ã Enemy Launcher 35 100 2c/3s ¥Ñ¥¤¥ë¥Ð¥ó¥«¡¼ Pile Banker 90 80 6c APx0 ¥Þ¥­¥·¥Þ¥à¥ì¥¤ Maximum Ray 97 98 6c ¥ß¥Ã¥·¥ó¥°¥¹¥³¥¢ Missing Score 98 108 8c APx0 - The Gatling Gun, Assault Gun, Cannonball, Hard Vulcan, Micro Laser, A. M. Cannon, Double Machine Gun, Solid Bazooka, Enemy Launcher, Maximum Ray, and Missing Score are all projectile weapons. They will cause the same amount of damage whether Barett is in the front or back row. RED 13 - COMBS _________________________________________________________ ¥ß¥¹¥ê¥ë¥¯¥ê¥Ã¥× Mithril Clip 24 100 2c/1s ¥®¥ä¥Þ¥ó¥Ø¥¢¥Ô¥ó Giyaman Hairpin 33 102 2c/2s ¥·¥ë¥Ð¡¼¥Ð¥ì¥Ã¥¿ Silver Baretta 40 110 4c ¥´¡¼¥ë¥É¥Ð¥ì¥Ã¥¿ Gold Baretta 50 104 4c/1s ¥¢¥À¥Þ¥ó¥¯¥ê¥Ã¥× Adamant Clip 60 106 4c/2s ¥¯¥ê¥¹¥¿¥ë¥³¡¼¥à Crystal Comb 76 108 6c ¥Þ¥¸¥Ã¥¯¥³¡¼¥à Magic Comb 37 100 3s APx2 ¥×¥é¥Á¥Ê¥Ð¥ì¥Ã¥¿ Platinum Baretta 39 104 4s APx2 ¥»¥ó¥È¥¯¥ê¥Ã¥× Battle Clip 58 108 8s ¤«¤ó¤¶¤· Kanzashi 57 120 none ¥»¥é¥Õ¥³¡¼¥à Seraph Comb 68 110 4s ¥ÙÆ󡼥⥹¥Û¥ó Behimoth Horn 91 75 6s ¥¹¥×¥ê¥¬¥ó¥¯¥ê¥Ã¥× Spriggan Clip 87 100 6c ¥ê¥ß¥Æ¥Ã¥É¥à¡¼¥ó Limited Moon 93 114 8c APx0 - The Kanzashi will hit for the same amount of damage whether Red 13 is in the front or the back row during battles. AERITH - RODS __________________________________________________________ ¥¬¡¼¥É¥í¥Ã¥É Guard Rod 12 99 1s ¥ß¥¹¥ê¥ë¥í¥Ã¥É Mithril Rod 16 100 2c ¥Õ¥ë¥á¥¿¥ë¥í¥Ã¥É Full Metal Rod 22 100 2c/1s ¥¹¥È¥é¥¤¥¯¥í¥Ã¥É Strike Rod 32 100 2c/2s ¥×¥ê¥º¥à¥í¥Ã¥É Prism Rod 40 105 4c ¥ª¡¼¥í¥é¥í¥Ã¥É Aurora Rod 51 110 4c/1s ¥¦¥£¥¶¡¼¥É¥í¥Ã¥É Wizard Rod 28 100 3s APx2 ¥¦¥¡¥¤¥¶¡¼¥í¥Ã¥É Confusion/Vizier Rod 33 100 4s APx2 ¥Õ¥§¥¢¥ê¡¼¥Æ¥¤¥ë Fairy Tail 37 103 7s ¥¢¥ó¥Ö¥ì¥é Umbrella 58 118 none ¥×¥ê¥ó¥»¥¹¥¢¡¼¥É Princess Guard 52 111 6c/1s - "Mamoru beki x gairuto (pawaa appu)" The Princess Guard (should) power-up when protecting an ally. (NSS) CID - POLEARMS _________________________________________________________ ¥¹¥¤¥Ñ Spear 44 97 2c/2s ¥¹¥é¥Ã¥·¥å¥Ñ¥¤¥¯ Slash Pike 56 98 4c/1s ¥È¥é¥¤¥Ç¥ó¥È Trident 60 105 6s ¥Ý¡¼¥ì¥¢¥Ã¥¯¥¹ Pole Axe 64 99 4c/2s ¥Ñ¥ì¥Á¥¬¥ó Partisan 78 100 6c ¼ØÌ· Serpent Halberd 58 102 4s APx2 ¥¸¥ã¥Ù¥ê¥ó Javelin 62 104 4c/1s APx2 ¥°¥í¡¼¥é¥ó¥¹ Glow Lance 78 102 6c ¥â¥Ã¥× Mop 68 118 none ¥É¥é¥°¡¼¥ó¥é¥ó¥¹ Dragoon Lance 66 100 8s X ζ X ·îÅá x ryuu x getsutou 86 102 2c APx3 ÊýÅ·²è X Houtenga x 100 100 6s ¥í¥ó¥®¥Ì¥¹ Ronginusu 92 112 4c ¥Ó¡¼¥¢¥ó¥¹¥´¥¹¥Ú¥ë Venus Gospel 97 103 8c APx0 YUFFIE - SHURIKEN ______________________________________________________ ½½»ú¼ê΢·õ Juuji Shuriken 23 100 2c/1s ¥Ö¡¼¥á¥é¥ó Boomerang 30 101 2c/2s É÷¼Ö Windmill 37 104 4c ±ß·îÎØ Crescent Moon Ring 49 105 4c/1s ¥Û¡¼¥¯¥¢¥¤ Hawk Eye 61 107 4c/2s ¥¯¥ê¥¹¥¿¥ë¥¯¥í¥¦ Crystal Cross 74 110 6c É÷»Â¤ê Wind Slasher 30 103 3s APx2 ¥·¡¼¥ó¥ô¥¡¥¤¥Ñ¡¼ Twin Viper 36 108 4s APx2 Òļê΢·õ Manji Shuriken 68 110 2c/6s ¥¹¡¼¥Ñ¡¼¥Ü¡¼¥ë Super Ball 68 120 none É÷ X ¼ê΢·õ Fuuma Shuriken 64 113 3s ¥é¥¤¥¸¥ó¥°¥µ¥ó Rising Sun 68 108 4c APx2 Ô­¤ê X Kari x 90 116 4c/4s ÉÔ¶æºÜÅ· Irreconcilable 96 112 8c APx0 - Yuffie will always strike for the same amount of damage whether she is in the front or back row since she uses projectile weapons. CAIT SITH - MEGAPHONES _________________________________________________ ¥¤¥¨¥í¡¼¥á¥¬¥Û¥ó Yellow Megaphone 36 100 2c/2s ¥°¥ê¡¼¥ó¥á¥¬¥Û¥ó Green Megaphone 41 100 4c ¥Ö¥ë¡¼¥á¥¬¥Û¥ó Blue Megaphone 48 100 4c/1s ¥ì¥Ã¥É¥á¥¬¥Û¥ó Red Megaphone 60 100 4c/2s ¥¯¥ê¥¹¥¿¥ë¥á¥¬¥Û¥ó Crystal Megaphone 74 100 6c ¥Û¥ï¥¤¥È¥á¥¬¥Û¥ó White Megaphone 35 102 3s APx2 ¥Ö¥é¥Ã¥¯¥á¥¬¥Û¥ó Black Megaphone 31 104 4s APx2 ¥·¥ë¥Ð¡¼¥á¥¬¥Û¥ó Silver Megaphone 28 106 8s Ë¡ X X Hou xx 68 118 none ¥´¡¼¥ë¥É¥á¥¬¥Û¥ó Gold Megaphone 58 103 8c ÆÍ X ¥é¥Ã¥Ñ Totsu x rappa 95 95 6c APx0 ¥¹¥¿¡¼¥é¥¤¥È¥Û¥ó Starlight Phone 88 102 8c ¥Þ¡¼¥Ù¥é¥¹¥Á¥¢¡¼ Marvelous Cheer 95 110 8c APx0 VINCENT - GUNS _________________________________________________________ ¥¯¥¤¥Ã¥¯¥·¥ë¥Ð¡¼ Quicksilver 38 110 2c/2s ¥¹¥Ñ¥¹ Super 48 112 4c ¥é¥ó¥À¥ë Landal 51 118 4c/1s ¥é¥¤¥¢¥Ã¥È Raiatto 64 120 4c/2s ¥¦¥£¥ó¥Á¥§¥¹¥¿¡¼ Winchester 73 120 6c ¥Ô¡¼¥¹¥á¡¼¥«¡¼ Peacemaker 38 118 2c/1s APx2 ¥Ð¥ó¥È¥é¥¤¥ó Bantorain 48 124 4c APx2 ¥í¥ó¥²¥Ð¥¢¥ì¥ëR Longbarrel R (Rifle) 66 255 8c ¶ä¶ÌŴˤ Silver Jewel Gun 62 120 none ¥¹¥Ê¥¤¥ÑCR Sniper CR 42 255 4c ¥Ï¥¤¥Ö¥í¥¦ST Highbrow ST 97 120 6c APx0 ¥¢¥¦¥È¥µ¥¤¥À¡¼ Outsider 80 120 4c/4s ¥Ç¥¹¥Ú¥Ê¥ë¥Á Death Penalty 99 115 8c APx0 - Vincent will always strike for the same amount of damage whether he is in the front or back row since he uses projectile weapons. SEPHIROTH - KATANA _____________________________________________________ Àµ½¡ Masamune 99 255 6c - The materia description acts as if this item has no holders. You can only get this weapon by using the Item Select GS code (look elsewhere in the FAQ for details). It appears with a handgun icon, as if it were a weapon for Vincent, but he cannot equip it. Equipping it on Sephiroth is kinda useless since he already has one. ------------------------------------------------------------------------- BRACELET NAME TRANSLATION DEF EVD MDF MEV HOLDERS AP ------------------------------------------------------------------------- ¥Ö¥í¥ó¥º¥Ð¥ó¥°¥ë Bronze Bangle 8 0 0 0 none ¥¢¥¤¥¢¥ó¥Ð¥ó¥°¥ë Iron Bangle 10 0 2 0 1s ¥Á¥¿¥ó¥Ð¥ó¥°¥ë Titanium Bangle 14 2 4 0 2s ¥ß¥¹¥ê¥ë¤ÎÏÓÎØ Mithril Bracelet 18 3 8 0 2c ¥«¥¢¥Ü¥ó¥Ð¥ó¥°¥ë Carbon Bangle 27 3 14 0 2c/1s ¶ä¤ÎÏÓÎØ Silver Bracelet 34 4 22 0 2c/2s ¶â¤ÎÏÓÎØ Gold Bracelet 46 4 28 0 4c ¥À¥¤¥¢¥Ð¥ó¥°¥ë Daia Bangle 57 6 37 0 4c/1s ¥¯¥ê¥¹¥¿¥ë¥Ð¥ó¥°¥ë Crystal Bangle 70 8 45 1 6c ¥×¥é¥Á¥Ê¥Ð¥ó¥°¥ë Platinum Bangle 20 0 12 0 2s APx2 ¥ë¡¼¥ó¤ÎÏÓÎØ Rune Bracelet 43 5 24 0 4s APx2 ¥¨¥¸¥ó¥³¡¼¥È Ejinkooto 50 0 33 0 7s ¥¦¥£¥¶¡¼¥É¥Ö¥ì¥¹ Wizard Brace 6 3 85 3 8c ¥¢¥À¥Þ¥ó¥Ð¥ó¥°¥ë Adamant Bangle 93 0 23 0 2c ¥®¥¬¡¼¥¹¤ÎÏÓÎØ Gigas Bracelet 59 0 0 0 4c/1s APx0 ¥¤¥ó¥Ú¥ê¥¢¥ë¥¬¡¼¥É Imperial Guard 82 0 74 0 6c ¥¨¥¤¥¸¥¹¤ÎÏÓÎØ Aegis Bracelet 55 15 86 50 4c ¥Õ¥©¡¼¥¹¥Ö¥ì¥¹ Force Brace 74 3 100 3 4c/1s ¥¦¥©¡¼¥ê¥¢¥Ð¥ó¥°¥ë Warrior Bangle 96 0 21 0 4c APx0 ¿ÀÍå°Â¼°Ëɶñ [Shin-Ra Relaxed 30 0 0 0 2c/2s Form Defense Tool] ¿ÀÍå¹Ã·¿Ëɶñ²þ [Shin-Ra Armor Type 77 0 34 0 6c Defend Tool Reform] ¥Õ¥©¥¦¥¹¥í¥Ã¥È Four Slot 12 0 10 0 4s Îõ²Ð¤ÎÏÓ³ä [Ardent Flame 72 8 52 3 4c Bracelet] ¶Ë¸÷¤ÎÏÓÎØ Aurora Bracelet 76 8 54 3 4c Å·Íë¤ÎÏÓÎØ Thunder Bracelet 74 8 55 3 4c ¥É¥é¥´¥ó¤ÎÏÓÎØ Dragon Bracelet 58 3 47 2 6c ¥ß¥Í¥ë¥Ð¥Ö¥ì¥¹ Minerva Brace 60 8 57 0 6c ¥¨¥¹¥³¡¼¥È¥¬¡¼¥É Escort Guard 62 5 55 0 6c ¥ß¥¹¥Æ¥£¡¼¥ë Myth Tear 65 50 72 60 6c ¥¶¥¤¥É¥ê¥Ã¥Ä Zaidorittsu 100 15 98 18 none X X ÏÓ X ·× xx wan x kei 0 0 0 0 8s ¥Á¥ç¥³¥Ü¤ÎÏÓÎØ Chocobo Bracelet 35 10 38 10 4s Ardent Flame Bracelet - Absorb fire-based attacks. Aurora Bracelet - Absorb cold-based attacks. Thunder Bracelet - Absorb lighting-based attacks. Dragon Bracelet - Half damage from fire, cold, and lightning- based attacks. Escort Guard - No damage from lighting, earth, water, or poison-based attacks. Zaidorittsu - Half damage from every damage type. Chocobo Bracelet - Speed increases by 30 points when worn. Minerva Brace - Can only be worn by women (Aerith, Tifa, or Yuffie). ------------------------------------------------------------------------- ACCESSORY NAME TRANSLATION EFFECT WHEN WORN ------------------------------------------------------------------------- ¥Ñ¥ï¡¼¥ê¥¹¥È Power Wrist Power goes up by 10 ËÉÃÆ¥Á¥ç¥Ã¥­ Boudan Chokki Strength goes up by 10 ¥¤¥ä¥ê¥ó¥° Earring Magic goes up by 10 ¥¿¥ê¥¹¥Þ¥ó Talisman Mental Power goes up by 10 ¥Á¥ç¥³¥Ü¤Î¤Ï¤Í Chocobo Feather Speed goes up by 10 ¤ª¼é¤ê Charm Luck goes up by 10 ¥Á¥ã¥ó¥Ô¥ª¥ó¥Ù¥ë¥È Champion Belt Power and Strength go up by 30 ¥Ý¥¤¥º¥ó¥ê¥ó¥° Poison Ring Absorbs Poison-based attacks, and your attacks strike with the 'Poison' attribute ¥¿¥Õ¥Í¥¹¥ê¥ó¥° Toughness Ring Strength and Mental Power go up by 50 ¥µ¡¼¥¯¥ì¥Ã¥È Sacred Magic and Mental Power go up by 30 À±¤Î¥Ú¥ó¥À¥ó¥È Star Pendant Immune to Poison ¶ä±ï¥á¥¬¥Í Silver Edge Glasses Immune to Dark ¥Ï¥Á¥Þ¥­ Headband Immune to Sleep ¥Õ¥§¥¢¥ê¡¼¥ê¥ó¥° Fairy Ring Immune to Poison and Darkness ¥¸¥å¥¨¥ë¥ê¥ó¥° Jewel Ring Immune to Petrify, Slow Petrifying, and Paralysis ¥Ï¥ï¥¤¥È¥±¥¨¥¦ White Cape Immune to Minimum and Toad ¥¨¥ì¥á¥¹¤Î¤¯¤Ä Hermes' Shoes Automatic 'Haste' in battle °Â¤é¤®¤Î»ØÎØ Peace Ring Immune to Sadness, Anger, Confusion, and Berserk ¥ê¥Ü¥ó Ribbon Immune to Sleep, Poison, Sadness, Anger, Confusion, Silence, Toad, Minimum, Slow Petrifying, Petrify, Condemned, Berserk, Paralysis, and Darkness ±ê¤Î¤ª¤Î»ØÎØ Flame Ring Immune to fire-based attacks Î䵤¤Î»ØÎØ Cold Ring Immune to cold-based attacks Íë¤Î»ØÎØ Thunder Ring Immune to lighting-based attacks ¥Æ¥È¥é¥¨¥ì¥á¥ó¥¿¥ë Tetra-Elemental Absorb fire, cold, lightning and earth-based attacks ¥»¡¼¥Õ¥Æ¥£¥Ó¥Ã¥È Safety Bit Immune to Death, Slow Petrifying, Petrify and Condemned Åܤê¤Î»ØÎØ Angry Ring Automatic 'Berserk' in battle ¼ö¤¤¤Î»ØÎØ Cursed Ring Status up (?); but you're Condemned during battles ¼é¤ê¤Î»ØÎØ Protection Ring Automatic 'Barrier' and 'Mabarrier' in battles ¥¿¥Þ¤Î¤¹¤º Spirit Bell Regain 2 HP with each full step ¥ê¥Õ¥ì¥¯¥È¥ê¥ó¥° Reflector Ring Automatic 'Reflect' in battle ¿å¤Î»ØÎØ Water Ring Absorbs water-based attacks Åð²¤Î¾®¼ê Nusuzoku no Shoute Increases success rate when using 'Steal' or 'Plunder' ¥Ò¥å¥×¥Î¥¯¥é¥¦¥ó Hypno-Crown Increases succes rate when using 'Control' on enemies Cursed Ring - If you die while wearing this ring (or if time runs out), and you are revived, the counter will not appear again. ========================================================================= SHOPPING LIST ========================================================================= This section is a list of each shop in the game and what you can purchase there. Please keep the following notation in mind: Bracelet - a bracelet anyone can wear. 'd' means 'Defense Power' and the number afterwards shows what your defense power will be changed to if this bracelet is equipped. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c). Weapon - a weapon. The name next to it indicates who can wield it. 'a' means 'Attack Power' and the number afterwards shows what your attack power will be changed to if this weapon is carried. Next to that is a number and a letter; this indicates the number of Materia holders and whether they are single (s), or combined (c). 'None' means that that weapon has no Materia holders. All the statistics below apply to all three discs. If the goods for sale or prices change from one disc to the next, then it will say '(location) - DISC #' afterwards, which is why a location may be listed more than once. MIDGAR - AREA 7 TOWN ___________________________________________________ INN - TOP OF BUILDING 10 gil MATERIA SHOP Potion 50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia Recovery 750 Magic Materia WEAPON SHOP Iron Bangle 160 Bracelet - d10 1s Assault Gun 350 Barett - a17 2c Shurudan 80 Item MIDGAR - AREA 5 TOWN ___________________________________________________ INN - AERITH'S HOUSE 0 gil ITEM SHOP Potion 50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Tent 500 Item MATERIA SHOP Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia Recovery 750 Magic Materia WEAPON SHOP - MAN IN TRAILER Titanium Bangle 280 Bracelet - d14 2s Shurudan 80 Item MIDGAR - WALL MARKET ___________________________________________________ INN 300 gil ITEM SHOP Potion 50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Yamabikoenmaku 100 Item Eye Medicine 50 Item Stimulant 100 Item Tranquilizer 100 Item Hi Potion 300 Item Tent 500 Item MATERIA SHOP (after Area 7 is destroyed) Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia Recovery 750 Magic Materia Cover 1000 Independent Materia WEAPON SHOP - GUN & MACHINE SHOP Mithril Rod 370 Aerith - a16 2c Metal Knuckle 320 Tifa - a18 2c Assault Gun 350 Barett - a17 2c Titanium Bangle 280 Bracelet - d14 2s Mithril Bracelet 350 Bracelet - d18 2c GUY ON THE LEFT Zinc Battery 300 Item (Disc 1 only) Nusuzoku no Shoute 129000 Accessory (Disc 2+) GENERATOR NEAR AREA 7 TOWN ______________________________________________ MAN SELLING ITEMS (during fight atop the power generator) Potion 50 gil Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Shurudan 80 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item KALM TOWN ______________________________________________________________ INN 300 gil ITEM SHOP Potion 50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Eye Medicine 50 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item MATERIA SHOP Earth 1500 Magic Materia Poison 1500 Magic Materia Steal 1200 Command Materia See Through 1000 Command Materia Remedy 1500 Magic Materia WEAPON SHOP Mithril Saber 1000 Cloud - a23 2c/1s Cannonball 950 Barett - a23 2c/1s Mithril Claw 750 Tifa - a24 2c/1s Full Metal Rod 800 Aerith - a22 2c/1s Mithril Bracelet 350 Bracelet - d18 2c/1s CHOCOBO FARM ___________________________________________________________ INN - MAIN HOUSE 100 gil KID IN BARN - FIRST TIME YOU MEET HIM Chocobo Collect 2000 Independent Materia KID IN BARN - FIRST CHOICE Rasan Fruit 600 Item Saraha Fruit 400 Item Ruchiru Fruit 200 Item Pipio Fruit 100 Item Mimetto Vegetable 1500 Item Kuriie Vegetable 1000 Item Pasaana Vegetable 800 Item Tantaru Vegetable 400 Item Karakka Vegetable 250 Item Gizaaru Vegetable 100 Item MAIN HOUSE, FIRST CHOICE, DISC 2 OR 3 Purchase Stall (1-6) 10000 Used to breed Chocobos CONDOR FORT ____________________________________________________________ INN - BEDROOM 0 gil ITEM SHOP Potion 50 Item Phoenix Tail 300 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item MATERIA SHOP Flame 600 Magic Materia Thunder 600 Magic Materia Cold 600 Magic Materia Recovery 750 Magic Materia CONDOR FORT - DISC TWO AND THREE _______________________________________ INN - BEDROOM 0 gil ITEM SHOP Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item S Mine 1000 Item MATERIA SHOP Throw 10000 Command Materia Manipulate 10000 Command Materia Certain Kill 10000 Command Materia Annihilation 9000 Magic Materia Affect All 20000 Combination Materia JUNON TOWN - OUTER AREA ________________________________________________ INN - WOMAN'S HOUSE 0 gil (you must save Purishira first) ITEM SHOP Mithril Bracelet 350 Bracelet - d18 2c/1s Potion 50 Item Phoenix Tail 300 Item Shurudan 80 Item Tent 500 Item LIFT TO INNER AREA 10 JUNON TOWN - INNER AREA ________________________________________________ INN - FIFTH DOOR 30 gil (Disc 1) MATERIA SHOP - FIRST DOOR See Through 1000 Command Materia Seal 3000 Magic Materia Recovery 750 Magic Materia Remedy 1500 Magic Materia Resurrect 3000 Magic Materia WEAPON SHOP - ALLEYWAY Hard Breaker 1500 Cloud - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Atomic Scissor 1400 Barett - a32 2c/2s Strike Rod 1300 Aerith - a32 2c/2s Giyaman Hairpin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s WEAPON SHOP 2 - SECOND DOOR Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Eye Medicine 50 Item Yamabikoenmaku 100 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia Earth 1500 Magic Materia Poison 1500 Magic Materia WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR Silver Edge Glasses 3000 Accessory Headband 3000 Accessory WEAPON SHOP 5 - SEVENTH DOOR Mithril Saber 1000 Cloud - a23 2c/1s Cannonball 950 Barett - a23 2c/1s Mithril Claw 750 Tifa - a24 2c/1s Full Metal Rod 800 Aerith - a22 2c/1s Mithril Clip 800 Red XIII - a24 2c/1s JUNON TOWN - INNER AREA - DISC TWO AND THREE ___________________________ INN - FIFTH DOOR 400 gil MATERIA SHOP - FIRST DOOR See Through 1000 Command Materia Seal 3000 Magic Materia Recovery 750 Magic Materia Remedy 1500 Magic Materia Resurrect 3000 Magic Materia WEAPON SHOP - ALLEYWAY Rune Blade 3800 Cloud - a40 4s Enhance Sword 12000 Cloud - a43 8c Double Machine Gun 2000 Barett - a30 3s Drill Arm 3300 Barett - a37 4s Platinum Fist 2700 Tifa - a30 4s Kaiser Knuckle 15000 Tifa - a44 2c/6s Fairy Tail 2500 Aerith - a37 7s WEAPON SHOP 2 - SECOND DOOR Wind Slasher 2000 Yuffie - a30 3s Twin Viper 3200 Yuffie - a36 4s Serpent Halberd 7000 Cid - a58 4s Dragoon Lance 6200 Cid - a66 8s Peacemaker 3500 Vincent - a38 2c/1s Bantorain 6800 Vincent - a48 4c Magic Comb 2000 Red XIII - a37 3s Platinum Baretta 3500 Red XIII - a39 4s Wizard Rod 1800 Aerith - a28 3s Confusion/Vizier Rod 3200 Aerith - a33 4s WEAPON SHOP 3 - FIFTH DOOR, SECOND FLOOR Nail Bat 2800 Cloud - a70 none Rocket Punch 3200 Barett - a62 none Army Cotton Gloves 2200 Tifa - a68 none Kanzashi 6000 Red XIII - a57 none Super Ball 3000 Yuffie - a68 none Hou x x 3000 Cait Sith - a68 none Mop 3200 Cid - a68 none Silver Jewel Gun 3000 Vincent - a62 none WEAPON SHOP 4 - FIFTH DOOR, THIRD FLOOR Platinum Bangle 1800 Bracelet - d20 2s Overthrow 4200 Tifa - a28 4s Enemy Launcher 3300 Barett - a35 2c/3s Fuuma Shuriken 6000 Yuffie - a64 3s White Megaphone 2300 Cait Sith - a35 3s Black Megaphone 2800 Cait Sith - a31 4s Silver Megaphone 3300 Cait Sith - a28 8s Sniper CR 3300 Vincent - a42 4c WEAPON SHOP 5 - SEVENTH DOOR Atomic Scissor 1400 Barett - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Strike Rod 1300 Aerith - a32 2c/2s Giyaman Hairpin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s Yellow Megaphone 500 Cait Sith - a36 2c/2s Spear 1200 Cid - a44 2c/2s Trident 7500 Cid - a60 6s Quicksilver 1000 Vincent - a38 2c/2s SHINRA BOAT ____________________________________________________________ MAN - FIRST OPTION x2 Super Drink 250 gil (restores HP/MP) MAN - SECOND OPTION Potion 50 Item Phoenix Tail 300 Item COSTA DEL SOL __________________________________________________________ INN 200 gil BUYING A HOUSE 30000 MAN SELLING ITEMS Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Gold Needle 150 Item Poison Neutralizer 80 Item Eye Medicine 50 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item MAN SELLING MATERIA Remedy 1500 Magic Materia Revive 3000 Magic Materia Recovery 750 Magic Materia Seal 3000 Magic Materia Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia MAN IN BAR Platinum Bangle 1800 Bracelet - d20 2s Carbon Bangle 800 Bracelet - d27 2c/1s Four Slot 1300 Bracelet - d12 4s Fire Cocktail 400 Item COSTA DEL SOL - DISC TWO AND THREE _____________________________________ INN 0 gil BUYING A HOUSE 30000 MAN SELLING ITEMS Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item MAN SELLING MATERIA Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia Earth 1500 Magic Materia Gravity 8000 Magic Materia Poison 1500 Magic Materia MAN IN BAR Solid Bazooka 16000 Barett - a61 8c Sento Clip 14000 Red XIII - a58 8s Manji Throwing Star 14000 Yuffie - a68 2c/6s Longbarrel R (Rifle) 13000 Vincent - a66 8c Gold Megaphone 15000 Cait Sith - a58 8c S Mine 1000 Item NORTH COREL ____________________________________________________________ INN 50 gil MAN SELLING ITEMS Potion 50 Item Phoenix Tail 300 Item Tent 500 Item MAN SELLING MATERIA Transform 5000 Magic Materia Virgin's Kiss 150 Item Uchide no Koduchi 150 Item Gold Needle 150 Item Stimulant 100 Item Tranquilizer 100 Item MAN SELLING WEAPONS Carbon Bangle 800 Bracelet - d27 2c/1s Force Eater 2200 Cloud - a36 3s Fire Cocktail 400 Item GOLD SAUCER ____________________________________________________________ ENTRANCE FEE 3000 gil ONE TIME ENTRANCE FEE 30000 ITEM SHOP Potion 50 Item Phoenix Tail 300 Item Ether 1500 Item Poison Neutralizer 80 Item Virgin's Kiss 150 Item Uchide no Koduchi 150 Item Gold Needle 150 Item Yamabikoenmaku 100 Item Stimulant 100 Item Tranquilizer 100 Item TO USE OUTSIDE SAVE POINT 5 GP GHOST SQUARE Ghost Hotel (Inn) 5 ROUND SQUARE Ferris Wheel 3 SPEED SQUARE 'Shooting Coaster' 10 BATTLE SQUARE Arena Battle 10 WONDER SQUARE Potion 1 Item Ether 20 Item X Potion 80 Item Ether Turbo 100 Item Gold Ticket 300 ???????? 500 WONDER SQUARE GAMES Arm Wrestling 100 gil Basket Game 200 Wonder Catcher 100 Mog House 100 Urani (Fortune Teller) 50 G Bike 200 3D Battler 200 GONGAGA TOWN ___________________________________________________________ INN 300 gil ITEM SHOP Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Tent 500 Item Virgin's Kiss 150 Item Uchide no Koduchi 150 Item Gold Needle 150 Item Stimulant 100 Item Tranquilizer 100 Item ACCESSORY SHOP Headband 3000 Accessory Silver Edge Glasses 3000 Accessory Star Pendant 4000 Accessory Talisman 4000 Accessory White Cape 5000 Accessory Angry Ring 5000 Accessory Perplex 6000 Magic Materia Time 6000 Magic Materia Remedy 1500 Magic Materia Transform 5000 Magic Materia WEAPON SHOP - ACCESSORY SHOP ATTIC Hard Breaker 1500 Cloud - a32 2c/2s Grand Glove 1200 Tifa - a31 2c/2s Atomic Scissor 1400 Barett - a32 2c/2s Strike Rod 1300 Aerith - a32 2c/2s Giyaman Hairpin 1300 Red XIII - a33 2c/2s Boomerang 1400 Yuffie - a30 2c/2s Mozu no Hayanie 500 Item Shorten 400 Item Fire Cocktail 400 Item COSMO CANYON ___________________________________________________________ INN - SECOND FLOOR 100 gil ITEM SHOP Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Tent 500 Item Virgin's Kiss 150 Item Uchide no Koduchi 150 Item Gold Needle 150 Item Stimulant 100 Item Tranquilizer 100 Item MATERIA SHOP MP Up 8000 Independent Materia HP UP 8000 Independent Materia Perplex 6000 Magic Materia Transform 5000 Magic Materia WEAPON SHOP - TIGER LILY ARMS SHOP Butterfly Edge 2800 Cloud - a39 4c Tiger Fang 2500 Tifa - a38 4c Hard Vulcan 2700 Barett - a39 4c Prism Rod 2600 Aerith - a40 4c Silver Baretta 2500 Red XIII - a40 4c Windmill 2600 Yuffie - a37 4c Green Megaphone 2400 Cait Sith - a41 4c Silver Bracelet 1300 Bracelet - d34 2c/2s COREL PRISON ___________________________________________________________ MAN IN BAR Potion 50 gil Phoenix Tail 300 Tent 500 NIVELHEIM ______________________________________________________________ INN 100 gil ITEM SHOP Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Tent 500 Item ROCKET TOWN - DISC ONE __________________________________________________ INN 100 gil ACCESSORY SHOP Supasu 3100 Vincent - a48 4c Gold Bracelet 2000 Bracelet - d46 4c Power Wrist 7500 Accessory Boudan Chokki 3500 Accessory Earring 7500 Accessory Talisman 4000 Accessory ITEM SHOP Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item Barrier 10000 Magic Materia Seperation 10000 Magic Materia Time 10000 Magic Materia ROCKET TOWN - DISC 2 ____________________________________________________ INN 300 gil ACCESSORY SHOP Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Tent 500 Item Barrier 10000 Magic Materia Seperation 10000 Magic Materia Time 6000 Magic Materia Throw 10000 Command Materia Certain Kill 10000 Command Materia Manipulate 10000 Command Materia ITEM SHOP S Mine 1000 Item Gold Bracelet 2000 Bracelet - d46 4c Ejinkooto 8000 Bracelet - d50 7c Power Wrist 7500 Accessory Boudan Chokki 3500 Accessory Earring 7500 Accessory Talisman 4000 Accessory Peace Ring 7500 Accessory Safety Bit 7500 Accessory UUTAI __________________________________________________________________ INN 0 gil ITEM SHOP Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item Fire Scroll 800 Item Fast Thunder 800 Item Chocobo Feather 10000 Accessory WEAPON SHOP Murasame 6500 Cloud - a51 4c/1s Daia Knuckle 5800 Tifa - a51 4c/1s Chainsaw 6300 Barett - a52 4c/1s Aurora Rod 5800 Aerith - a51 4c/1s Gold Baretta 6000 Red XIII - a50 4c/1s Slash Pike 6500 Cid - a56 4c/1s Blue Megaphone 5500 Cait Sith - a48 4c/1s Crescent Moon Ring 6000 Yuffie - a49 4c/1s Randaru 6400 Vincent - a51 4c/1s EXCAVATORS' SITE _______________________________________________________ HEAD EXCAVATOR Placing Diggers 100 gil SECOND OPTION Daia Bangle 3200 Bracelet - d57 4c/1s Rune Bracelet 3700 Bracelet - d43 4s Potion 50 Item Hi Potion 300 Item Phoenix Tail 30 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Tent 500 Item THE TEMPLE _____________________________________________________________ FIRST MEETING WITH THE OLD MAN Potion 50 Item Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Virgin's Kiss 150 Item Tent 500 Item ICICLE LODGE ___________________________________________________________ INN 200 gil WEAPON SHOP Ogre Nix 12000 Cloud - a62 4c/2s Dragon Claw 10000 Tifa - a62 4c/2s Micro Razor 12000 Barett - a63 4c/2s Adamant Clip 11000 Red XIII - a60 4c/2s Hawk Eye 12000 Yuffie - a61 4c/2s Red Megaphone 12000 Cait Sith - a60 4c/2s Pole Axe 13000 Cid - a64 4c/2s Raiatto 12000 Vincent - a64 4c/2s Tent 500 Item Hi Potion 300 Item CHOCOBO SENNIN _________________________________________________________ FIRST CHOICE Porofu Fruit 2000 gil Item Paramu Fruit 1500 Item Shirukisu Vegetable 5000 Item Reigen Vegetable 3000 Item MIDEEL VILLAGE _________________________________________________________ INN - NURSE 0 gil ITEM SHOP Hi Potion 300 Item Phoenix Down 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Almighty Medicine 1000 Item Tent 100 Item MATERIA SHOP HP Up 8000 Independent Materia MP Up 8000 Independent Materia Transform 5000 Magic Materia Gravity 8000 Magic Materia Annihilation 9000 Magic Materia WEAPON SHOP Crystal Sword 18000 Cloud - a76 6c Crystal Glove 16000 Tifa - a75 6c A.M Cannon 18000 Barett - a77 6c Crystal Comb 17000 Red XIII - a76 6c Crystal Cross 18000 Yuffie - a74 6c Crystal Megaphone 18000 Cait Sith - a74 6c Partisan 19000 Cid - a78 6c Winchester 18000 Vincent - a73 6c Crystal Bangle 4800 Bracelet - d70 6c Wizard Brace 12000 Bracelet - d6 8c WOMAN SELLING ACCESSORIES Charm 10000 Accessory Flame Ring 8000 Accessory Cold Ring 8000 Accessory Thunder Ring 8000 Accessory Fairy Ring 7000 Accessory Jewel Ring 7500 Accessory White Cape 5000 Accessory MIDEEL VILLAGE - AFTER IT IS DESTROYED / DISC 3 ________________________ INN - NURSE 0 gil MAN SELLING ITEMS Potion 50 Item Phoenix Tail 300 Item Poison Neutralizer 80 Item Tent 500 Item WOMAN SELLING ACCESSORIES Charm 10000 Accessory Flame Ring 8000 Accessory Cold Ring 8000 Accessory Thunder Ring 8000 Accessory Fairy Ring 7000 Accessory Jewel Ring 7500 Accessory White Cape 5000 Accessory MAN SELLING MATERIA Flame 600 Magic Materia Cold 600 Magic Materia Thunder 600 Magic Materia Recovery 750 Magic Materia HYPERACTIVE KID - FIRST CHOICE* Hi Potion 300 Item Phoenix Tail 300 Item Ether 1500 Item Stimulant 100 Item Tranquilizer 100 Item Almighty Medicine 1000 Item Tent 500 Item HYPERACTIVE KID - SECOND CHOICE Crystal Sword 18000 Cloud - a76 6c Crystal Glove 16000 Tifa - a75 6c A. M. Cannon 18000 Barett - a77 6c Crystal Comb 17000 Red XIII - a76 6c Crystal Cross 18000 Yuffie - a74 6c Crystal Megaphone 18000 Cait Sith - a74 6c Partisan 19000 Cid - a78 6c Winchester 18000 Vincent - a73 6c Crystal Bangle 4800 Bracelet - d70 6c Wizard Brace 12000 Bracelet - d6 8c HYPERACTIVE KID - THIRD CHOICE HP UP 8000 Independent Materia MP Up 8000 Independent Materia Transform 5000 Magic Materia Gravity 8000 Magic Materia Annihilation 9000 Magic Materia * Depending on how many times you met the kid before Mideel was destroyed determines what he has for sale. ========================================================================= MONSTER LIST ========================================================================= This section lists each monster in the game and gives it's statistics, what you can win from it, where it's found at, and other information, all shown below: Name in Kanji/Kana NAME IN ROMAJI Exp. Level Amount of EXP won Can you steal from it? Maximum HP Amount of AP won Can you win something from it? Maximum MP Amount of Gil won Can you morph it into something? Can you control it? Attacks it uses in battle: Notes: (weaknesses, where it can be found, etc.) I'd also like to say right now that this section was NOT written by me. What I did is take the original document and simply translate it from Japanese to English, as well as re-format it. _All_ I did was translate it, the document was _originally_ written by someone else. Because of this, I haven't verified much of this document, so don't ask me questions about this section because I won't be able to answer them. (I know I sound like a jerk, but I can see it coming). Which brings me to another problem. I can't view Japanese characters on my web browser--I'm pretty sure I found this document at a place called the 'Final Fantasy VII Database', or something close to that, but when I went back to what I thought was the correct site, there was no FF7 section. Also, since I can't see Japanese characters, I have no idea who I should be giving credit to (since someone else wrote this section, remember?) If anyone knows the URL of the site I'm talking about, or knows who wrote this monster list, please tell me so I can give proper credit. Remember, my Japanese is limited at best, so I'm sure there's a lot of mistakes in here (the 'Water Ghost Connect Shift System Ether' or whatever else I mangled during translations :)) This list has been alphabetized going by the romaji translations; it was originally alphabetized according to the Japanese alphabet. Because kanji have more than one spelling, and because it's easy to confuse the kana, the English alphabetization may not quite match the EUC-encoded kana and kanji for each monster. I highly suggest you find a table or chart of both kanas so that you can look up the name of the monster you're fighting. Kanji is another story--you'll have to rough it unless you have a friend who can read kanji or the like. However, there's not many kanji names in here, so it shouldn't be a problem. Most of the enemies with kanji in their names are either Shin-Ra soldiers or enemies in the Sunken Plane. Finally, I know that some of the Japanese in here was not translated, and that there is a lot of garbled English with no Japanese equivalent. This list is _long_, and checking every inch of it for descrepancies would be time-consuming, to say the least. ------------------------------------------------------------------------- A ------------------------------------------------------------------------- ¥¢¡¼¥¯¥É¥é¥´¥ó AAKUDORAGON LV: 18 EXP: 84 Steal: Ether HP: 280 AP: 10 Win: Ether MP: 124 Gil: 180 Morph: Phoenix Tail Control: Claw, Flame Blaster (Enemy Skill) Attacks: Flame Blaster Notes: Weak against Wind. Found in the Mithril Mine. ¥¢¡¼¥ê¥Þ¥ó AARIMAN LV: 48 EXP: 1300 Steal: Eye Medicine HP: 8000 AP: 100 Win: Eye Medicine MP: 200 Gil: 1360 Morph: n/a Control: Claw, Level 4 Death, Level 3 Flare Attacks: Level 3 Flare, Big Mouth Breath, Eye Tear Notes: Weak against Wind attacks. Found in the Makou Pit. <Âç¶õƶÆâÉô> ¥¢¥À¥ó¥¿¥¤¥Þ¥¤ ADAMANTAIMAI LV: 30 EXP: 720 Steal: Adamant Bangle HP: 1600 AP: 100 Win: Phoenix Tail MP: 240 Gil: 2000 Morph: Cancel Control: Light Bullet, Death Force Attacks: Barrier and Mabarrier magicks Notes: Found in Uutai, near the shore ¥¢¥¤¥í¥Í¡¼¥È AIRONEETO LV: 30 EXP: 900 Steal: Phoenix Tail HP: 2400 AP: 48 Win: ?? MP: 100 Gil: 680 Morph: n/a Control: Body Blow, Fly Upper, Sleep magic Attacks: Body Blow, Fly Upper, Sleep magic Notes: Found in the Tornado Labyrinth. <ε´¬¤Î̵Ü> ¥¢¥¤¥¹¥´¡¼¥ì¥à AISUGOOREMU LV: 40 EXP: 1000 Steal: Hi Potion HP: 4000 AP: 70 Win: Hi Potion MP: 300 Gil: 1500 Morph: n/a Control: n/a Attacks: Finger Freezing Bullet, Waidogureisaa Notes: Found in <Âçɹ²Ï, ¤Û¤é·ê, ¥¢¥¤¥·¥¯¥ë¥¨¥ê¥¢, ÀäÊɤΤդâ¤È>. ¥¢¥ó¥À¡¼¥ê¥¶¡¼¥É ANDAARIZAADO LV: 29 EXP: 440 Steal: Almighty Medicine HP: 1400 AP: 45 Win: Almighty Medicine MP: 140 Gil: 420 Morph: Almighty Medicine Control: Body Blow, Stone Morph Attacks: Stone Morph Notes: Found in Uutai Land, Goblin Island, Saboten Island and Temple <¸ÅÂå¼ï¤Î¿ÀÅ¡¢> areas. ¥¢¥×¥¹ APUSU LV: ?? EXP: 240 Steal: ?? HP: 300 AP: 22 Win: Phoenix Tail MP: ?? Gil: 253 Morph: ?? Control: ?? Attacks: Kosuishinha (Water Port Wave), Nemeru Notes: Found in Ground Below Waterway. <Ãϲ¼²¼¿åÆ»> ­»ÂÁð ASHIGIRISOU LV: 27 EXP: 375 Steal: n/a HP: 1000 AP: 30 Morph: n/a MP: 145 Gil: 350 Win: Tranquilizer, Delusion Washi Weed, Hi Potion Control: Grass Cutter, Hysteric Voice, Magic Hammer (Enemy Skill) Attacks: Hysteric Voice Notes: Found in the Uutai Area, Uutai - Dachao Statues ------------------------------------------------------------------------- B ------------------------------------------------------------------------- ¥Ð¥Ð¥ô¥§¥é¥¦¥ß¥å BABAVERAUMU LV: 23 EXP: 285 Steal: n/a HP: 640 AP: 20 Win: Silent Mask MP: 40 Gil: 280 Morph: Silent Mask Control: Soft Skeleton Sword <Æð¹ü·õ>, Jump Soft Skeleton Sword <Æð¹ü·õ>, Demon, Imbibing Soft Skeleton Sword <ËâµÛÆð¹ü·õ>. Attacks: Soft Skeleton Sword, Jump Soft Skeleton Sword, Claw, Silence Notes: Found in the Nivelheim area. ¥Ð¥°¥Ê¥É¥é¥Ê BAGUNADORANA LV: 16 EXP: 110 Steal: Giyaman Hairpin HP: 450 AP: 11 Win: Hi Potion MP: 60 Gil: 120 Morph: Guard Up Control: ?? Attacks: Fang, Poison Breath, Claw, Horn Notes: Weak against Cold. Found in East Corel, the Corel Makoro, and Corel Mountain, West side. ¥Ð¥¸¥¬¥ó¥Ç¥£ BAJIGANDI LV: 19 EXP: 173 Steal: Gold Needle HP: 480 AP: 18 Win: Gold Needle MP: 55 Gil: 220 Morph: Almighty Medicine Control: Claw, Stone Change Glare Attacks: Stone Change Glare Notes: Found in the Gongaga area. ¥Ð¥ó¥Ç¥£¥Ã¥È BANDITTO LV: 17 EXP: 99 Steal: X Potion HP: 360 AP: 10 Win: Tent MP: 0 Gil: 220 Morph: ?? Control: ?? Attacks: Katsuage, Strong Rob <¤«¤Ä¤¢¤²¡¢¶¯Ã¥>. Notes: Found in the Corel Prison. ¥Ð¥ó¥À¡¼¥¹¥Ê¥Ã¥Á BANGAASUNACCHI LV: 30 EXP: 510 Steal: n/a HP: 860 AP: 40 Win: Hi Potion MP: 100 Gil: 600 Morph: Cold Binding Crystal Control: n/a Attacks: Kamitsuki Notes: Weak against Fire. Found in the Aishikuru Area, and the <ÀäÊɤΤդâ¤È¡¢ÀéǯÁúÃì¤Îƶ·¢>. ¥Ð¥ë¥í¥ó BARURON LV: 24 EXP: 300 Steal: n/a HP: 950 AP: 30 Win: Hi Potion MP: 80 Gil: 300 Morph: Hi Potion Control: Dash Punch, Jump Kick, Dive Kick Attacks: Mabarrier, Dispel, Jump Kick, Graviga Notes: Found in the Nivelheim area, and Rocket Port area. ¥Ð¥Ã¥Æ¥ê¡¼¥­¥ã¥Ã¥× BATERII KAPPU LV: 24 EXP: 270 Steal: Shibire Needle HP: 640 AP: 32 Win: ?? MP: 58 Gil: 386 Morph: n/a Control: n/a Attacks: Foe Laser, Side Shutting Notes: Found in the Nivelheim area. ¥Ð¥¦¥ó¥É¥Õ¥¡¥Ã¥È BAUNDOFATTO LV: 27 EXP: 420 Steal: Shibire Needle HP: 500 AP: 40 Win: Shibire Needle MP: 80 Gil: 350 Morph: Shibire Needle Control: Burizara, Dark Needle, Death Sentence (Enemy Skill) Attacks: Death Sentence, Dark Needle Notes: Found in the Coral Valley and the Forgotten Captial. ¥Ð¥¸¥ê¥¹¥¯ BAZIRISUKU LV: 19 EXP: 240 Steal: Gold Needle HP: 400 AP: 30 Win: Gold Needle MP: 50 Gil: 275 Morph: ?? Control: Shippu, Stone Strike Attacks: Quera Notes: Found in the Cosmo area. ¥Ù¥Ò¡¼¥â¥¹ BEHIIMOSU LV: 45 EXP: 1500 Steal: Battle Gong, Phoenix Tail HP: 7000 AP: 100 Win: ?? MP: 400 Gil: 2200 Morph: n/a Control: n/a Attacks: Claw, Flare, ???? (Enemy Skill) Notes: Found in <¥ß¥Ã¥É¥¬¥ë8ÈÖ³¹Ãϲ¼>. ¥Ù¥ë¥Á¥ã¡¼¥¿¥¹¥¯ BERUCHAATASUKU LV: 26 EXP: 320 Steal: Almighty Medicine HP: 900 AP: 32 Win: Hi Potion MP: 28 Gil: 350 Morph: Almighty Medicine Control: Claw, Poison Breath Attacks: Poison Breath Notes: Found in the Rocket Port Area. ¥Ó¡¼¥Á¥×¥é¥° BIICHIPURAGU LV: 16 EXP: 95 Steal: n/a HP: 200 AP: 10 Win: Hi Potion MP: 100 Gil: 155 Morph: Ether Turbo Control: Kamitsuki, Mighty Guard (Enemy Skill), Burizado Attacks: ?? Notes: Found in the Corel, Gold Saucer, and Gongaga areas, always by the shore. ¥Ü¥à BOMU LV: 18 EXP: 150 Steal: Right Arm Bomb HP: 600 AP: 20 Win: Bomb Fragment MP: 30 Gil: 192 Morph: Bomb Fragment Control: n/a Attacks: Bomb Self-Destruct, Fire Ball Notes: Found in the Corel Mountain -- West. (Bottom Swayer and Suikyuu).............................................. ¥Ü¥È¥à¥¹¥¦¥§¥ë BOTOMUSUUERU LV: 23 EXP: 550 Steal: n/a HP: 2500 AP: 52 Win: Power Wrist MP: 100 Gil: 1000 Morph: ?? Control: ?? Attacks: Tail Attack, Moon Strike, Big Wave Notes: Weak against Wind. Found in <¥¤¥ë¥«¤ÎÆþ¤ê¤¨>. ¿åµå SUIKYUU LV: 4 EXP: 0 Steal: n/a HP: 40 AP: 0 Win: n/a MP: 0 Gil: 0 Morph: n/a Control: n/a Attacks: n/a Notes: Created by BOTOMUSUUERU. Use a magic attack to destroy it. <¤ÇÆ°¤­Éõ¤¸¤ë> ¥Ö¥é¥­¥ª¥ì¥¤¥É¥¹ BURAKIOREIDOSU LV: ?? EXP: 510 Steal: Karabu Fruit HP: 33333 AP: 40 Win: Karabu Fruit MP: 333 Gil: 460 Morph: Elixir Control: n/a Attacks: Electric Shock Ball, Violent Advancing Thrust Notes: Found in the Icicle area. ¥Ö¥é¥Ã¥¯¥Ð¥Ã¥È BURAKKUBATTO LV: 25 EXP: 270 Steal: n/a HP: 550 AP: 24 Win: Vampire Fang MP: 0 Gil: 80 Morph: Vampire Fang Control: Blood Suck Attacks: Blood Suck Notes: Weak against Wind and Holy. Found in the Shin-Ra Mansion, in the Concealed Stairs and Mansion Basement. ¥Ö¥ì¥¤¥ó¥Ý¥Ã¥É BUREINPODDO LV: 15 EXP: 52 Steal: Poison Neutralize HP: 240 AP: 6 Win: Harmfulness Material MP: 46 Gil: 95 Morph: Harmfulness Material Control: Body Blow, <ÇÑ´þ±øÀ÷> (listed twice) Attacks: <ÇÑ´þ±øÀ÷> "Reject Disgrace Color". Notes: Weak against Holy. Found in the Shin-Ra Building, 67th, 68th, and 69th floors. ¥Ö¥ë¥â¡¼¥¿¡¼ BURU MOOTAA LV: 19 EXP: 92 Steal: X Potion HP: 420 AP: 9 Win: Ether MP: 96 Gil: 140 Morph: ?? Control: Body Blow, Matora Magic (Enemy Skill) Attacks: Matora Magic Notes: Found in the Corel Prison. ¥Ö¥ë¡¼¥É¥é¥´¥ó BURUU DORAGON LV: 41 EXP: 1200 Steal: n/a HP: 8800 AP: 200 Win: Dragon Bracelet MP: 500 Gil: 1000 Morph: n/a Control: n/a Attacks: Blue Dragon Breath, Large Rotating Wind Notes: Found in <ÀäÊÉÆâÉô>. ------------------------------------------------------------------------- C ------------------------------------------------------------------------- ¥Á¥ç¥³¥Ü CHOKOBO --------------------------------------------------------------------- Level HP MP EXP/AP/Gil Found in: --------------------------------------------------------------------- 13 130 13 n/a Grassland area 16 * 160 16 n/a Grassland area 19 190 30 n/a Junon area 22 220 100 n/a Gold Saucer and Rocket Port areas 29 290 100 n/a Gold Saucer area 30 300 100 n/a Uutai area 33 330 100 n/a Icicle area 36 * 360 100 n/a Mideel Area Steal: n/a Notes: You can learn the Enemy Skill 'Chocobockle' Win: n/a from the Chocobos with a '*' by their levels. Morph: n/a Refer to the 'Enemy Skills' list for details. Control: n/a Chocobos are invincible! \(^_^)/ ¥Á¥§¥Û¥Õ CHEHOFU LV: 34 EXP: 2900 Steal: n/a HP: 5000 AP: 50 Win: Cold Ring MP: 210 Gil: 0 Morph: n/a Control: n/a Attacks: Glare, Imbibe Supply Notes: Found in Uutai -- The Pagoda of Five Strong ĶµéÅÜζˤ CHOU KYUU DO RYUU HOU LV: 46 EXP: 2000 Steal: n/a HP: 20000 AP: 90 Win: Ether Turbo MP: 100 Gil: 3000 Morph: n/a Control: n/a Attacks: Search, Target Set, Count Down, Angry Dragon Gun Notes: Weak against Lightning. Found in the Makou Cannon Area. ¥Á¥å¡¼¥¹¥¿¥ó¥¯ CHUUSUTANKU LV: ?? EXP: 23 Steal: ?? HP: 36 AP: 2 Win: Potion MP: ?? Gil: 30 Morph: ?? Control: ?? Attacks: Rolling Cross Notes: Found in <4ÈÖ³¹¥×¥ì¡¼¥ÈÆâÉô¡¢4ÈÖ³¹¥×¥ì¡¼¥È²¼Éô>. ------------------------------------------------------------------------- D ------------------------------------------------------------------------- ¥À¡¼¥¯¥É¥é¥´¥ó DAAKUDORAGON LV: 57 EXP: 5000 Steal: Dragon Bracelet HP: 14000 AP: 350 Win: Elixir MP: 600 Gil: 2500 Morph: Vaccine Control: Laser, Dragon Force (Enemy Skill) Attacks: Ultima, Dark Dragon Breath, Dragon Force Notes: Found in the Makoro Pit. ¥À¥Ö¥ë¥Ö¥ì¥¤¥ó DABURUBUREIN LV: 25 EXP: 340 Steal: Ether HP: 400 AP: 32 Win: Ether MP: 20 Gil: 320 Morph: Ether Turbo Control: Imbibe Supply, Glare Attacks: Imbibe Supply Notes: Found in the Nivelheim Mountains, N. Cave, and N. Makoro ¥À¥¤¥Ð¡¼¥Í¥¹¥È DAIBAANESUTO LV: 38 EXP: 1340 Steal: n/a HP: 2800 AP: 60 Win: ?? MP: 100 Gil: 1250 Morph: n/a Control: Body Blow, Big Wave, Tornado Wave Attacks: Big Wave, Tornado Wave Notes: Found in the Sea Bottom Makoro. ¥À¥¤¥ó DAIN LV: 23 EXP: 600 Steal: n/a HP: 1200 AP: 55 Win: Silver Bracelet MP: 20 Gil: 750 Morph: ?? Control: n/a Attacks: Needler Gun, Motlov Cocktail, S Mine Notes: Found in Corel Prison. You must fight with Barett alone. ¥É¥¡¥Ö¥¥¥ë DAVUURU LV: 35 EXP: 760 Steal: Hi Potion HP: 2800 AP: 50 Win: Hi Potion MP: 160 Gil: 680 Morph: n/a Control: n/a Attacks: Fang, Flame Bullet, Light Bullet. Notes: Found in the Temple. ÅáƬ½Ã DOUTOUJOU LV: 27 EXP: 370 Steal: n/a HP: 900 AP: 36 Win: Kemuridama MP: 80 Gil: 385 Morph: n/a Control: Scissors, Shoot Electricity Attacks: Shoot Electricity Notes: Found in the Uutai area. ¥Ç¥Ó¥ë¥é¥¤¥É DEBIRURAIDO LV: 13 EXP: 60 Steal: Hi Potion HP: 240 AP: 6 Win: Potion MP: 0 Gil: 100 Morph: Hi Potion Control: Wheelie, Drift Turn Attacks: Drift Turn Notes: Found in the Midgar Area. ¥Ç¥¸¥ç¥ó¥Ï¥ó¥Þ DEJONHANMA LV: 12 EXP: 43 Steal: Yamabikoenmaku HP: 210 AP: 5 Win: Delusion Washi Weed MP: 0 Gil: 80 Morph: Kemuridama Control: n/a Attacks: ?? Notes: Weak against Lightning. Found in the Shin-Ra Building, floors 63 and 65. ¥Ç¥â¥ó¥º¥²¥¤¥È DEMONZUGEITO LV: 45 EXP: 3800 Steal: n/a HP: 10000 AP: 220 Win: Gigas Bracelet MP: 400 Gil: 4000 Morph: n/a Control: n/a Attacks: Demon's Crasher, Ceiling Drop <ÍîÈ×>. Notes: Found in the Temple. ¥Ç¥¹¥Ç¥£¡¼¥é¡¼ DESUDIIRAA LV: 48 EXP: 1800 Steal: Ether Turbo HP: 7000 AP: 200 Win: Death God's Kiss, Potion MP: 400 Gil: 1200 Morph: n/a Control: , Death Roulette Attacks: Death Roulette, Star, Flare Sun, <¶µ¹Ä>. Notes: Found in the Makou Pit. ¥Ç¥¹¥¯¥í¡¼ DESU KUROO LV: 19 EXP: 96 Steal: Titanium Bangle HP: 400 AP: 10 Win: Hi Potion MP: 120 Gil: 168 Morph: ?? Control: Claw, Death Claw, Laser Attacks: Claw, Mabarrier, Barrier, Death Claw, Laser Notes: Found in the Corel Prison. ¥Ç¥¹¥Þ¥·¥ó DESUMASHIN LV: 35 EXP: 900 Steal: Double Machinegun HP: 2500 AP: 80 Win: ?? MP: 150 Gil: 1200 Morph: n/a Control: Double Machinegun, Hundred Needler, Matora Magic Attacks: Hundred Needler, Double Machinegun Notes: Found in <³¤ÄìËâÚèϧ¤Ø¤ÎÄÌÏ©¡¢¥¸¥å¥Î¥ó¡¦ÄÌÏ©>. ¥Ç¥¶¡¼¥È¥µ¥Ï¥®¥ó DEZAATOSAHAGIN LV: 20 EXP: 230 Steal: Potion HP: 580 AP: 21 Win: Potion MP: 0 Gil: 300 Morph: Fire Scroll Control: Lance, Sand Iron Cannon Attacks: Sand Iron Cannon Notes: Weak against Cold. Found in the Corel Area. ¥Ç¥£¥¢¥Ö¥í DIABURO LV: 41 EXP: 1100 Steal: n/a HP: 4000 AP: 70 Win: ?? MP: 200 Gil: 1100 Morph: n/a Control: Horn Bonshii, Flame, Cold Attacks: ?? Notes: Found in the Old Forest <¸Å¤¨¤Î¿¹> ¥Ç¥£¡¼¥ó¥°¥í¥¦ DIINGUROU LV: ?? EXP: 35 Steal: Ether HP: 120 AP: 4 Win: Gravity Ball MP: ?? Gil: 70 Morph: ?? Control: ?? Attacks: ?? Notes: Found in <Îó¼ÖÊè¾ì>. ¥É¥é¥´¥ó DORAGON LV: 32 EXP: 900 Steal: Gold Bracelet HP: 3500 AP: 110 Win: Fire Dragon Fang MP: 250 Gil: 1400 Morph: n/a Control: Dragon Fang, Flame Blaster (Enemy Skill) Attacks: Flame Blaster (Enemy Skill) Notes: Found in the Nivelheim Mountains and the Mountain Cavern. ¥É¥é¥´¥ó¥é¥¤¥À¡¼ DORAGON RAIDAA LV: 35 EXP: 1000 Steal: Hi Potion HP: 3500 AP: 80 Win: Hi Potion MP: 180 Gil: 690 Morph: Mind Up Control: n/a Attacks: Twin Attack, Neck Hunt, Rider Breath Notes: Weak against Wind. Found in the Tornado Illusion Palace <ε´¬¤Îƶ·¢>. ¥É¥é¥´¥ó¥¾¥ó¥Ó DORAGON ZONBI LV: 54 EXP: 4000 Steal: Witch's Cauldron HP: 13000 AP: 300 Win: Witch's Cauldron, X Potion MP: 400 Gil: 2800 Morph: Vaccine Control: n/a Attacks: Extraordinary Breath, Whole-body Tail, Horn, Shadow Flare, and Nantoka (both Enemy Skills). Notes: Weak against Holy. Found in the Makou Pit and the 'Star Inside Body'. ¥Ç¥å¥¢¥ë¥Û¡¼¥ó DUARUHOON LV: 30 EXP: 550 Steal: Pipio Fruit HP: 2500 AP: 45 Win: Pipio Fruit MP: 0 Gil: 500 Morph: n/a Control: Horn Thrust, Horn Rift Attacks: Horn Rift Notes: Found in the Woodland Area, and on the Goblin and Saboten Islands. ------------------------------------------------------------------------- E ------------------------------------------------------------------------- ¥¨¥¢¥Ð¥¹¥¿¡¼ EABASUTAA LV: ?? EXP: 180 Steal: ?? HP: 1200 AP: 16 Win: Titanium Bangle MP: ?? Gil: 150 Morph: ?? Control: ?? Attacks: Big Bomber, Energy Ball, "Behind Direction" Machinegun Notes: Found in Area 5 Makoro. ¥¨¥ó¥·¥ã¥ó¥È¥É¥é¥´¥ó ENSHANTODORAGON LV: 34 EXP: 800 Steal: n/a HP: 2400 AP: 80 Win: Ether Turbo MP: 450 Gil: 800 Morph: n/a Control: <³Ñ kaku>, Southern Cross Attacks: Southern Cross Notes: Weak against Gravity. Found in the Temple <¸ÅÂå¼ï¤Î¿ÀÅÂ>. ¥¨¥Ô¥ª¥ë¥Ë¥¹ EPIORUNISU LV: 36 EXP: 950 Steal: Wizard Brace HP: 1800 AP: 70 Win: ?? MP: 90 Gil: 1500 Morph: n/a Control: Bird Kick, Catapult, Acid Shower Attacks: Bird Kick, Catapult, Acid Shower Notes: Found in Old Forest. ¥¨¥ì¥Õ¥¡¥À¥ó¥¯ EREFADANKU LV: 14 EXP: 64 Steal: Hi Potion HP: 220 AP: 7 Win: Potion MP: 34 Gil: 140 Morph: n/a Control: Body Blow, Shower Attacks: Shower Notes: Found in the Grassland Area. ¥¨¥ê¥´¥ë ERIGORU LV: ?? EXP: 36 Steal: Strike Rod HP: 300 AP: 4 Win: Yamabikoenmaku MP: ?? Gil: 12 Morph: ?? Control: ?? Attacks: Mono-Eye Laser (One-Eye Laser) Notes: Found in <Îó¼ÖÊè¾ì>. ------------------------------------------------------------------------- F ------------------------------------------------------------------------- ¥Õ¥¡¡¼¥¹¥È¥ì¥¤ FAASUTOREI LV: ?? EXP: 12 Steal: ?? HP: 18 AP: 1 Win: ?? MP: ?? Gil: 5 Morph: ?? Control: ?? Attacks: ?? Notes: Found in the Area 1 Makoro. ¥Õ¥¡¥Ë¡¼¥Õ¥§¥¤¥¹ FANIIFEISU LV: 23 EXP: 300 Steal: Yamabikoenmaku HP: 520 AP: 35 Win: Phoenix Tail MP: 80 Gil: 202 Morph: Silent Mask Control: Cutter, Funny Gas, 'Norui no Genyou' Attacks: 'Norui no Genyou', Funny Gas <¤Î¤í¤¤¤Î¸ÀÍÕ>. Notes: Found in the Shin-Ra Mansion, 1st and 2nd floors, as well as the Concealed Stairs. ¥Õ¥©¡¼¥ß¥å¥é FOOMURA LV: 16 EXP: 65 Steal: Boomerang HP: 240 AP: 7 Win: Hi Potion MP: 100 Gil: 120 Morph: Speed Drink Control: n/a Attacks: Blue Inpulse Notes: Weak against Wind. Found in the Junon Area. ¥Õ¥©¡¼¥ë¥é¥ó¥À FOORURANDA LV: 27 EXP: 440 Steal: n/a HP: 800 AP: 34 Win: Moon Curtain, Fire Scroll MP: 100 Gil: 460 Morph: n/a Control: Claw, Flame Dance/Wheel Attacks: Flame Dance/Wheel Notes: Found in Uutai, in the Dachao Statue area. ¥Õ¥é¥Ã¥×¥Ó¡¼¥È FURAPPUBIITO LV: 18 EXP: 140 Steal: Space-Time Bullet HP: 330 AP: 15 Win: Space-Time Bullet MP: 60 Gil: 186 Morph: Space-Time Bullet Control: Tail Bit, Whirlwind Cut Attacks: Whirlwind Cut Notes: Weak against Wind. Found in the Gold Saucer area. ¥Õ¥é¥ï¡¼¥×¥é¥ó¥° FURAWAAPURANGU LV: 19 EXP: 240/220/200 Steal: n/a HP: 550 AP: 24/22/20 Win: Earth Drum MP: 68 Gil: 400/350/300 Morph: n/a Control: n/a Attacks: Biora, Side Bullet, Double Laser, Flower Pollen. Notes: Weak against Flame and Earth, <ºÇ½é¤Ï¾®¤¬½Ð¸½¡¢°ì·â¤ÇÅݤ»¤Ê¤¤¤ÈÃæ¡¢Âç¤ÈÊѲ½>. Found in the Jungle. The three listings for EXP, AP and Gil correspond to the type of FURAWAAPURANGU; little, center, and big, respectively. ¥Õ¥ë¥¢¡¼¥Þ¡¼¥´¡¼¥ì¥à FUREAA MAAGOOREMU LV: 41 EXP: 2500 Steal: Ether Turbo HP: 10000 AP: 100 Win: Yamabikoenmaku MP: 200 Gil: 2680 Morph: Guard Up Control: ?? Attacks: Finger Bullet, Golem Laser Notes: Found in the Makou Pit. ¥Õ¥í¡¼¥º¥ó¥Í¥¤¥ë FUROOZUN NEIRU LV: 28 EXP: 520 Steal: n/a HP: 1300 AP: 50 Win: ?? MP: 100 Gil: 800 Morph: n/a Control: Connecting Claw, Whirlwind Cut Attacks: Connecting Claw, Whirlwind Cut Notes: Found in the Great Water River <Âçɹ²Ï>. ------------------------------------------------------------------------- G ------------------------------------------------------------------------- ¥¬¡¼¥Ç¥£¥¢¥ó GAADIAN LV: 40 EXP: 940 Steal: n/a HP: 4000 AP: 60 Win: ?? MP: 340 Gil: 500 Morph: n/a Control: n/a Attacks: Jumping Blow Notes: Found in Sea Bottom Makoro. ¥¬¡¼¥É¥Ï¥¦¥ó¥É GAADOHAUNDO LV: ?? EXP: 20 Steal: ?? HP: 42 AP: 2 Win: Potion MP: ?? Gil: 12 Morph: ?? Control: ?? Attacks: Feeler Notes: Found in Area 1 Rail Station, Area 1 Town, Area 8 Town, and <¶µ²ñ±ü>. ¥¬¡¼¥É¥·¥¹¥Æ¥à GAADOSHISUTEMU LV: 35 EXP: 1100 Steal: n/a HP: 2200 AP: 80 Win: Fire Cocktail MP: 200 Gil: 1200 Morph: n/a Control: n/a Attacks: Internal Quick Machinegun, Rocket Launcher (Aggressive Escaping Attack) Notes: Found in Sea Bottom Makoro Path <³¤ÄìËâÚèϧ¤Ø¤ÎÄÌÏ©>. ¥¬¡¼¥É¥¹¥³¡¼¥Ô¥ª¥ó GAADOSUKOOPION LV: ?? EXP: 100 Steal: ?? HP: ?? AP: 10 Win: Assault Gun MP: ?? Gil: 100 Morph: ?? Control: ?? Attacks: Search Scope, Gun Attack, Tail Laser, Scorpion Tail Notes: Found in Area 1 Makoro. Will counterattack with Tail Laser if you attack while it is shaking. ¥¬¡¼¥´¥¤¥ë GAAGOIRU LV: 43 EXP: 800 Steal: X Potion HP: 2000 AP: 80 Win: X Potion MP: 200 Gil: 2500 Morph: n/a Control: n/a Attacks: Level 4 Death Notes: Found in <Âç¶õƶÆâÉô>. ¥¬¥ó¥«¥ê¥¢¡¼ GANKARIAA LV: 39 EXP: 860 Steal: n/a HP: 3400 AP: 75 Win: ?? MP: 240 Gil: 1600 Morph: n/a Control: Common Bullet, Body Blow Attacks: Status Disorder Bullet, Common Bullet, Body Blow Notes: Weak against Lightning. Found in the Sea Bottom Makoro. ¥¬¥ë¡¼¥À GARUUDA LV: 29 EXP: 520 Steal: n/a HP: 1400 AP: 30 Morph: n/a MP: 200 Gil: 520 Win: Electric Shock Bird Horn, Silent Mask, Light Curtain Control: Rod, Burizara, Sandara Attacks: Burizara, Decoy, Sandara Notes: Weak against Wind. Found in Uutai - Dachao Statues. ¥¬¥¹¥À¥¯¥¿¡¼ GASUDAKUTAA LV: 42 EXP: 900 Steal: n/a HP: 3000 AP: 75 Win: ?? MP: 200 Gil: 1100 Morph: n/a Control: Punch, Super Harmful Smog Attacks: Super Harmful Smog Notes: Found in <ú¹ÛÎó¼Ö>. ¥²¥ë¥·¥å¥á¥ë¥¼ GERUSHUMERUZE LV: 30 EXP: 410 Steal: Poison Neutralize HP: 800 AP: 35 Win: Potion MP: 0 Gil: 400 Morph: Poison Neutralize Control: Claw, Poison Secrete Attacks: Poison Secrete Notes: Found in the Woodland Area. (Gi*Nanataku and Sourufaia)............................................. ¥®*¥Ê¥¿¥¿¥¯ GI*NATATAKU LV: 29 EXP: 1400 Steal: n/a HP: 5500 AP: 150 Win: Vizier Rod MP: 200 Gil: 3000 Morph: ?? Control: n/a Attacks: Debaria magic, Drain, Aspire Notes: Weak against Holy. Found in the Gi Tribe Cave. ¥½¥¦¥ë¥Õ¥¡¥¤¥¢ SOURUFAIA LV: 21 EXP: 200 Steal: n/a HP: 1300 AP: 10 Win: ?? MP: 220 Gil: 100 Morph: ?? Control: n/a Attacks: Faira, Power Shift Notes: Weak against Wind and Holy. Found in the Gi Tribe Cave along with Gi*Natataku. ¥®¥¬¡¼¥¹ GIGAASU LV: 40 EXP: 840 Steal: Gigas Bracelet HP: 3500 AP: 84 Win: Earth Hammer MP: 100 Gil: 560 Morph: n/a Control: n/a Attacks: Moon Worse Notes: Found in the Crater. ¥®¥í¥Õ¥£¥ë¥´ GIROFIRUGO LV: 26 EXP: 380 Steal: n/a HP: 1600 AP: 44 Win: Phoenix Tail MP: 0 Gil: 300 Morph: n/a Control: n/a Attacks: ?? Notes: Weak against Gravity. Found in the Shin-Ra Mansion -- Floor 2 and the Concealed Stairs. ¥®Â²¤ÎË´Îî GIZOKU NO BOUREI LV: 23 EXP: 260 Steal: n/a HP: 450 AP: 20 Win: Kemuridama MP: 88 Gil: 150 Morph: ?? Control: Kushizashi, Hell Spear, Death Sentence (Enemy Skill) Attacks: Kushizashi, Death Sentence Notes: Weak against Flame and Holy. Found in the cave beneath Cosmo Canyon (Tribe of the Dying Soul's Cave/Gi Tribe Cave) ¥´¥Ö¥ê¥ó GOBURIN LV: 40 EXP: 20 Steal: Zeio Fruit HP: 2000 AP: 20 Win: ?? MP: 80 Gil: 20 Morph: n/a Control: Attack, Goblin Punch (Enemy Skill), Sleep Attacks: Goblin Punch, Sleep Notes: Found in the Goblin Island and Round Island. ¥´¥É¡¼ GODOO LV: 41 EXP: 5000 Steal: n/a HP: 10000 AP: 60 Win: Universe Manual MP: 1000 Gil: 40000 Morph: n/a Control: n/a Attacks: Beast Sword, Drain, Tryne, Biora, Gurabiga Notes: Found in Uutai -- the Pagoda of Five Strong ¥´¡¼¥ì¥à GOOREMU LV: 24 EXP: 300 Steal: Ether Turbo HP: 1000 AP: 22 Win: Hi Potion MP: 0 Gil: 500 Morph: n/a Control: n/a Attacks: ?? Notes: Found in Cosmo Area. ¥´¡¼¥ê¥­¡¼ GOORIKII LV: 30 EXP: 1500 Steal: n/a HP: 3000 AP: 50 Win: X Potion MP: 150 Gil: 0 Morph: n/a Control: n/a Attacks: Barrier, Gurabira, Regene, Reflect Notes: Weak against Wind. Found in Uutai -- Pagoda of Five Strong ¥´¡¼¥¹¥È GOOSUTO LV: ?? EXP: 30 Steal: Ghost Hand HP: 130 AP: 3 Win: Ghost Hand MP: ?? Gil: 22 Morph: ?? Control: ?? Attacks: Drain, Fire Notes: Found in <Îó¼ÖÊè¾ì>. ¥´¡¼¥¹¥È¥·¥Ã¥× GOOSUTOSHIPPU LV: 44 EXP: 1600 Steal: Phoenix Tail HP: 6600 AP: 60 Win: Phoenix Tail MP: 100 Gil: 2000 Morph: n/a Control: n/a Attacks: Saint Elmo's Fire Notes: Weak against Holy. Found in the Ocean Bottom Makou. ¥°¥é¥ó¥É¥Û¡¼¥ó GURANDOHOON LV: 19 EXP: 180 Steal: n/a HP: 460 AP: 15 Win: Hi Potion, Battle Gong MP: 43 Gil: 240 Morph: Hi Potion Control: Punch, Grand Punch Attacks: Grand Punch Notes: Found in the Gongaga and Cosmo Areas. (Gurangaran, Kogurangaran, and Magogurangaran)........................... ¥°¥é¥ó¥¬¥é¥ó GURANGARAN LV: 16 EXP: 88 Steal: n/a HP: 550 AP: 10 Win: Hi Potion MP: 60 Gil: 220 Morph: n/a Control: n/a Attacks: Silver Wheel, Dark Eye Notes: Found in the Corel Area along with Kogurangaran and Magogurangaran. ¥³¥°¥é¥ó¥¬¥é¥ó KOGURANGARAN LV: 15 EXP: 77 Steal: n/a HP: 330 AP: 8 Win: Potion MP: 40 Gil: 110 Morph: n/a Control: n/a Attacks: Silver Wheel, Sad Eye Notes: Weak against Gurangaran (Inside Section Exit?) ¥Þ¥´¥°¥é¥ó¥¬¥Ã¥é¥ó MAGOGURANGARAN LV: 14 EXP: 66 Steal: n/a HP: 110 AP: 6 Win: ?? MP: 20 Gil: 55 Morph: n/a Control: n/a Attacks: Silver Wheel Notes: Weak against Kogurangaran (Inside Section Exit?) ¥°¥é¥·¥å¥È¥é¥¤¥¯ GURASHUTORAIKU LV: ?? EXP: 20 Steal: ?? HP: 42 AP: 2 Win: Spider Thread MP: ?? Gil: 20 Morph: ?? Control: ?? Attacks: Thread Notes: ¥°¥ì¥Í¡¼¥É GURENEEDO LV: 32 EXP: 900 Steal: Right Arm Bomb HP: 2000 AP: 100 Win: Right Arm Bomb MP: 0 Gil: 400 Morph: ?? Control: n/a Attacks: Fire Erupt, Bomb Self-Destruct Notes: Found in the Crater. ¥°¥ê¥Õ¥©¥ó GURIFON LV: 21 EXP: 260 Steal: Phoenix Tail HP: 760 AP: 25 Win: Phoenix Tail MP: 40 Gil: 350 Morph: Phoenix Tail Control: n/a Attacks: Kujaku (Peacock) Notes: Found in Cosmo Area. ¥°¥ê¥à¥¬¡¼¥É GURIMUGAADO LV: 31 EXP: 600 Steal: Shorten HP: 880 AP: 45 Win: Shorten MP: 120 Gil: 560 Morph: n/a Control: n/a Attacks: Shield Rotation, Burizara, Grim Rod Notes: Found in the Coral Valley. ¥°¥ì¥à¥ê¥ó GUREMURIN LV: 36 EXP: 750 Steal: Tent HP: 1500 AP: 60 Win: Shorten MP: 100 Gil: 750 Morph: X Potion Control: Claw Attacks: Spiteful Words Notes: Found in the Tornado Labyrinth. (Gurousupanshaa - Large Gun Tower, Little Gun Tower, and Car Body)....... ¥°¥í¥¦¥¹¥Ñ¥ó¥·¥ã¡¼ GUROUSUPANSHAA LV: 46 EXP: 800 Steal: n/a HP: 4600 AP: 80 Win: 203 Million Bullet Shells MP: 200 Gil: 3100 Morph: n/a Control: n/a Attacks: ?? Notes: Weak against Lightning. Found in Midgar Area 8 Town. ¥°¥í¥¦¥¹¥Ñ¥ó¥·¥ã¡¼ GUROUSUPANSHAA LV: 42 EXP: 600 Steal: n/a HP: 2900 AP: 80 Win: ?? MP: 160 Gil: 700 Morph: n/a Control: n/a Attacks: ?? Notes: Weak against Lightning. ¥°¥í¥¦¥¹¥Ñ¥ó¥·¥ã¡¼ GUROUSUPANSHAA LV: 50 EXP: 400 Steal: n/a HP: 10000 AP: 80 Win: ?? MP: 300 Gil: 1400 Morph: n/a Control: n/a Attacks: ?? Notes: Weak against Lightning. Part of Large Gun Tower and Little Gun Tower. ------------------------------------------------------------------------- H ------------------------------------------------------------------------- ¥Ï¡¼¥É¥¢¥¿¥Ã¥«¡¼ HAADO ATTAKU LV: 32 EXP: 750 Steal: n/a HP: 2500 AP: 58 Win: Fire Cocktail MP: 150 Gil: 600 Morph: n/a Control: <ÂÎÅö¤¿¤ê>, Oil Attacks: Oil Notes: Found in the Sea Bottom Makoro ¥Ï¥ó¥É¥ì¥Ã¥É¥¬¥ó¥Ê¡¼ HANDOREDDOGANNAA LV: 18 EXP: 250 Steal: ?? HP: 1600 AP: 25 Win: Mithril Bracelet MP: 0 Gil: 200 Morph: ?? Control: ?? Attacks: Duplicate Gun, Duplicate Concealed Gun, Main Gun, Wave Motion Cannon. Notes: Weak against Lighting. Found in the Outside Elevator. ¥Ï¥ó¥°¥ê¡¼ HANGURII LV: 33 EXP: 700 Steal: n/a HP: 2000 AP: 60 Win: Ether MP: 100 Gil: 600 Morph: n/a Control: n/a Attacks: Minimum magic, Eat (Beru) <¿©¤Ù¤ë>. Notes: Found in the Coral Valley, Coral Valley Cave, and the <ÀéǯÁúÃì¤Îƶ·¢>. The 'Eat' attack will put one ally out of commission for the duration of the battle. ¥Ø¥Ó¡¼¥¿¥ó¥¯ HEBIITANKU LV: 21 EXP: 340 Steal: Phoenix Tail HP: 1600 AP: 45 Win: Hi Potion MP: 25 Gil: 1300 Morph: Power Up Control: Advancing Thrust, Wheelie Attack, Large Revolver Attacks: Large Revolver, Wheelie Attack Notes: Found in the Meltdown Makoro. ¥Ø¥Ã¥É¥Ü¥ó¥Ð¡¼ HEDDO BONBAA LV: 35 EXP: 640 Steal: Tranquilizer HP: 1600 AP: 64 Win: Stimulant MP: 200 Gil: 460 Morph: Tranquilizer Control: Bire Punch Attacks: Ultra Study Reverse Scale Bomber <ĶµæµÕÎڥܥó¥Ð¡¼>. Notes: Found in < ¥¬¥¤¥¢¤ÎÀäÊÉ¡¢ÀäÊÉÆâÉô>. ¥Ø¥Ã¥¸¥Û¥Ã¥°¥Ñ¥¤ HEJJIHOGGU PAI LV: 6 EXP: 20 Steal: Ether HP: 40 AP: 3 Win: Potion MP: 52 Gil: 25 Morph: Ether Control: <ÂÎÅö¤¿¤ê>, Fire Attacks: Fire Notes: Weak against Cold. Found in <¶µ²ñ±ü¡¢¶µ²ñ²°º¬Î¢¡¢ AREA 5 SURAMU ÈÖ³¹¥¹¥é¥à> ¥Ø¥¯¥È¥¢¥¤¥º HEKUTOAIZU LV: 30 EXP: 1000 Steal: n/a HP: 500 AP: 100 Win: ?? MP: 220 Gil: 720 Morph: Magic Up Control: n/a Attacks: ?? Notes: Weak against Poison. Found in the Temple <¸ÅÂå¼ï¤Î¿ÀÅÂ>. ¥Ø¥ê¥¬¥ó¥Ê¡¼ (Ï¢Àï) HERIGANNA LV: 19 EXP: (shared) Steal: ?? HP: 1000 AP: (shared) Win: (shared) MP: 0 Gil: (shared) Morph: ?? Control: ?? Attacks: AB Gun, C Gun, 'One Equal Shot' Attack, Flying Drill, Revolving <²óžÂÎÅö¤¿¤ê>. Notes: Weak against Lightning and Wind. Fought right after defeating the HANDOREDDOGANNAA. ¥Ø¥ë¥Ï¡¼¥ì¡¼VR2 HERUHAAREE VR2 LV: 18 EXP: 72 Steal: Hi Potion HP: 350 AP: 8 Win: Potion MP: 50 Gil: 130 Morph: Hi Potion Control: n/a Attacks: Magnetic Place Changer <¼§¾ìž´¹>. Notes: Found in the Junon area. ¥Ø¥ë¥Ï¥¦¥¹ HERUHAUSU LV: 11 EXP: 44 Steal: n/a HP: 450 AP: 6 Win: Hi Potion, Potion MP: 0 Gil: 250 Morph: Potion Control: n/a Attacks: Hell Bomber, Self Destruct Drop, Hell Press, Crazy Attack Notes: Found in Area 6 Town <6ÈÖ³¹> ¥Ò¥Ý¥°¥ê¥Õ HIPOGURIFU LV: 37 EXP: 800 Steal: n/a HP: 3000 AP: 80 Win: Yamabikoenmaku MP: 280 Gil: 1500 Morph: n/a Control: n/a Attacks: Level 2 Confuse Notes: Found in the Mideel area. ¥Û¥¦¥ë¥¤¡¼¥¿¡¼ HOURUIITAA LV: 9 EXP: 24 Steal: Potion HP: 72 AP: 2 Win: ?? MP: 0 Gil: 70 Morph: Potion Control: Kettle Attack (?) Attacks: ?? Notes: Found in <5ÈÖ³¹¥¹¥é¥à¡¢6ÈÖ³¹> ------------------------------------------------------------------------- I ------------------------------------------------------------------------- ¥¤¥Ó¥ë¥Ø¥Ã¥É IBIRUHEDDO LV: 28 EXP: 650 Steal: n/a HP: 740 AP: 50 Win: Vampire Fang MP: 45 Gil: 400 Morph: Holy Torch Control: Blood Suck, Supersonic Wave Attacks: Supersonic Wave, Blood Suck Notes: Found in <ÀäÊÉÆâÉô>. ¥¤¥Ó¥ë¥é¥Ã¥× IBIRURAPPU LV: 38 EXP: 1100 Steal: Ikasumi HP: 9000 AP: 70 Win: ?? MP: 120 Gil: 2500 Morph: Luck Up Control: n/a Attacks: Big Fang, Ibiru Poison Notes: Found in <¿ÀÍåÈô¶õÄò¡¦ÄÌÏ©>. ¥¤¡¼¥°¥ë¥¬¥ó IIGURUGAN LV: 46 EXP: 2000 Steal: Warrior Bangle HP: 17000 AP: 90 Win: X Potion MP: 50 Gil: 3800 Morph: n/a Control: n/a Attacks: One Wing Shoot Attack, Two Wing Shoot Attack Notes: Weak against Lightning attacks. Found in <ú¹ÛÎó¼Ö>. (In and Yan)............................................................. ¥¤¥ó IN LV: 24 EXP: 400 Steal: n/a HP: 1200 AP: 30 Win: ?? MP: 0 Gil: 400 Morph: n/a Control: n/a Attacks: Sadoin Attack Notes: Part of In~Yan. Found in Shin-Ra Mansion <¿ÀÍå²°ÉßÃϲ¼>. ¥ä¥ó YAN LV: 24 EXP: 300 Steal: n/a HP: 1200 AP: 40 Win: ?? MP: 220 Gil: 400 Morph: n/a Control: n/a Attacks: Burizara and Sandara magicks, Yang Self-Destruct Notes: Part of In~Yan. Found in Shin-Ra Mansion <¿ÀÍå²°ÉßÃϲ¼>. ¥¤¥ó¥»¥¯¥È¥­¥Þ¥ë INSEKUTOKIMARU LV: 19 EXP: 190 Steal: Spider Thread HP: 700 AP: 19 Win: Hi Potion MP: 25 Gil: 278 Morph: Gold Hourglass Control: Butterfly Attack, Stop Wave, Spider Attack Attacks: Stopo Wave, Butterfly Attack Notes: Found in the Jungle area. ------------------------------------------------------------------------- J ------------------------------------------------------------------------- ¥¸¥ã¥Ã¥¸ JAJJI LV: 25 EXP: 320 Steal: Ether Turbo HP: 500 AP: 30 Win: Ether Turbo MP: 100 Gil: 384 Morph: n/a Control: n/a Attacks: Spin Attack, Fire, ???? (Enemy Skill) Notes: Found in the Shin-Ra Mansion, 2nd Floor or Concealed Stairs. ¥¸¥ã¥ó¥Ô¥ó¥° JANPINGU LV: 24 EXP: 400 Steal: n/a HP: 999 AP: 30 Win: Hi Potion MP: 0 Gil: 50 Morph: Antarctic Wind Control: n/a Attacks: Bokusa (!) Tsunin Jin Soodo, Diving Attack Notes: Found in the Icicle Area. ¥¸¥§¥¸¥å¥¼¥ß JEJUZEMI LV: 28 EXP: 410 Steal: n/a HP: 640 AP: 35 Morph: n/a MP: 20 Gil: 350 Win: Almighty Medicine, Harmfulness Material Control: Kamitsuki, Confusion Riot Scales Smash Attacks: Thread Notes: Found in Uutai -- The Dachao Statues ¥¸¥§¥ß¥Ë¥¹¥ß¡¼ JEMINISUMII LV: 24 EXP: 510 Steal: n/a HP: 800 AP: 50 Win: ?? MP: 80 Gil: 400 Morph: n/a Control: n/a Attacks: Cold Breath, Toad Notes: Weak against Poison. Found in the Temple. ¥¸¥ç¡¼¥«¡¼ JOOKAA LV: 18 EXP: 150 Steal: n/a HP: 370 AP: 30 Win: Hi Potion MP: 0 Gil: 260 Morph: n/a Control: n/a Attacks: Speed Card, Club Card, Dimond Card, Heart Card, Joker Card Notes: Weak against Wind. Found in the Gold Saucer Area. ¾åµéÀïÆ®°÷ JOUKYUU SENTOU IN LV: 35 EXP: 930 Steal: n/a HP: 2600 AP: 90 Win: S Mine MP: 245 Gil: 800 Morph: n/a Control: Hand Claw, Harrier Beam, Water Wave Motion Attacks: Harrier Beam, Water Wave Motion Notes: Found in the Sea Bottom Makoro, Rocket Launching (during the Launching of Cid's rocket), and Ship Inner Path (?) ------------------------------------------------------------------------- K ------------------------------------------------------------------------- ¥«¡¼¥à¥Õ¥¡¥ó¥° KAAMUFANGU LV: 10 EXP: 53 Steal: Ether HP: 160 AP: 5 Win: Potion MP: 0 Gil: 92 Morph: Hi Potion Control: Fang, Body Blow Attacks: Body Blow Notes: Weak against Flame. Found in the Midgar Area. ³¤Ê¼Ââ°÷ KAI HEI TAIIN LV: 16 EXP: 75 Win: Eye Medicine HP: 300 AP: 8 Morph: ?? MP: 20 Gil: 150 Steal: Shin-Ra Relaxed Form Defense Control: ?? Tool Attacks: ?? Notes: Found in Transport Boat; Machine Engine Room (±¿ÈÂÁ¥¡¦µ¡´Ø¼¼). ²ø´ñÃî KAIKICHUU LV: 28 EXP: 420 Steal: n/a HP: 975 AP: 40 Win: X Potion MP: 0 Gil: 340 Morph: n/a Control: n/a Attacks: Poison Powder Notes: Found in the Uutai Area, Uutai - Dachao Statues ³¤Äì·ÙÈ÷ʼ KAITEI KEIBI HEI LV: 34 EXP: 820 Win: Shurudan HP: 1000 AP: 80 Morph: n/a MP: 100 Gil: 600 Steal: Shin-Ra Armor Type Defend Control: Machine Gun, Shurudan Tool Reform Attacks: Shurudan Notes: Found in Sea Bottom Makoro. ¥«¥Î¥ó¥ë¡¼¥ì¥Ã¥È KANONRUURETTO LV: 38 EXP: 1200 Steal: n/a HP: 3000 AP: 100 Win: X Potion MP: 200 Gil: 1600 Morph: n/a Control: n/a Attacks: ?? Notes: Weak against Lightning. Found in Aru-Junon and the Airport. ¥«¥Ã¥Ñ¥ï¥¤¥ä KAPPAWAIYA LV: 15 EXP: 60 Steal: Ether HP: 210 AP: 6 Win: Potion MP: 20 Gil: 103 Morph: n/a Control: Wire Attack, Ground Run Attacks: Ground Run Notes: Found in Junon Area. (Kariiaamaa, MigiUde and SaUde).......................................... ¥«¥ê¡¼¥¢¡¼¥Þ¡¼ KARIIAAMAA LV: 45 EXP: 2800 Steal: n/a HP: 24000 AP: 240 Win: God Hand MP: 200 Gil: 4000 Morph: n/a Control: n/a Attacks: Lapis Laser Notes: Weak against Lightning. Found in the Sea Bottom Makoro. ±¦ÏÓ MIGIUDE LV: 45 EXP: 1400 Steal: n/a HP: 10000 AP: 95 Win: ?? MP: 100 Gil: 0 Morph: n/a Control: n/a Attacks: Arm Catch Notes: Weak against Lightning. Part of Carry Armor. º¸ÏÓ SAUDE LV: 45 EXP: 1500 Steal: n/a HP: 10000 AP: 90 Win: ?? MP: 100 Gil: 0 Morph: ?? Control: n/a Attacks: Arm Catch Notes: Weak against Lightning. Part of Carry Armor. ¥«¥¹¥¿¥Í¥Ã¥Ä KASUTANETTU LV: 15 EXP: 65 Steal: n/a HP: 190 AP: 7 Win: Hi Potion MP: 0 Gil: 113 Morph: n/a Control: 2-Step Attack, Scissors Spark Attacks: 2-Step Attack, Scissors Spark Notes: Weak against Flame. Found in the Mithril Mine. ·ÙÈ÷ʼ KEIBI HAN LV: ?? EXP: 16 Steal: ?? HP: 30 AP: 2 Win: Potion MP: ?? Gil: 10 Morph: ?? Control: ?? Attacks: Machinegun Notes: Found in <1ÈÖ³¹±Ø¥Û¡¼¥à¡¢1ÈÖ³¹±Ø¡¢1ÈÖ³¹¡¢1ÈÖËâÚèϧ> ·Ù¹ðÈÄ KEIKOKU HAN LV: 12 EXP: 38 Steal: n/a HP: 270 AP: 4 Win: ?? MP: 0 Gil: 75 Morph: ?? Control: ?? Attacks: Inside Section (Karamatsushingan), Laser Cannon (Exit Aggression Attack) Notes: Found in Shin-Ra HQ -- Floors 67 and 68. ¥­¥­¥­¥¢¥Á¥ç KIKIKIACHO LV: 20 EXP: 222 Steal: Tranquilizer HP: 540 AP: 22 Win: Stimulant MP: 0 Gil: 222 Morph: Stimulant Control: Beak, Furious Bomber Attacks: Furious Bomber Notes: Found in Cosmo Area. ¥­¥Þ¥¤¥é KIMAIRA LV: 18 EXP: 148 Steal: Strike Rod HP: 800 AP: 14 Win: ?? MP: 200 Gil: 210 Morph: Elixir Control: Claw, Poison Storm, Aqua Breath (Enemy Skill) Attacks: Poison Storm, Aqua Breath Notes: Found in the Gold Saucer Area. ¥­¥ó¥°¥Ù¥Ò¡¼¥â¥¹ KINGUBEHIIMOSU LV: 60 EXP: 2000 Steal: Phoenix Tail HP: 18000 AP: 250 Win: X Potion MP: 560 Gil: 950 Morph: n/a Control: Behimoth Horn, Flare Attacks: Cometeo, King Tail, Snarl Bite Notes: Found in the Makou Pit ¥³¥«¥È¥ê¥¹ KOKATORISU LV: 17 EXP: 97 Steal: Gold Needle HP: 420 AP: 10 Win: Gold Needle MP: 0 Gil: 168 Morph: Gold Needle Control: Beak, Bird Kick, Stone Change Smog Attacks: Stone Change Smog, Bird Kick Notes: Found in Corel Area and Corel Mountains -- West. ¥³¥ë¥Ù¥Ã¥È KORUBETTO LV: 36 EXP: 1050 Steal: Stimulant HP: 3200 AP: 60 Win: Delusion Washi Weed MP: 260 Gil: 2200 Morph: Light Curtain Control: Body Blow, Sharp Rikizami, Revolving Slash Attacks: Sharp Rikizami, Revolving Slash, Slap Notes: Found in the Sea Bottom Makoro ¥³¥ë¥Í¥ª KORUNEO (Below Section) LV: ?? EXP: 8 Steal: ?? HP: ?? AP: 0 Win: ?? MP: ?? Gil: 10 Morph: ?? Control: ?? Attacks: ?? Notes: Found in Corneo's Mansion, 2nd Floor ¥¯¥¢¡¼¥ë KUAARU LV: 33 EXP: 720 Steal: Tranquilizer HP: 1300 AP: 70 Win: Hi Potion MP: 60 Gil: 800 Morph: Tranquilizer Control: Light Bullet, Blaster Attacks: Blaster Notes: ¥¯¥Ó¥ë¥É¥¥¥Ì¥¹ KUBIRUDUNUSU LV: 24 EXP: 340 Steal: n/a HP: 800 AP: 34 Win: Hi Potion MP: 0 Gil: 368 Morph: Hi Potion Control: Cling Against, Cling Attack Attacks: Cling Against, Cling Attack Notes: Weak against Flame. Found in the Nivelhiem Mountains, Nivelhiem Mountain Cave, and the Rocket Pad Area. ¥¯¥¤¥Ã¥¯¥Þ¥·¥ó¥¬¥ó KUIKKUMASHINGAN LV: 20 EXP: 600 Steal: n/a HP: 1000 AP: 60 Win: ?? MP: 0 Gil: 300 Morph: Hi Potion Control: n/a Attacks: Machine Gun Notes: Weak against Lightning. Found in the Sea Bottom Makoro Path, and the Guard System Inside Area. ¥¯¥ª¥à¡¼¥¨¥ë KUOMUUERU LV: 42 EXP: 800 Steal: n/a HP: 3500 AP: 80 Win: 203 Million Bullet Shells MP: 120 Gil: 1500 Morph: n/a Control: <Ä̾ïÃÆ> Attacks: <Ä̾ïÃÆ> Notes: Found in Midgar Area 8 Town (Below ?) ¥¯¥é¥¦¥ó¥é¥ó¥¹ KURAUNRANSU LV: 20 EXP: 225 Steal: n/a HP: 440 AP: 23 Win: Hi Potion MP: 70 Gil: 400 Morph: Dream Powder Control: n/a Attacks: Sleep magic, Fear Needle, Sandaa magic Notes: Weak against Flame. Found in the Cosmo and Rocket Port Areas. ¥¯¥ì¥¤¥º¥£¡¼¥½¥¦ ¡ÊÁð¡Ë KUREIZIISOU LV: 44 EXP: 800 Steal: Silent Mask HP: 3900 AP: 80 Win: Phoenix Tail, Ether MP: 340 Gil: 1300 Morph: Ether Turbo Control: Uppercut, Gun Attack Attacks: Gun Attack Notes: Weak against Lightning, Found in Midgar Area 8 Town (Below ?) ¥¯¥ê¥Ý¥·¥§¥¤ KURIPOSHEI LV: ?? EXP: 26 Steal: Potion HP: ?? AP: 3 Win: ?? MP: ?? Gil: 53 Morph: ?? Control: ?? Attacks: Double Spike ¥¯¥ê¥»¥¤¥ë¥¹ KURISEIRUSU LV: 37 EXP: 800 Steal: n/a HP: 1500 AP: 80 Win: ?? MP: 100 Gil: 600 Morph: Dream Powder Control: n/a Attacks: Sleep Pulverizing Dust Notes: Found in the Mideel Area. (Kurisutofaa and Zigii).................................................. ¥¯¥ê¥¹¥È¥Õ¥¡¡¼ KURISUTOFAA LV: 34 EXP: 2000 Steal: Earth Drum HP: 6000 AP: 140 Win: Phoenix Tail, Ether MP: 200 Gil: 1400 Morph: n/a Control: n/a Attacks: Aspire, Kealra, Song of the Frog, Sandaga, Status Tomaachi Notes: Found in the Makou Pit. Always appears with ZIGII. ¥º¥£¥®¡¼ ZIGII LV: 34 EXP: (shared) Steal: Elixir HP: 5500 AP: (shared) Win: Phoenix Tail, Ether MP: 100 Gil: (shared) Morph: n/a Control: n/a Attacks: Stone Change Glare, Status Tomaachi Notes: Found in the Makou Pit. Always appears with KURISUTOFAA. ¥¯¥í¥¦¥é¡¼ KUROURAA LV: 15 EXP: 56 Steal: n/a HP: 140 AP: 6 Win: Hi Potion MP: 48 Gil: 65 Morph: n/a Control: Kamitsuki, Cold Breath Attacks: Kamitsuki, Cold Breath Notes: Weak against Earth. Found in the Mithril Mine. ¥¯¥ë¥Ó¥Ì¡¼ KURUBINUU LV: 30 EXP: 700 Steal: Ether Turbo HP: 3200 AP: 150 Win: Ether MP: 380 Gil: 1000 Morph: Mind Up Control: n/a Attacks: ?? Notes: Found in the Tornado Labyrinth. ¶õĴʼ KUUCHOU HEI LV: ?? EXP: 40 Steal: Potion HP: 190 AP: 4 Win: Potion MP: ?? Gil: 110 Morph: ?? Control: ?? Attacks: Propeller Notes: ¶¯²½ÀïÆ®°÷ KYOUKA SENTOU IN LV: 12 EXP: 50 Steal: Tranquilizer, Shurudan HP: 230 AP: 5 Win: Tranquilzier MP: 0 Gil: 98 Morph: n/a Control: n/a Attacks: Double Shot, Roller Spin Notes: Found in the Shin-Ra HQ -- 2nd Floor, Levels 59, 60 Floor ------------------------------------------------------------------------- M ------------------------------------------------------------------------- ¥Þ¥É¥¥¥¸¥å MADUJU LV: 16 EXP: 70 Steal: Grand Glove HP: 220 AP: 8 Win: Hi Potion MP: 0 Gil: 150 Morph: Hi Potion Control: Iron Ball, Swamp Shoot Attacks: <¥¹¥ï¥ó¥×¥·¥å¡¼¥È>. Notes: Found in the Mithril Mine. ¥Þ¥°¥Ê¡¼¥É MAGUNAADO LV: 35 EXP: 980 Steal: Phoenix Tail HP: 1000 AP: 50 Win: X Potion MP: 100 Gil: 1200 Morph: n/a Control: n/a Attacks: Double Shield Throw, Powerful Kick Notes: Weak against Fire and Gravity. Found in the <¤Û¤é·ê¡¢ÀäÊɤΤդâ¤È>. ¥Þ¥¸¥Ã¥¯¥Ý¥Ã¥È MAJIKKUPOTTO LV: 41 EXP: 8000 Steal: n/a HP: 4096 AP: 1000 Win: Ether Turbo MP: 128 Gil: 8500 Morph: n/a Control: n/a Attacks: (steal items, but you'll get them back if you win) Notes: Will say 'Erikusaa Choudai' (please give me an Elixir), from time to time, but if you use one on it, there seems to be no effect. Found in the Makou Pit. ¥Þ¥­¥·¥Þ¥à¥­¥Þ¥¤¥é MAKISHIMAMU KIMAIRA LV: 49 EXP: 1200 Steal: n/a HP: 4000 AP: 90 Win: ?? MP: 350 Gil: 3800 Morph: Guard Up Control: n/a Attacks: Northern Cross Notes: Found in the Makou Cannon <ËâÚ襭¥ã¥Î¥ó>. ¥Þ¥ó¥É¥é¥´¥é MANDORAGORA LV: 10 EXP: 55 Steal: Rasan Fruit HP: 120 AP: 6 Win: Rasan Fruit MP: 0 Gil: 135 Morph: Ether Control: Grass Stab, Slow Dance Attacks: Slow Dance Notes: Found in the Grassland area ¥Þ¥ó¥Û¡¼¥ë MANHOORU LV: 35 EXP: 900 Steal: n/a HP: 2500 AP: 80 Win: X Potion MP: 110 Gil: 3000 Morph: n/a Control: n/a Attacks: Blizara, Faira Notes: Found in <¥ß¥Ã¥É¥¬¥ë8ÈÖ³¹Ãϲ¼>. ¥Þ¥·¥ó¥¬¥ó MASHINGAN LV: 8 EXP: 5 Steal: n/a HP: 155 AP: 0 Win: ?? MP: 0 Gil: 0 Morph: ?? Control: ?? Attacks: Machine Gun Notes: Weak against Lightning. Found on floors 67 and 68 of the Shin-Ra building. ¥Þ¥¹¥¿¡¼¥È¥ó¤Ù¥ê MASUTAA TONBERI LV: ?? EXP: 6000 Steal: Elixir HP: 44444 AP: 200 Win: Last Elixir MP: 100 Gil: 6800 Morph: Ribbon Control: n/a Attacks: Minna no Urami (Malice of Everybody), <ÊñÃú> Notes: Weak against Freeze x4 (w/o using Mahou Midareuchi). Found in the Makou Pit. ¥Þ¥Æ¥ê¥¢¥­¡¼¥Ñ¡¼ MATERIA KIIPAA LV: 38 EXP: 3000 Steal: n/a HP: 8400 AP: 200 Win: Jewel Ring MP: 300 Gil: 2400 Morph: ?? Control: n/a Attacks: Big Horn, Hell Combo, Kealra, Tryne (Enemy Skill) Notes: Found in the Nivelheim Mountains. Ææ¤Î¥Ë¥ó¥¸¥ã MEI NO NINJA LV: 22 EXP: 240 Steal: n/a HP: 800 AP: 0 Win: ?? MP: 150 Gil: 800 Morph: ?? Control: ?? Attacks: ?? Notes: Found in Junon area, only in forests. If you haven't already guessed, this is Yuffie. Refer to the 'Secrets and Strategies' section of the FAQ to find out how to get her to join your party. ¥ß¥É¥¬¥ë¥º¥ª¥ë¥à MIDOGARU ZUORUMU LV: 26 EXP: 250 Steal: n/a HP: 4000 AP: 25 Win: ?? MP: 348 Gil: 400 Morph: X Potion Control: n/a Attacks: Beta (Enemy Skill) Notes: Found in the marsh in the Grassland Area. ¥ß¥é¡¼¥¸¥å MIRAAJU LV: 24 EXP: 290 Steal: n/a HP: 570 AP: 22 Win: Reflection Mirror MP: 0 Gil: 280 Morph: n/a Control: n/a Attacks: n/a Notes: Found in the Shin-Ra Mansion, 2nd floor, and in the Concealed Stairs. ¥ß¥µ¥¤¥ë¥é¥ó¥Á¥ã¡¼ MISAIRU RANCHYAA LV: ?? EXP: 13 Steal: ?? HP: 50 AP: 3 Win: ?? MP: ?? Gil: 7 Morph: ?? Control: ?? Attacks: Rocket Launcher Notes: Found in <ÍæÀû¥È¥ó¥Í¥ë(DISC1)¡¢4ÈÖ³¹¥×¥ì¡¼¥È²¼Éô>. ¥â¡¼¥ë¥À¥ó¥µ¡¼ MOORU DANSAA LV: 32 EXP: 500 Steal: Phoenix Tail HP: 600 AP: 56 Win: Hi Potion MP: 100 Gil: 700 Morph: X Potion Control: Nail, Dance Attacks: Dance Notes: Found in the Coral Valley <¥µ¥ó¥´¤Îë>. ¥â¡¼¥¿¡¼¥Ü¡¼¥ë MOOTAA BOORU LV: 19 EXP: 440 Steal: n/a HP: 2600 AP: 45 Win: Star Pendant MP: 120 Gil: 350 Morph: ?? Control: ?? Attacks: Arm Attack, Twin Burner, Rolling Fire Notes: Weak against Lightning. Found on the Midgar Highway. ¥â¥Î¥É¥é¥¤¥Ö MONODORAIBU LV: ?? EXP: 18 Steal: ?? HP: 28 AP: 3 Win: Potion MP: 28 Gil: 8 Morph: ?? Control: ?? Attacks: Fire Notes: Found in the Area 1 Makoro. ¥â¥ë¥Ü¥ë MORUBORU LV: 44 EXP: 1000 Steal: Molbol Tentacle HP: 4400 AP: 100 Win: Molbol Tentacle MP: 900 Gil: 100 Morph: n/a Control: n/a Attacks: Smelly Breath (Enemy Skill), Freeze Breath Notes: Weak against Water. Found in the <¥¬¥¤¥¢¤ÎÀäÊÉ¡¢ÀäÊÉÆâÉô¡¢Âç¶õƶÆâÉô>. ¥â¥¹¥¹¥é¥Ã¥·¥ã¡¼ MOSUSURASSHAA LV: 13 EXP: 46 Steal: Carbon Bangle HP: 260 AP: 5 Win: ?? MP: 0 Gil: 75 Morph: ?? Control: ?? Attacks: Speed Slash Notes: Weak against Lightning. Found on floors 67 and 68 of the Shin-Ra Building. ¥à¡¼ MUU LV: 12 EXP: 54 Steal: n/a HP: 210 AP: 6 Win: ?? MP: 52 Gil: 130 Morph: n/a Control: n/a Attacks: Geyser, Cave In, Flame Spring, Level 4 Self Destruct (Enemy Skill). Notes: Found in the Grassland Area. ¥à¡¼¥Ð¡¼ MUUBAA LV: 59 EXP: 0 Steal: Ether Turbo HP: 3000 AP: 800 Win: Ether Turbo MP: 120 Gil: 30000 Morph: Protection Ring Control: n/a Attacks: ?? ------------------------------------------------------------------------- N ------------------------------------------------------------------------- ¥Í¥Ã¥¯¥Ï¥ó¥¿¡¼ NEKKUHANTAA LV: 30 EXP: 650 Steal: Tranquilizer HP: 2000 AP: 80 Win: Ether MP: 100 Gil: 1000 Morph: n/a Control: Kettle Attack (?), Raging Dagger Attacks: Raging Dagger Notes: Found in the Mideel area. ¥Í¥í¥¹¥Õ¥§¥í¥¹ NEROSUFIROSU LV: 16 EXP: 53 Steal: n/a HP: 150 AP: 5 Win: Hi Potion MP: 20 Gil: 146 Morph: n/a Control: Beak, Bit Wing Attacks: Bit Wing Notes: Found in the Junon area. ¥Ë¥Ö¥ë¥¦¥ë¥Õ NIBURU URUFU LV: 23 EXP: 265 Steal: Rujiru Fruit HP: 700 AP: 24 Win: Rujiru Fruit MP: 0 Gil: 260 Morph: Hi Potion Control: <ÂÎÅö¤¿¤ê>, Fang Attacks: Fang Notes: Found in the Nivelheim and Rocket Port areas. ¥Ë¡¼¥É¥ë¥­¥Ã¥¹ NIIDORUKISSU LV: 17 EXP: 75 Steal: Gold Needle HP: 180 AP: 8 Win: Electric Shock Bird Horn MP: 40 Gil: 130 Morph: Almighty Medicine Control: Diving Attack, Thunder Kiss Attacks: Thunder Kiss Notes: Weak against Wind. Found in the Corel area and the Corel Mountain, East and West sides. ¥Ë¡¼¥º¥Ø¥Ã¥° NIIZUHEGGU LV: 22 EXP: 250 Steal: n/a HP: 400 AP: 20 Win: Hi Potion MP: 0 Gil: 240 Morph: ?? Control: Poison Fang, Horror Whip Attacks: Horror Whip Notes: Weak against Cold. Found in the Gi Tribe Cave. ------------------------------------------------------------------------- O ------------------------------------------------------------------------- ¥ª¥Á¥å¡¼ OCHAA LV: 39 EXP: ?? Steal: Sacred HP: 8600 AP: ?? Win: ?? MP: 290 Gil: ?? Morph: Ribbon Control: n/a Attacks: Great Flower Pollen (Shibire Muchi) <Âç²ÖÊ´¡¢¤·¤Ó¤ì¥à¥Á>. Notes: Weak against Water. ÈøÄ·Èô OCHOHI LV: 28 EXP: 440 Steal: n/a HP: 960 AP: 36 Win: Phoenix Tail MP: 0 Gil: 380 Morph: n/a Control: Kamitsuki, Somersault Attacks: Somersault Notes: Found in the Uutai area. ------------------------------------------------------------------------- P ------------------------------------------------------------------------- ¥Ñ¥é¥µ¥¤¥È PARASAITO LV: 51 EXP: 1100 Steal: Almighty Medicine HP: 6000 AP: 100 Win: Almighty Medicine MP: 300 Gil: 1000 Morph: Almighty Medicine Control: Head Attack, Level 5 Death, Magical Breath (Enemy Skill) Attacks: Para-Tail, "Witch-type Cancel Perish" <ËâË¡¾ÃÌÇ> Notes: Weak against Wind and Holy. Found in the Makou Pit. ¥Ñ¥ë¥Þ¡¼ PARUMAA LV: 38 EXP: 1800 Steal: n/a HP: 6000 AP: 98 Win: Ejinkooto MP: 240 Gil: 5000 Morph: ?? Control: n/a Attacks: Makou Gun (effects of Burizara, Faira, Sandara) Notes: Found in Rocket Town, in Cid's backyard. ¥Ý¥¤¥º¥ó¥Õ¥í¥Ã¥° POIZUN FROGGU LV: 26 EXP: 420 Steal: Mozu no Hayanie HP: 500 AP: 30 Win: Mozu no Hayanie MP: 100 Gil: 260 Morph: Almighty Medicine Control: Frog Punch, Song of the Frog (Enemy Skill), Poizona Attacks: Song of the Frog, Frog Punch Notes: Weak against Cold. Found in the Temple. ¥Ý¡¼¥é¥ó¥µ¥ê¥¿ POORANSARITA LV: 41 EXP: 1000 Steal: Stimulant HP: 4000 AP: 100 Win: X Potion MP: 220 Gil: 1000 Morph: n/a Control: Faiga, Angel's Whisper (Enemy Skill) Attacks: Cold Breath, Charm <Ì¥ÏÇ>, Faiga, Angel's Whisper. Notes: Found in the Makou Pit. ¥×¥¢¥¾¥­¥å¡¼¥È PUAZO KUUTO LV: ?? EXP: 18 Steal: ?? HP: 120 AP: 2 Win: Potion MP: ?? Gil: 35 Morph: ?? Control: ?? Attacks: Froth Hell Notes: Found in <4ÈÖ³¹¥×¥ì¡¼¥È²¼Éô>. ¥×¥É¥¥¥ì¥¢ PUDUREA LV: 42 EXP: 900 Steal: Ether Turbo HP: 6000 AP: 70 Win: ?? MP: 220 Gil: 2500 Morph: Speed Up Control: n/a Attacks: Fire Notes: Found in the <¿ÀÍåÈô¶õÄò¡¦ÄÌÏ©>. ¥×¥é¥Ã¥É¥Æ¥¤¥¹¥È PURADDOTEISUTO LV: ?? EXP: 24 Steal: ?? HP: 72 AP: 2 Win: Poison Neutralizer MP: ?? Gil: 32 Morph: ?? Control: ?? Attacks: Drain, Feeler Notes: Found in the Area 5 Makoro. (Puraudokuraddo and Jamaaaamaa).......................................... ¥×¥é¥¦¥É¡¦¥¯¥é¥Ã¥É PURAUDOKURADDO LV: 62 EXP: 8000 Steal: n/a HP: 20000 AP: 1500 Win: ?? MP: 300 Gil: 10000 Morph: n/a Control: n/a Attacks: Materia Jammer Notes: Part of PURAUDOKURADDO. ¥×¥é¥¦¥é¡¼ PURAURAA LV: 12 EXP: 55 Steal: Ether HP: 150 AP: 5 Win: Potion MP: 0 Gil: 160 Morph: Hi Potion Control: Strike Attacks: Pick Pocket Notes: Found in the Midgar area. ¥×¥í¥È¥Þ¥·¥ó¥¬¥ó PUROTO MASHINGAN LV: ?? EXP: 16 Steal: ?? HP: 100 AP: 2 Win: ?? MP: ?? Gil: 15 Morph: ?? Control: ?? Attacks: Machine Gun, <¥Þ¥·¥ó¥¬¥ó>. Notes: Found in the Area 5 Makoro. ------------------------------------------------------------------------- R ------------------------------------------------------------------------- Íë¿ÀÄ» RAISHINCHOU LV: 28 EXP: 385 Steal: Electric Shock Bird Horn HP: 800 AP: 36 Morph: Fast Lightning MP: 80 Gil: 420 Win: Electric Shock Bird Horn, Yamabikoenmaku, Hi Potion Control: Thrusting Stab, Thunder Attack <Íë·â>. Attacks: Thunder Attack <Íë·â>. Notes: Found in the Uutai area. ¥é¥ó¥É¥¦¥©¡¼¥à RANDOUOOMU LV: 22 EXP: 400 Steal: Ether Turbo HP: 1500 AP: 40 Win: Ether MP: 80 Gil: 256 Morph: Fire Dragon Fang Control: Earth Quake, Sand Storm Attacks: Earth Quake, Sand Storm Notes: Weak against Cold. Found in the Corel Desert (KoreruSabaku). ¥é¥×¥¹ RAPUSU LV: ?? EXP: 3200 Steal: ?? HP: ?? AP: 33 Win: Peace Ring MP: ?? Gil: 20000 Morph: ?? Control: n/a Attacks: Scorpion Tail, Aeroga Notes: Found in Uutai -- the Dachao Statues. ¥ì¥Ö¥ê¥³¥ó REBURIKON LV: 14 EXP: 65 Steal: Ether HP: 200 AP: 7 Win: Hi Potion MP: 0 Gil: 128 Morph: Hi Potion Control: Bird Kick, 100 Violent Stabs Attacks: 100 Violent Stabs, Bird Kick Notes: Found in the Grassland Area. ¥ì¥Ã¥É¥É¥é¥´¥ó REDDODORAGON LV: 39 EXP: 3500 Steal: n/a HP: 6800 AP: 200 Win: Dragon Bracelet MP: 300 Gil: 1000 Morph: n/a Control: n/a Attacks: Red Dragon Breath Notes: Found in <Êɲè¤Î´Ö>. ¥ì¡¼¥¶¡¼¥­¥ã¥Î¥ó REEZAAKANON LV: 8 EXP: 5 Steal: n/a HP: 155 AP: 0 Win: ?? MP: 0 Gil: 0 Morph: ?? Control: ?? Attacks: Laser Cannon, Paralysis Laser Notes: Found in <¿ÀÍå¥Ó¥ë¡¦67¡¢68³¬(·Ù¹ðÈÄÆâÉô¤è¤ê½Ð¸½)>. ¥ì¥Ã¥µ¡¼¥í¥×¥í¥¹ RESSAAROPUROSU LV: 34 EXP: 920 Steal: Phoenix Tail HP: 2000 AP: 65 Win: Phoenix Tail MP: 400 Gil: 1000 Morph: Cancel Control: Wing Cut, Scorpion Tail Attacks: Scorpion Tail Notes: Weak against Wind. Found in <Âçɹ²Ï¡¢¤Û¤é·ê¡¢¥¢¥¤¥·¥¯¥ë¥¨¥ê¥¢¡¢ÀéǯÁúÃì¤Îƶ·¢>. ¥ê¥ë¥Õ¥µ¥Ã¥¯ RIRUFUSAKKU LV: 40 EXP: 1000 Steal: n/a HP: 2000 AP: 70 Win: X Potion MP: 500 Gil: 900 Morph: n/a Control: Blood Suck, Boisterous Tree Dance <ÌÚ¤ÎÍÕÍðÉñ>. Attacks: Boisterous Tree Dance <ÌÚ¤ÎÍÕÍðÉñ>. Notes: Found in the Old Forest <¸Å¤¨¤Î¿¹>. (Rufausu and Daakuneishon)............................................... ¥ë¡¼¥Õ¥¡¥¦¥¹ RUFAUSU LV: 21 EXP: 240 Steal: n/a HP: 500 AP: 35 Win: Boudan Chokki MP: 0 Gil: 400 Morph: ?? Control: ?? Attacks: Shotgun Notes: Found on floor 70 of the Shin-Ra Building, along with DAAKUNEISHON. ¥À¡¼¥¯¥Í¥¤¥·¥ç¥ó DAAKU NEISHON LV: 18 EXP: 70 Steal: n/a HP: 140 AP: 7 Win: Guard Up MP: 80 Gil: 250 Morph: ?? Control: ?? Attacks: Barrier, Mabarrier, Sandaa Notes: Found along with RUFAUSU. ¥í¥±¥Ã¥È¥é¥ó¥Á¥ã¡¼ ROKETTO RANCHAA LV: 20 EXP: 600 Steal: n/a HP: 1000 AP: 60 Win: ?? MP: 0 Gil: 300 Morph: Hi Potion Control: n/a Attacks: Rocket Launcher, Fray Missile <º®Íð¥ß¥µ¥¤¥ë>. Notes: Weak against Lighting. Found in the <³¤ÄìËâÚèϧ¤Ø¤ÎÄÌÏ©(¥¬¡¼¥É¥·¥¹¥Æ¥àÆâÉô¤è¤ê½Ð¸½)>. ¥í¥¹¥È¥Ê¥ó¥Ð¡¼ ROSUTONANBAA LV: 35 EXP: 2000 Steal: n/a HP: 7000 AP: 80 Win: Cosmo Memory Manual MP: 300 Gil: 2000 Morph: ?? Control: n/a Attacks: Sandara Notes: Found in the Safe on the 2nd floor of the Shin-Ra Mansion. ------------------------------------------------------------------------- S ------------------------------------------------------------------------- ¥µ¡¼¥Á¥ã¥¯¥é¥¦¥ó SAACHAKURAUN LV: 16 EXP: 80 Steal: Ether Turbo HP: 150 AP: 8 Win: Hi Potion MP: 30 Gil: 111 Morph: Hi Potion Control: n/a Attacks: Side Shutting, Foe Laser Notes: Found in the Corel Mountains -- East and C. M. -- West ¥µ¡¼¥Á¥¢¥¤ SAACHIAI LV: 15 EXP: 80 Steal: Ether HP: 240 AP: 8 Win: Ether MP: 60 Gil: 120 Morph: ?? Control: ?? Attacks: Faira, Burizara Notes: Weak against Wind. Found in the Transport Boat -- Mechanism Connection Room <±¿ÈÂÁ¥¡¦µ¡´Ø¼¼>. ¥µ¡¼¥Ú¥ó¥È SAAPENTO LV: 40 EXP: 1400 Steal: Sui no Yubiwa HP: 14000 AP: 70 Win: ?? MP: 290 Gil: 2500 Morph: Mind Up Control: n/a Attacks: Serpent Breath, Dragon Constellation Dance, Aqua Breath (Enemy Skill) Notes: Weak against Wind. Found in the <¿ÀÍåÈô¶õÄò¡¦¥«¡¼¥´¥ë¡¼¥à>. ¥µ¥Ü¥Æ¥ó¥À¡¼ SABOTENDAA LV: 40 EXP: 1000 Steal: n/a HP: 6000 AP: 100 Win: ?? MP: 120 Gil: 1000 Morph: Tetra Element Control: HariSenBan , Kick???? Attacks: Ten Thousand Needles Notes: Found in the Saboten Island and North Corel Areas. ¥µ¥Ï¥¬¥¤¥ó SAHAGIN LV: ?? EXP: 30 Steal: Stimulant HP: 150 AP: 3 Win: Potion, Stimulant MP: ?? Gil: 89 Morph: ?? Control: ?? Attacks: Water Iron Cannon (MizuTetsuHou). Notes: Found in Earth Below Waterway (?). (Sanpuru:H0512 and Sanpuru:H0512-OPT).................................... ¥µ¥ó¥×¥ë:H0512 SANPURU:H0512 LV: 19 EXP: 300 Steal: n/a HP: 1000 AP: 30 Win: Talisman MP: 120 Gil: 250 Morph: ?? Control: ?? Attacks: Mysterious Breath, Demon Revival System Notes: Boss of the Shin-Ra HQ, 68th floor. ¥µ¥ó¥×¥ë:H0512-OPT SANPURU:H0512-OPT LV: 7 EXP: (shared) Steal: n/a HP: 300 AP: (shared) Win: ?? MP: 48 Gil: (shared) Morph: ?? Control: ?? Attacks: Fire, Burizado, Revolving Attack Notes: Found with SANPURU:H0512. ¥µ¥Ý¥Æ¥ó¥À¡¼ SAPOTENDAA LV: 20 EXP: 1 Steal: n/a HP: 200 AP: 1 Win: ?? MP: 20 Gil: 10000 Morph: Hi Potion Control: n/a Attacks: ?? Notes: Found in the KoreruSabaku (the pit around the Gold Saucer). (Sei Tai Fumei, Sei Tai Fumei 2 and Sei Tai Fumei 3)..................... ÀµÂÎÉÔÌÀ SEI TAI FUMEI LV: 50 EXP: 1500 Steal: Ardent Flame Bracelet HP: 11000 AP: 150 Win: ?? MP: 110 Gil: 5000 Morph: Power Up Control: n/a Attacks: Tongue, Kamitsuki, Blaster Notes: Found in <¿ÀÍåÈô¶õÄò¡¦¥«¡¼¥´¥ë¡¼¥à> ÀµÂÎÉÔÌÀ2 SEI TAI FUMEI LV: 51 EXP: 3000 Steal: Aurora Bracelet HP: 13000 AP: 300 Win: ?? MP: 130 Gil: 10000 Morph: Guard Up Control: n/a Attacks: Extraordinary Breath, Feeler, Mysterious Needle Notes: Found in Shin-Ra (Kaagoruumu). ÀµÂÎÉÔÌÀ3 SEI TAI FUMEI LV: 52 EXP: 2000 Steal: Lightning Bracelet HP: 15000 AP: 200 Win: ?? MP: 150 Gil: 7500 Morph: Magic Up Control: n/a Attacks: Sandara, Venom Fang, Slap, Negative Spirit Flavor Touch Notes: Found in Shin-Ra (Kaagoruumu). ÀïÆ®°÷ SENTOU IN LV: ?? EXP: 22 Steal: ?? HP: 40 AP: 2 Win: Potion MP: ?? Gil: 15 Morph: ?? Control: ?? Attacks: Machinegun Beam Notes: Found in Midgar Area 1 Makoro. ¥·¥ã¥É¥¦¥á¡¼¥« SHADOUMEEKA LV: 42 EXP: 500 Steal: Gravity Ball HP: 2000 AP: 25 Win: Ether Turbo MP: 120 Gil: 500 Morph: n/a Control: n/a Attacks: ?? Notes: Weak against Lightning. Found in <ÍæÀû¥È¥ó¥Í¥ë(DISC2)> ¥·¥§¥¤¥¯ SHEIKU LV: 32 EXP: 2200 Steal: n/a HP: 4000 AP: 50 Win: Ether Turbo MP: 180 Gil: 0 Morph: n/a Control: n/a Attacks: Furious Bomber Notes: Found in Uutai -- The Pagoda of Five Strong ¥·¥§¥¶¡¼¥·¥¶¡¼ SHEZAASHIZAA LV: ?? EXP: 23 Steal: Stimulant HP: 120 AP: 2 Win: Potion MP: ?? Gil: 55 Morph: ?? Control: ?? Attacks: Blue/Green Light Notes: Found in the Ground Below Waterway <Ãϲ¼²¼¿åÆ»>. ¥·¡¼¥ª¡¼¥à SHIIUOOMU LV: 22 EXP: 1300 Steal: Water Dragon Scale HP: 9000 AP: 200 Win: ?? MP: 200 Gil: 5000 Morph: Water Dragon Scale Control: n/a Attacks: Sand Storm, Sealing Crush Notes: Weak against Cold. Found in the shore zones of Mideel and North Corel Areas. ¿Æ±ÒÂâ°÷ SHIN EI TAIIN LV: 34 EXP: 300 Steal: 203 Million Bullet Shells HP: 1300 AP: 10 Win: S Mine MP: 100 Gil: 420 Morph: n/a Control: Machinegun, Grenade, Smog Bullet Attacks: Grenade Notes: Found in <¹Ó¤ìÃÏ¡¢¥¦¡¼¥¿¥¤ÁíËÜ»³¡¢ÊóÆ»¼¼¡¢, ÄÌÏ©2¡¢¥³¥ì¥ëËâÚèϧ¡¢Ãº¹ÛÎó¼Ö¡¢¥í¥±¥Ã¥Èȯ¼ÍÂæ> ¿ÀÍåÀø¿åʼ SHINRA SENSUI HEI LV: 32 EXP: 850 Steal: 203 Million Bullet Shells HP: 1500 AP: 80 Win: S Mine, Shin-Ra Relaxed Form MP: 85 Gil: 500 Defense Tool Control: ?? Morph: n/a Attacks: ?? Notes: Found in the Elevator, Sea Bottom Makoro Path, Sea Bottom Makoro Submarine, Submarine Bridge (Shizaasu Upper Half and Shizaasu Lower Half)............................ ¥·¥¶¡¼¥¹ SHIZAASU (Upper Half) LV: 33 EXP: 1000 Steal: Ether HP: 2900 AP: 90 Win: Ether Turbo MP: 88 Gil: 1400 Morph: Cancel Control: ?? Attacks: Scissor Kick, Cross Scissor, Scissor Tail Attack Blood Nail, Scissor Tornado Notes: Found in the Makou Pit. Weak against upper and lower body detachment. ¥·¥¶¡¼¥¹ SHIZAASU (Lower Half) LV: (shared) EXP: 3400 Steal: (shared) HP: (shared) AP: 270 Win: (shared) MP: (shared) Gil: 4200 Morph: (shared) Control: ?? Attacks: Confuse Notes: Part of SHIZAASU (Upper Half). Weak against upper and lower body detachment. "Weak against two person (kara) Ether (ga) Steal (meru)" ¥·¥å¥ì¥Ã¥È SHURETTO LV: 32 EXP: 500 Steal: n/a HP: 900 AP: 40 Win: Ether MP: 100 Gil: 950 Morph: n/a Control: Gale, Magic Claw, Kealga Attacks: Mad Claw, Kealga Notes: Weak against Flame and Wind. Found in the Large Icicle River. ¥½¥Ã¥Á SOCCHI LV: ?? EXP: 22 Steal: ?? HP: ?? AP: 0 Win: ?? MP: ?? Gil: 60 Morph: ?? Control: ?? Attacks: ?? Notes: Found in Corneo's Mansion - 2nd Floor ¥½¡¼¥É¥À¥ó¥¹ SOODODANSU LV: 11 EXP: 39 Steal: Stimulant HP: 160 AP: 6 Win: Delusion Washi Weed MP: 0 Gil: 90 Morph: Light Curtain Control: Body Blow, Slap Attacks: Slap, Saw Notes: Found in the Shin-Ra HQ, 65th floor. ¥½¥ë¥¸¥ã¡¼:1ST SORUJYAA 1ST LV: 44 EXP: 960 Steal: Shin-Ra Armor Type Defend Tool HP: 5000 AP: 90 Reform MP: 400 Gil: 2400 Win: ?? Control: n/a Morph: n/a Attacks: Inevitable Slash Sword, Silence Notes: Found atop the Makou Cannon. ¥½¥ë¥¸¥ã¡¼:2ND SORUJYAA 2ND LV: 35 EXP: 1000 Steal: Almighty Medicine HP: 4000 AP: 85 Win: X Potion MP: 340 Gil: 750 Morph: n/a Control: Attack, Inevitable Slash Sword Attacks: Inevitable Slash Sword Notes: Found in the Traffic Path, Aru-Junon, Airport, Sea Bottom Makoro, and the Junon Submarine Dock. ¥½¥ë¥¸¥ã¡¼:3RD SORUJYAA 3RD LV: 13 EXP: 54 Steal: Hard Breaker HP: 250 AP: 6 Win: Delusion Washi Weed MP: 40 Gil: 116 Morph: n/a Control: n/a Attacks: Whirlwind Cut, Sleep, Sandara, Blizara Notes: Weak against Fire. Found in the Shin-Ra HQ, floors 67 and 68. ¥¹¥¤¡¼¥Ñ¡¼ SUIIPAA LV: ?? EXP: 27 Steal: ?? HP: 140 AP: 3 Win: ?? MP: ?? Gil: 30 Morph: ?? Control: ?? Attacks: Double Machinegun, Smog Shot Notes: Weak against Lightning. Found in the Area 1 Makoro. ¥¹¥¤¡¼¥Ñ¡¼¥«¥¹¥¿¥à SUIIPAA KASUTAMU LV: 15 EXP: 63 Steal: Atomic Scissor HP: 300 AP: 7 Win: Potion MP: 100 Gil: 120 Morph: X Potion Control: Double Machinegun, Smog Shot, Matora Magic (Enemy Skill) Attacks: Double Machinegun, Matora Magic Notes: Weak against Lightning. Found in Midgar Area. ¥¹¥«¥ë¥Ñ¥Á¥å¥¢ SUKARUPACHUA LV: 32 EXP: 860 Steal: n/a HP: 1700 AP: 60 Win: Stimulant MP: 100 Gil: 640 Morph: n/a Control: Body Blow, Fire Bullet Attacks: Fire Bullet Notes: Weak against Holy. Found in the Whirlwind Labyrinth. ¥¹¥¯¥ê¡¼¥Þ¡¼ SUKURIIMAA LV: 26 EXP: 400 Steal: n/a HP: 800 AP: 33 Win: Earth Drum MP: 40 Gil: 400 Morph: Power Up Control: Iron Ball, Iron Attack Quake, Heroic/Masculine Yell Attacks: Iron Attack Quake Notes: Found in the Nivelhiem Mountains. ¥¹¥â¥Ã¥°¥Õ¥¡¥¯¥È SUMOGGU FAKUTO LV: ?? EXP: 32 Steal: ?? HP: 90 AP: 3 Win: Harmfulness Material MP: ?? Gil: 60 Morph: ?? Control: ?? Attacks: Harmful Smog Notes: Found in the Midgar Area 5 Makoro. ¥¹¥Î¥¦ SUNOU LV: 32 EXP: 500 Steal: Sacred HP: 4000 AP: 42 Win: Cold Binding Crystal MP: 160 Gil: 700 Morph: n/a Control: n/a Attacks: Cold Breath, Charm, Burizara Notes: Weak against Flame. Found in the Big Water River, Hora Hole, and the Frozen Mountain Cave (Fumoto). ¥¹¥Ñ¥¤¥é¥ë SUPAIRARU LV: 39 EXP: 700 Steal: X Potion HP: 2800 AP: 80 Win: Hi Potion MP: 100 Gil: 1300 Morph: Guard Up Control: n/a Attacks: Spin Notes: Found in the Mideel Area. ¥¹¥Ú¥ó¥µ¡¼ SUPENSAA LV: 17 EXP: 110 Steal: Saraha Fruit HP: 250 AP: 11 Win: Saraha Fruit MP: 0 Gil: 175 Morph: n/a Control: Blade Sword, Sword Upper Attacks: Sword Upper Notes: Found in the Gold Saucer Area. ¥¹¥Ô¡¼¥É¥µ¥¦¥ó¥É SUPIIDOSAUNDO LV: 26 EXP: 370 Steal: Ether HP: 750 AP: 28 Win: Hi Potion MP: 50 Gil: 330 Morph: Speed Drink Control: n/a Attacks: Barrier magic Notes: Weak against Wind. Found in the Nivelheim Mountains, and the Nivelheim Makoro. ¥¹¥é¥Ã¥×¥¹ SURAPPUSU LV: 29 EXP: 370 Steal: n/a HP: 900 AP: 30 Win: Hi Potion MP: 50 Gil: 450 Morph: Stimulant Control: n/a Attacks: Paralyze Needle, Berserk Needle, Insect Stinger Notes: Weak against Wind. Found in the Woodland Area. ¥¹¥é¥í¥ª¥à SURAROOMU LV: 37 EXP: 700 Steal: Kemuridama HP: 1600 AP: 70 Win: Harmfulness Material MP: 30 Gil: 1500 Morph: Hi Potion Control: Punch, Harmfulness Smog Attacks: Harmfulness Smog Notes: Found in the Sea Bottom Makoro Traffic Path (?). ¥¹¥¿¥Ë¥Õ SUTANIFU LV: 36 EXP: 3600 Steal: n/a HP: 6000 AP: 50 Win: Ether MP: 240 Gil: 0 Morph: n/a Control: n/a Attacks: Heroic/Masculine Yell Notes: Found in Uutai -- The Pagoda of Five Strong ¥¹¥Æ¥ë¥·¡¼¥¹¥Æ¥Ã¥× SUTERUSHII SUTEPPU LV: 21 EXP: 270 Steal: n/a HP: 600 AP: 24 Win: Molbol's Tentacle MP: 65 Gil: 330 Morph: ?? Control: Trip Attack, Death Sentence (Enemy Skill) Attacks: Trip Attack, Death Sentence Notes: Found in the Gi Tribe Cave. ¥¹¥Á¥ó¥¬¡¼ SUTINGAA LV: 25 EXP: 290 Steal: Ether HP: 2200 AP: 25 Win: Hi Potion MP: 60 Gil: 358 Morph: ?? Control: n/a Attacks: Stinger Bomb, Stab Notes: Found in the Gi Tribe Cave. ¥¹¥Á¥ë¥ô¥¡ SUTIRUVA LV: 40 EXP: 1000 Steal: n/a HP: 2000 AP: 110 Win: Ether MP: 300 Gil: 1100 Morph: Holy Torch Control: Big Red Clipper, Tryne, Magical Breath (both Enemy Skills) Attacks: Magical Breath, Jump Attack, Large Horn Notes: ¥¹¡¼¥¤¥ë¥Õ¥í¡¼¥È SUUIRUFUROOTO LV: 18 EXP: 90 Steal: Gold Needle HP: 240 AP: 9 Win: Hi Potion MP: 0 Gil: 125 Morph: Hi Potion Control: Body Blow, Vacuum, Hell Needle Attacks: Vacuum, Hell Needle Notes: Weak against Wind. Found in the Corel Makoro and Corel Mountains -- West. ------------------------------------------------------------------------- T ------------------------------------------------------------------------- ¥¿¥Ã¥Á¥ß¡¼ TACCHIMII LV: 18 EXP: 170 Steal: Mozu no Hayanie HP: 300 AP: 23 Win: Virgin's Kiss MP: 74 Gil: 180 Morph: Almighty Medicine Control: Frog Punch, Song of the Frog (Enemy Skill) Attacks: Frog Punch, Song of the Frog Notes: Found in the Gongaga and Jungle Areas. ÂâĹ TAICHOU LV: 34 EXP: 850 Steal: Shin-Ra Armor Type Defend Tool HP: 2000 AP: 84 Reform MP: 90 Gil: 1050 Win: ?? Morph: n/a Control: Machine Gun, Shurudan Attacks: ?? Notes: Found in the Submarine Bridge. Ú³ÃÆʼ TEKI DAN HEI LV: 10 EXP: 42 Steal: Tranquilizer HP: 130 AP: 4 Win: Shurudan MP: 0 Gil: 72 Morph: Shurudan Control: Machinegun, Shurudan Attacks: Shurudan Notes: Found in the Shin-Ra HQ, level 1 and 3 Å´µð¿Í TETSUKOJIN LV: 46 EXP: 10000 Steal: Elixir HP: 20000 AP: 150 Win: Phoenix Tail MP: 100 Gil: 600 Morph: Escort Guard Control: n/a Attacks: Adrenalin, Grand Sword Notes: Weak against Water. Found in <À±¤ÎÂÎÆâ>. ÆüìÀïÆ®°÷ TOKUSHIN SENTOU IN LV: ?? EXP: 28 Steal: ?? HP: 60 AP: 3 Win: Shurdan, Poison Neutralize MP: ?? Gil: 40 Morph: ?? Control: ?? Attacks: Machine Gun Beam, Wave Motion Notes: Found in <ÍæÀû¥È¥ó¥Í¥ë(DISC1)¡¢5ÈÖËâÚèϧ>. ¥È¥ó¥Ù¥ê TONBERI LV: ?? EXP: ?? Steal: Ether Turbo HP: ?? AP: ?? Win: ?? MP: ?? Gil: ?? Morph: Elixir Control: n/a Attacks: Houchou (Kitchen Knife) ¥È¡¼¥ó¥¢¥É¥¥ TOONADU LV: 30 EXP: 600 Steal: Big Bird Feather HP: 1600 AP: 45 Win: Big Bird Feather MP: 0 Gil: 600 Morph: n/a Control: Claw, Big Rotating Wind <ÂçÀûÉ÷>, Big Sound Wave <Âç²»ÇÈ> Attacks: Big Rotating Wind Notes: Weak against Wind. Found in the North Corel and Woodland areas. ¥È¥ê¥Ã¥¯¥×¥ì¥¤ TORIKKUPUREI LV: 24 EXP: 480 Steal: n/a HP: 1500 AP: 35 Win: Hi Potion MP: 100 Gil: 800 Morph: n/a Control: n/a Attacks: Mountain of Gold <¶â»³>, Level 4 Self-Destruct (Enemy Skill), Magma, Cave In, Geyser <Ãϲ¼¿å>. Notes: Found in the Icicle Area, and the Forgotten Raruru Captial <˺¤é¤ë¤ëÅÔ>. (Tsuinheddo: Right Neck and Tsuinheddo: Left Neck)....................... ¥Ä¥¤¥ó¥Ø¥Ã¥É TSUINHEDDO (Right Neck) LV: 43 EXP: 4400 Steal: Peace Ring HP: 18000 AP: 240 Win: Fang of Dragon Pair MP: 350 Gil: 3000 Morph: n/a Control: n/a Attacks: ?? Notes: Part of TSUINHEDDO. ¥Ä¥¤¥ó¥Ø¥Ã¥É TSUINHEDDO (Left Neck) LV: 43 EXP: (shared) Steal: n/a HP: 18000 AP: (shared) Win: (shared) MP: 350 Gil: (shared) Morph: n/a Control: n/a Attacks: ?? Notes: Part of TSUINHEDDO. ¤Ä¤é¤é TSURARA LV: 30 EXP: 500 Steal: n/a HP: 3000 AP: 0 Win: ?? MP: 300 Gil: 0 Morph: ?? Control: n/a Attacks: Tsurara Otoshi (Icicle Drop) Notes: Weak against Flame, Earth, and Gravity. Found in <ÀäÊÉÆâÉô>. ¥È¥¥¡¼¥µ¥¤¥É TUUSAIDO LV: 18 EXP: 100 Steal: Phoenix Tail HP: 330 AP: 10 Win: Hi Potion MP: 80 Gil: 156 Morph: ?? Control: ?? Attacks: Kealga, Self-Destruct Notes: Found in Corel Prison and <Ãϲ¼¼¼>. ------------------------------------------------------------------------- U ------------------------------------------------------------------------- ¥¦¥£¥ó¥É¥¦¥£¥ó¥° UINDOUINGU LV: 36 EXP: 800 Steal: Hi Potion HP: 1900 AP: 60 Win: Phoenix Tail MP: 350 Gil: 500 Morph: Phoenix Tail Control: Tail Bit, Shamshir, Aeroga magic Attacks: White Wind (Enemy Skill), Shamshir, Aeroga magic Notes: Found in <ε´¬¤Î̵Ü>. ¥¦¥ë¥Õ¥é¥Þ¥¤¥¿¡¼ URUFURAMAITAA LV: 43 EXP: 10000 Steal: n/a HP: 10000 AP: 100 Win: ?? MP: 200 Gil: 600 Morph: n/a Control: n/a Attacks: Heavy Sword, Atomic Ray, Mighty Guard (Enemy Skill) Notes: Weak against Water attacks. Found in the train during the North Corel Huge Materia Quest. <ú¹ÛÎó¼Ö>. ------------------------------------------------------------------------- V ------------------------------------------------------------------------- ¥ô¥¡¥®¥É¥Ý¥ê¥¹ VAGIDOPORISU LV: 9 EXP: 44 Steal: Tranquilizer HP: 140 AP: 7 Win: Phoenix Tail MP: 28 Gil: 40 Morph: Tranquilizer Control: Stinger Attacks: Stinger, Self-Destruct Notes: Found in Shin-Ra HQ, Floor 67-69. ¥ô¥¡¥¤¥¹ VAISU LV: 7 EXP: 24 Steal: Speed Drink HP: 68 AP: 3 Win: Potion MP: 0 Gil: 80 Morph: Potion Control: Hit Attacks: Pick Pocket Notes: Found in the Midgar Area 5 Slum. ------------------------------------------------------------------------- Z ------------------------------------------------------------------------- ¥¼¥à¥¼¥ì¥Ã¥È ZEMUZERETTO LV: 17 EXP: 70 Steal: n/a HP: 285 AP: 7 Win: ?? MP: 36 Gil: 165 Morph: Control: Thunderbolt, White Wind (Enemy Skill) Attacks: ?? Notes: Weak against Wind. Found in the Junon Area. ¥¸¥§¥Í¥Í¡¿¥¼¥Í¥Í ZENENE LV: 14 EXP: 58 Steal: Harmfulness Material HP: 250 AP: 6 Win: Ether MP: 93 Gil: 60 Morph: Almighty Medicine Control: Fang, (Puazo) Shower, (Gehena) Gunner Attacks: (Puazo) Shower, (Gehena) Gunner Notes: Weak against Holy. ¥¾¥í¥«¥ë¥¿¡¼ ZOROKARUTAA LV: 30 EXP: 700 Steal: n/a HP: 950 AP: 60 Win: X Potion MP: 90 Gil: 700 Morph: Poison Neutralize Control: Kamitsuki, Venom Spit Attacks: Venom Spit Notes: Gaia Wall (Frozen Mountain Area). ¥º¡¼ ZUU LV: 27 EXP: 450 Steal: Big Bird Feather HP: 1200 AP: 38 Win: Big Bird Feather MP: 40 Gil: 430 Morph: Big Bird Feather Control: n/a Attacks: Big Rotating Wind Notes: Weak against Wind. Found in Nivelheim Mountains and the Nivelheim Makoro. ------------------------------------------------------------------------- BOSSES ENCOUNTERED MORE THAN ONCE ------------------------------------------------------------------------- (The Taakusu: Reno, Ruuda and Iriina).................................... ________________________________________________________ FIRST ENCOUNTER ¥¿¡¼¥¯¥¹:¥ì¥Î TAAKUSU RENO LV: ?? EXP: 290 Steal: n/a HP: ?? AP: 22 Win: Ether MP: ?? Gil: 500 Morph: ?? Control: ?? Attacks: Pyramid, Electromagnetic Rod Notes: Found in <¥×¥ì¡¼¥È»ÙÃì>. _______________________________________________________ SECOND ENCOUNTER ¥¿¡¼¥¯¥¹:¥ì¥Î TAAKUSU RENO LV: 22 EXP: 660 Steal: n/a HP: 2000 AP: 60 Win: Fairy Tail MP: 80 Gil: 1500 Morph: ?? Control: ?? Attacks: Turks' Light Arrow Notes: Found in the Jungle. ¥¿¡¼¥¯¥¹:¥ë¡¼¥É TAAKUSU RUUDO LV: 23 EXP: 720 Steal: n/a HP: 2000 AP: 70 Win: X Potion MP: 135 Gil: 2000 Morph: ?? Control: ?? Attacks: Fire Notes: Appears along with RENO. ________________________________________________________ THIRD ENCOUNTER ¥¿¡¼¥¯¥¹:¥ë¡¼¥É TAAKUSU RUUDO LV: 42 EXP: 3400 Steal: Zaidorittsu HP: 9000 AP: 80 Win: ?? MP: 240 Gil: 3000 Morph: n/a Control: n/a Attacks: Mabarrier, Sandara, Kealra, <ÃÏÁö¤ê>. Notes: Appears atop the Rocket in Rocket Town. _______________________________________________________ FOURTH ENCOUNTER ¥¿¡¼¥¯¥¹:¥ì¥Î TAAKUSU RENO LV: 42 EXP: 10500 Steal: Toughness Ring HP: 15000 AP: 660 Win: ?? MP: 230 Gil: 9000 Morph: n/a Control: n/a Attacks: Neo Turks' Light Ray Notes: Found in <¿ÀÍåÈô¶õÄò¡¦ÄÌÏ©>. ¥¿¡¼¥¯¥¹:¥ë¡¼¥É TAAKUSU RUUDO LV: 49 EXP: (shared) Steal: Zaidorittsu HP: 20000 AP: (shared) Win: ?? MP: 280 Gil: (shared) Morph: n/a Control: n/a Attacks: Sandara Notes: Appears along with RENO. ________________________________________________________ FIFTH ENCOUNTER ¥¿¡¼¥¯¥¹:¥¤¥ê¡¼¥Ê TAAKUSU IRIINA LV: ?? EXP: 6400 Steal: Minerva Brace HP: 30000 AP: 800 Win: ?? MP: 100 Gil: 7000 Morph: n/a Control: n/a Attacks: ?? Notes: She can absorb Cold-based attacks. Found in the <ÍæÀû¥È¥ó¥Í¥ë(DISC2)>. ¥¿¡¼¥¯¥¹:¥ì¥Î TAAKUSU RENO LV: 50 EXP: 4500 Steal: Toughness Ring HP: 25000 AP: 450 Win: ?? MP: 200 Gil: 3000 Morph: n/a Control: n/a Attacks: Electric Spirit Rod, Turks' Light Ray <Åŵ¤¥í¥Ã¥É¡¢¥¿¡¼¥¯¥¹¸÷Àþ>. Notes: He can absorb Lighting-based attacks. Appears along with Irina and Rudo. ¥¿¡¼¥¯¥¹:¥ë¡¼¥É TAAKUSU RUUDO LV: 51 EXP: 5500 Steal: Zaidorittsu HP: 28000 AP: 600 Win: ?? MP: 250 Gil: 5000 Morph: n/a Control: n/a Attacks: <ÃÏÁö¤ê>. Notes: He can absorb Flame-based attacks. Appears along with Irina and Reno. _______________________________________________________ BATTLE WITH HOJO ÂÐÊõ¾ò3Ï¢Àï HOUJOU LV: 50 EXP: 25000 Steal: n/a HP: 13000 AP: 2500 Win: ?? MP: 250 Gil: 6000 Morph: ?? Control: n/a Attacks: <¥«¥×¥»¥ë(¥¤¥Ó¥ë¥é¥Ã¥×¥µ¥ó¥×¥ë¤È¥×¥É¥¥¥ì¥¢¥µ¥ó¥×¥ë½Ð¸½)>. Notes: Can create SANPURU monsters (see below). Found atop the Makou Cannon. ¥¤¥Ó¥ë¥é¥Ã¥×¥µ¥ó¥×¥ë IBIRURAPPU SANPURU LV: 34 EXP: n/a Steal: n/a HP: 11000 AP: n/a Win: ?? MP: 120 Gil: n/a Morph: n/a Control: n/a Attacks: Big Fang, Ibil Poison Notes: Created by Hojo. ¥×¥É¥¥¥ì¥¢¥µ¥ó¥×¥ë PUDUREA SANPURU LV: 42 EXP: n/a Steal: n/a HP: 10000 AP: n/a Win: ?? MP: 200 Gil: n/a Morph: n/a Control: n/a Attacks: ?? Notes: Created by Hojo. ¥Ø¥ì¥Æ¥£¥Ã¥¯Êõ¾ò HERETIKKU LV: 55 EXP: (shared) Steal: n/a HP: 26000 AP: (shared) Win: ?? MP: 200 Gil: (shared) Morph: ?? Control: n/a Attacks: Bio Gas, Confuse, Sleep Notes: Second form of Hojo. ±¦ÏÓ MIGIUDE LV: 55 EXP: (shared) Steal: n/a HP: 5000 AP: (shared) Win: ?? MP: 300 Gil: (shared) Morph: ?? Control: n/a Attacks: ?? Notes: Part of HERETIKKU. º¸ÏÓ SAUDE LV: 55 EXP: (shared) Steal: n/a HP: 24000 AP: (shared) Win: ?? MP: 400 Gil: (shared) Morph: ?? Control: n/a Attacks: ?? Notes: Part of HERETIKKU. ¶Ë¸ÂÀ¸Ì¿ÂÎÊõ¾òNA LV: ?? EXP: (shared) Steal: n/a HP: ?? AP: (shared) Win: Power Up MP: 100 Gil: (shared) Morph: n/a Control: n/a Attacks: Combo, Silence Notes: Final form of Hojo. ____________________________________ FIRST BATTLE WITH THE ULTIMA WEAPON ¥¢¥ë¥Æ¥Þ¥¦¥§¥Ý¥ó ARUTEMA UEPON LV: ?? EXP: 0 Steal: Cursed Ring HP: ?? AP: 0 Win: ?? MP: ?? Gil: 0 Morph: ?? Control: ?? Attacks: Quera, Ultima Beam Notes: Found in Mideel (Disc 2). _____________________________________ AIR BATTLES WITH THE ULTIMA WEAPON ¥¢¥ë¥Æ¥Þ¥¦¥§¥Ý¥ó(¶õÃæÀï) ARUTEMA UEPON LV: ?? EXP: 0 Steal: Sacred HP: ?? AP: 0 Win: ?? MP: ?? Gil: 0 Morph: ?? Control: n/a Attacks: Ultima Beam Notes: Found in the Flying (Airship) Battle, Junon Lake, Mideel, and North Corel. ____________________________________ LAND BATTLES WITH THE ULTIMA WEAPON ¥¢¥ë¥Æ¥Þ¥¦¥§¥Ý¥ó(ÃϾåÀï) ARUTEMA UEPON LV: ?? EXP: 0 Steal: Reflect Ring HP: ?? AP: 0 Win: ?? MP: ?? Gil: 0 Morph: ?? Control: n/a Attacks: Ultima Beam, Quera Notes: Found in Mideel, Condor Fort, and Gongaga Town. _____________________________________ LAST BATTLE WITH THE ULTIMA WEAPON ¥¢¥ë¥Æ¥Þ¥¦¥§¥Ý¥ó ARUTEMA UEPON LV: ?? EXP: 35000 Steal: n/a HP: ?? AP: 3500 Win: Ultima Weapon MP: 400 Gil: 25000 Morph: n/a Control: n/a Attacks: Ultima Beam, Shadow Flare (Enemy Skill) Notes: Found near Cosmo Canyon. _________________________________________ CONDOR FORT: SIMULATION BATTLE ¥°¥é¥ó¥É¥Û¡¼¥ó CMD. GURANDOHOON LV: 19 EXP: 200 Steal: n/a HP: 2000 AP: 20 Win: Basilisk's Nail MP: 100 Gil: 2400 Morph: ?? Control: ?? Attacks: Grand Attack Notes: (Simulation...first battle) <¥³¥ó¥É¥ë¥Õ¥©¡¼¥È¡¦¥·¥ß¥å¥ì¡¼¥·¥ç¥ó¥Ð¥È¥ë>. CMD.¥°¥é¥ó¥É¥Û¡¼¥ó CMD GURANDOHOON LV: 25 EXP: 400 Steal: n/a HP: 4000 AP: 40 Win: n/a MP: 200 Gil: 4800 Morph: n/a Control: n/a Attacks: Poison Breath Notes: (Simulation...second battle) <¥·¥ß¥å¥ì¡¼¥·¥ç¥ó¥Ð¥È¥ë> CMD.¥°¥é¥ó¥É¥Û¡¼¥ó CMD GURANDOHOON LV: 37 EXP: 800 Steal: n/a HP: 8000 AP: 80 Win: Imperial Guard MP: 300 Gil: 9600 Morph: n/a Control: n/a Attacks: Poison Breath, Grand Attack Notes: (Simulation...final battle) <¥·¥ß¥å¥ì¡¼¥·¥ç¥ó¥Ð¥È¥ë> ____________________________________________________ BATTLES WITH JENOVA ¥¸¥§¥Î¥Ð¡¦BIRTH JENOBA BIRTH LV: 25 EXP: 680 Steal: n/a HP: 4000 AP: 64 Win: White Cape MP: 110 Gil: 800 Morph: ?? Control: n/a Attacks: Stop, Tail Laser, Double Laser, Gas Notes: Found in <±¿ÈÂÁ¥¡¦µ¡´Ø¼¼>. ¥¸¥§¥Î¥Ð¡¦LIFE JENOBA LIFE LV: 50 EXP: 4000 Steal: n/a HP: 10000 AP: 350 Win: Wizard Brace MP: 300 Gil: 1500 Morph: n/a Control: n/a Attacks: Blue Flame, Blue Ray, Aqua Breath (Enemy Skill) Notes: Weak against Earth. Found in the Water Podium Shrine <¿å¤Îº×ÃÅ>. ¥¸¥§¥Î¥Ð¡¦DEATH JENOBA DEATH LV: 55 EXP: 6000 Steal: n/a HP: 25000 AP: 400 Win: Reflect Ring MP: 800 Gil: 5000 Morph: n/a Control: n/a Attacks: Red Ray, Hot Wind, Silence Notes: Fund in the Tornado Labyrinth. ¥¸¥§¥Î¥Ð¡¦SYNTHESIS JENOBA SYNTHESIS LV: ?? EXP: 60000 Steal: n/a HP: ?? AP: 1000 Win: ?? MP: ?? Gil: 0 Morph: n/a Control: n/a Attacks: Suck Imbibe, Biora, Ultima <µÛ¼ý¡¢¥Ð¥¤¥ª¥é¡¢¥¢¥ë¥Æ¥>. Notes: Will count down from 5, then cast Ultima. If this happens, the battle ends, and if you're still alive, you receive no EXP or AP. Found in the <À±¤ÎÂÎÆâ>. LV: 61 EXP: (shared) Steal: n/a HP: 10000 AP: (shared) Win: ?? MP: 600 Gil: (shared) Morph: n/a Control: n/a Attacks: ?? Notes: Part of JENOBA SYNTHESIS. LV: 61 EXP: (shared) Steal: n/a HP: 8000 AP: (shared) Win: ?? MP: 600 Gil: (shared) Morph: n/a Control: n/a Attacks: ?? Notes: Part of JENOBA SYNTHESIS. ____________________________________________ FIRST BATTLE WITH SEPHIROTH ¥ê¥Ð¡¼¥¹¡¦¥»¥Õ¥£¥í¥¹ RIBAASU SEFIROSU (Part A) LV: ?? EXP: n/a Steal: n/a HP: ?? AP: n/a Win: n/a MP: ?? Gil: n/a Morph: n/a Control: n/a Attacks: Aurora Fence Notes: Found in ???? (bottom of the Makou Pit). B (ƬÉô) B HEAD PORTION LV: 61 EXP: n/a Steal: n/a HP: 2000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: Gurabiga Notes: Part of RIBAASU SEFIROSU (the head) C (¥³¥¢) KOA LV: 61 EXP: n/a Steal: n/a HP: 10000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: (Reverse Energy Sutiguma) <¥ê¥Ð¡¼¥¹¥¨¥Ê¥¸¡¼¡¢¥¹¥Æ¥£¥°¥Þ>. Notes: Part of RIBAASU SEFIROSU (the yellow core) D (±¦ËâË¡¹¶·â) RIGHT ATTACK LV: 61 EXP: n/a Steal: n/a HP: 4000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: Sandaga, Burizaga Notes: Part of RIBAASU SEFIROSU (the right wing) E (º¸ËâË¡¹¶·â) LEFT ATTACK LV: 61 EXP: n/a Steal: n/a HP: 4000 AP: n/a Win: n/a MP: 400 Gil: n/a Morph: n/a Control: n/a Attacks: Faiga Notes: Part of RIBAASU SEFIROSU (the left wing) ___________________________________________ SECOND BATTLE WITH SEPHIROTH ¥»¡¼¥Õ¥¡ ¥»¥Õ¥£¥í¥¹ SEEFA SEFIROSU LV: ?? EXP: n/a Steal: n/a HP: ?? AP: n/a Win: n/a MP: ?? Gil: n/a Morph: n/a Control: n/a Attacks: Slow, Flare, Doom, Break, Pyro Holes, Super Nova, Dispel, Dein Notes: His HP level is tripled (?) if Cloud is at level 98 or 99. _____________________________________________ LAST BATTLE WITH SEPHIROTH (no name) LV: ?? EXP: n/a Steal: n/a HP: 0 AP: n/a Win: n/a MP: ?? Gil: n/a Morph: n/a Control: n/a Attacks: (sword attack) Notes: You can only attack him using Cloud's Level 4 Limit Break (even if you don't have it yet). Even an attack that does 0 points of damage will kill him (via a GameShark :)). Sephiroth cannot kill you, even if you let him strike first. And if he does, you will automatically counterattck. There's no way to lose this battle, in other words. ========================================================================= RUMORS AND SPECULATION ========================================================================= This section contains a list of the most popular rumors in Final Fantasy 7. I've attempted to answer them using my own knowledge as well as information that others have shared with me. After listing the rumor (as a question), I offer reasons (not evidence, mind you) why the rumor may or may not be true--but I'm not saying that my arguments are sound. Finally, there's my own opinion on the rumor. Remember, it is YOU, the reader, who must decide what's true and what's not--don't blame me for voicing my opinion since I'm not saying that I am correct. I'm only presenting my belief concerning each rumor. Also, I'm not trying to say that any of the FAQs contributors are liars or that they're just making stuff up--several people have told me their opinions/knowledge about the rumors and I have no intention of making them into scapegoats. What they say is perfectly valid: as NONE of these rumors have been PROVEN to be true or false, these people are just as right or as wrong as the rest of us. There is _no_ hard evidence in the game concerning these rumors--even the 'Suichuu Kokyuu' materia only _suggests_ that the Aerith rumor could be true as it has no effect in the game as far as anyone knows. And it IS perfectly possible that Square had planned alternate endings but never put them on any of the discs once they decided to can other parts of the game. In an interview with the lead members of Square, it was stated that the Aerith rumor is just that, a rumor. It was also said that no other endings were made because they (the Square programmers) would have to create entirely new endings depending on whether or not Yuffie or Vincent had joined your party. Just so you know. The section following this one contains all the documents that I used in presenting, proving, and disproving these rumors; as you'll see should you read it, there are many reasons why a rumor could be true or false. All I'm trying to say is that we're all entitled to our own opinions, and my opinions shouldn't be taken as the truth or be used as a reason to put down others just because they have good reason to believe that a rumor is true or false. And if you haven't even played FF7, you're not even in a position to judge anybody anyway, are you? With that little reminder out of the way, on with the rumors: ------------------------------------------------------------------------ Can you revive Aerith after her death in Disc One? I heard that Square had planned to let you resurrect her, but then decided against it. Why? ------------------------------------------------------------------------ WHAT SUPPORTS THIS RUMOR: Originally there was a rumor spread by a certain individual named Ben Lansing who claimed that Square had originally been working on a scenario which, if completed, would allow you to bring Aerith back to life using a special materia. The reason why people thought he had so much crediblity is because he said he was a former temporary worker for Square USA, and the information he presented to the 'outside world' seemed impossible for someone to know unless they had been affiliated with Square. In the game itself, there is an Independent Materia called 'Suichuu Kokyuu' which means 'Underwater Breath/Respiration'. You can only get it using a Game Shark code. According to Mr. Lansing's story, you needed a materia that would let you go underwater in order to revive Aerith, so this could be that materia that he was referring to, since there are no other materia in the game with that name or power. Also, if you return to Midgar City in Disc 2 or 3, you will see a flickering image of Aerith in the church that Mr. Lansing claimed was left in by mistake--it was supposed to be followed by a sequence with Cloud talking to Aerith's ghost. Lansing also gave several reasons for Square removing the revival process, including the fact that Square was pressed for time. This is true--Square had already delayed the game once and finished it shortly before it was shipped, and the obvious incompleteness of the ending adds even more credence to his story. Also, before the final battle, there is an extra ledge that no one is standing on. And if you are able to make three groups, one group will only have two members. Some people say that that proves that there should have been an extra member in your party, who would be Aerith. WHAT CONTRADICTS THIS RUMOR: Mr. Lansing claimed that the materia that would let you go underwater was a yellow (Command) materia. The 'Suichuu Kokyuu' materia is purple (Independant) instead. Also, it has no known effect in the game, even if one has follows the instructions concerning the Materia that Lansing explained in his message. Furthermore, he claimed that there were two alternate endings you could see if Aerith was revived, but it has been proven that there are no extra FMV ending files on any of the discs, and even if the ending wasn't an FMV sequence, no one has yet discovered any of quotes or graphics that might have been used in either of the 'alternate' endings. Most people also overlook the fact that, although it's difficult, you CAN get her 4th level Limit Break before her death near the end of Disc One--it was originally thought that if you couldn't get it normally, why would it be in the game unless Aerith could get it after her revival? Now, of course, that has been proven to be false. One part of Lansing's story is rather interesting since it has yet to be fully proven or disproven. To get the underwater breathing materia, according to him, you had to get the Area 5 Key during the first disc, take Aerith to meet the General, then go into Midgar City and meet the General's sick friend. Aerith would care for him, but he would still die. Because Aerith tried to help, the General would remember her and give Cloud the Suichuu Kokyuu materia in Disc 2. According to Lansing, the one thing that prevents you from doing this little side-quest is the Area 5 Key, which was removed in the first disc only. He insists that the quest could be partially completed with a Game Shark. Now, you get the Area 5 Key by digging at the Excavator's Site. But you can't even dig at the site until after Aerith's left for the Ancient City. So you'd need two codes, one to be able to dig up the Key, and another one to stick Aerith back in your party (that last part is easy enough to do :)) Even assuming you had a GS code to simply put the Area 5 Key in your inventory, you'd run into another problem almost immediately: while you do see the General leaving the town after rescuing Aerith from the church in Midgar, he doesn't appear outside of the city until the second disc, which means that Lansing wasn't exactly right; _two_ things were removed from the game, if his story is true. And the General is a key part of this so-called sub-quest. That would seem to prove his story false right there, but the General didn't give the materia until after you had cared for his sick friend (the guy living in the tube near Aerith's house). If you were able to get back into Midgar with Aerith, and _anything_ happened when you met the sick man, that alone would be very important; according to Lansing, the whole point of this quest is to be able to revive Aerith later, so if it's in there, it may be for the reason he stated. And if the General appeared when you left and gave you the Underwater Breath materia or gave it to Cloud in Disc 2, as Lansing states, then that would be the first piece of hard evidence to come forward concerning the rumor. The game's plot is also a large obstacle in the way of this rumor. While it seems that Square could have changed the plot in order to 'cover up' the removed revival process, that would be a lot of dialogue to change. Even the bit with Aerith in the church after her death is explained in the game. The biggest contradiction is that Aerith has NO lines of her own in any of the other discs, even if a Game Shark code is used to access her in later discs. Also, the game freezes if she enters any conversation/event in the later discs, further discrediting the rumor. The only times she speaks is when she's saying a quote that any character in your party would say at the time (such as just after crashing during the snowboard event). She also has no extra weapons available to her in later discs, unlike any other character. MY OPINION: No, you cannot revive Aerith. If you really have to play with her, just use my Game Shark code, okay? :) --------------------------------------------------------------------- What about extra characters? Aside from Vincent and Yuffie, isn't it true that you can have Sephiroth or 'Young Cloud' join your party? And what about the character called 'Baakusa'? --------------------------------------------------------------------- WHAT SUPPORTS THIS RUMOR: The fact that Sephiroth does join your party, at least for a time. Like any playable character, he can fight, cast magic, and even use magic outside of battle. Plus, you can move him around and check his stats. If you use a Game Shark code, you can dequip and equip him with materia and other equipment. As for Baakusa, he is supposed to be an imp (better known as a kappa to Japanese gamers) that was removed from the game due to time contraints, as the rumor goes. Using the same code that enables Sephiroth to join your party at any time, you can also see two extra character portraits, made up of red hiragana (characters used in the Japanese alphabet). One of those could belong to Baakusa. And Young Cloud has his own portrait, his own stats, and can use materia. He can equip things, raise levels, and be controlled in battle just like a normal ally. Throughout the game, Cloud battles his 'self'--that second self could be the younger part of him, or Young Cloud. WHAT CONTRADICTS THIS RUMOR: Even with Sephiroth in your party, he is still controlled by the computer. And like with the GS code that lets you use Aerith, Sephiroth cannot have a conversation or appear on the screen without the game hanging, indicating that he has no lines in the game, not even 'general quotes' that any ally might say. Furthermore, he has no weapons available to him aside from the Masamune (which doesn't even have it's own icon; see below), and his portrait cannot appear on the PHS screen. To add to that, Sephiroth does not have any Limit Breaks; if you use the GS code, it says that he has Vincent's, which is impossible*. While one of the two portraits could conceivably be for Baakusa, the translations of the characters spell out 'Now Printing'. A likely conclusion for this would be that this was used while the portraits were still being drawn/decided upon, a theory that is further backed up by the fact that in the FF7 demo disc, none of the characters have the same portraits used in the finished version (in fact, Cloud has Young Cloud's portrait!) If you load up either of the 'Now Printing' portraits using a Game Shark code, you'll see that they don't have their own stats/limit break/etc. Also, each character in FF7 uses his own type of weapon, but Baakusa has none, while even Sephiroth had a weapon (although the icon with it was Vincent's gun, indicating that perhaps you would never be able to buy/receive new weapons for Seph, which further discredits that rumor). The 'Now Printing' portrait won't fit in the PHS screen, either. How could Young Cloud join your party--through a time warp? Remember, Cloud's flashback takes place several years ago. Even if you could get Young Cloud, what would the point be? Young Cloud doesn't have a Limit Break; use a code and it says you have Cait Sith's (which is a bug since Young Cloud, like Sephiroth, can't use it, even if you activate a Game Shark code to have an fully-filled Limit Meter). And the Cloud in your party can do everything Young Cloud could do, too. He also starts at a higher level. Like the other 'hidden' characters, Young Cloud's portrait is messed up if you try to stick him in the PHS screen. So even if you could get Young Cloud, why would you want him? * Vincent is NOT Sephiroth, despite what some people say. The only reason why Vincent and Seph seem to have some similar abilities in terms of 'glitch' weapons and 'glitch' Limit Breaks is because Vincent is considered by the game to be the last normal character in the game before Sephiroth. Although he comes before Cid in the 'Character Select' code, that's because the nine playable characters appear in the earliest order that you could receive them. In terms of Limit Breaks and weapons, Vincent always appears before Sephiroth, and the only reason why the handgun icon is used for Sephiroth's Masamune is because you're not able to equip Sephiroth with other weapons--the designers of the game had no need to make an icon because no one could ever see it normally, so they just used Vincent's. Even if you don't believe this, Vincent's past (he was a former Turk) goes against the plot--and Sephiroth was already alive at the time (in his human form...I'm not talking about the 'copy' Sephiroths that you see throughout the game. Sephiroth protects his body by placing it in the Crater, but before he learned that he was inhuman, he only used his real body). And no, I don't believe the theory that Seph could have controlled his alternate form of 'Vincent' by mind control, the same way that Reeve controls Cait Sith. If I got the plot confused--well, hey, I can't read any of it, so don't blame me. MY OPINION: Vincent and Yuffie are the only 'hidden' characters in the game--the only time when Sephiroth is in your party is during Cloud's flashback at Kalm Town in Disc 1 (when Cloud is replaced by Young Cloud), and there is no character named 'Baakusa'. Once again, if you just have to have either Seph or Young Cloud in your party, try a GS code. ------------------------------------------------------------------ Well then, what about the 'Chocobo Control' materia? You can have a Chocobo join your party if you use the materia, can't you? ------------------------------------------------------------------ WHAT SUPPORTS THIS RUMOR: There is a chocobo 'portrait' in the game, just like the one that your allies have. Also, the chocobo isn't a true enemy in the game, he/she will only atack if you hit it first. Plus, you can ride around on them and breed them, so perhaps they're friendly enough to want to fight alongside your allies. WHAT CONTRADICTS THIS RUMOR: The portrait is used simply for the purpose of naming a Chocobo during the breeding scenario in Disc 2 onwards. Should you use a Game Shark code to add the portrait to your party, you'll see that it doesn't have it's own stats/limit breaks/etc, and the portrait glitches in the PHS menu. And, there are no weapons in the game made for a Chocobo to use. Most importantly, there isn't even a 'Chocobo Control' materia in the game, and you can't control Chocobos using 'Ayatsuru', either. Even if you could, you could probably only make them attack someone, not join your party. If they did have such a command, it would be the sole exception out of every other controlled monster's commands in the entire game. MY OPINION: There is no way to have a Chocobo join your party at any time during the game. If you think about it, all these rumors contradict each other. There are nine spaces in the PHS screen, and supposing you could revive Aerith, they would all be filled. But, one character is always leading the party, so that clears up a space. None of the hidden characters portraits will work in the PHS screen. However, Cloud's portrait fits in the PHS screen, so that would leave three free spaces (your active party). So it must be possible, right? Wrong. There are four rumored characters: Sephiroth, Young Cloud, Baakusa, and the Chocobo. So where would the fourth one go? And if you say that they'd all fit if you couldn't revive Aerith, then, okay, you may be right--but that means that the rumor about bringing Aerith back to life is false, and if it's true, one of the above rumors is also false. If you say that maybe they only join for a little while (maybe while Cloud is recuperating in Mideel or for the period of time between Aerith's death and the first chance you would have to supposedly 'revive' her), then that would also be an event unlike any other event in the game. Sephiroth is only in your party for a little while, but remember that it's not really your current party--it's just Young Cloud and Sephiroth during Cloud's flashback. --------------------------------------------------------------------- What about other endings in the game? Let's ignore the whole Aerith thing for a moment? Doesn't the ending in FF7 seem a bit unfinished? Could it be possible that there are alternate endings, just like in Chrono Trigger? --------------------------------------------------------------------- WHAT SUPPORTS THIS RUMOR: Frankly, most everyone agrees that the ending does seem a little incomplete. And Mr. Lansing said that the 'main' ending was supposed to have scences with Vincent and Yuffie in it. In terms of FF7's plot, the ending seems to wrap up Cloud's history and his troubles, but you never hear about anyone else, with the exception of Red 13 (and that's not explained either). Taking the Aerith rumor into consideration, throughout the game, Cloud is in situations in which he either must pick Aerith over Tifa or show that he is a caring guy or an uncaring guy. But, these choices affect the game in a very minor manner--the characters reactions change a little, and the 'date' scene in the Gold Saucer changes depending on the choices you made, but after Disc 1, the whole thing is dropped. According to information concerning the other endings, Aerith lives happily with Cloud or commits suicide (read the Documents section below) because of Cloud's actions. Considering the number of times when Cloud, Tifa, and Aerith get involved in a situation like the ones I mentioned, it seems very likely that there could be other endings. WHAT CONTRADICTS THIS RUMOR: People have searched the third disc and have proven that there are no extra ending FMVs. Even if the endings didn't use FMV, this goes against the design of the main ending. And despite replaying the game, no one has yet found a significantly different path to take, (failing all 4 Huge Materia quests has virtually no effect on the game's course) nor have they found any other endings. MY OPINION: I hate to say it, but it seems that there's only one ending in the game. I think that there could have been other endings planned, though, even if they were never actually completed or put on the discs. I don't know if people have tried searching Disc 1 or 2 for the alternate endings, but it seems a little odd to have to switch to an earlier disc to see an ending sequence, so there may not be any endings on those discs, either. ----------------------------------------------------------------- Okay then. Square DID cut stuff out of FF7, for whatever reason. There WAS going to be more in the game originally, right? ----------------------------------------------------------------- WHAT SUPPORTS THIS RUMOR: Just about everything :) There are disabled Materia in the game, unused portraits (albeit possible test portraits at that), a seemingly unfinished ending, and the fact that Disc 3 seems incredibly rushed, which would be likely considering that Square announced that FF7 would be a 3-disc game instead of a 2-disc game very late into their production of the RPG. There are many graphical glitches that could have been easily fixed (such as when you view most characters up close), and both the actual game itself and the mini-games could have used some playtesting (as people and game reviewers have both said). One rather interesting point that no one has yet mentioned is that there are three spaces for each Limit Break level, both in the Main Menu sub-screens and on the red window that appears when use use a Limit Break in battle--it could be that characters were originally going to have extra Breaks, but this was dropped when the programmers began to run short on time. WHAT CONTRADICTS THIS RUMOR: Few games that are designed are ever released exactly the way they were thought up. This is due to a number of reasons; lack of money, time contraints (which Lansing hinted as being the biggest reason why Square may have cut things out of the game), or lack of interest from both the programmers and the consumers. FF7 is a complete game in terms of being able to play, understand, and beat it, so it was released in a 'usable' form. And even using GS codes, it has been discovered that there are no other Limit Breaks in the games aside from the ones your characters can normally get in the game. MY OPINON: Cuts in the game? Absolutely! Like I said above, not every game is released exactly the way it was intended to, but I think the main reason why everyone got ticked off about FF7 is because so much was removed at the last moment. There's only one ending on the disc, in my view. Does that mean that Square never planned any other endings? Of course not! In my honest opinion, I do think there were going to be more hidden characters, and I do think that Square may have toyed with the idea of being able to revive Aerith. Just because none of this is evident in the final version doesn't mean it never happened. FF7 was put together very hastily and it seems like the programmers may have changed their minds as to what works and what doesn't throughout the game. The 'Materia Select' code and the extra character portraits show that. Even if the portraits were just test images to be used before the real ones were put in, you think the programmers would clean things up and remove them before putting out the finished title. Same for the 'Active Battle' debugger that happens as a result of the Item Select Game Shark Code. And the sudden change from 2 discs to 3 before FF7 was released was also very convincing--there's only one new area on the third disc. Everything else, from the bonus areas to the Ultima Weapon, all show up first on the second disc. If you think about it even more, what's the difference between discs except for FMV? The 'FMV Viewing Trick' proves that ALL the discs have the same program on them; I played through several areas of each disc that would seem specific to that disc with another FF CD in the PlayStation, and they all loaded and played (like the snowboard and submarine sequences, which aren't available in Disc 1, or the whole first few hours of the game, which can't be reached in Disc 2 or 3 since Area 7 of Midgar City is destroyed early on in Disc 1.) The only difference between Disc 1 and 2, and 3 are the FMV files, but all the discs have at least some of the same FMV on them (the lift in Junon Town, the observatory in Cosmo Canyon, and the sky lift going to and from the Gold Saucer are on all three discs, and the bit with the rotating silver car can be found on Discs 1 and 3, at the least). So yeah, I'd say that FF7 definitely has had some parts that were not implemented and/or cut out for various reasons. ----------------------------------------------------------------- Will FF7 be just like the Japanese version when it is released in English? Will anything be added or removed? Who's handling the translation if there's no more Squaresoft? ----------------------------------------------------------------- (All the information below is from PSX Power except where mentioned) Apparently, FF7 _will_ be changed when it is released in the US. In addition to the obvious translation of text, the following changes will be made: - 'The overall difficulty setting during battle sequences will be balanced.' Thank goodness for this one! This means that instead of a single character being able to wipe out a boss all by him/herself, you might actually have to _plan_ a strategy in order to win the battle! The bad part about this is that the HPs and stats of the monsters will probably be changed, making my monster list useless *sniff*. - 'The interface with the Materia exchange will be improved, allowing gamers more choices during gameplay.' The exact wording of this is a little unclear, but it would seem as if the Materia system will be altered so as to be a little more user- friendly. It's not bad as is, but it could use some improvements, such as a command to dequip all characters (active or not) of their Materia. It'd also be nice if you could equip/exchange Materia in battle. What really needs reworking is the Item Menu (you can't equip weapons in battle, like you could in other FF games. It'll also be interesting to see what they do about the 'item organizing' commands, since one of them arranges items according to the Japanese alphabet.) - 'Additional "Weapon" monsters have been added.' Apparently, the two Weapons that you don't fight (the one that attacks Junon by sea and the one that attacks Midgar by land) will be fightable in the US version. Furthermore, if you go to: http://www.gamefan.com/hot/archive/7_97/pics/ You can see pictures of a green Weapon running around underwater (and there's a timer going as well). There are also pictures of a red Weapon monster stomping around in the KoreruSabaku (Corel Desert; it's the huge 'dirt pit' around the Gold Saucer). You may only be able to fight this monster via the Buggy or the Highwind. - 'A few select scenes have been augmented to clarify the storyline.' Sony claims that 'no portion of the story has been changed'. So, it seems that all that will happen is that many of the unresolved and unexplained events in FF7 will be made more clear, such as Cloud's real past, the connection between Sephiroth and the Jenova project, and other events. The above statement doesn't mention anything about repairing the apparently unfinished ending sequence, but perhaps they'll put in a few lines of text explaining what happens to our heroes after the end of the game. - You will now have 10 spaces to enter a character's name instead of six (this info comes straight from the UnOfficial Squaresoft Homepage). Some of you already saw this coming. After all, 'Sephiroth', 'Vincent', and 'Cait Sith' are all longer than six letters, when spelled in English. Furthermore, this modified version of FF7 will also be released in Japan as well (in Japanese, of course). Now, this may just be speculation on my part, but the agreement between Sony and Square (as I see it) is that nothing that is normally in the game will be removed or altered. This does _not_ prevent them from removing the disabled materia, the 'test' character portrait, and any reference to Aerith's ressurection. I wouldn't be surprised if the 'augmented scenes' change includes removing certain mentions of Aerith's death from Buugen Haagen's conversations, and I'm sure that the guy standing outside Midgar City in Disc 2 and 3 will have his dialogue re-worded to a certain extent. This is just my opinion, but it seems very likely to me, since Sony can do this without anyone knowing (aside from those of us with GameSharks :)) I had always been wondering what the translators would do about the disabled stuff (call it 'dummy' materia, actually translate it into English, or something else), but it looks like it could just be removed. The actual translation of the game is being handled by Sony, since Squaresoft (USA Squaresoft, mind you) has been disbanded ever since the release of Secret of Evermore some time ago. However Square is working in conjunction with Square USA when it comes to adding the extra stuff (such as the Weapon monsters). ========================================================================= THE DOCUMENTS ========================================================================= Here are the documents the 'Rumors and Speculaton' section was based upon (it was also based upon personal experience, use of GS codes, and newsgroup discussions, particularly in alt.games.final-fantasy). All have been edited for space and so that they could fit this guide: ------------------------------------------------------------------------- This original document below was located at Miranda's Cafe (the address is in the Special Thanks section): ------------------------------------------------------------------------- Aerith's Ressurection NOTICE A) You *cannot* ressurect Aerith B) We do not have the required Game Shark Codes to revive her C) We have NO FURTHER INFORMATION regarding her revival ------------------------------------------------------------------------- The True Aeris Story This was posted on the FF Discussion Group by Lansing, a temp worker for Square who did some of the translations. It lays to rest (finally) the rumors of Aerith's ressurection: ------------------------------------------------------------------------- Oh no. They did it. I wouldn't have known, because I had access to the full set of FF7 info... but they did. I guess this means that I should have actually played through things to see if anything had changed, instead of getting tired of the game after translation purposes. I think everyone is gonna kill me for my insolence, because I really should have played through the game more fully before I said anything to make sure it was still possible. Throughout the past few weeks, I, myself, have been wondering why people were having such a hard time reviving Aeris, because according to everything I saw through the scenario translation process, it could be done fairly easily. Here's the Aeris revival process, in full. First off, throughout the game, you must make the logical choice of things to say to Aeris to indicate that you like her. You must never hurt her in any way by choice. What happens in scenarios, however, cannot be avoided (Aeris' beating by Cloud, for instance). Also, with the sick man. There is no medicine, but you could have Aeris tend to him and make him feel better, by learning about her heritage and returning to Midgar in the first CD. By doing this, the "GENERAL" as people call him, would trust you, and request you go buy his dying friend something from the store. A simple quest. After doing so, the GENERAL would tell you thanks, and that if there was anything else you need ever, to ask him for help. You then see a scene with his friend dying. A sad scene. :( Now, continue through the game as normal, and after Aeris dies, go on to the second CD. Once here, return to Midgar with the key from CD1, and the GENERAL will ask you where the nice girl (Aeris) is. You explain that she has died, by Sephiros, and that there is no hope in reviving her. There would be a chance, but only if you could go deep under the waters of the floating castle (where Aeris died). The GENERAL would tell you that he thinks he may be able to help, and to come back later. After this meeting, you were to go on to Aeris' church, where there would be a long scene with her spirit. If you had been nice to her, she would express a desire to return to help you. After doing this, return to the GENERAL, who would provide you with a Yellow materia that allowed the entire group to travel through water. With this, you could return to the floating palace, go up to Mr. Fish, and once you touched him, you would be transported under water, to a cavern, where, at the end, lay Aeris' orb/life essence. With this orb, Bugen Hagen could complete the ress process, and you could move on to a happier life with a neater ending. Well, the FMVs were all completed on time, but a lot of coding was not. They then delayed the games release by a month (Dec -> Jan). However, it seemed that even by late December, the coding STILL wasn't finished, so Square told production to wrap it up quickly. In order to get the game out on time, SqJP sacrificed what could have been a miraculously better game than FF7... The main coding that was not finished dealt with manipulating the transparent polygon of Aeris' spirit in the church. Since they were forced to wrap production up to meet the many-delayed deadline, they had to stop with the Aeris process unfinished. So, to keep things from ever happening, they simply removed the one item that allowed any hint of the process to take place... The Key to Midgar, from the first CD. This completely stopped the ability to ressurect Aeris. HOWEVER, they left out the removal of one thing, and that was the split- second of seeing the ghost of Aeris once you return to the church. Unforunately, this, along with the insanely big size of the ending MOV, are the only hints to Aeris' existence that we have. Other than the original FF7 scriptline, from which all the above information came. I ran across this info while talking to John H. (another temp like me) trying to get some US script from him for our channel's page. Also, Seph wanted it. I asked him if it would be alright for me to release the script info in an altered form, and to release info on gameplay, such as Aeris' death/ress. Then he told me the deadline story, and I almost had a heartattack. He said that the process can still be done to its completion, sans a couple of scenes, with the Game Shark, but until someone develops a MOV player that handles multiple sector files, the true ending will not be seen. Oh, and about the ending... There were supposed to be scenes with the hidden characters, but things got cut short, so they weren't added, and the end of the ending was terrible, without even the typical "THE END" in the stars. ------------------------------------------------------------------------- This is part of an email sent to me from James Smith: ------------------------------------------------------------------------- First of all, the game is 'unfinished'. You may have heard rumors of thos, but I can swear they are true. The major thing removed was a large scenario by which you can revive Aerith. In December, when the game development was being finished, Square got a bit lazy and as a result just pulled the whole revival process. In fact, the movie files and code for the revival all exist on the discs, but a small part where you could get the key to Midgar in disc 1 was removed, making the whole process impossible. Game Shark allows the parts with her alive again on disc 2 and 3 possible, but the two other endings are inaccessible.. (Yes, there are two endings, one in which Aerith commits suicide) Removing the revival also removed the possibility of getting another secret character, and imp, which I believe you had on your list as KanjiMaru (I've not seen anything much regarding the char, but that he had only 1 limit etc.) and strangely, I had heard nothing of 'Kanjimaru 2'. The chocobo part is another secret in the game. Interestingly, from what I've gathered this part may still be accessible, but I'm not yet sure. Basically it's a materia that lets you control your chocobos, which I've been told is not a very large deal anyway. ------------------------------------------------------------------------- Mr. Smith's second message is: ------------------------------------------------------------------------- In response to your question , we met about three months or so ago only, (online). Because of his relation to Square, he could not reveal the method to get Aerith back, that is until he left Square at the end of March. Well, the end of March came, and he left Square. Before he did, he was talking with a friend about getting some scripts and the full method in perfect steps for all the secrets, when his friend told him about the whole removal of it. I think it was in your FAQ the bit about seeing the ghost of Aerith in the church. Ever noticed how fast the ghost dissapears? It doesn't fade, and it's not even there for long. It was at this point that an Video sequence was supposed to start. But Square just deleted the key, and several parts hinting at her death, but they did forget the ghost. Yes, the game will freeze in parts of the second disc, but you have noticed that she does in fact have dialog. But there is no real point in the discussing the matter. It's impossible in the Japanese version, because even with the Gameshark it cannot be viewed in it's entirety. And having discussed it with Lansing, it will not be fixed for American release anyway. (Or, it is not scheduled to, which is unlikely to change) If you'd like to know more about it, I can basically tell you pretty much everything you want. The other two endings you recieved if: 1. You revive Aerith and were nice to her through decisions throughout the game. 2. You revive Aerith and were mean to here through decisions throughout the game. Come to think of it, why isn't Bakuusa's portrait displayed with those others? Hmm, that too is a question I need to get some help on. BTW, Lansing said that another thing that was 'forgotten' was a portrait of Bakuusa on the save game files. The portrait is supposed to appear randomly of a 1 in 30 chance, so clearing a slot and saving/deleting should find it pretty easily. I'll try to find out more so as to clear the confusion. ------------------------------------------------------------------------- Here's some more info. from Mr. Smith: ------------------------------------------------------------------------- Hi, it's been a while since I've talked to you, and I've gained a little information on the whole revival process. I hope you will put it in your next FAQ, as it clears a few things up and makes me look less like I'm just 'spreading rumors' :) Lansing left the web permanently. I tried to contact him, but he is gone. For those who believe that Aerith was never meant to be revived, I do pass along this: Lansing insisted that the second and third endings were on the disc. Yet, by using PSXVideo you can plainly see that only three ending files (The 'trip' to last boss, the ending, and Red XIII segment.) So in at least one place there is no validity to his statements. Yet I could be wrong here too. And what of the 'Chocobo control' materia? This is not so clear either-- I truthfully don't have much knowledge past what anyone else knows--that it's a rumor without basis. Additionally, the secret endings, as Lansing said, were that Aerith and Tifa argue over Cloud, Aerith attempts suicide, when in the mad rush Cloud accidentally kills her. How much does this sound like a Square ending? I'm really not so sure. I do however believe strongly that Aerith was intended to be revived, and that Kappa/Bakuusa was indeed supposed to be there. Does it not make sense? But I think perhaps there is true proof that she was intended to be revived. Why the so sudden dissapearance in the Church? Why does she have dialog at points after her death, but in contrast, why does she only have dialog in certain spots? I think we will truly never know-- Square will never tell. Yet I believe that in early pictures a 'breathing underwater' materia was in fact shown, though you as a reader can verify this just as much as any other rumor. Laid to rest, I don't think we'll find much more than we now know. ------------------------------------------------------------------------- Here's Andrew Vestal's take on the whole Aerith rumor--this document is no longer at his homepage (the address at the top of the FAQ) ------------------------------------------------------------------------- Why Final Fantasy VII is Complete Many have written me, concerned: Aerith dies. You can't bring her back. You ask that I start a petition--after all, my first one worked! Square rushed the game, you say, and released it before it was finished. Originally, you could bring her back! Make Square give us the TRUE Final Fantasy VII! And I smile and politely go about my day's business. But, lately, I have received too many of these letters to ignore them, and I must I make my views known. Square is a video game publisher: they make games. Why? To make money. But, then, why are movies made? TV shows aired? Books published? Magazines written? Newspapers produced? For the same reason: to make money. Only a fool, however, would argue that no important movie or book had ever been made. Rightful works of art have appeared in each medium. And Square has done more than any other video game publisher to move video games out of the realm of mere children's entertainment and into their rightful place alongside other media. Square delayed the release of Final Fantasy VII by a full month. They have also delayed the release of Final Fantasy Tactics, SaGa Frontier, Bushido Blade, and Tobal 2. Every Playstation game announced to date! Their profits for the year took a serious hit. Their stock value wavered. Yet the games were delayed because a substandard product would not be worthy of the Square name. But Square, sadly, can't delay games forever. Final Fantasy VI's ending was originally to have an Amano sketch for each character, but cartridge limitations demanded they be cut. Chrono Trigger's End of Time was to be majestic and crystalline. Characters such as Janus and Schala were, tragically, cut at the last moment. And who knows what other parts of Square's games never made the final cut? Square cannot always put everything they want into a game; eventually, they must say "the game is finished" and release it. Some still insist the game is unfinished. I should start a petition to demand the game be "fixed," they say. These people misunderstand the power of the petition. The Final Fantasy VII Translation Petition asked for fair and equitable treatment. It asked that the game not be censored or cut; that it remain in its original form; that Americans receive, finally, a Final Fantasy game the way it was written. The petition was succesful, and I am proud to have supported it, because it asked for justice. A petition to demand the insertion of Aerith's ressurection, however, would ask for preferencial treatment. It would selfishly demand more than others have already received. It would ask Square to retouch a finished product at gamers' whims. It would ask for these things out of greed, and I cannot support it. Square offers you the Venus de Milo, and you would send it back because it has no arms. There are rumors that an alternative, superior ending exists, unaccessible because of Aerith's permanent death. Those rumors are nothing but LIES. The ending you see is the ending Square originally intended: the largest movie file on the third disc. The ending, as well, is perfectly satisfactory; there's nothing "lackluster" about it. A "better" ending (with Aerith ressurected) is an impossibility. If she had been ressurected, then she would commit suicide before the end. This is true! Cloud would try to stop her and fail, for her death is inevitable. Aerith knew her death was absolutely necessary. Do not presume to know more than she. And most importantly . . . Aerith should stay dead. A dying man needs to die, as a sleepy man needs to sleep, and there comes a time when it is wrong, as well as useless, to resist. - Steward Alsop Aerith's death is a tragedy. I truly do believe this. So was Tellah's. So was General Leo's. So was the death of every person who ever sacrificed themselves for a greater cause. But unlike deaths in previous Square games, Aerith's death carries long-lasting repercussions that echo long after her passing. For Aerith did not die senselessly. Aerith meant to die. Some people are so afraid to die that they never begin to live. - Henry Van Dyke Aerith knew her actions would mean her end. But she faced death anyway, aware that only in death could she avert the coming disaster and save her world. She gave her life intentionally, purposefully, and with full knowledge of the consequences. No one ever, EVER forgets that; the tragedy of her loss is what keeps the small party together. Do not go gentle into that good night Rage, rage against the dying of the light. - Dylan Thomas Even in death her presence is felt. Her memory guides and leads the party on its quest. Her spirit appears in silent reminder of her selfless act. Aerith died. She died! And she died honorably. Dear, beauteous death, the jewel of the just! - Henry Vaughan If Prince Hamlet came back from the dead, would his indecision be meaningful? If King Lear recovered, would we learn from his folly? And if Aerith were disinterred mere hours after her death, would her sacrifice have any importance? Square should be honored that the death of a character brings about this outcry. It is touching testament to the games' power: the characters are truly loved. And grief is a natural reaction to the death of a loved one. As is denial. Now, Square fans must proceed to the next stage: acceptance. Do not stand at my grave and weep. I am not there, I do not sleep. I am a thousand winds that blow. I am the diamond glint on snow. I am the sun on ripened grain. I am the soothing, gentle rain. When you awake in morning hush, I am the swift uplifting rush Of quiet birds in circled flight. I am the stars that shine at night. Do not stand at my grave and cry. I am not there. I did not die. - Anonymous Aerith Gainsborough gave her life so that the world might live. May she rest in peace. . . . she smiled, in the end. - Cloud Strife ------------------------------------------------------------------------- Finally, here's some speculation about the 'disabled' Materia Orbs and the Aerith rumor from Ian Kelley: ------------------------------------------------------------------------- Materia 11. Suichu Kokyu 16. Booster ???? I have no clue whatsoever what the hell either of these Materia do. My best guess is that they were materias thought up very early in the gamemaking process, and were scrapped very early on, since neither of them seems to have abilities that make any sense whatsoever. I was a little intrigued by the Suichu Kokyu one so I did a little investigation on that using my computer...I'll talk about it later. 26. Housoku This is great! I cracked up when I saw this one. It's a joke materia put in by the programmers. "Housoku" means "Law" in the sense of what lawyers do. The skill given was "Zeninage" (Throw money) so I guess the programmers are trying to say you have to throw away your money if you want to hire a lawyer. Hehehe...^_^ 3F Mabarrier 42 Reflek 43 Refuab(???) These were all pretty interesting. It gives you insight onto how the programmers initially intended to make the Barrier type spells. The first teahces you "Mabarrier" 3 times...obviously not a finished Materia, like Booster. The description says it allows you to cast "Mabarrier." Reflek teaches you "Reflek" and "Wall," and Refuab (whatever the hell that's supposed to be) teaches you Wall. My best guess is this: When they first started programming the game, they wanted to have all of the spells on the "Barrier" Materia that is actually used on separate Materia. Then they decided to put Reflek and Wall together on one materia, then just gave up and put Barrier, Mabarrier, Reflek, and Wall all on one Materia, the one we see in the game itself. If you do a little searching I bet you will find a Materia with just "Barrier" on it, and maybe a Materia with Barrier + Mabarrier on it. Now for the stuff on the Suichu Kokyu Materia... This interested me, cause for a moment I actually thought that Square was being stupid enough at some point to actually be thinking about having Aerith be ressurectable. Therefore, I booted up my Disk Block Editor on my computer, and since I have Japanese system software on my computer, I converted the ASCII values of each of the blocks to Japanese fonts so I could read the dialogue. And this is what I found that is *really* interesting: It took me an hour, but I eventually found the section where Bugenhargen is in the place where Aerith died. Around that area, I found some lines of dialogue that I don't remember before. (I am paraphrasing this cause I don't remember the lines verbatim) 1. "But at the floor of the ocean is impossible..." The middle of this sentence started at the beginning of a sector but the previous sector did not have the first part of the sentence...possibly this could be if that the Ascii values for a single character get split in half it turns the first part into garble, and it might have split the character in the sector before. Either that, or the beginning of the sentence is stored in another sector. Anyhow, this came just like 2 sectors before the sentence where they talked about whatever the hell it was you needed at the bottom of the ocean. 2. "[The] White Materia is necessary", literally. This was about 10 sectors or so after the first line I don't remember. Since this could mean anything, it might have been there before and I just don't remember. Anyhow, after seeing this, I have some possible theories for the purpose of the Suichu Kokyu Materia. There's not a hell of a lot of evidence, but my guess is that either: 1) The materia is needed to leave the submarine to get the key or whatever the hell it was underwater that you needed to get. Either that, or the programmers initially intended for you to go underwater some way other than the sub to get that key. 2) The materia is needed to get at the White Materia that dropped into the Water right after Aerith gets killed. I think the first theory makes more sense, since I found no dialogue evidence towards a search or subquest for the White Materia, but it does seem awfully strange that during that FMV sequence they show us in minute detail whatis happening to the White Materia, when you would think that they would be focusing on Aerith, who is in the process of dying. ^_^ My best bet though is that that Materia would be needed to let you get out of the sub, either to retrieve the key or whatever, or enter the sunken plane. It does make sense...after all, the monsters in the sunken plane are stronger than most of the monsters in the last dungeon, yet you get access to that place towards the beginning of Disk 2. If there was supposed to be some key to getting in there that you could only get *after* getting the sub, it might make sense, and the Suichu Kokyu Materia would be a prime contender IMO for that key, if such a situation really were to exist. Of course, this is all just conjecture. It is really interesting though, and I plan to do more research...including finding the exact address values of any fishy dialogue I see. It's cool, with those earlier Barrier Materias, you can see how the programmers planned the game mechanics to go one way, then changed their minds. It's a waste of space though to leave stuff like that in; they should have just deleted it. And oh yeah, one other thing...a search for the ascii values of the word "Fukkatsu" (Revive, bring back to life, etc.) turned up nothing that had anything to do with Aerith...I guess the rumor about her ressurection being possible in any way, shape, or form was just some guy jumping to conclusions. Oh well, I guess it's more dramatic anyway to have her die and stay dead anyway. And it wouldn't make sense to have Square revive a dead character in one of their games, that's not like them anyway. The closest they came to that was in Chrono Trigger, but that was less a revival and more of a "jump in time + grab him before he gets killed" kind of thing. ++++++++++++++++++++ 16. SPECIAL THANKS ++++++++++++++++++++ You think I could do this on my own? Without the help of the following people, this FAQ could never be what it is today. Thanks muchly to: ------------------------------------------------------------------------- Lazaro (Doc) Writer for "Super Juegos", a game magazine ------------------------------------------------------------------------- How to find the tip for the 4th number of the safe combination in the Shin-Ra Mansion. ------------------------------------------------------------------------- Final Fantasy VII Database (maybe Final Fantasy Database Index ?) ------------------------------------------------------------------------- Whoever wrote the Monster List, I'm giving you full credit for it. (someone want to tell me who wrote this or at least give me the URL?) ------------------------------------------------------------------------- Edmund Chiu home.att.net/~edf91/ ------------------------------------------------------------------------- LOTS of info.--Limit Break translations, (and info. on how to learn new Limit Breaks) information about the Ultimate Weapons, info. about the dating sequence at the Gold Saucer, and other stuff. (1.7) Information on the URA battle. ------------------------------------------------------------------------- lim kheng chye ------------------------------------------------------------------------- For information concerning the second hidden passage in the bedroom in UUutai and other various information. (1.7) Information on the URA battle. ------------------------------------------------------------------------- Ignacio Lucas ------------------------------------------------------------------------- Sent me lots of corrections concerning my translations, and info on prizes you can win during the marching mini-game in Junon Town. (1.6x) More translations info., especially for the Limit Breaks. ------------------------------------------------------------------------- Alan E Resendiz ------------------------------------------------------------------------- For information about the FMV sequence on the first floor of the Shin-Ra HQ, and info. on extra chests in that area. ------------------------------------------------------------------------- Michael Lee ------------------------------------------------------------------------- Also gave info about the so-called 'hidden' FMV and extra chests in the Shin-Ra HQ, and gave me a good reason to add the URL of the GSCCC. ------------------------------------------------------------------------- Andrew Vestal unofficial.sqla.com/ ------------------------------------------------------------------------- For hosting the FAQ on his page and putting up with my constant e-mailing of FAQ revisions :) ------------------------------------------------------------------------- Erwind ------------------------------------------------------------------------- Pointed out a mistake concerning the Fulkea materia in Cosmo Canyon; namely, you can't get it during Disc One. Also provided information concerning the Chocobo Yose materia, and sent in Game Shark codes, in addition to various info. such as GS code usage, the number of parties you fight during the last battle, the location of the Ultima Weapon when you kill it in Disc 3, etc. ------------------------------------------------------------------------- Karl Stenerud ------------------------------------------------------------------------- Passed along information on what items Yuffie steals from your party during the game, as well as lots of other stuff (the location of Red 13, Tifa, and Aerith's Level 4 limit breaks, Chocobo info, some Kamedouraku Flyer info, info on the piano in Nivelheim, and other various tips). ------------------------------------------------------------------------- jumbo ------------------------------------------------------------------------- Told me how to refill your chocobo's Dash Meter during a race. ------------------------------------------------------------------------- Shoji Iwata ------------------------------------------------------------------------- Locations of the Kamedouraku Flyers, and information about the '7 Fever' trick. The Materia List was based upon the materia information taken from his FF7 walkthrough version 1.06 (all of the above was taken without permission). ------------------------------------------------------------------------- Niwat W. ------------------------------------------------------------------------- Provided the solution to the 'three items' puzzle on the 63rd floor of the Shin-Ra Headquarters. ------------------------------------------------------------------------- Nikki www.geocities.com/Tokyo/Towers/9494 ------------------------------------------------------------------------- The Materia List and Raising Chocobo sections were based on info. taken from his page. ------------------------------------------------------------------------- Bob ------------------------------------------------------------------------- Passed on some very _interesting_ news...he's the reason why I added the reminder to the Author's Note section below. Can you beat Final Fantasy 7 in a week? ------------------------------------------------------------------------- Cloud Strife ------------------------------------------------------------------------- Details on the Huge Materia, Bahamut Zero, Vincent's Waterfall, the Condor Fort mini-game, and other tips. ------------------------------------------------------------------------- James Smith ------------------------------------------------------------------------- Gave me lots of information concerning the cuts Square made to FF7 prior to it's release in Japan. He also pointed out errors in the FAQ and gave me several hints and tips. (v1.4) Even more information regarding the possiblity that Square released FF7 as an unfinished game. ------------------------------------------------------------------------- deadfrog ------------------------------------------------------------------------- Seeing his work made me decide to change the format and layout of the FAQ somewhat. ------------------------------------------------------------------------- Ian Kelley www.sas.upenn.edu/~ikelley ------------------------------------------------------------------------- The first melody for the 'Piano Trick' was based on a posting by Mr. Kelley in the alt.games.final-fantasy newsgroup. (v1.2) Rewritten Enemy Skills List info. taken from his 'Teki no Waza' list, as well as various game tips. (v1.3) More info on the Enemy Skills, not to mention item arrangement and kana chart info. The Materia List section was based on his Materia FAQ v1.0. (v1.6) Translation info., info. and speculation about the 'disabled' materia orbs. Also translated the name for 'Kanjimaru', and gave me advice on Cait Sith's Limit Breaks, the 'Ultimate Weapons' and the ghost racer in the Gold Saucer's Snowboard game, not to mention the method to get Aerith's 4th level Limit Break in Disc One*. ------------------------------------------------------------------------- OneShot ------------------------------------------------------------------------- Took the time to translate my ASCII art kanji symbols (for the yellow Materia 'Learn Enemy Skill') in version 1.0 of the FAQ. (v4.0x) Tips concerning the dragon-monster in section 4a and more info on various enemy skills. ------------------------------------------------------------------------- Duane Moore ------------------------------------------------------------------------- Where to get the items needed to climb up to the Shin-Ra HQ. ------------------------------------------------------------------------- Crow www.novia.net/~crow/ff7/ ------------------------------------------------------------------------- For info on the yellow Materia in the Ancient City. (v1.2) Information about Bahamut Zero, the location of the sunken red submarine, and other stuff taken from his page. (v1.3) Aerith info and info on Chocobo breeding also taken from his page (the Aerith info was taken pretty much straight from the his page and therefore without permission). ------------------------------------------------------------------------- Ron Lee Aughenbaugh www.wam.umd.edu/~ronaugh ------------------------------------------------------------------------- Explained how to cross the fire-pits in Uutai. ------------------------------------------------------------------------- black cat ------------------------------------------------------------------------- Explained how to get through Uutai. ------------------------------------------------------------------------- Ian ------------------------------------------------------------------------- Explained the method to get Yuffie Kisaragi. ------------------------------------------------------------------------- phosphors www.phosphors.com ------------------------------------------------------------------------- For translating the FF7 instruction booklet :) ------------------------------------------------------------------------- CJayC www.gamefaqs.com ------------------------------------------------------------------------- For hosting this FAQ. ------------------------------------------------------------------------- CGN - Cyber Games Net www.cgnx.com ------------------------------------------------------------------------- THE place for import games. Great prices and quick shipping. ------------------------------------------------------------------------- Knight's Video Games ------------------------------------------------------------------------- Modified my PSX to play import games (for a good price, too!) ------------------------------------------------------------------------- Charles Mac Donald www.geocities.com/SiliconValley/Park/7990 ------------------------------------------------------------------------- Has hosted my various FAQs over the past 2 years and provided me with an e-mail address. And of course... ------------------------------------------------------------------------- Tatsushi Nakao ucsub.colorado.edu/~nakao/illucia ------------------------------------------------------------------------- This guy took the time to write the FF5 walkthrough, which saved a lot of us gamers from going insane trying to beat what is probably the hardest RPG ever made. His work is what inspired me to write this FAQ in the first place. * Thanks also goes to Doctor976@aol.com and rupe@email.unc.edu for providing some info about getting Aerith's Limit Break, too). *2 Also, thanks to Eddy for providing a link to phosphors' site soon after the instruction booklet was translated. Anybody who sends me information that I don't already have (and can use in the FAQ) is given credit in the Special Thanks section. If I come across some information that I'd like to use, I'll e-mail that person and ask for permission. However, if I don't get a response, then I'll use it anyway. So if you see your work up here and it says 'taken without permission' that means that I've already e-mailed you asking if I could use it. I'm not trying to disrespect contributors, though, and if this happens to you and you have a problem with it, drop me a line...no offense is intended. Also, if anyone in this section doesn't want their e-mail address or URL shown, drop me a line and I'll gladly change it in the next update. Let's not forget the list of idiots! - J. Banks - fu1997@ix.netcom.com - Skankin Pickles - kairi@pixi.com The first two sent my 'No Time Limit' code to other sites and took credit from it--they copied the code description _word for word_ from the FAQ. Skankin Pickles decided he could rip from the walkthrough more than once, and kairi@pixi.com sent his 'own' Body Heat code to a FF7 site. Had he made the code himself, he'd know why the title is a little misleading :) This list is supposed to discourage people from doing this kind of thing. It's not so they can see their names in someone's FAQ! +++++++++++++++++++ 17. AUTHOR'S NOTE +++++++++++++++++++ After writing fighting-game FAQs, doing this one really blew me away. It's hard to get everything straight. Be sure to read the introduction to understand just how this FAQ is set up. Also, some information in this FAQ is taken from the translation of the FF7 instruction booklet and is therefore written down word for word, even if there are spelling or grammatical mistakes. I _may_ make major changes to this FAQ when I pick up the American version, but I may just keep everything the way it is and start an 'English' FAQ instead. Remember, you can't play this game unless you use the 'swap' trick (there's info on how to do this at CGN's web site listed above), or have a modification chip installed into your PlayStation (unless you live in CA, I can't recommend a place to you...you could always try NCS, though). Furthermore, knowing Japanese is a big help (not that I would know ;-)). Well, the first page to rip from my FAQ finally called it quits. That doesn't mean this reminder is any less important; it is the reason why I've had to change the disclaimer so many times. Making this FAQ is hard work and nothing but, so please acknowledge the author and contributors if you use something from either part of the FAQ, okay? That's that. Unpublished work Copyright 1997-1998 Kao Megura